We present a deep convolutional GAN which leverages techniques from MP3/Vorbis audio compression to produce long, high-quality audio samples with long-range coherence. The model uses a Modified Discrete Cosine Transform (MDCT) data representation, which includes all phase information. Phase generation is hence integral part of the model. We leverage the auditory masking and psychoacoustic perception limit of the human ear to widen the true distribution and stabilize the training process. The model architecture is a deep 2D convolutional network, where each subsequent generator model block increases the resolution along the time axis and adds a higher octave along the frequency axis. The deeper layers are connected with all parts of the output and have the context of the full track. This enables generation of samples which exhibit long-range coherence. We use MP3net to create 95s stereo tracks with a 22kHz sample rate after training for 250h on a single Cloud TPUv2. An additional benefit of the CNN-based model architecture is that generation of new songs is almost instantaneous.
Memorial University of Newfoundland(纽芬兰纪念大学);University of Waterloo(滑铁卢大学)
In this paper we present a method for algorithmic melody generation using a generative adversarial network without recurrent components. Music generation has been successfully done using recurrent neural networks, where the model learns sequence information that can help create authentic sounding melodies. Here, we use DC-GAN architecture with dilated convolutions and towers to capture sequential information as spatial image information, and learn long-range dependencies in fixed-length melody forms such as Irish traditional reel.
Several methods have been developed to assess the perceptual quality of audio under transforms like lossy compression. However, they require paired reference signals of the unaltered content, limiting their use in applications where references are unavailable. This has hindered progress in audio generation and style transfer, where a no-reference quality assessment method would allow more reproducible comparisons across methods. We propose training a GAN on a large music library, and using its discriminator as a no-reference quality assessment measure of the perceived quality of music. This me…
A common approach to generating symbolic music using neural networks involves repeated sampling of an autoregressive model until the full output sequence is obtained. While such approaches have shown some promise in generating short sequences of music, this typically has not extended to cases where the final target sequence is significantly longer, for example an entire piece of music. In this work we propose a network trained in an adversarial process to generate entire pieces of solo shakuhachi music, in the form of symbolic notation. The pieces are intended to refer clearly to traditional s…
The field of Automatic Music Generation has seen significant progress thanks to the advent of Deep Learning. However, most of these results have been produced by unconditional models, which lack the ability to interact with their users, not allowing them to guide the generative process in meaningful and practical ways. Moreover, synthesizing music that remains coherent across longer timescales while still capturing the local aspects that make it sound ``realistic'' or ``human-like'' is still challenging. This is due to the large computational requirements needed to work with long sequences of …
University of Science and Technology of China(中国科学技术大学)
Most existing neural network models for music generation explore how to generate music bars, then directly splice the music bars into a song. However, these methods do not explore the relationship between the bars, and the connected song as a whole has no musical form structure and sense of musical direction. To address this issue, we propose a Multi-model Multi-task Hierarchical Conditional VAE-GAN (Variational Autoencoder-Generative adversarial networks) networks, named MIDI-Sandwich, which combines musical knowledge, such as musical form, tonic, and melodic motion. The MIDI-Sandwich has two…
Since the introduction of deep learning, researchers have proposed content generation systems using deep learning and proved that they are competent to generate convincing content and artistic output, including music. However, one can argue that these deep learning-based systems imitate and reproduce the patterns inherent within what humans have created, instead of generating something new and creative. This paper focuses on music generation, especially rhythm patterns of electronic dance music, and discusses if we can use deep learning to generate novel rhythms, interesting patterns not found…
Illinois Institute of Technology(伊利诺伊理工学院);Snap Inc.(Snap公司);Princeton University(普林斯顿大学)
We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types of mono-instrumental sounds using symbolic audio representations (e.g., MIDI), and that usually rely on pre-defined musical synthesizers, in this work we generate dance music in complex styles (e.g.,…
Deep generative models such as Variational Autoencoders (VAEs) and Generative Adversarial Networks (GANs) have recently been applied to style and domain transfer for images, and in the case of VAEs, music. GAN-based models employing several generators and some form of cycle consistency loss have been among the most successful for image domain transfer. In this paper we apply such a model to symbolic music and show the feasibility of our approach for music genre transfer. Evaluations using separate genre classifiers show that the style transfer works well. In order to improve the fidelity of th…
Training a Generative Adversarial Networks (GAN) for a new domain from scratch requires an enormous amount of training data and days of training time. To this end, we propose DAWSON, a Domain Adaptive FewShot Generation FrameworkFor GANs based on meta-learning. A major challenge of applying meta-learning GANs is to obtain gradients for the generator from evaluating it on development sets due to the likelihood-free nature of GANs. To address this challenge, we propose an alternative GAN training procedure that naturally combines the two-step training procedure of GANs and the two-step training …
Institute of Computational Perception, Johannes Kepler University Linz(林茨约翰内斯·开普勒大学计算感知研究所)
Fast and user-controllable music generation could enable novel ways of composing or performing music. However, state-of-the-art music generation systems require large amounts of data and computational resources for training, and are slow at inference. This makes them impractical for real-time interactive use. In this work, we introduce Musika, a music generation system that can be trained on hundreds of hours of music using a single consumer GPU, and that allows for much faster than real-time generation of music of arbitrary length on a consumer CPU. We achieve this by first learning a compact…
"Art is the lie that enables us to realize the truth." - Pablo Picasso. For centuries, humans have dedicated themselves to producing arts to convey their imagination. The advancement in technology and deep learning in particular, has caught the attention of many researchers trying to investigate whether art generation is possible by computers and algorithms. Using generative adversarial networks (GANs), applications such as synthesizing photorealistic human faces and creating captions automatically from images were realized. This survey takes a comprehensive look at the recent works using GANs…
M6(GPT)3: Generating Multitrack Modifiable Multi-Minute MIDI Music from Text using Genetic algorithms, Probabilistic methods and GPT Models in any Progression and Time Signature
Institute of Computer Science(计算机科学研究院);Warsaw University of Technology(华沙技术大学);Department of Robotics and Decision Systems(机器人与决策系统系);Gdansk University of Technology(格但斯克技术大学)
Google Research(谷歌研究院);IRCAM - Sorbonne Université(巴黎声学音乐研究协调所-索邦大学)
We introduce MusicLM, a model generating high-fidelity music from text descriptions such as "a calming violin melody backed by a distorted guitar riff". MusicLM casts the process of conditional music generation as a hierarchical sequence-to-sequence modeling task, and it generates music at 24 kHz that remains consistent over several minutes. Our experiments show that MusicLM outperforms previous systems both in audio quality and adherence to the text description. Moreover, we demonstrate that MusicLM can be conditioned on both text and a melody in that it can transform whistled and hummed melo…
National Institute of Informatics(国立情报学研究所);Indraprastha Institute of Information Technology Delhi(德里印度信息技术学院);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
Melody generation from lyrics has been a challenging research issue in the field of artificial intelligence and music, which enables to learn and discover latent relationship between interesting lyrics and accompanying melody. Unfortunately, the limited availability of paired lyrics-melody dataset with alignment information has hindered the research progress. To address this problem, we create a large dataset consisting of 12,197 MIDI songs each with paired lyrics and melody alignment through leveraging different music sources where alignment relationship between syllables and music attributes…
Recent improvements in generative adversarial network (GAN) training techniques prove that progressively training a GAN drastically stabilizes the training and improves the quality of outputs produced. Adding layers after the previous ones have converged has proven to help in better overall convergence and stability of the model as well as reducing the training time by a sufficient amount. Thus we use this training technique to train the model progressively in the time and pitch domain i.e. starting from a very small time value and pitch range we gradually expand the matrix sizes until the end…
We introduce Jukebox, a model that generates music with singing in the raw audio domain. We tackle the long context of raw audio using a multi-scale VQ-VAE to compress it to discrete codes, and modeling those using autoregressive Transformers. We show that the combined model at scale can generate high-fidelity and diverse songs with coherence up to multiple minutes. We can condition on artist and genre to steer the musical and vocal style, and on unaligned lyrics to make the singing more controllable. We are releasing thousands of non cherry-picked samples at https://jukebox.openai.com, along …
University of Tabriz(大不里士大学);Khajeh-Nasir University of Technology(哈杰·纳西尔理工大学);Islamic Azad University, Sari branch(伊斯兰阿扎德大学萨里分校);Islamic Azad University, Shiraz branch(伊斯兰阿扎德大学设拉子分校)
In this paper AlimNet (With respect to great musician, Alim Qasimov) an auxiliary generative adversarial deep neural network (ACGAN) for generating music categorically, is used. This proposed network is a conditional ACGAN to condition the generation process on music tracks which has a hybrid architecture, composing of different kind of layers of neural networks. The employed music dataset is MICM which contains 1137 music samples (506 violins and 631 straw) with seven types of classical music Dastgah labels. To extract both temporal and spectral features, Short-Time Fourier Transform (STFT) i…
Several of the latest GAN-based vocoders show remarkable achievements, outperforming autoregressive and flow-based competitors in both qualitative and quantitative measures while synthesizing orders of magnitude faster. In this work, we hypothesize that the common factor underlying their success is the multi-resolution discriminating framework, not the minute details in architecture, loss function, or training strategy. We experimentally test the hypothesis by evaluating six different generators paired with one shared multi-resolution discriminating framework. For all evaluative measures with …
Generative Adversarial Networks (GANs) have become a dominant class of generative models. In recent years, GAN variants have yielded especially impressive results in the synthesis of a variety of forms of data. Examples include compelling natural and artistic images, textures, musical sequences, and 3D object files. However, one obvious synthesis candidate is missing. In this work, we answer one of deep learning's most pressing questions: GAN you do the GAN GAN? That is, is it possible to train a GAN to model a distribution of GANs? We release the full source code for this project under the MI…
Analysing music in the field of machine learning is a very difficult problem with numerous constraints to consider. The nature of audio data, with its very high dimensionality and widely varying scales of structure, is one of the primary reasons why it is so difficult to model. There are many applications of machine learning in music, like the classifying the mood of a piece of music, conditional music generation, or popularity prediction. The goal for this project was to develop a genre-conditional generative model of music based on Mel spectrograms and evaluate its performance by comparing i…
Research Center for IT innovation, Academia Sinica(中央研究院资讯科技创新研究中心)
It has been shown recently that deep convolutional generative adversarial networks (GANs) can learn to generate music in the form of piano-rolls, which represent music by binary-valued time-pitch matrices. However, existing models can only generate real-valued piano-rolls and require further post-processing, such as hard thresholding (HT) or Bernoulli sampling (BS), to obtain the final binary-valued results. In this paper, we study whether we can have a convolutional GAN model that directly creates binary-valued piano-rolls by using binary neurons. Specifically, we propose to append to the gen…
National Tsing Hua University(国立清华大学);Research Center for Information Technology Innovation, Academia Sinica(中央研究院资讯科技创新研究中心);Institute of Information Science, Academia Sinica(中央研究院资讯科学研究所)
Singing voice synthesis (SVS) is the computer production of a human-like singing voice from given musical scores. To accomplish end-to-end SVS effectively and efficiently, this work adopts the acoustic model-neural vocoder architecture established for high-quality speech and singing voice synthesis. Specifically, this work aims to pursue a higher level of expressiveness in synthesized voices by combining the diffusion denoising probabilistic model (DDPM) and \emph{Wasserstein} generative adversarial network (WGAN) to construct the backbone of the acoustic model. On top of the proposed acoustic…
Academia Sinica(中央研究院);National Taiwan University(国立台湾大学);Taiwan AI Labs(台湾人工智能实验室)
This paper proposes a new benchmark task for generat-ing musical passages in the audio domain by using thedrum loops from the FreeSound Loop Dataset, which arepublicly re-distributable. Moreover, we use a larger col-lection of drum loops from Looperman to establish fourmodel-based objective metrics for evaluation, releasingthese metrics as a library for quantifying and facilitatingthe progress of musical audio generation. Under this eval-uation framework, we benchmark the performance of threerecent deep generative adversarial network (GAN) mod-els we customize to generate loops, including Styl…
We look into Generative Adversarial Network (GAN), its prevalent variants and applications in a number of sectors. GANs combine two neural networks that compete against one another using zero-sum game theory, allowing them to create much crisper and discrete outputs. GANs can be used to perform image processing, video generation and prediction, among other computer vision applications. GANs can also be utilised for a variety of science-related activities, including protein engineering, astronomical data processing, remote sensing image dehazing, and crystal structure synthesis. Other notable f…
We propose an application of sequence generative adversarial networks (SeqGAN), which are generative adversarial networks for discrete sequence generation, for creating polyphonic musical sequences. Instead of a monophonic melody generation suggested in the original work, we present an efficient representation of a polyphony MIDI file that simultaneously captures chords and melodies with dynamic timings. The proposed method condenses duration, octaves, and keys of both melodies and chords into a single word vector representation, and recurrent neural networks learn to predict distributions of …
An ideal music synthesizer should be both interactive and expressive, generating high-fidelity audio in realtime for arbitrary combinations of instruments and notes. Recent neural synthesizers have exhibited a tradeoff between domain-specific models that offer detailed control of only specific instruments, or raw waveform models that can train on any music but with minimal control and slow generation. In this work, we focus on a middle ground of neural synthesizers that can generate audio from MIDI sequences with arbitrary combinations of instruments in realtime. This enables training on a wid…
MusicLDM: Enhancing Novelty in Text-to-Music Generation Using Beat-Synchronous Mixup Strategies
LAION;University of California San Diego(加州大学圣迭戈分校);Mila, Quebec Artificial Intelligence Institute(Mila魁北克人工智能研究所);Université de Montréal(蒙特利尔大学);University of Surrey(萨里大学)
Télécom Paris, Institut Polytechnique de Paris(巴黎理工学院巴黎电信学院);Sonos Inc.(搜诺思公司)
Supervised deep learning approaches to underdetermined audio source separation achieve state-of-the-art performance but require a dataset of mixtures along with their corresponding isolated source signals. Such datasets can be extremely costly to obtain for musical mixtures. This raises a need for unsupervised methods. We propose a novel unsupervised model-based deep learning approach to musical source separation. Each source is modelled with a differentiable parametric source-filter model. A neural network is trained to reconstruct the observed mixture as a sum of the sources by estimating th…
Research Center for Information Technology Innovation, Academia Sinica(中央研究院信息技术创新研究中心);Department of Computer Science, National Tsing Hua University(国立清华大学计算机科学系)
Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments/tracks with their own temporal dynamics, but collectively they unfold over time interdependently. Lastly, musical notes are often grouped into chords, arpeggios or melodies in polyphonic music, and thereby introducing a chronological ordering of notes is not naturally suitable. In this paper, we propose three models for symbolic multi-track music generation under the framework of generative ad…
Sony Computer Science Laboratory(索尼计算机科学实验室);LTCI, Télécom Paris, Institut Polytechnique de Paris(LTCI,巴黎电信学院,巴黎综合理工学院)
Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the "image data". However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise t…
In this paper we show strategies to easily identify fake samples generated with the Generative Adversarial Network framework. One strategy is based on the statistical analysis and comparison of raw pixel values and features extracted from them. The other strategy learns formal specifications from the real data and shows that fake samples violate the specifications of the real data. We show that fake samples produced with GANs have a universal signature that can be used to identify fake samples. We provide results on MNIST, CIFAR10, music and speech data.
National Institute of Informatics(国立信息学研究所);SOKENDAI(综合研究大学院大学)
Generating melody from lyrics is an interesting yet challenging task in the area of artificial intelligence and music. However, the difficulty of keeping the consistency between input lyrics and generated melody limits the generation quality of previous works. In our proposal, we demonstrate our proposed interpretable lyrics-to-melody generation system which can interact with users to understand the generation process and recreate the desired songs. To improve the reliability of melody generation that matches lyrics, mutual information is exploited to strengthen the consistency between lyrics …
A semi-recurrent hybrid VAE-GAN model for generating sequential data is introduced. In order to consider the spatial correlation of the data in each frame of the generated sequence, CNNs are utilized in the encoder, generator, and discriminator. The subsequent frames are sampled from the latent distributions obtained by encoding the previous frames. As a result, the dependencies between the frames are maintained. Two testing frameworks for synthesizing a sequence with any number of frames are also proposed. The promising experimental results on piano music generation indicates the potential of…
Lyrebird AI(Lyrebird人工智能公司);Mila(米拉研究所);University of Montreal(蒙特利尔大学);CIFAR(加拿大高等研究院)
Previous works (Donahue et al., 2018a; Engel et al., 2019a) have found that generating coherent raw audio waveforms with GANs is challenging. In this paper, we show that it is possible to train GANs reliably to generate high quality coherent waveforms by introducing a set of architectural changes and simple training techniques. Subjective evaluation metric (Mean Opinion Score, or MOS) shows the effectiveness of the proposed approach for high quality mel-spectrogram inversion. To establish the generality of the proposed techniques, we show qualitative results of our model in speech synthesis, m…
In recent years, Generative Adversarial Networks (GANs) have become a hot topic among researchers and engineers that work with deep learning. It has been a ground-breaking technique which can generate new pieces of content of data in a consistent way. The topic of GANs has exploded in popularity due to its applicability in fields like image generation and synthesis, and music production and composition. GANs have two competing neural networks: a generator and a discriminator. The generator is used to produce new samples or pieces of content, while the discriminator is used to recognize whether…
Despite recent progress in generative adversarial network (GAN)-based vocoders, where the model generates raw waveform conditioned on acoustic features, it is challenging to synthesize high-fidelity audio for numerous speakers across various recording environments. In this work, we present BigVGAN, a universal vocoder that generalizes well for various out-of-distribution scenarios without fine-tuning. We introduce periodic activation function and anti-aliased representation into the GAN generator, which brings the desired inductive bias for audio synthesis and significantly improves audio qual…
Traditional voice conversion methods rely on parallel recordings of multiple speakers pronouncing the same sentences. For real-world applications however, parallel data is rarely available. We propose MelGAN-VC, a voice conversion method that relies on non-parallel speech data and is able to convert audio signals of arbitrary length from a source voice to a target voice. We firstly compute spectrograms from waveform data and then perform a domain translation using a Generative Adversarial Network (GAN) architecture. An additional siamese network helps preserving speech information in the trans…