Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the existing research focuses on traditional video streaming, there is a clear lack of both subjective study and objective quality models that are tailored for quality assessment of mobile gaming content. To this end, in this study, we first present a brand new Tencent Gaming Video dataset containing 1293 mobile gaming sequences encoded with three different codecs. Second, we propose an objective quality framework, namely Efficient hard-RAnk Quality Estimator (ERAQUE), that is equipped with (1) a novel hard pairwise ranking loss, which forces the model to put more emphasis on differentiating similar pairs; (2) an adapted model distillation strategy, which could be utilized to compress the proposed model efficiently without causing significant performance drop. Extensive experiments demonstrate the efficiency and robustness of our model.
University of Texas at Austin(德克萨斯大学奥斯汀分校);Google Inc(谷歌公司)
The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery. Gaming videos, which are a relatively new type of UGC videos, are created when skilled gamers post videos of their gameplay. These kinds of screenshots of UGC gameplay videos have become extremely popular on major streaming platforms like YouTube and Twitch. Synthetically-generated gaming content presents challenges to existing VQA algorithms, including those b…
University of Nantes(南特大学);Tencent(腾讯);Ocean University of China(中国海洋大学)
With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse needs of diversified game players, game designers, graphical developers, etc. in particular conditions, multi-modal aesthetic assessment is required to consider different aesthetic dimensions/perspectives. Since there are different underlying relationships between different aesthetic dimensions, e.g., between the `Colorfulness' and `Color Harmony', it could b…
MobileIQA: Exploiting Mobile-level Diverse Opinion Network For No-Reference Image Quality Assessment Using Knowledge Distillation
State Key Laboratory of Multimodal Artificial Intelligence Systems, CASIA(中国科学院自动化研究所多模态人工智能系统国家重点实验室);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Beijing Union University(北京联合大学);China University of Petroleum(中国石油大学);Hebei University(河北大学);PeopleAl Inc.(北京人智科技有限公司);School of Information Science and Technology, ShanghaiTech University(上海科技大学信息科学与技术学院);Shanghai Transsion Information Technology Limited(上海传音信息技术有限公司)
The sizes of compressed images depend on their spatial resolution (number of pixels) and on their color resolution (number of color quantization levels). We introduce DaltonQuant, a new color quantization technique for image compression that cloud services can apply to images destined for a specific user with known color vision deficiencies. DaltonQuant improves compression in a user-specific but reversible manner thereby improving a user's network bandwidth and data storage efficiency. DaltonQuant quantizes image data to account for user-specific color perception anomalies, using a new method…
Technische Universität Berlin(柏林工业大学);DFKI Projektbüro Berlin(德国人工智能研究中心柏林项目办公室)
Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special characteristics such as extremely high motion for some games, special motion patterns, synthetic content and repetitive content, which makes the state-of-the-art video and image quality metrics perform weaker for this special computer generated content. In this paper, we outline our plan to build a deep learningbased quality metric for video gaming quality assessme…
With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene images (NSIs), the distortions of CGIs are usually caused by poor rending settings and limited computation resources. What's more, some CGIs may also suffer from compression distortions in transmission systems like cloud gaming and stream media. However, limited work has been put forward to tackle the problem of computer graphics generated images' quality a…
Mobile Phone based Participatory Sensing (MPPS) system involves a community of users sending personal information and participating in autonomous sensing through their mobile phones. Sensed data can also be obtained from external sensing devices that can communicate wirelessly to the phone. Our developed tourist subjective data collection system with Android smartphone can determine the filtering rules to provide the important information of sightseeing spot. The rules are automatically generated by Interactive Growing Hierarchical SOM. However, the filtering rules related to photograph were n…
Alpen-Adria-Universität Klagenfurt(克拉根福大学);Christian Doppler Laboratory ATHENA(克里斯蒂安·多普勒ATHENA实验室);Institute of Information Technology(信息技术研究所)
Deep neural network (DNN) based approaches have been intensively studied to improve video quality thanks to their fast advancement in recent years. These approaches are designed mainly for desktop devices due to their high computational cost. However, with the increasing performance of mobile devices in recent years, it became possible to execute DNN based approaches in mobile devices. Despite having the required computational power, utilizing DNNs to improve the video quality for mobile devices is still an active research area. In this paper, we propose an open-source mobile platform, namely …
Most publicly available image quality databases have been created under highly controlled conditions by introducing graded simulated distortions onto high-quality photographs. However, images captured using typical real-world mobile camera devices are usually afflicted by complex mixtures of multiple distortions, which are not necessarily well-modeled by the synthetic distortions found in existing databases. The originators of existing legacy databases usually conducted human psychometric studies to obtain statistically meaningful sets of human opinion scores on images in a stringently control…
MyoVision: A Mobile Research Tool and NEATBoost-Attention Ensemble Framework for Real Time Chicken Breast Myopathy Detection
Department of Biological and Agricultural Engineering, University of Arkansas(亚拉巴马大学生物与农业工程系);Department of Food Science, University of Arkansas(亚拉巴马大学食品科学系)
FX Palo Alto Laboratory(FX帕洛阿尔托实验室);KK Women’s and Children’s Hospital(KK妇女儿童医院);Duke-NUS Medical School(杜克-新加坡国立大学医学院)
Managing post-surgical pain is critical for successful surgical outcomes. One of the challenges of pain management is accurately assessing the pain level of patients. Self-reported numeric pain ratings are limited because they are subjective, can be affected by mood, and can influence the patient's perception of pain when making comparisons. In this paper, we introduce an approach that analyzes 2D and 3D facial keypoints of post-surgical patients to estimate their pain intensity level. Our approach leverages the previously unexplored capabilities of a smartphone to capture a dense 3D represent…
University of Texas at Austin(德克萨斯大学奥斯汀分校);Facebook AI(脸书人工智能研究院)
Video conferencing, which includes both video and audio content, has contributed to dramatic increases in Internet traffic, as the COVID-19 pandemic forced millions of people to work and learn from home. Global Internet traffic of video conferencing has dramatically increased Because of this, efficient and accurate video quality tools are needed to monitor and perceptually optimize telepresence traffic streamed via Zoom, Webex, Meet, etc. However, existing models are limited in their prediction capabilities on multi-modal, live streaming telepresence content. Here we address the significant ch…