个性化悖论:精确用户模型与个性化自适应系统的冲突
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems
摘要:
个性化适配技术已被广泛应用于健康、培训和教育、电子商务和娱乐等数字应用中。个性化系统通常建立一个用户模型,旨在描述用户的特征,然后使用这个模型来个性化交互。然而,个性化和用户建模往往在本质上相互矛盾(有时被称为个性化悖论)。在本文中,我们仔细研究了这种个性化悖论,并确定了它可能表现的两种方式:反馈循环和移动目标。为了说明这些问题,我们报告的结果在域的个性化exergames(体育锻炼的视频游戏),并描述我们的早期步骤,以解决一些问题所产生的个性化悖论。
英文摘要:
Personalized adaptation technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce and entertainment. Personalization systems typically build a user model, aiming to characterize the user at hand, and then use this model to personalize the interaction. Personalization and user modeling, however, are often intrinsically at odds with each other (a fact some times referred to as the personalization paradox). In this paper, we take a closer look at this personalization paradox, and identify two ways in which it might manifest: feedback loops and moving targets. To illustrate these issues, we report results in the domain of personalized exergames (videogames for physical exercise), and describe our early steps to address some of the issues arisen by the personalization paradox.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。