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arXiv 2103.10098cs.RO
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自动驾驶赛车的奖励信号设计

Reward Signal Design for Autonomous Racing

Stellenbosch University(斯泰伦博斯大学)

Benjamin Evans, Herman A. Engelbrecht, Hendrik W. Jordaan

AI总结:

本文研究自动驾驶赛车局部规划中的 RL 奖励信号设计,比较位置、速度和动作类奖励,提出相对最优轨迹的状态奖励,并证明结合最小曲率轨迹距离与速度的奖励圈速最快。

摘要:

强化学习(RL)已被证明是训练用于自主运动规划的神经网络的一种有价值工具。将 RL 应用于具体问题时,需要依赖奖励信号来量化某个动作的好坏程度。本文针对自动驾驶赛车局部规划场景下的机器人控制问题,研究奖励信号设计。我们的目标是设计能够在多个相互竞争的连续指标上均表现良好的奖励信号。文中考虑了基于位置、基于速度和基于动作的三种不同奖励方法,并在 F1/10th 赛车场景中进行评估。论文提出了一种新方法,根据智能体相对于最优轨迹的状态给予奖励。智能体在仿真中进行训练和测试,并依据平均圈速和完成率对不同奖励信号产生的行为进行相互比较。结果表明,基于相对于最小曲率轨迹的距离和速度的奖励能够产生最快的圈速。

英文摘要:

Reinforcement learning (RL) has shown to be a valuable tool in training neural networks for autonomous motion planning. The application of RL to a specific problem is dependent on a reward signal to quantify how good or bad a certain action is. This paper addresses the problem of reward signal design for robotic control in the context of local planning for autonomous racing. We aim to design reward signals that are able to perform well in multiple, competing, continuous metrics. Three different methodologies of position-based, velocity-based, and action-based rewards are considered and evaluated in the context of F1/10th racing. A novel method of rewarding the agent on its state relative to an optimal trajectory is presented. Agents are trained and tested in simulation and the behaviors generated by the reward signals are compared to each other on the basis of average lap time and completion rate. The results indicate that a reward based on the distance and velocity relative to a minimum curvature trajectory produces the fastest lap times.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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