A growing number of machine learning architectures, such as Generative Adversarial Networks, rely on the design of games which implement a desired functionality via a Nash equilibrium. In practice these games have an implicit complexity (e.g. from underlying datasets and the deep networks used) that makes directly computing a Nash equilibrium impractical or impossible. For this reason, numerous learning algorithms have been developed with the goal of iteratively converging to a Nash equilibrium. Unfortunately, the dynamics generated by the learning process can be very intricate and instances of training failure hard to interpret. In this paper we show that, in a strong sense, this dynamic complexity is inherent to games. Specifically, we prove that replicator dynamics, the continuous-time analogue of Multiplicative Weights Update, even when applied in a very restricted class of games -- known as finite matrix games -- is rich enough to be able to approximate arbitrary dynamical systems. Our results are positive in the sense that they show the nearly boundless dynamic modelling capabilities of current machine learning practices, but also negative in implying that these capabilities may come at the cost of interpretability. As a concrete example, we show how replicator dynamics can effectively reproduce the well-known strange attractor of Lonrenz dynamics (the "butterfly effect") while achieving no regret.
Sublinear classical and quantum algorithms for general matrix games
Institute for Advanced Computer Studies, University of Maryland(马里兰大学高级计算机研究所);Center for Theoretical Physics, Massachusetts Institute of Technology(麻省理工学院理论物理中心);Pennsylvania State University(宾夕法尼亚州立大学);University of Texas at Austin(德克萨斯大学奥斯汀分校)