After four decades of research there still exists a Classification accuracy gap of about 20% between our best Unsupervisedly Learned Representations methods and the accuracy rates achieved by intelligent animals. It thus may well be that we are looking in the wrong direction. A possible solution to this puzzle is presented. We demonstrate that Reinforcement Learning can learn representations which achieve the same accuracy as that of animals. Our main modest contribution lies in the observations that: a. when applied to a real world environment Reinforcement Learning does not require labels, and thus may be legitimately considered as Unsupervised Learning, and b. in contrast, when Reinforcement Learning is applied in a simulated environment it does inherently require labels and should thus be generally be considered as Supervised Learning. The corollary of these observations is that further search for Unsupervised Learning competitive paradigms which may be trained in simulated environments may be futile.
Carnegie Mellon University(卡内基梅隆大学);Facebook AI Research(Facebook人工智能研究院);Google, Inc.(谷歌公司);New York University(纽约大学)
Modern deep transfer learning approaches have mainly focused on learning generic feature vectors from one task that are transferable to other tasks, such as word embeddings in language and pretrained convolutional features in vision. However, these approaches usually transfer unary features and largely ignore more structured graphical representations. This work explores the possibility of learning generic latent relational graphs that capture dependencies between pairs of data units (e.g., words or pixels) from large-scale unlabeled data and transferring the graphs to downstream tasks. Our pro…
Araya Inc(Araya公司);Earth-life Science Institute(地球生命科学研究所)
We investigate the use of attentional neural network layers in order to learn a `behavior characterization' which can be used to drive novelty search and curiosity-based policies. The space is structured towards answering a particular distribution of questions, which are used in a supervised way to train the attentional neural network. We find that in a 2d exploration task, the structure of the space successfully encodes local sensory-motor contingencies such that even a greedy local `do the most novel action' policy with no reinforcement learning or evolution can explore the space quickly. We…
Department of Computer Science, Brown University(布朗大学计算机科学系)
Can simple algorithms with a good representation solve challenging reinforcement learning problems? In this work, we answer this question in the affirmative, where we take "simple learning algorithm" to be tabular Q-Learning, the "good representations" to be a learned state abstraction, and "challenging problems" to be continuous control tasks. Our main contribution is a learning algorithm that abstracts a continuous state-space into a discrete one. We transfer this learned representation to unseen problems to enable effective learning. We provide theory showing that learned abstractions maint…
Modern civilian and military systems have created a demand for sophisticated intelligent autonomous machines capable of operating in uncertain dynamic environments. Such systems are realizable thanks in large part to major advances in perception and decision-making techniques, which in turn have been propelled forward by modern machine learning tools. However, these newer forms of intelligent autonomy raise questions about when/how communication of the operational intent and assessments of actual vs. supposed capabilities of autonomous agents impact overall performance. This symposium examines…
This paper addresses the question of how a previously available control policy $π_s$ can be used as a supervisor to more quickly and safely train a new learned control policy $π_L$ for a robot. A weighted average of the supervisor and learned policies is used during trials, with a heavier weight initially on the supervisor, in order to allow safe and useful physical trials while the learned policy is still ineffective. During the process, the weight is adjusted to favor the learned policy. As weights are adjusted, the learned network must compensate so as to give safe and reasonable outputs un…
LODESTAR: Robust Entropy-Based Answer Selection in Retrieval-Augmented Generation for Question Answering -- Directing Frozen-LLM Entropy with a Reinforcement-Learned Prompt Polarizer under Misleading Passages
Brandeis University(布兰迪斯大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);University of Texas, Austin(德克萨斯大学奥斯汀分校)
Machine learning is rapidly being used in database research to improve the effectiveness of numerous tasks included but not limited to query optimization, workload scheduling, physical design, etc. Currently, the research focus has been on replacing a single database component responsible for one task by its learning-based counterpart. However, query performance is not simply determined by the performance of a single component, but by the cooperation of multiple ones. As such, learning based database components need to collaborate during both training and execution in order to develop policies…
Sparse representations have been shown to be useful in deep reinforcement learning for mitigating catastrophic interference and improving the performance of agents in terms of cumulative reward. Previous results were based on a two step process were the representation was learned offline and the action-value function was learned online afterwards. In this paper, we investigate if it is possible to learn a sparse representation and the action-value function simultaneously and incrementally. We investigate this question by employing several regularization techniques and observing how they affect…
Estimating the value function for a fixed policy is a fundamental problem in reinforcement learning. Policy evaluation algorithms---to estimate value functions---continue to be developed, to improve convergence rates, improve stability and handle variability, particularly for off-policy learning. To understand the properties of these algorithms, the experimenter needs high-confidence estimates of the accuracy of the learned value functions. For environments with small, finite state-spaces, like chains, the true value function can be easily computed, to compute accuracy. For large, or continuou…
We frame Question Answering (QA) as a Reinforcement Learning task, an approach that we call Active Question Answering. We propose an agent that sits between the user and a black box QA system and learns to reformulate questions to elicit the best possible answers. The agent probes the system with, potentially many, natural language reformulations of an initial question and aggregates the returned evidence to yield the best answer. The reformulation system is trained end-to-end to maximize answer quality using policy gradient. We evaluate on SearchQA, a dataset of complex questions extracted fr…
An effective weighting scheme for training samples is essential for learning tasks. Numerous weighting schemes have been proposed. Some schemes take the easy-first mode, whereas some others take the hard-first one. Naturally, an interesting yet realistic question is raised. Which samples should be learned first given a new learning task, easy or hard? To answer this question, both theoretical analyses and experimental verification are conducted. First, a general optimized objective function is proposed, revealing the relationship between the difficulty distribution and the difficulty-based sam…
Cornell University(康奈尔大学);University of Wyoming(怀俄明大学);Columbia University(哥伦比亚大学)
Recent success in training deep neural networks have prompted active investigation into the features learned on their intermediate layers. Such research is difficult because it requires making sense of non-linear computations performed by millions of parameters, but valuable because it increases our ability to understand current models and create improved versions of them. In this paper we investigate the extent to which neural networks exhibit what we call convergent learning, which is when the representations learned by multiple nets converge to a set of features which are either individuall…
Warsaw University of Technology(华沙理工大学);Jagiellonian University(雅盖隆大学);Tooploox
Catastrophic forgetting of previously learned knowledge while learning new tasks is a widely observed limitation of contemporary neural networks. Although many continual learning methods are proposed to mitigate this drawback, the main question remains unanswered: what is the root cause of catastrophic forgetting? In this work, we aim at answering this question by posing and validating a set of research hypotheses related to the specificity of representations built internally by neural models. More specifically, we design a set of empirical evaluations that compare the robustness of representa…
If the trend of learned components eventually outperforming their hand-crafted version continues, learned optimizers will eventually outperform hand-crafted optimizers like SGD or Adam. Even if learned optimizers (L2Os) eventually outpace hand-crafted ones in practice however, they are still not provably convergent and might fail out of distribution. These are the questions addressed here. Currently, learned optimizers frequently outperform generic hand-crafted optimizers (such as gradient descent) at the beginning of learning but they generally plateau after some time while the generic algori…
Heriot-Watt University(赫瑞-瓦特大学);Carnegie Mellon University(卡内基梅隆大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such as Visual Question Answering (VQA). We propose two ways to exploit playing guessing games: 1) a supervised learning scenario in which the agent learns to mimic successful guessing games and 2) a novel way for an agent to play by itself, called Self-play via Iterated Experience Learning (SPIEL). We evaluate the ability of both procedures to generalize: an in…