arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2005.00836cs.MMcs.CVeess.IV
收藏

Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagery

Technische Universität Berlin(柏林工业大学);DFKI Projektbüro Berlin(德国人工智能研究中心柏林项目办公室)

Markus Utke, Saman Zadtootaghaj, Steven Schmidt, Sebastian Möller

英文摘要:

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special characteristics such as extremely high motion for some games, special motion patterns, synthetic content and repetitive content, which makes the state-of-the-art video and image quality metrics perform weaker for this special computer generated content. In this paper, we outline our plan to build a deep learningbased quality metric for video gaming quality assessment. In addition, we present initial results by training the network based on VMAF values as a ground truth to give some insights on how to build a metric in future. The paper describes the method that is used to choose an appropriate Convolutional Neural Network architecture. Furthermore, we estimate the size of the required subjective quality dataset which achieves a sufficiently high performance. The results show that by taking around 5k images for training of the last six modules of Xception, we can obtain a relatively high performance metric to assess the quality of distorted video games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑