Are rewards or penalties more effective in influencing user behavior? This work compares the effectiveness of subsidies and tolls in incentivizing user behavior in congestion games. The predominantly studied method of influencing user behavior in network routing problems is to institute taxes which alter users' observed costs in a manner that causes their self-interested choices to more closely align with a system-level objective. Another conceivable method to accomplish the same goal is to subsidize the users' actions that are preferable from a system-level perspective. We show that, when users behave similarly and predictably, subsidies offer superior performance guarantees to tolls under similar budgetary constraints; however, in the presence of unknown player heterogeneity, subsidies fail to offer the same robustness as tolls.
Are rewards or penalties more effective in influencing user behavior? This work compares the effectiveness of subsidies and tolls in incentivizing users in congestion games. The predominantly studied method of influencing user behavior in network routing problems is to institute taxes which alter users' observed costs in a manner that causes their self-interested choices to more closely align with a system-level objective. Another feasible method to accomplish the same goal is to subsidize the users' actions that are preferable from a system-level perspective. We show that, when users behave s…
This work analyzes the minimum tollbooth problem in atomic network congestion games with unsplittable flows. The goal is to place tolls on edges, such that there exists a pure Nash equilibrium in the tolled game that is a social optimum in the untolled one. Additionally, we require the number of tolled edges to be the minimum. This problem has been extensively studied in non-atomic games, however, to the best of our knowledge, it as not been considered for atomic games before. By a reduction from the weighted CNF SAT problem, we show both the NP-hardness of the problem and the W[2]-hardness wh…
Markov decision process (MDP) congestion game is an extension of classic congestion games, where a continuous population of selfish agents solves Markov decision processes with congestion: the payoff of a strategy decreases as more population uses it. We draw parallels between key concepts from capacitated congestion games and MDP. In particular, we show that population mass constraints in MDP congestion games are equivalent to imposing tolls/incentives on the reward function, which can be utilized by social planners to achieve auxiliary objectives. We demonstrate such methods in a simulated S…
This paper presents a matching mechanism for assigning drivers to routes where the drivers pay a toll for the marginal delay they impose on other drivers. The simple matching mechanism is derived from the RANKING algorithm for online bipartite matching proposed by Karp et al. [8]. The toll, which is anticipatory in design, is an adaption of one proposed by Dong et al. [5]. Our research proves that the matching mechanism proposed here is pareto user-optimal and can be adapted to give network optimal results for the minimizing total social cost of travel.
How can we design mechanisms to promote efficient use of shared resources? Here, we answer this question in relation to the well-studied class of atomic congestion games, used to model a variety of problems, including traffic routing. Within this context, a methodology for designing tolling mechanisms that minimize the system inefficiency (price of anarchy) exploiting solely local information is so far missing in spite of the scientific interest. In this manuscript we resolve this problem through a tractable linear programming formulation that applies to and beyond polynomial congestion games.…
Under the Markov decision process (MDP) congestion game framework, we study the problem of enforcing population distribution constraints on a population of players with stochastic dynamics and coupled congestion costs. Existing research demonstrates that the constraints on the players' population distribution can be satisfied by enforcing tolls. However, computing the minimum toll value for constraint satisfaction requires accurate modeling of the player's congestion costs. Motivated by settings where an accurate congestion cost model is unavailable (e.g. transportation networks), we consider …
We ask if it is possible to positively influence social behavior with no risk of unintentionally incentivizing pathological behavior. In network routing problems, if network traffic is composed of many individual agents, it is known that self-interested behavior among the agents can lead to suboptimal network congestion. We study situations in which a system planner charges monetary tolls for the use of network links in an effort to incentivize efficient routing choices by the users, but in which the users' sensitivity to tolls is heterogeneous and unknown. We seek locally-computed tolls that …
We consider a network pricing game on a parallel network with congestion effects in which link owners set tolls for travel so as to maximize profit. A central authority is able to regulate this competition by means of a (uniform) price cap. The first question we want to answer is how such a cap should be designed in order to minimize the total congestion. We provide an algorithm that finds an optimal price cap for networks with affine latency functions and a full support Wardrop equilibrium. Second, we consider the induced network performance at an optimal price cap. We show that for two link …
Congestion externalities are a well-known phenomenon in transportation and communication networks, healthcare etc. Optimization by self-interested agents in such settings typically results in equilibria which are sub-optimal for social welfare. Pigouvian taxes or tolls, which impose a user charge equal to the negative externality caused by the marginal user to other users, are a mechanism for combating this problem. In this paper, we study a non-atomic congestion game in which heterogeneous agents choose amongst a finite set of heterogeneous servers. The delay at a server is an increasing func…
We describe a new coordination mechanism for non-atomic congestion games that leads to a (selfish) social cost which is arbitrarily close to the non-selfish optimal. This mechanism does not incur any additional extra cost, like tolls, which are usually differentiated from the social cost as expressed in terms of delays only.
Congestion pricing has long been hailed as a means to mitigate traffic congestion; however, its practical adoption has been limited due to the resulting social inequity issue, e.g., low-income users are priced out off certain roads. This issue has spurred interest in the design of equitable mechanisms that aim to refund the collected toll revenues as lump-sum transfers to users. Although revenue refunding has been extensively studied for over three decades, there has been no thorough characterization of how such schemes can be designed to simultaneously achieve system efficiency and equity obj…
Credit-based congestion pricing (CBCP) has emerged as a mechanism to alleviate the social inequity concerns of road congestion pricing - a promising strategy for traffic congestion mitigation - by providing low-income users with travel credits to offset some of their toll payments. While CBCP offers immense potential for addressing inequity issues that hamper the practical viability of congestion pricing, the deployment of CBCP in practice is nascent, and the potential efficacy and optimal design of CBCP schemes have yet to be formalized. In this work, we study the design of CBCP schemes to ac…
The analysis of network routing games typically assumes, right at the onset, precise and detailed information about the latency functions. Such information may, however, be unavailable or difficult to obtain. Moreover, one is often primarily interested in enforcing a desired target flow as the equilibrium by suitably influencing player behavior in the routing game. We ask whether one can achieve target flows as equilibria without knowing the underlying latency functions. Our main result gives a crisp positive answer to this question. We show that, under fairly general settings, one can efficie…
How can a system designer exploit system-level knowledge to derive incentives to optimally influence social behavior? The literature on network routing contains many results studying the application of monetary tolls to influence behavior and improve the efficiency of self-interested network traffic routing. These results typically fall into two categories: (1) optimal tolls which incentivize socially-optimal behavior for a known realization of the network and population, or (2) robust tolls which provably reduce congestion given uncertainty regarding networks and user types, but may fail to o…
A critical aspect in strategic modeling of transportation systems is user heterogeneity. In many real-world scenarios, e.g., when tolls are charged and drivers have different trade-offs between time and money, or when they get informed about current congestion by different routing apps, modeling users as rational decision makers with homogeneous utility functions becomes too restrictive. While global asymptotic stability of user equilibria in homogeneous routing games is known to hold for a broad class of evolutionary dynamics, the stability analysis of user equilibria in heterogeneous routing…