Robust model fitting is a core algorithm in a large number of computer vision applications. Solving this problem efficiently for datasets highly contaminated with outliers is, however, still challenging due to the underlying computational complexity. Recent literature has focused on learning-based algorithms. However, most approaches are supervised which require a large amount of labelled training data. In this paper, we introduce a novel unsupervised learning framework that learns to directly solve robust model fitting. Unlike other methods, our work is agnostic to the underlying input features, and can be easily generalized to a wide variety of LP-type problems with quasi-convex residuals. We empirically show that our method outperforms existing unsupervised learning approaches, and achieves competitive results compared to traditional methods on several important computer vision problems.
Memorial Sloan Kettering Cancer Center(纪念斯隆-凯特琳癌症中心);Indian Institute of Technology, Madras(印度理工学院马德拉斯分校)
Purpose: Lesion segmentation in medical imaging is key to evaluating treatment response. We have recently shown that reinforcement learning can be applied to radiological images for lesion localization. Furthermore, we demonstrated that reinforcement learning addresses important limitations of supervised deep learning; namely, it can eliminate the requirement for large amounts of annotated training data and can provide valuable intuition lacking in supervised approaches. However, we did not address the fundamental task of lesion/structure-of-interest segmentation. Here we introduce a method co…
Meta-learning algorithms use past experience to learn to quickly solve new tasks. In the context of reinforcement learning, meta-learning algorithms acquire reinforcement learning procedures to solve new problems more efficiently by utilizing experience from prior tasks. The performance of meta-learning algorithms depends on the tasks available for meta-training: in the same way that supervised learning generalizes best to test points drawn from the same distribution as the training points, meta-learning methods generalize best to tasks from the same distribution as the meta-training tasks. In…
Efficient exploration for automatic subgoal discovery is a challenging problem in Hierarchical Reinforcement Learning (HRL). In this paper, we show that intrinsic motivation learning increases the efficiency of exploration, leading to successful subgoal discovery. We introduce a model-free subgoal discovery method based on unsupervised learning over a limited memory of agent's experiences during intrinsic motivation. Additionally, we offer a unified approach to learning representations in model-free HRL.
We present a new technique for deep reinforcement learning that automatically detects moving objects and uses the relevant information for action selection. The detection of moving objects is done in an unsupervised way by exploiting structure from motion. Instead of directly learning a policy from raw images, the agent first learns to detect and segment moving objects by exploiting flow information in video sequences. The learned representation is then used to focus the policy of the agent on the moving objects. Over time, the agent identifies which objects are critical for decision making an…
Georgia Institute of Technology(佐治亚理工学院);Pacific Northwest National Laboratory(太平洋西北国家实验室)
One of the key challenges to deep reinforcement learning (deep RL) is to ensure safety at both training and testing phases. In this work, we propose a novel technique of unsupervised action planning to improve the safety of on-policy reinforcement learning algorithms, such as trust region policy optimization (TRPO) or proximal policy optimization (PPO). We design our safety-aware reinforcement learning by storing all the history of "recovery" actions that rescue the agent from dangerous situations into a separate "safety" buffer and finding the best recovery action when the agent encounters si…
Pohang University of Science and Technology(浦项科技大学);Microsoft Research Asia(微软亚洲研究院);Korea Advanced Institute of Science and Technology(韩国科学技术院)
Sentence summarization shortens given texts while maintaining core contents of the texts. Unsupervised approaches have been studied to summarize texts without human-written summaries. However, recent unsupervised models are extractive, which remove words from texts and thus they are less flexible than abstractive summarization. In this work, we devise an abstractive model based on reinforcement learning without ground-truth summaries. We formulate the unsupervised summarization based on the Markov decision process with rewards representing the summary quality. To further enhance the summary qu…
Deep Reinforcement Learning (RL) has emerged as a powerful paradigm to solve a range of complex yet specific control tasks. Yet training generalist agents that can quickly adapt to new tasks remains an outstanding challenge. Recent advances in unsupervised RL have shown that pre-training RL agents with self-supervised intrinsic rewards can result in efficient adaptation. However, these algorithms have been hard to compare and develop due to the lack of a unified benchmark. To this end, we introduce the Unsupervised Reinforcement Learning Benchmark (URLB). URLB consists of two phases: reward-fr…
University of California, Los Angeles(加州大学洛杉矶分校);Carnegie Mellon University(卡内基梅隆大学);University of Washington(华盛顿大学)
Motivated by the prevailing paradigm of using unsupervised learning for efficient exploration in reinforcement learning (RL) problems [tang2017exploration,bellemare2016unifying], we investigate when this paradigm is provably efficient. We study episodic Markov decision processes with rich observations generated from a small number of latent states. We present a general algorithmic framework that is built upon two components: an unsupervised learning algorithm and a no-regret tabular RL algorithm. Theoretically, we prove that as long as the unsupervised learning algorithm enjoys a polynomial sa…
Saliency-Guided Representation with Consistency Policy Learning for Visual Unsupervised Reinforcement Learning
SKL-MAIS, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所复杂系统管理与控制国家重点实验室);Pengcheng Laboratory(鹏城实验室);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
UC Berkeley(加州大学伯克利分校);University of Toronto(多伦多大学);Carnegie Mellon University(卡内基梅隆大学);Stanford University(斯坦福大学)
In principle, meta-reinforcement learning algorithms leverage experience across many tasks to learn fast reinforcement learning (RL) strategies that transfer to similar tasks. However, current meta-RL approaches rely on manually-defined distributions of training tasks, and hand-crafting these task distributions can be challenging and time-consuming. Can "useful" pre-training tasks be discovered in an unsupervised manner? We develop an unsupervised algorithm for inducing an adaptive meta-training task distribution, i.e. an automatic curriculum, by modeling unsupervised interaction in a visual e…
Controlled text generation tasks such as unsupervised text style transfer have increasingly adopted the use of Reinforcement Learning (RL). A major challenge in applying RL to such tasks is the sparse reward, which is available only after the full text is generated. Sparse rewards, combined with a large action space make RL training sample-inefficient and difficult to converge. Recently proposed reward-shaping strategies to address this issue have shown only negligible gains. In contrast, this work proposes a novel approach that provides dense rewards to each generated token. We evaluate our a…
Aristotle University of Thessaloniki(塞萨洛尼基亚里士多德大学)
Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple tasks, like navigating in mazes. It is still an open question, how to address more complex environments, in which the reward is sparse and the state space is huge. In this paper we propose a divide and conquer deep reinforcement learning solution and we test our agent in the first person shooter (FPS) game of Doom. Our work is based on previous works in deep r…
TATA Consultancy Services(塔塔咨询服务公司);Edge Hill University(边山大学)
This paper addresses the problem of visual feature representation learning with an aim to improve the performance of end-to-end reinforcement learning (RL) models. Specifically, a novel architecture is proposed that uses a heterogeneous loss function, called CRC loss, to learn improved visual features which can then be used for policy learning in RL. The CRC-loss function is a combination of three individual loss functions, namely, contrastive, reconstruction and consistency loss. The feature representation is learned in parallel to the policy learning while sharing the weight updates through …
Paraphrasing is expressing the meaning of an input sentence in different wording while maintaining fluency (i.e., grammatical and syntactical correctness). Most existing work on paraphrasing use supervised models that are limited to specific domains (e.g., image captions). Such models can neither be straightforwardly transferred to other domains nor generalize well, and creating labeled training data for new domains is expensive and laborious. The need for paraphrasing across different domains and the scarcity of labeled training data in many such domains call for exploring unsupervised paraph…
Unsupervised reinforcement learning aims at learning a generalist policy in a reward-free manner for fast adaptation to downstream tasks. Most of the existing methods propose to provide an intrinsic reward based on surprise. Maximizing or minimizing surprise drives the agent to either explore or gain control over its environment. However, both strategies rely on a strong assumption: the entropy of the environment's dynamics is either high or low. This assumption may not always hold in real-world scenarios, where the entropy of the environment's dynamics may be unknown. Hence, choosing between …
Customer support via chat requires agents to resolve customer queries with minimum wait time and maximum customer satisfaction. Given that the agents as well as the customers can have varying levels of literacy, the overall quality of responses provided by the agents tend to be poor if they are not predefined. But using only static responses can lead to customer detraction as the customers tend to feel that they are no longer interacting with a human. Hence, it is vital to have variations of the static responses to reduce monotonicity of the responses. However, maintaining a list of such varia…
Tianjin University(天津大学);The University of Hong Kong(香港大学);Netease, Inc.(网易公司)
Unsupervised reinforcement learning (URL) poses a promising paradigm to learn useful behaviors in a task-agnostic environment without the guidance of extrinsic rewards to facilitate the fast adaptation of various downstream tasks. Previous works focused on the pre-training in a model-free manner while lacking the study of transition dynamics modeling that leaves a large space for the improvement of sample efficiency in downstream tasks. To this end, we propose an Efficient Unsupervised Reinforcement Learning Framework with Multi-choice Dynamics model (EUCLID), which introduces a novel model-fu…
Universidade Federal do Rio Grande - FURG(里奥格兰德联邦大学(FURG));Universidade Federal de Santa Maria - UFSM(圣玛丽亚联邦大学(UFSM));Technological University of Uruguay(乌拉圭技术大学)
Reinforcement Learning (RL) has presented an impressive performance in video games through raw pixel imaging and continuous control tasks. However, RL performs poorly with high-dimensional observations such as raw pixel images. It is generally accepted that physical state-based RL policies such as laser sensor measurements give a more sample-efficient result than learning by pixels. This work presents a new approach that extracts information from a depth map estimation to teach an RL agent to perform the mapless navigation of Unmanned Aerial Vehicle (UAV). We propose the Depth-Imaged Contrasti…
The brain can learn to execute a wide variety of tasks quickly and efficiently. Nevertheless, most of the mechanisms that enable us to learn are unclear or incredibly complicated. Recently, considerable efforts have been made in neuroscience and artificial intelligence to understand and model the structure and mechanisms behind the amazing learning capability of the brain. However, in the current understanding of cognitive neuroscience, it is widely accepted that synaptic plasticity plays an essential role in our amazing learning capability. This mechanism is also known as the Credit Assignmen…
Exploratory Diffusion Model for Unsupervised Reinforcement Learning
Department of Computer Science & Technology, Institute for AI, BNRist Center, Tsinghua-Bosch Joint ML Center, THBI Lab, Tsinghua University(计算机科学与技术系、人工智能研究院、BNRist中心、清华-博世联合机器学习中心、THBI实验室、清华大学)
Tsinghua University(清华大学);Institute for Interdisciplinary Information Sciences, Tsinghua University(清华大学交叉信息研究院)
Self-supervised methods have become crucial for advancing deep learning by leveraging data itself to reduce the need for expensive annotations. However, the question of how to conduct self-supervised offline reinforcement learning (RL) in a principled way remains unclear. In this paper, we address this issue by investigating the theoretical benefits of utilizing reward-free data in linear Markov Decision Processes (MDPs) within a semi-supervised setting. Further, we propose a novel, Provable Data Sharing algorithm (PDS) to utilize such reward-free data for offline RL. PDS uses additional penal…
Reinforcement Learning for Unsupervised Domain Adaptation in Spatio-Temporal Echocardiography Segmentation
Department of Computer Science, University of Sherbrooke(谢布鲁克大学计算机科学系);INSA, Universite Claude Bernard Lyon 1, CNRS UMR 5220, Inserm U1206, CREATIS(里昂1大学INSA、CNRS UMR 5220、Inserm U1206、CREATIS);Dep. of Software and Information Technology Engineering, École de technologie supérieure(蒙特利尔工程学院软件与信息技术工程系);Institut Universitaire de France (IUF)(法国国家科学院(IUF))
Recent unsupervised pre-training methods have shown to be effective on language and vision domains by learning useful representations for multiple downstream tasks. In this paper, we investigate if such unsupervised pre-training methods can also be effective for vision-based reinforcement learning (RL). To this end, we introduce a framework that learns representations useful for understanding the dynamics via generative pre-training on videos. Our framework consists of two phases: we pre-train an action-free latent video prediction model, and then utilize the pre-trained representations for ef…
Conveying complex objectives to reinforcement learning (RL) agents can often be difficult, involving meticulous design of reward functions that are sufficiently informative yet easy enough to provide. Human-in-the-loop RL methods allow practitioners to instead interactively teach agents through tailored feedback; however, such approaches have been challenging to scale since human feedback is very expensive. In this work, we aim to make this process more sample- and feedback-efficient. We present an off-policy, interactive RL algorithm that capitalizes on the strengths of both feedback and off-…
CUDC: A Curiosity-Driven Unsupervised Data Collection Method with Adaptive Temporal Distances for Offline Reinforcement Learning
Alibaba-NTU Singapore Joint Research Institute(阿里巴巴-南洋理工大学新加坡联合研究院);Nanyang Technological University(南洋理工大学);Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly(南洋理工大学-不列颠哥伦比亚大学活跃养老卓越研究中心);Centre for Frontier AI Research(前沿人工智能研究中心);Agency for Science, Technology and Research(新加坡科技研究局)
School of Mathematics and Statistics(数学与统计学院);University of Melbourne(墨尔本大学)
When using reinforcement learning (RL) algorithms it is common, given a large state space, to introduce some form of approximation architecture for the value function (VF). The exact form of this architecture can have a significant effect on an agent's performance, however, and determining a suitable approximation architecture can often be a highly complex task. Consequently there is currently interest among researchers in the potential for allowing RL algorithms to adaptively generate (i.e. to learn) approximation architectures. One relatively unexplored method of adapting approximation archi…
Inspired by the great success of unsupervised learning in Computer Vision and Natural Language Processing, the Reinforcement Learning community has recently started to focus more on unsupervised discovery of skills. Most current approaches, like DIAYN or DADS, optimize some form of mutual information objective. We propose a different approach that uses reward functions encoded by neural networks. These are trained iteratively to reward more complex behavior. In high-dimensional robotic environments our approach learns a wide range of interesting skills including front-flips for Half-Cheetah an…
Task Adaptation from Skills: Information Geometry, Disentanglement, and New Objectives for Unsupervised Reinforcement Learning
Eindhoven University of Technology(埃因霍温理工大学);University of Maryland, College Park(马里兰大学学院市分校);Ruhr University Bochum(波鸿鲁尔大学);Tencent Robotics X(腾讯机器人科技);University of Liverpool(利物浦大学)
The University of Sydney(悉尼大学);The University of Melbourne(墨尔本大学);JD Explore Academy(京东探索研究院)
The generalization of model-based reinforcement learning (MBRL) methods to environments with unseen transition dynamics is an important yet challenging problem. Existing methods try to extract environment-specified information $Z$ from past transition segments to make the dynamics prediction model generalizable to different dynamics. However, because environments are not labelled, the extracted information inevitably contains redundant information unrelated to the dynamics in transition segments and thus fails to maintain a crucial property of $Z$: $Z$ should be similar in the same environment…
When using reinforcement learning (RL) algorithms to evaluate a policy it is common, given a large state space, to introduce some form of approximation architecture for the value function (VF). The exact form of this architecture can have a significant effect on the accuracy of the VF estimate, however, and determining a suitable approximation architecture can often be a highly complex task. Consequently there is a large amount of interest in the potential for allowing RL algorithms to adaptively generate approximation architectures. We investigate a method of adapting approximation architectu…
Current deep reinforcement learning (RL) approaches incorporate minimal prior knowledge about the environment, limiting computational and sample efficiency. \textit{Objects} provide a succinct and causal description of the world, and many recent works have proposed unsupervised object representation learning using priors and losses over static object properties like visual consistency. However, object dynamics and interactions are also critical cues for objectness. In this paper we propose a framework for reasoning about object dynamics and behavior to rapidly determine minimal and task-specif…
Chengdu University of Information Technology(成都信息工程大学);Keya Medical(科亚医疗);University at Buffalo, SUNY(纽约州立大学布法罗分校)
Large deformations of organs, caused by diverse shapes and nonlinear shape changes, pose a significant challenge for medical image registration. Traditional registration methods need to iteratively optimize an objective function via a specific deformation model along with meticulous parameter tuning, but which have limited capabilities in registering images with large deformations. While deep learning-based methods can learn the complex mapping from input images to their respective deformation field, it is regression-based and is prone to be stuck at local minima, particularly when large defor…
Data efficiency and robustness to task-irrelevant perturbations are long-standing challenges for deep reinforcement learning algorithms. Here we introduce a modular approach to addressing these challenges in a continuous control environment, without using hand-crafted or supervised information. Our Curious Object-Based seaRch Agent (COBRA) uses task-free intrinsically motivated exploration and unsupervised learning to build object-based models of its environment and action space. Subsequently, it can learn a variety of tasks through model-based search in very few steps and excel on structured …
The application of reinforcement learning algorithms onto real life problems always bears the challenge of filtering the environmental state out of raw sensor readings. While most approaches use heuristics, biology suggests that there must exist an unsupervised method to construct such filters automatically. Besides the extraction of environmental states, the filters have to represent them in a fashion that support modern reinforcement algorithms. Many popular algorithms use a linear architecture, so one should aim at filters that have good approximation properties in combination with linear f…
Shanghai Jiao Tong University(上海交通大学);D. E. Shaw & Co(D.E.肖公司);Carnegie Mellon University(卡内基梅隆大学)
Model-based reinforcement learning methods learn a dynamics model with real data sampled from the environment and leverage it to generate simulated data to derive an agent. However, due to the potential distribution mismatch between simulated data and real data, this could lead to degraded performance. Despite much effort being devoted to reducing this distribution mismatch, existing methods fail to solve it explicitly. In this paper, we investigate how to bridge the gap between real and simulated data due to inaccurate model estimation for better policy optimization. To begin with, we first d…
Monash University(莫纳什大学);South China University of Technology(华南理工大学)
Deep reinforcement learning has made significant progress in the field of continuous control, such as physical control and autonomous driving. However, it is challenging for a reinforcement model to learn a policy for each task sequentially due to catastrophic forgetting. Specifically, the model would forget knowledge it learned in the past when trained on a new task. We consider this challenge from two perspectives: i) acquiring task-specific skills is difficult since task information and rewards are not highly related; ii) learning knowledge from previous experience is difficult in continuou…
Kyushu Institute of Technology(九州工业大学);RIKEN Center for Advanced Intelligence Project(理化学研究所先进智能项目中心);The University of Tokyo(东京大学)
Reinforcement learning algorithms are typically limited to learning a single solution for a specified task, even though diverse solutions often exist. Recent studies showed that learning a set of diverse solutions is beneficial because diversity enables robust few-shot adaptation. Although existing methods learn diverse solutions by using the mutual information as unsupervised rewards, such an approach often suffers from the bias of the gradient estimator induced by value function approximation. In this study, we propose a novel method that can learn diverse solutions without suffering the bia…
York University(约克大学);University of Waterloo(滑铁卢大学)
The study of unsupervised learning can be generally divided into two categories: imitation learning and reinforcement learning. In imitation learning the machine learns by mimicking the behavior of an expert system whereas in reinforcement learning the machine learns via direct environment feedback. Traditional deep reinforcement learning takes a significant time before the machine starts to converge to an optimal policy. This paper proposes Augmented Q-Imitation-Learning, a method by which deep reinforcement learning convergence can be accelerated by applying Q-imitation-learning as the initi…
Learning to control an environment without hand-crafted rewards or expert data remains challenging and is at the frontier of reinforcement learning research. We present an unsupervised learning algorithm to train agents to achieve perceptually-specified goals using only a stream of observations and actions. Our agent simultaneously learns a goal-conditioned policy and a goal achievement reward function that measures how similar a state is to the goal state. This dual optimization leads to a co-operative game, giving rise to a learned reward function that reflects similarity in controllable asp…