利用低秩 Tucker-ALS 与 3D-HEVC 技术的多曝光立体编码新综合框架
A New Comprehensive Framework for Multi-Exposure Stereo Coding Utilizing Low Rank Tucker-ALS and 3D-HEVC Techniques
AI总结:
本文提出一种基于 Tucker-ALS 张量低秩分解与 3D-HEVC 的多曝光立体图像编码框架,通过融合 LDR 图像生成 HDR 输出并利用颜色空间特性优化编码,实验表明其性能优于 JPEG-XT 和 3D-HEVC。
摘要:
显示技术必须同时提供基于高动态范围(HDR)对比度的深度诱导和 3D 个性化。压缩 HDR 立体数据的高效算法至关重要。由于 HDR 相机的高昂成本和稀缺性,直接捕获 HDR 内容十分困难。HDR 3D 图像可以通过低成本方式生成,即融合使用立体相机在不同曝光设置下获取的低动态范围(LDR)图像。本文基于张量低秩近似方案,提出了一种高效的多曝光立体图像编码方案。多曝光融合可在解码器端实现,以生成 HDR 立体输出,从而增强真实感和夸张的双目 3D 深度线索。为了利用 LDR 立体图像中的空间冗余,将多曝光立体图像堆栈按照交替最小二乘 Tucker 分解模型分解为一组投影矩阵和一个核心张量。由此生成的紧凑低秩场景表示进一步通过高效视频编码标准的 3D 扩展(3D-HEVC)进行处理。采用 3D-HEVC 编码通过利用低秩近似表示中的帧内、视点间和分量间冗余,提高了所提方案的效率。我们考虑 IPT 和 Y'CbCr 颜色空间的恒定亮度特性,以精确近似强度预测并在感知上最小化编码失真。此外,所提方案通过改变核心张量的秩及其量化,可以灵活调整张量潜在分量的比特率。在自然场景上的大量实验表明,所提方案优于最先进的 JPEG-XT 和 3D-HEVC 范围编码标准。
英文摘要:
Display technology must offer high dynamic range (HDR) contrast-based depth induction and 3D personalization simultaneously. Efficient algorithms to compress HDR stereo data is critical. Direct capturing of HDR content is complicated due to the high expense and scarcity of HDR cameras. The HDR 3D images could be generated in low-cost by fusing low-dynamic-range (LDR) images acquired using a stereo camera with various exposure settings. In this paper, an efficient scheme for coding multi-exposure stereo images is proposed based on a tensor low-rank approximation scheme. The multi-exposure fusion can be realized to generate HDR stereo output at the decoder for increased realism and exaggerated binocular 3D depth cues. For exploiting spatial redundancy in LDR stereo images, the stack of multi-exposure stereo images is decomposed into a set of projection matrices and a core tensor following an alternating least squares Tucker decomposition model. The compact, low-rank representation of the scene, thus, generated is further processed by 3D extension of High Efficiency Video Coding standard. The encoding with 3D-HEVC enhance the proposed scheme efficiency by exploiting intra-frame, inter-view and the inter-component redundancies in low-rank approximated representation. We consider constant luminance property of IPT and Y'CbCr color space to precisely approximate intensity prediction and perceptually minimize the encoding distortion. Besides, the proposed scheme gives flexibility to adjust the bitrate of tensor latent components by changing the rank of core tensor and its quantization. Extensive experiments on natural scenes demonstrate that the proposed scheme outperforms state-of-the-art JPEG-XT and 3D-HEVC range coding standards.
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