arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2103.05682cs.LGcs.HC
收藏

面向玩家建模的动作模型学习

Towards Action Model Learning for Player Modeling

North Carolina State University(北卡罗来纳州立大学)

Abhijeet Krishnan, Aaron Williams, Chris Martens

摘要:

玩家建模试图创建一个计算模型,它精确地近似玩家在游戏中的行为。大多数玩家建模技术依赖于领域知识,并且不能在游戏之间转移。此外,玩家模型目前并没有产生任何关于玩家认知过程的解释性见解,例如心理模型的创建和改进。在本文中,我们提出了我们的研究结果与使用动作模型学习(AML),其中一个动作模型是学习给定的数据在一个播放轨迹的形式,学习玩家模型在一个域不可知的方式。我们通过引入一种技术来定量估计玩家对游戏机制的理解程度,从而证明了该模型的实用性。我们评估现有的AML算法(FAMA)的球员建模和开发一种新的算法称为停电,是受球员认知。我们比较停电与FAMA使用的益智游戏推箱子,停电产生更好的球员模型。

英文摘要:

Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and are not transferable across games. Additionally, player models do not currently yield any explanatory insight about a player's cognitive processes, such as the creation and refinement of mental models. In this paper, we present our findings with using action model learning (AML), in which an action model is learned given data in the form of a play trace, to learn a player model in a domain-agnostic manner. We demonstrate the utility of this model by introducing a technique to quantitatively estimate how well a player understands the mechanics of a game. We evaluate an existing AML algorithm (FAMA) for player modeling and develop a novel algorithm called Blackout that is inspired by player cognition. We compare Blackout with FAMA using the puzzle game Sokoban and show that Blackout generates better player models.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑