Recent breakthroughs in Artificial Intelligence have shown that the combination of tree-based planning with deep learning can lead to superior performance. We present Adaptive Entropy Tree Search (ANTS) - a novel algorithm combining planning and learning in the maximum entropy paradigm. Through a comprehensive suite of experiments on the Atari benchmark we show that ANTS significantly outperforms PUCT, the planning component of the state-of-the-art AlphaZero system. ANTS builds upon recent work on maximum entropy planning methods - which however, as we show, fail in combination with learning. ANTS resolves this issue to reach state-of-the-art performance. We further find that ANTS exhibits superior robustness to different hyperparameter choices, compared to the previous algorithms. We believe that the high performance and robustness of ANTS can bring tree search planning one step closer to wide practical adoption.
Online solvers for partially observable Markov decision processes have difficulty scaling to problems with large action spaces. This paper proposes a method called PA-POMCPOW to sample a subset of the action space that provides varying mixtures of exploitation and exploration for inclusion in a search tree. The proposed method first evaluates the action space according to a score function that is a linear combination of expected reward and expected information gain. The actions with the highest score are then added to the search tree during tree expansion. Experiments show that PA-POMCPOW is a…
We motivate and analyse a new Tree Search algorithm, GPTS, based on recent theoretical advances in the use of Gaussian Processes for Bandit problems. We consider tree paths as arms and we assume the target/reward function is drawn from a GP distribution. The posterior mean and variance, after observing data, are used to define confidence intervals for the function values, and we sequentially play arms with highest upper confidence bounds. We give an efficient implementation of GPTS and we adapt previous regret bounds by determining the decay rate of the eigenvalues of the kernel matrix on the …
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);DeepMind
Standard planners for sequential decision making (including Monte Carlo planning, tree search, dynamic programming, etc.) are constrained by an implicit sequential planning assumption: The order in which a plan is constructed is the same in which it is executed. We consider alternatives to this assumption for the class of goal-directed Reinforcement Learning (RL) problems. Instead of an environment transition model, we assume an imperfect, goal-directed policy. This low-level policy can be improved by a plan, consisting of an appropriate sequence of sub-goals that guide it from the start to th…
Planning with a learned model is arguably a key component of intelligence. There are several challenges in realizing such a component in large-scale reinforcement learning (RL) problems. One such challenge is dealing effectively with continuous action spaces when using tree-search planning (e.g., it is not feasible to consider every action even at just the root node of the tree). In this paper we present a method for selecting affordances useful for planning -- for learning which small number of actions/options from a continuous space of actions/options to consider in the tree-expansion proces…
School of EECS(电子工程与计算机科学学院);Oregon State University(俄勒冈州立大学);Intel Labs(英特尔实验室)
Learning and planning with latent space dynamics has been shown to be useful for sample efficiency in model-based reinforcement learning (MBRL) for discrete and continuous control tasks. In particular, recent work, for discrete action spaces, demonstrated the effectiveness of latent-space planning via Monte-Carlo Tree Search (MCTS) for bootstrapping MBRL during learning and at test time. However, the potential gains from latent-space tree search have not yet been demonstrated for environments with continuous action spaces. In this work, we propose and explore an MBRL approach for continuous ac…
Planning in stochastic and partially observable environments is a central issue in artificial intelligence. One commonly used technique for solving such a problem is by constructing an accurate model firstly. Although some recent approaches have been proposed for learning optimal behaviour under model uncertainty, prior knowledge about the environment is still needed to guarantee the performance of the proposed algorithms. With the benefits of the Predictive State Representations~(PSRs) approach for state representation and model prediction, in this paper, we introduce an approach for planning…
Retrosynthesis is a technique to plan the chemical synthesis of organic molecules, for example drugs, agro- and fine chemicals. In retrosynthesis, a search tree is built by analysing molecules recursively and dissecting them into simpler molecular building blocks until one obtains a set of known building blocks. The search space is intractably large, and it is difficult to determine the value of retrosynthetic positions. Here, we propose to model retrosynthesis as a Markov Decision Process. In combination with a Deep Neural Network policy learned from essentially the complete published knowled…
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);FZI Research Center for Information Technology(FZI信息技术研究中心)
Today's automated vehicles lack the ability to cooperate implicitly with others. This work presents a Monte Carlo Tree Search (MCTS) based approach for decentralized cooperative planning using macro-actions for automated vehicles in heterogeneous environments. Based on cooperative modeling of other agents and Decoupled-UCT (a variant of MCTS), the algorithm evaluates the state-action-values of each agent in a cooperative and decentralized manner, explicitly modeling the interdependence of actions between traffic participants. Macro-actions allow for temporal extension over multiple time steps …
Enabling humans to identify potential flaws in an agent's decision making is an important Explainable AI application. We consider identifying such flaws in a planning-based deep reinforcement learning (RL) agent for a complex real-time strategy game. In particular, the agent makes decisions via tree search using a learned model and evaluation function over interpretable states and actions. This gives the potential for humans to identify flaws at the level of reasoning steps in the tree, even if the entire reasoning process is too complex to understand. However, it is unclear whether humans wil…
Bayes-optimal behavior, while well-defined, is often difficult to achieve. Recent advances in the use of Monte-Carlo tree search (MCTS) have shown that it is possible to act near-optimally in Markov Decision Processes (MDPs) with very large or infinite state spaces. Bayes-optimal behavior in an unknown MDP is equivalent to optimal behavior in the known belief-space MDP, although the size of this belief-space MDP grows exponentially with the amount of history retained, and is potentially infinite. We show how an agent can use one particular MCTS algorithm, Forward Search Sparse Sampling (FSSS),…
Automated vehicles require the ability to cooperate with humans for smooth integration into today's traffic. While the concept of cooperation is well known, developing a robust and efficient cooperative trajectory planning method is still a challenge. One aspect of this challenge is the uncertainty surrounding the state of the environment due to limited sensor accuracy. This uncertainty can be represented by a Partially Observable Markov Decision Process. Our work addresses this problem by extending an existing cooperative trajectory planning approach based on Monte Carlo Tree Search for conti…
Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of interesting AI challenges. There exists a wide variety of research-supporting software tools, libraries and frameworks for one RTS game in particular -- StarCraft: Brood War. These tools are designed to address various specific sub-problems, such as resource allocation or opponent modelling so that researchers can focus exclusively on the tasks relevant to them. We present one such tool -- a library called StarAlgo that pr…
FZI Research Center for Information Technology(FZI信息技术研究中心);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院)
Urban traffic scenarios often require a high degree of cooperation between traffic participants to ensure safety and efficiency. Observing the behavior of others, humans infer whether or not others are cooperating. This work aims to extend the capabilities of automated vehicles, enabling them to cooperate implicitly in heterogeneous environments. Continuous actions allow for arbitrary trajectories and hence are applicable to a much wider class of problems than existing cooperative approaches with discrete action spaces. Based on cooperative modeling of other agents, Monte Carlo Tree Search (MC…
Learning Top-k Subtask Planning Tree based on Discriminative Representation Pre-training for Decision Making
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Future Technology, University of Chinese Academy of Sciences(中国科学院大学未来技术学院);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Stanford University(斯坦福大学);University of Colorado Boulder(科罗拉多大学博尔德分校)
Online solvers for partially observable Markov decision processes have difficulty scaling to problems with large action spaces. Monte Carlo tree search with progressive widening attempts to improve scaling by sampling from the action space to construct a policy search tree. The performance of progressive widening search is dependent upon the action sampling policy, often requiring problem-specific samplers. In this work, we present a general method for efficient action sampling based on Bayesian optimization. The proposed method uses a Gaussian process to model a belief over the action-value f…
Graph Sparse Sampling: Breaking the Curse of the Horizon in Continuous MDP Planning
Technion Autonomous Systems Program (TASP), Technion – Israel Institute of Technology(以色列理工学院自主系统计划(TASP),以色列理工学院);Stephen B. Klein Faculty of Aerospace Engineering, Technion – Israel Institute of Technology(以色列理工学院斯蒂芬·B·克莱因航空航天工程学院);Faculty of Data and Decision Sciences, Technion – Israel Institute of Technology(以色列理工学院数据与决策科学学院)
Oxford Robotics Institute, University of Oxford(牛津大学牛津机器人研究所)
This work investigates Monte-Carlo planning for agents in stochastic environments, with multiple objectives. We propose the Convex Hull Monte-Carlo Tree-Search (CHMCTS) framework, which builds upon Trial Based Heuristic Tree Search and Convex Hull Value Iteration (CHVI), as a solution to multi-objective planning in large environments. Moreover, we consider how to pose the problem of approximating multiobjective planning solutions as a contextual multi-armed bandits problem, giving a principled motivation for how to select actions from the view of contextual regret. This leads us to the use of …
Renmin University of China(中国人民大学);Aalborg University(奥尔堡大学);Microsoft Research Asia(微软亚洲研究院);East China Normal University(华东师范大学)
Retrosynthetic planning, which aims to find a reaction pathway to synthesize a target molecule, plays an important role in chemistry and drug discovery. This task is usually modeled as a search problem. Recently, data-driven methods have attracted many research interests and shown promising results for retrosynthetic planning. We observe that the same intermediate molecules are visited many times in the searching process, and they are usually independently treated in previous tree-based methods (e.g., AND-OR tree search, Monte Carlo tree search). Such redundancies make the search process ineff…
Motion planning problems often have many local minima. Those minima are important to visualize to let a user guide, prevent or predict motions. Towards this goal, we develop the motion planning explorer, an algorithm to let users interactively explore a tree of local-minima. Following ideas from Morse theory, we define local minima as paths invariant under minimization of a cost functional. The local-minima are grouped into a local-minima tree using lower-dimensional projections specified by a user. The user can then interactively explore the local-minima tree, thereby visualizing the problem …
The construction of efficient and effective decision trees remains a key topic in machine learning because of their simplicity and flexibility. A lot of heuristic algorithms have been proposed to construct near-optimal decision trees. ID3, C4.5 and CART are classical decision tree algorithms and the split criteria they used are Shannon entropy, Gain Ratio and Gini index respectively. All the split criteria seem to be independent, actually, they can be unified in a Tsallis entropy framework. Tsallis entropy is a generalization of Shannon entropy and provides a new approach to enhance decision t…
State-of-the-art approaches to partially observable planning like POMCP are based on stochastic tree search. While these approaches are computationally efficient, they may still construct search trees of considerable size, which could limit the performance due to restricted memory resources. In this paper, we propose Partially Observable Stacked Thompson Sampling (POSTS), a memory bounded approach to open-loop planning in large POMDPs, which optimizes a fixed size stack of Thompson Sampling bandits. We empirically evaluate POSTS in four large benchmark problems and compare its performance with…
Safran Electronics & Defense(赛峰电子与防务公司);LAMSADE, Paris-Dauphine University(巴黎多芬大学LAMSADE实验室);CREC Saint-Cyr, Coetquidan School Campus(圣西尔军校科埃基当校区研究中心)
Deep learning-based methods are growing prominence for planning purposes. In this paper, we present a hybrid planner that combines a graph machine learning model and an optimal solver based on branch and bound tree search for path-planning tasks. More specifically, a graph neural network is used to assist the branch and bound algorithm in handling constraints associated with a desired solution path. There are multiple downstream practical applications, such as Autonomous Unmanned Ground Vehicles (AUGV), typically deployed in disaster relief or search and rescue operations. In off-road environm…
ToolTree: Efficient LLM Agent Tool Planning via Dual-Feedback Monte Carlo Tree Search and Bidirectional Pruning
School of Computing and Information Systems, The University of Melbourne(墨尔本大学计算与信息学院);School of Physics, Mathematics and Computing, The University of Western Australia(西澳大学物理、数学与计算学院)
In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining. Starting from a goal condition we iteratively select actions to achieve that goal, and if those actions have unmet preconditions, they are extended with actions to achieve them in the same way. The fact that BTs are inherently modular and reactive makes the proposed solution blend acting and planning in a way that enables the robot to efficiently react to exter…
Motion planning problems can be simplified by admissible projections of the configuration space to sequences of lower-dimensional quotient-spaces, called sequential simplifications. To exploit sequential simplifications, we present the Quotient-space Rapidly-exploring Random Trees (QRRT) algorithm. QRRT takes as input a start and a goal configuration, and a sequence of quotient-spaces. The algorithm grows trees on the quotient-spaces both sequentially and simultaneously to guarantee a dense coverage. QRRT is shown to be (1) probabilistically complete, and (2) can reduce the runtime by at least…
Tru-POMDP: Task Planning Under Uncertainty via Tree of Hypotheses and Open-Ended POMDPs
Shanghai Jiao Tong University(上海交通大学);Shanghai Innovation Institute(上海创新研究院);East China Normal University(华东师范大学);Beijing University of Posts and Telecommunications(北京邮电大学)
Current evaluation functions for heuristic planning are expensive to compute. In numerous planning problems these functions provide good guidance to the solution, so they are worth the expense. However, when evaluation functions are misguiding or when planning problems are large enough, lots of node evaluations must be computed, which severely limits the scalability of heuristic planners. In this paper, we present a novel solution for reducing node evaluations in heuristic planning based on machine learning. Particularly, we define the task of learning search control for heuristic planning as …
This letter addresses the 3D coverage path planning (CPP) problem for terrain reconstruction of unknown obstacle rich environments. Due to sensing limitations, the proposed method, called CT-CPP, performs layered scanning of the 3D region to collect terrain data, where the traveling sequence is optimized using the concept of a coverage tree (CT) with a TSP-inspired tree traversal strategy. The CT-CPP method is validated on a high-fidelity underwater simulator and the results are compared to an existing terrain following CPP method. The results show that CT-CPP yields significant reduction in t…
AOT*: Efficient Synthesis Planning via LLM-Empowered AND-OR Tree Search
School of Data Science, CUHK-Shenzhen(CUHK-Shenzhen数据科学学院);Shanghai AI Laboratory(上海人工智能实验室);Jilin University(吉林大学);Mila - Quebec AI Institute(魁北克AI研究所);HEC Montréal(蒙特利尔HEC)
Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement over time. In contrast, a recently introduced MCTS algorithm BRUE guarantees exponential-rate improvement over time, yet it is not geared towards identifying reasonably good choices right at the go. We take a stand on the individual strengths of these two classes of algorithms, and show how they can be effectively connected. We then rationalize a principle …
Embodied Tree of Thoughts: Deliberate Manipulation Planning with Embodied World Model
University of Chinese Academy of Sciences (UCAS)(中国科学院大学);Tsinghua University(清华大学);JD Explore Academy(京东探索学院);ShanghaiTech University(上海科技大学);Nanjing University(南京大学)
This paper presents several new tractability results for planning based on macros. We describe an algorithm that optimally solves planning problems in a class that we call inverted tree reducible, and is provably tractable for several subclasses of this class. By using macros to store partial plans that recur frequently in the solution, the algorithm is polynomial in time and space even for exponentially long plans. We generalize the inverted tree reducible class in several ways and describe modifications of the algorithm to deal with these new classes. Theoretical results are validated in exp…