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arXiv 2102.07152cs.MAcs.AIcs.GT
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基于信息设计的马尔可夫博弈均衡诱导

On the Equilibrium Elicitation of Markov Games Through Information Design

New York University(纽约大学)

Tao Zhang, Quanyan Zhu

摘要:

这项工作考虑了一个新的信息设计问题,并研究如何支付相关的环境信号的工艺单独可以影响智能代理的行为。智能体之间的策略交互被不完全信息马尔可夫博弈捕获,每个智能体首先从多个信号源中选择一个环境信号作为额外的收益相关信息,然后采取行动。有一个理性的信息设计者(设计者),他拥有一个信号源,目的是通过设计发送给代理人的信号的信息结构来控制代理人的平衡行为。建立了一个服从性原则,指出在信息设计激励每个智能体选择设计者发出的信号时,应不失一般性地关注直接信息设计,从而避免了对智能体策略选择行为的预测。然后,我们介绍了设计协议给定的目标的设计者被称为听话的可实现性(OIL),并在一类听话的完美贝叶斯马尔可夫纳什均衡(O-PBME)的OIL的特征。基于最大化最优松弛变量的方法,提出了一种新的信息设计框架。最后,我们制定了设计者的目标选择问题,并通过建立O-PBME和贝叶斯马尔可夫相关均衡之间的关系,我们建立在经典的信息设计在经济学中的启示原则,信息设计方面的特点。所提出的方法可以应用于多智能体系统在竞争以及合作环境中的预期行为,并扩展到完全和不完全信息环境中的异构随机博弈。

英文摘要:

This work considers a novel information design problem and studies how the craft of payoff-relevant environmental signals solely can influence the behaviors of intelligent agents. The agents' strategic interactions are captured by an incomplete-information Markov game, in which each agent first selects one environmental signal from multiple signal sources as additional payoff-relevant information and then takes an action. There is a rational information designer (designer) who possesses one signal source and aims to control the equilibrium behaviors of the agents by designing the information structure of her signals sent to the agents. An obedient principle is established which states that it is without loss of generality to focus on the direct information design when the information design incentivizes each agent to select the signal sent by the designer, such that the design process avoids the predictions of the agents' strategic selection behaviors. We then introduce the design protocol given a goal of the designer referred to as obedient implementability (OIL) and characterize the OIL in a class of obedient perfect Bayesian Markov Nash equilibria (O-PBME). A new framework for information design is proposed based on an approach of maximizing the optimal slack variables. Finally, we formulate the designer's goal selection problem and characterize it in terms of information design by establishing a relationship between the O-PBME and the Bayesian Markov correlated equilibria, in which we build upon the revelation principle in classic information design in economics. The proposed approach can be applied to elicit desired behaviors of multi-agent systems in competing as well as cooperating settings and be extended to heterogeneous stochastic games in the complete- and the incomplete-information environments.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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