Multi-agent reinforcement learning involves multiple agents interacting with each other and a shared environment to complete tasks. When rewards provided by the environment are sparse, agents may not receive immediate feedback on the quality of actions that they take, thereby affecting learning of policies. In this paper, we propose a method called Shaping Advice in deep Multi-agent reinforcement learning (SAM) to augment the reward signal from the environment with an additional reward termed shaping advice. The shaping advice is given by a difference of potential functions at consecutive time-steps. Each potential function is a function of observations and actions of the agents. The shaping advice needs to be specified only once at the start of training, and can be easily provided by non-experts. We show through theoretical analyses and experimental validation that shaping advice provided by SAM does not distract agents from completing tasks specified by the environment reward. Theoretically, we prove that convergence of policy gradients and value functions when using SAM implies convergence of these quantities in the absence of SAM. Experimentally, we evaluate SAM on three tasks in the multi-agent Particle World environment that have sparse rewards. We observe that using SAM results in agents learning policies to complete tasks faster, and obtain higher rewards than: i) using sparse rewards alone; ii) a state-of-the-art reward redistribution method.
University of Washington(华盛顿大学);Western Washington University(西华盛顿大学)
Reinforcement learning involves agents interacting with an environment to complete tasks. When rewards provided by the environment are sparse, agents may not receive immediate feedback on the quality of actions that they take, thereby affecting learning of policies. In this paper, we propose to methods to augment the reward signal from the environment with an additional reward termed shaping advice in both single and multi-agent reinforcement learning. The shaping advice is specified as a difference of potential functions at consecutive time-steps. Each potential function is a function of obse…
University of Alberta(阿尔伯塔大学);Google, DeepMind(谷歌深度思维)
Reinforcement learning is a powerful learning paradigm in which agents can learn to maximize sparse and delayed reward signals. Although RL has had many impressive successes in complex domains, learning can take hours, days, or even years of training data. A major challenge of contemporary RL research is to discover how to learn with less data. Previous work has shown that domain information can be successfully used to shape the reward; by adding additional reward information, the agent can learn with much less data. Furthermore, if the reward is constructed from a potential function, the opti…
Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypothesize that interactive machine learning IML, wherein human teachers play a direct role in training through demonstrations, critique, or action advice, may alleviate agent susceptibility to aliasing. However, interactive machine learning is only practical when the number of huma…
Training automated agents to complete complex tasks in interactive environments is challenging: reinforcement learning requires careful hand-engineering of reward functions, imitation learning requires specialized infrastructure and access to a human expert, and learning from intermediate forms of supervision (like binary preferences) is time-consuming and extracts little information from each human intervention. Can we overcome these challenges by building agents that learn from rich, interactive feedback instead? We propose a new supervision paradigm for interactive learning based on "teacha…
Interactive reinforcement learning agents use human feedback or instruction to help them learn in complex environments. Often, this feedback comes in the form of a discrete signal that is either positive or negative. While informative, this information can be difficult to generalize on its own. In this work, we explore how natural language advice can be used to provide a richer feedback signal to a reinforcement learning agent by extending policy shaping, a well-known Interactive reinforcement learning technique. Usually policy shaping employs a human feedback policy to help an agent to learn …
University of New South Wales(新南威尔士大学);Federation University(联邦大学);Deakin University(迪肯大学)
The use of interactive advice in reinforcement learning scenarios allows for speeding up the learning process for autonomous agents. Current interactive reinforcement learning research has been limited to real-time interactions that offer relevant user advice to the current state only. Moreover, the information provided by each interaction is not retained and instead discarded by the agent after a single use. In this paper, we present a method for retaining and reusing provided knowledge, allowing trainers to give general advice relevant to more than just the current state. Results obtained sh…
Action advising is a peer-to-peer knowledge exchange technique built on the teacher-student paradigm to alleviate the sample inefficiency problem in deep reinforcement learning. Recently proposed student-initiated approaches have obtained promising results. However, due to being in the early stages of development, these also have some substantial shortcomings. One of the abilities that are absent in the current methods is further utilising advice by reusing, which is especially crucial in the practical settings considering the budget and cost constraints in peer-to-peer. In this study, we pres…
University of Toronto(多伦多大学);Vector Institute(向量研究所);Google Brain(谷歌大脑)
Sparse reward is one of the most challenging problems in reinforcement learning (RL). Hindsight Experience Replay (HER) attempts to address this issue by converting a failed experience to a successful one by relabeling the goals. Despite its effectiveness, HER has limited applicability because it lacks a compact and universal goal representation. We present Augmenting experienCe via TeacheR's adviCE (ACTRCE), an efficient reinforcement learning technique that extends the HER framework using natural language as the goal representation. We first analyze the differences among goal representation,…
Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所(Amii));University of Alberta(阿尔伯塔大学);Queen Mary University of London(伦敦玛丽女王大学)
Reinforcement learning (RL) has shown great success in solving many challenging tasks via use of deep neural networks. Although using deep learning for RL brings immense representational power, it also causes a well-known sample-inefficiency problem. This means that the algorithms are data-hungry and require millions of training samples to converge to an adequate policy. One way to combat this issue is to use action advising in a teacher-student framework, where a knowledgeable teacher provides action advice to help the student. This work considers how to better leverage uncertainties about wh…
Many currently deployed Reinforcement Learning agents work in an environment shared with humans, be them co-workers, users or clients. It is desirable that these agents adjust to people's preferences, learn faster thanks to their help, and act safely around them. We argue that most current approaches that learn from human feedback are unsafe: rewarding or punishing the agent a-posteriori cannot immediately prevent it from wrong-doing. In this paper, we extend Policy Gradient to make it robust to external directives, that would otherwise break the fundamentally on-policy nature of Policy Gradie…
University of Washington(华盛顿大学);Worcester Polytechnic Institute(伍斯特理工学院)
This paper augments the reward received by a reinforcement learning agent with potential functions in order to help the agent learn (possibly stochastic) optimal policies. We show that a potential-based reward shaping scheme is able to preserve optimality of stochastic policies, and demonstrate that the ability of an agent to learn an optimal policy is not affected when this scheme is augmented to soft Q-learning. We propose a method to impart potential based advice schemes to policy gradient algorithms. An algorithm that considers an advantage actor-critic architecture augmented with this sch…
Solving portfolio management problems using deep reinforcement learning has been getting much attention in finance for a few years. We have proposed a new method using experts signals and historical price data to feed into our reinforcement learning framework. Although experts signals have been used in previous works in the field of finance, as far as we know, it is the first time this method, in tandem with deep RL, is used to solve the financial portfolio management problem. Our proposed framework consists of a convolutional network for aggregating signals, another convolutional network for …
In this paper, we investigate the obstacle avoidance and navigation problem in the robotic control area. For solving such a problem, we propose revised Deep Deterministic Policy Gradient (DDPG) and Proximal Policy Optimization algorithms with an improved reward shaping technique. We compare the performances between the original DDPG and PPO with the revised version of both on simulations with a real mobile robot and demonstrate that the proposed algorithms achieve better results.
Tsinghua University(清华大学);Louisiana State University(路易斯安那州立大学)
Learning to coordinate is a daunting problem in multi-agent reinforcement learning (MARL). Previous works have explored it from many facets, including cognition between agents, credit assignment, communication, expert demonstration, etc. However, less attention were paid to agents' decision structure and the hierarchy of coordination. In this paper, we explore the spatiotemporal structure of agents' decisions and consider the hierarchy of coordination from the perspective of multilevel emergence dynamics, based on which a novel approach, Learning to Advise and Learning from Advice (LALA), is p…
Guaranteeing Control Requirements via Reward Shaping in Reinforcement Learning
University of Naples Federico II(那不勒斯费德里科二世大学);Scuola Superiore Meridionale(南方高等学院);University of Salerno(萨勒诺大学);University College London(伦敦大学学院);University of Bologna(博洛尼亚大学)
Dalian University of Technology(大连理工大学);Ocean University of China(中国海洋大学)
Providing reinforcement learning agents with informationally rich human knowledge can dramatically improve various aspects of learning. Prior work has developed different kinds of shaping methods that enable agents to learn efficiently in complex environments. All these methods, however, tailor human guidance to agents in specialized shaping procedures, thus embodying various characteristics and advantages in different domains. In this paper, we investigate the interplay between different shaping methods for more robust learning performance. We propose an adaptive shaping algorithm which is ca…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Amazon(亚马逊);Sony AI(索尼AI)
In continuing tasks, average-reward reinforcement learning may be a more appropriate problem formulation than the more common discounted reward formulation. As usual, learning an optimal policy in this setting typically requires a large amount of training experiences. Reward shaping is a common approach for incorporating domain knowledge into reinforcement learning in order to speed up convergence to an optimal policy. However, to the best of our knowledge, the theoretical properties of reward shaping have thus far only been established in the discounted setting. This paper presents the first …
University of Kansas(堪萨斯大学);University of New Mexico(新墨西哥大学);Iran University of Science and Technology(伊朗科技大学)
Potential-based reward shaping (PBRS) is a particular category of machine learning methods which aims to improve the learning speed of a reinforcement learning agent by extracting and utilizing extra knowledge while performing a task. There are two steps in the process of transfer learning: extracting knowledge from previously learned tasks and transferring that knowledge to use it in a target task. The latter step is well discussed in the literature with various methods being proposed for it, while the former has been explored less. With this in mind, the type of knowledge that is transmitted…
Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the agent intermediate rewards for progress towards the goal. However, designing appropriate shaping rewards is known to be difficult as well as time-consuming. In this work, we address this problem by using natural language instructions to perform reward shaping. We propose the Langua…
Enhancing Inverse Reinforcement Learning through Encoding Dynamic Information in Reward Shaping
Department of Electrical and Computer Engineering(电气与计算机工程系);Northwestern University(西北大学);School of Electronics and Computer Science(电子与计算机科学学院);University of Southampton(南安普顿大学)
Shaping Sparse Rewards in Reinforcement Learning: A Semi-supervised Approach
Department of Mathematics, The University of Hong Kong (HKU)(香港大学数学系);Department of Data and Systems Engineering, HKU(香港大学数据与系统工程系);Musketeers Foundation Institute of Data Science, HKU(穆斯克特基金会数据科学研究所)
Reinforcement learning (RL) relies heavily on exploration to learn from its environment and maximize observed rewards. Therefore, it is essential to design a reward function that guarantees optimal learning from the received experience. Previous work has combined automata and logic based reward shaping with environment assumptions to provide an automatic mechanism to synthesize the reward function based on the task. However, there is limited work on how to expand logic-based reward shaping to Multi-Agent Reinforcement Learning (MARL). The environment will need to consider the joint state in or…
Sparebank 1 SR-Bank(Sparebank 1 SR银行);Center for Artificial Intelligence Research(人工智能研究中心);University of Agder(阿格德大学)
Personalisation of products and services is fast becoming the driver of success in banking and commerce. Machine learning holds the promise of gaining a deeper understanding of and tailoring to customers' needs and preferences. Whereas traditional solutions to financial decision problems frequently rely on model assumptions, reinforcement learning is able to exploit large amounts of data to improve customer modelling and decision-making in complex financial environments with fewer assumptions. Model explainability and interpretability present challenges from a regulatory perspective which dema…
DARTS: Distribution-Aware Active Rollout Trajectory Shaping for Accelerating LLM Reinforcement Learning
School of Computer Science \& Beijing Key Laboratory of Software;Hardware Cooperative Artificial Intelligence Systems, Peking University, Beijing, China;School of Artificial Intelligence, Shanghai Jiao Tong University, Shanghai, China;Institute of Computational Social Science, Peking University (Qingdao), Qingdao, China
The Chinese University of Hong Kong Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
Maintaining the long-term exploration capability of the agent remains one of the critical challenges in deep reinforcement learning. A representative solution is to leverage reward shaping to provide intrinsic rewards for the agent to encourage exploration. However, most existing methods suffer from vanishing intrinsic rewards, which cannot provide sustainable exploration incentives. Moreover, they rely heavily on complex models and additional memory to record learning procedures, resulting in high computational complexity and low robustness. To tackle this problem, entropy-based methods are p…
University of Massachusetts Boston(马萨诸塞大学波士顿分校);San Jose State University(圣何塞州立大学)
In reinforcement learning (RL), the ability to utilize prior knowledge from previously solved tasks can allow agents to quickly solve new problems. In some cases, these new problems may be approximately solved by composing the solutions of previously solved primitive tasks (task composition). Otherwise, prior knowledge can be used to adjust the reward function for a new problem, in a way that leaves the optimal policy unchanged but enables quicker learning (reward shaping). In this work, we develop a general framework for reward shaping and task composition in entropy-regularized RL. To do so,…
One of the central challenges faced by a reinforcement learning (RL) agent is to effectively learn a (near-)optimal policy in environments with large state spaces having sparse and noisy feedback signals. In real-world applications, an expert with additional domain knowledge can help in speeding up the learning process via \emph{shaping the environment}, i.e., making the environment more learner-friendly. A popular paradigm in literature is \emph{potential-based reward shaping}, where the environment's reward function is augmented with additional local rewards using a potential function. Howev…
Universidade de Pernambuco(伯南布哥大学);Universidad Central de Chile(智利中央大学);University of New South Wales(新南威尔士大学)
In recent years, unmanned aerial vehicle (UAV) related technology has expanded knowledge in the area, bringing to light new problems and challenges that require solutions. Furthermore, because the technology allows processes usually carried out by people to be automated, it is in great demand in industrial sectors. The automation of these vehicles has been addressed in the literature, applying different machine learning strategies. Reinforcement learning (RL) is an automation framework that is frequently used to train autonomous agents. RL is a machine learning paradigm wherein an agent intera…
Queen’s University Belfast(贝尔法斯特女王大学);Institute of Software, CAS(中国科学院软件研究所);University of Colorado Boulder(科罗拉多大学博尔德分校);University of Liverpool(利物浦大学)
Recently, successful approaches have been made to exploit good-for-MDPs automata (Büchi automata with a restricted form of nondeterminism) for model free reinforcement learning, a class of automata that subsumes good for games automata and the most widespread class of limit deterministic automata. The foundation of using these Büchi automata is that the Büchi condition can, for good-for-MDP automata, be translated to reachability. The drawback of this translation is that the rewards are, on average, reaped very late, which requires long episodes during the learning process. We devise a new rew…
MVR: Multi-view Video Reward Shaping for Reinforcement Learning
School of Intelligence Science and Technology, Peking University(北京大学智能科学与技术学院);State Key Laboratory of General Artificial Intelligence, BIGAI(通用人工智能国家重点实验室)