In this article, we discuss how to solve information-gathering problems expressed as rho-POMDPs, an extension of Partially Observable Markov Decision Processes (POMDPs) whose reward rho depends on the belief state. Point-based approaches used for solving POMDPs have been extended to solving rho-POMDPs as belief MDPs when its reward rho is convex in B or when it is Lipschitz-continuous. In the present paper, we build on the POMCP algorithm to propose a Monte Carlo Tree Search for rho-POMDPs, aiming for an efficient on-line planner which can be used for any rho function. Adaptations are required due to the belief-dependent rewards to (i) propagate more than one state at a time, and (ii) prevent biases in value estimates. An asymptotic convergence proof to epsilon-optimal values is given when rho is continuous. Experiments are conducted to analyze the algorithms at hand and show that they outperform myopic approaches.
Enhancing Demand-Oriented Regionalization with Agentic AI and Local Heterogeneous Data for Adaptation Planning
College of Design, Construction and Planning, University of Florida(佛罗里达大学设计、建设与规划学院);Department of Electrical and Computer Engineering, University of Florida(佛罗里达大学电气与计算机工程系);Florida Institute for Built Environment Resilience (FIBER), University of Florida(佛罗里达大学环境韧性研究所)
Planning in stochastic and partially observable environments is a central issue in artificial intelligence. One commonly used technique for solving such a problem is by constructing an accurate model firstly. Although some recent approaches have been proposed for learning optimal behaviour under model uncertainty, prior knowledge about the environment is still needed to guarantee the performance of the proposed algorithms. With the benefits of the Predictive State Representations~(PSRs) approach for state representation and model prediction, in this paper, we introduce an approach for planning…
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);FZI Research Center for Information Technology(FZI信息技术研究中心)
Today's automated vehicles lack the ability to cooperate implicitly with others. This work presents a Monte Carlo Tree Search (MCTS) based approach for decentralized cooperative planning using macro-actions for automated vehicles in heterogeneous environments. Based on cooperative modeling of other agents and Decoupled-UCT (a variant of MCTS), the algorithm evaluates the state-action-values of each agent in a cooperative and decentralized manner, explicitly modeling the interdependence of actions between traffic participants. Macro-actions allow for temporal extension over multiple time steps …
Stanford University(斯坦福大学);University of Colorado Boulder(科罗拉多大学博尔德分校)
Online solvers for partially observable Markov decision processes have difficulty scaling to problems with large action spaces. Monte Carlo tree search with progressive widening attempts to improve scaling by sampling from the action space to construct a policy search tree. The performance of progressive widening search is dependent upon the action sampling policy, often requiring problem-specific samplers. In this work, we present a general method for efficient action sampling based on Bayesian optimization. The proposed method uses a Gaussian process to model a belief over the action-value f…
Bayes-optimal behavior, while well-defined, is often difficult to achieve. Recent advances in the use of Monte-Carlo tree search (MCTS) have shown that it is possible to act near-optimally in Markov Decision Processes (MDPs) with very large or infinite state spaces. Bayes-optimal behavior in an unknown MDP is equivalent to optimal behavior in the known belief-space MDP, although the size of this belief-space MDP grows exponentially with the amount of history retained, and is potentially infinite. We show how an agent can use one particular MCTS algorithm, Forward Search Sparse Sampling (FSSS),…
Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of interesting AI challenges. There exists a wide variety of research-supporting software tools, libraries and frameworks for one RTS game in particular -- StarCraft: Brood War. These tools are designed to address various specific sub-problems, such as resource allocation or opponent modelling so that researchers can focus exclusively on the tasks relevant to them. We present one such tool -- a library called StarAlgo that pr…
Department of Computer Science, University of Maryland, College Park, MD, USA(计算机科学系,马里兰大学,学院公园,MD,美国);Institute for Systems Research, University of Maryland, College Park, MD, USA(系统研究所,马里兰大学,学院公园,MD,美国);Navy Center for Applied Research in Artificial Intelligence, U.S. Naval Research Laboratory, Washington, DC, USA(人工智能应用研究中心,美国海军研究实验室,华盛顿,DC,美国)
Oxford Robotics Institute, University of Oxford(牛津大学牛津机器人研究所)
This work investigates Monte-Carlo planning for agents in stochastic environments, with multiple objectives. We propose the Convex Hull Monte-Carlo Tree-Search (CHMCTS) framework, which builds upon Trial Based Heuristic Tree Search and Convex Hull Value Iteration (CHVI), as a solution to multi-objective planning in large environments. Moreover, we consider how to pose the problem of approximating multiobjective planning solutions as a contextual multi-armed bandits problem, giving a principled motivation for how to select actions from the view of contextual regret. This leads us to the use of …
Partially Observable Monte-Carlo Planning (POMCP) is a powerful online algorithm able to generate approximate policies for large Partially Observable Markov Decision Processes. The online nature of this method supports scalability by avoiding complete policy representation. The lack of an explicit representation however hinders policy interpretability and makes policy verification very complex. In this work, we propose two contributions. The first is a method for identifying unexpected actions selected by POMCP with respect to expert prior knowledge of the task. The second is a shielding appro…
Partially Observable Monte-Carlo Planning (POMCP) is a powerful online algorithm able to generate approximate policies for large Partially Observable Markov Decision Processes. The online nature of this method supports scalability by avoiding complete policy representation. The lack of an explicit representation however hinders interpretability. In this work, we propose a methodology based on Satisfiability Modulo Theory (SMT) for analyzing POMCP policies by inspecting their traces, namely sequences of belief-action-observation triplets generated by the algorithm. The proposed method explores …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Cornell University(康奈尔大学)
Monte-Carlo planning, as exemplified by Monte-Carlo Tree Search (MCTS), has demonstrated remarkable performance in applications with finite spaces. In this paper, we consider Monte-Carlo planning in an environment with continuous state-action spaces, a much less understood problem with important applications in control and robotics. We introduce POLY-HOOT, an algorithm that augments MCTS with a continuous armed bandit strategy named Hierarchical Optimistic Optimization (HOO) (Bubeck et al., 2011). Specifically, we enhance HOO by using an appropriate polynomial, rather than logarithmic, bonus t…
FZI Research Center for Information Technology(FZI信息技术研究中心);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院)
Urban traffic scenarios often require a high degree of cooperation between traffic participants to ensure safety and efficiency. Observing the behavior of others, humans infer whether or not others are cooperating. This work aims to extend the capabilities of automated vehicles, enabling them to cooperate implicitly in heterogeneous environments. Continuous actions allow for arbitrary trajectories and hence are applicable to a much wider class of problems than existing cooperative approaches with discrete action spaces. Based on cooperative modeling of other agents, Monte Carlo Tree Search (MC…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);DeepMind
Standard planners for sequential decision making (including Monte Carlo planning, tree search, dynamic programming, etc.) are constrained by an implicit sequential planning assumption: The order in which a plan is constructed is the same in which it is executed. We consider alternatives to this assumption for the class of goal-directed Reinforcement Learning (RL) problems. Instead of an environment transition model, we assume an imperfect, goal-directed policy. This low-level policy can be improved by a plan, consisting of an appropriate sequence of sub-goals that guide it from the start to th…
University College London(伦敦大学学院);The Alan Turing Institute(艾伦·图灵研究所);University of Bologna(博洛尼亚大学)
We tackle the problem of goal-directed graph construction: given a starting graph, a budget of modifications, and a global objective function, the aim is to find a set of edges whose addition to the graph achieves the maximum improvement in the objective (e.g., communication efficiency). This problem emerges in many networks of great importance for society such as transportation and critical infrastructure networks. We identify two significant shortcomings with present methods. Firstly, they focus exclusively on network topology while ignoring spatial information; however, in many real-world n…
Automated vehicles require the ability to cooperate with humans for smooth integration into today's traffic. While the concept of cooperation is well known, developing a robust and efficient cooperative trajectory planning method is still a challenge. One aspect of this challenge is the uncertainty surrounding the state of the environment due to limited sensor accuracy. This uncertainty can be represented by a Partially Observable Markov Decision Process. Our work addresses this problem by extending an existing cooperative trajectory planning approach based on Monte Carlo Tree Search for conti…
The aim of this work is to address the question of whether we can in principle design rational decision-making agents or artificial intelligences embedded in computable physics such that their decisions are optimal in reasonable mathematical senses. Recent developments in rare event probability estimation, recursive bayesian inference, neural networks, and probabilistic planning are sufficient to explicitly approximate reinforcement learners of the AIXI style with non-trivial model classes (here, the class of resource-bounded Turing machines). Consideration of the effects of resource limitatio…
Online Robust Reinforcement Learning Through Monte-Carlo Planning
Hanoi University of Science and Technology(河内科技大学);Univ. Lille, Inria, CNRS, Centrale Lille, UMR 9189-CRIStAL(里尔大学、法国国家信息与自动化研究所、法国国家科学研究中心、中央理工学院里尔分校、CRIStAL实验室)
University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
One of the main challenges of advancing task-oriented learning such as visual task planning and reinforcement learning is the lack of realistic and standardized environments for training and testing AI agents. Previously, researchers often relied on ad-hoc lab environments. There have been recent advances in virtual systems built with 3D physics engines and photo-realistic rendering for indoor and outdoor environments, but the embodied agents in those systems can only conduct simple interactions with the world (e.g., walking around, moving objects, etc.). Most of the existing systems also do n…
Volvo Group(沃尔沃集团);Chalmers University of Technology(查尔姆斯理工大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Stanford University(斯坦福大学)
Tactical decision making for autonomous driving is challenging due to the diversity of environments, the uncertainty in the sensor information, and the complex interaction with other road users. This paper introduces a general framework for tactical decision making, which combines the concepts of planning and learning, in the form of Monte Carlo tree search and deep reinforcement learning. The method is based on the AlphaGo Zero algorithm, which is extended to a domain with a continuous state space where self-play cannot be used. The framework is applied to two different highway driving cases …
IBM Research AI(IBM研究院人工智能部门);Future of Humanity Institute, University of Oxford(牛津大学人类未来研究所);IBM Watson(IBM沃森);Watson Data and AI(沃森数据与人工智能部门)
Generating complex multi-turn goal-oriented dialogue agents is a difficult problem that has seen a considerable focus from many leaders in the tech industry, including IBM, Google, Amazon, and Microsoft. This is in large part due to the rapidly growing market demand for dialogue agents capable of goal-oriented behaviour. Due to the business process nature of these conversations, end-to-end machine learning systems are generally not a viable option, as the generated dialogue agents must be deployable and verifiable on behalf of the businesses authoring them. In this work, we propose a paradigm …
From Perception to Planning: Evolving Ego-Centric Task-Oriented Spatiotemporal Reasoning via Curriculum Learning
Zhejiang University(浙江大学);Tianjin University(天津大学);Qingdao University(青岛大学);Shanghai Jiao Tong University(上海交通大学);National University of Singapore(新加坡国立大学)
Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement over time. In contrast, a recently introduced MCTS algorithm BRUE guarantees exponential-rate improvement over time, yet it is not geared towards identifying reasonably good choices right at the go. We take a stand on the individual strengths of these two classes of algorithms, and show how they can be effectively connected. We then rationalize a principle …
ToolTree: Efficient LLM Agent Tool Planning via Dual-Feedback Monte Carlo Tree Search and Bidirectional Pruning
School of Computing and Information Systems, The University of Melbourne(墨尔本大学计算与信息学院);School of Physics, Mathematics and Computing, The University of Western Australia(西澳大学物理、数学与计算学院)
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));The Hong Kong University of Science and Technology(香港科技大学);Alibaba Group(阿里巴巴集团);Southeast University(东南大学)
University of South Florida(南佛罗里达大学);Technical University of Munich(慕尼黑工业大学);University of Illinois - Urbana Champaign(伊利诺伊大学厄巴纳-香槟分校)
In reality, there is still much to be done for robots to be able to perform manipulation actions with full autonomy. Complicated manipulation tasks, such as cooking, may still require a person to perform some actions that are very risky for a robot to perform. On the other hand, some other actions may be very risky for a human with physical disabilities to perform. Therefore, it is necessary to balance the workload of a robot and a human based on their limitations while minimizing the effort needed from a human in a collaborative robot (cobot) set-up. This paper proposes a new version of our f…
This paper introduces deep synoptic Monte Carlo planning (DSMCP) for large imperfect information games. The algorithm constructs a belief state with an unweighted particle filter and plans via playouts that start at samples drawn from the belief state. The algorithm accounts for uncertainty by performing inference on "synopses," a novel stochastic abstraction of information states. DSMCP is the basis of the program Penumbra, which won the official 2020 reconnaissance blind chess competition versus 33 other programs. This paper also evaluates algorithm variants that incorporate caution, paranoi…
Massachusetts Institute of Technology(麻省理工学院);University of California, Berkeley(加州大学伯克利分校)
Object-based factorizations provide a useful level of abstraction for interacting with the world. Building explicit object representations, however, often requires supervisory signals that are difficult to obtain in practice. We present a paradigm for learning object-centric representations for physical scene understanding without direct supervision of object properties. Our model, Object-Oriented Prediction and Planning (O2P2), jointly learns a perception function to map from image observations to object representations, a pairwise physics interaction function to predict the time evolution of…