Asynchronous and parallel implementation of standard reinforcement learning (RL) algorithms is a key enabler of the tremendous success of modern RL. Among many asynchronous RL algorithms, arguably the most popular and effective one is the asynchronous advantage actor-critic (A3C) algorithm. Although A3C is becoming the workhorse of RL, its theoretical properties are still not well-understood, including its non-asymptotic analysis and the performance gain of parallelism (a.k.a. linear speedup). This paper revisits the A3C algorithm and establishes its non-asymptotic convergence guarantees. Under both i.i.d. and Markovian sampling, we establish the local convergence guarantee for A3C in the general policy approximation case and the global convergence guarantee in softmax policy parameterization. Under i.i.d. sampling, A3C obtains sample complexity of $\mathcal{O}(ε^{-2.5}/N)$ per worker to achieve $ε$ accuracy, where $N$ is the number of workers. Compared to the best-known sample complexity of $\mathcal{O}(ε^{-2.5})$ for two-timescale AC, A3C achieves \emph{linear speedup}, which justifies the advantage of parallelism and asynchrony in AC algorithms theoretically for the first time. Numerical tests on synthetic environment, OpenAI Gym environments and Atari games have been provided to verify our theoretical analysis.
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);NVIDIA(英伟达)
We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate on aspects critical to leveraging the GPU's computational power. We introduce a system of queues and a dynamic scheduling strategy, potentially helpful for other asynchronous algorithms as well. Our hybrid CPU/GPU version of A3C, based on TensorFlow, achieves a significant speed up compared to a CPU implementation; we make it publicly available to other rese…
Flappy Bird, which has a very high popularity, has been trained in many algorithms. Some of these studies were trained from raw pixel values of game and some from specific attributes. In this study, the model was trained with raw game images, which had not been seen before. The trained model has learned as reinforcement when to make which decision. As an input to the model, the reward or penalty at the end of each step was returned and the training was completed. Flappy Bird game was trained with the Reinforcement Learning algorithm Deep Q-Network and Asynchronous Advantage Actor Critic (A3C) …
Khoury College of Computer Sciences(库利计算机科学学院);Northeastern University(东北大学)
Synchronizing decisions across multiple agents in realistic settings is problematic since it requires agents to wait for other agents to terminate and communicate about termination reliably. Ideally, agents should learn and execute asynchronously instead. Such asynchronous methods also allow temporally extended actions that can take different amounts of time based on the situation and action executed. Unfortunately, current policy gradient methods are not applicable in asynchronous settings, as they assume that agents synchronously reason about action selection at every time step. To allow asy…
Google DeepMind(谷歌DeepMind);Montreal Institute for Learning Algorithms (MILA)(蒙特利尔学习算法研究所(MILA));University of Montreal(蒙特利尔大学)
We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-c…
Facebook AI Research(Facebook人工智能研究院);McGill University(麦吉尔大学)
Multi-simulator training has contributed to the recent success of Deep Reinforcement Learning by stabilizing learning and allowing for higher training throughputs. We propose Gossip-based Actor-Learner Architectures (GALA) where several actor-learners (such as A2C agents) are organized in a peer-to-peer communication topology, and exchange information through asynchronous gossip in order to take advantage of a large number of distributed simulators. We prove that GALA agents remain within an epsilon-ball of one-another during training when using loosely coupled asynchronous communication. By r…
We propose a single time-scale actor-critic algorithm to solve the linear quadratic regulator (LQR) problem. A least squares temporal difference (LSTD) method is applied to the critic and a natural policy gradient method is used for the actor. We give a proof of convergence with sample complexity $\mathcal{O}(\varepsilon^{-1} \log(\varepsilon^{-1})^2)$. The method in the proof is applicable to general single time-scale bilevel optimization problem. We also numerically validate our theoretical results on the convergence.
Institute for Systems Research, University of Maryland(马里兰大学系统研究所);Astrome Technologies Pvt Ltd(Astrome科技私人有限公司);Indian Institute of Science(印度科学学院)
We propose a novel actor-critic algorithm with guaranteed convergence to an optimal policy for a discounted reward Markov decision process. The actor incorporates a descent direction that is motivated by the solution of a certain non-linear optimization problem. We also discuss an extension to incorporate function approximation and demonstrate the practicality of our algorithms on a network routing application.
University of California, San Diego(加州大学圣地亚哥分校);Stanford University(斯坦福大学)
We introduce a class of variational actor-critic algorithms based on a variational formulation over both the value function and the policy. The objective function of the variational formulation consists of two parts: one for maximizing the value function and the other for minimizing the Bellman residual. Besides the vanilla gradient descent with both the value function and the policy updates, we propose two variants, the clipping method and the flipping method, in order to speed up the convergence. We also prove that, when the prefactor of the Bellman residual is sufficiently large, the fixed …
LTCI(通信与信息处理实验室);Télécom Paris(巴黎电信学院);Institut Polytechnique de Paris(巴黎理工学院)
Actor-critic methods integrating target networks have exhibited a stupendous empirical success in deep reinforcement learning. However, a theoretical understanding of the use of target networks in actor-critic methods is largely missing in the literature. In this paper, we reduce this gap between theory and practice by proposing the first theoretical analysis of an online target-based actor-critic algorithm with linear function approximation in the discounted reward setting. Our algorithm uses three different timescales: one for the actor and two for the critic. Instead of using the standard s…
We study the global convergence and global optimality of actor-critic, one of the most popular families of reinforcement learning algorithms. While most existing works on actor-critic employ bi-level or two-timescale updates, we focus on the more practical single-timescale setting, where the actor and critic are updated simultaneously. Specifically, in each iteration, the critic update is obtained by applying the Bellman evaluation operator only once while the actor is updated in the policy gradient direction computed using the critic. Moreover, we consider two function approximation settings …
Princeton University(普林斯顿大学);Georgia Institute of Technology(佐治亚理工学院);University of Minnesota(明尼苏达大学);Northwestern University(西北大学)
Despite the empirical success of the actor-critic algorithm, its theoretical understanding lags behind. In a broader context, actor-critic can be viewed as an online alternating update algorithm for bilevel optimization, whose convergence is known to be fragile. To understand the instability of actor-critic, we focus on its application to linear quadratic regulators, a simple yet fundamental setting of reinforcement learning. We establish a nonasymptotic convergence analysis of actor-critic in this setting. In particular, we prove that actor-critic finds a globally optimal pair of actor (polic…
This technical report is devoted to explaining how the actor loss of soft actor critic is obtained, as well as the associated gradient estimate. It gives the necessary mathematical background to derive all the presented equations, from the theoretical actor loss to the one implemented in practice. This necessitates a comparison of the reparameterization trick used in soft actor critic with the nabla log trick, which leads to open questions regarding the most efficient method to use.
Actor-critic (AC) methods have exhibited great empirical success compared with other reinforcement learning algorithms, where the actor uses the policy gradient to improve the learning policy and the critic uses temporal difference learning to estimate the policy gradient. Under the two time-scale learning rate schedule, the asymptotic convergence of AC has been well studied in the literature. However, the non-asymptotic convergence and finite sample complexity of actor-critic methods are largely open. In this work, we provide a non-asymptotic analysis for two time-scale actor-critic methods u…
Augmented Human Lab(增强人类实验室);The University of Auckland(奥克兰大学)
Being able to navigate to a target with minimal supervision and prior knowledge is critical to creating human-like assistive agents. Prior work on map-based and map-less approaches have limited generalizability. In this paper, we present a novel approach, Hybrid Asynchronous Universal Successor Representations (HAUSR), which overcomes the problem of generalizability to new goals by adapting recent work on Universal Successor Representations with Asynchronous Actor-Critic Agents. We show that the agent was able to successfully reach novel goals and we were able to quickly fine-tune the network …
University of Washington(华盛顿大学);University of California, Santa Cruz(加利福尼亚大学圣克鲁兹分校)
The hierarchical interaction between the actor and critic in actor-critic based reinforcement learning algorithms naturally lends itself to a game-theoretic interpretation. We adopt this viewpoint and model the actor and critic interaction as a two-player general-sum game with a leader-follower structure known as a Stackelberg game. Given this abstraction, we propose a meta-framework for Stackelberg actor-critic algorithms where the leader player follows the total derivative of its objective instead of the usual individual gradient. From a theoretical standpoint, we develop a policy gradient t…
Boston University(波士顿大学);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
Actors and critics in actor-critic reinforcement learning algorithms are functionally separate, yet they often use the same network architectures. This case study explores the performance impact of network sizes when considering actor and critic architectures independently. By relaxing the assumption of architectural symmetry, it is often possible for smaller actors to achieve comparable policy performance to their symmetric counterparts. Our experiments show up to 99% reduction in the number of network weights with an average reduction of 77% over multiple actor-critic algorithms on 9 indepen…
Georgia Institute of Technology(佐治亚理工学院);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Google AI(谷歌人工智能)
This paper proposes a new actor-critic-style algorithm called Dual Actor-Critic or Dual-AC. It is derived in a principled way from the Lagrangian dual form of the Bellman optimality equation, which can be viewed as a two-player game between the actor and a critic-like function, which is named as dual critic. Compared to its actor-critic relatives, Dual-AC has the desired property that the actor and dual critic are updated cooperatively to optimize the same objective function, providing a more transparent way for learning the critic that is directly related to the objective function of the acto…
Institute of Advanced Research in Artificial Intelligence (IARAI)(人工智能高级研究院(IARAI))
We prove under commonly used assumptions the convergence of actor-critic reinforcement learning algorithms, which simultaneously learn a policy function, the actor, and a value function, the critic. Both functions can be deep neural networks of arbitrary complexity. Our framework allows showing convergence of the well known Proximal Policy Optimization (PPO) and of the recently introduced RUDDER. For the convergence proof we employ recently introduced techniques from the two time-scale stochastic approximation theory. Our results are valid for actor-critic methods that use episodic samples and…
Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院,清华大学);Tsinghua University(清华大学)
How to obtain good value estimation is one of the key problems in Reinforcement Learning (RL). Current value estimation methods, such as DDPG and TD3, suffer from unnecessary over- or underestimation bias. In this paper, we explore the potential of double actors, which has been neglected for a long time, for better value function estimation in continuous setting. First, we uncover and demonstrate the bias alleviation property of double actors by building double actors upon single critic and double critics to handle overestimation bias in DDPG and underestimation bias in TD3 respectively. Next,…
Refined Analysis of Entropy-Regularized Actor-Critic
CMAP, CNRS, École Polytechnique, Institut Polytechnique de Paris, 91120 Palaiseau, France(法国巴黎政治学院CMAP、国家科学研究中心、巴黎政治学院、巴黎理工学院、法国Palaiseau);Université Paris-Saclay, CNRS, LMO, 91405, Orsay, France. Now at Google DeepMind.(巴黎萨克雷大学、国家科学研究中心、LMO、法国Orsay、现就职于DeepMind);Mohamed bin Zayed University of Artificial Intelligence, UAE(阿联酋Mohamed bin Zayed人工智能大学)
We introduce an Actor-Critic Ensemble(ACE) method for improving the performance of Deep Deterministic Policy Gradient(DDPG) algorithm. At inference time, our method uses a critic ensemble to select the best action from proposals of multiple actors running in parallel. By having a larger candidate set, our method can avoid actions that have fatal consequences, while staying deterministic. Using ACE, we have won the 2nd place in NIPS'17 Learning to Run competition, under the name of "Megvii-hzwer".
Actor learning and critic learning are two components of the outstanding and mostly used Deep Deterministic Policy Gradient (DDPG) reinforcement learning method. Since actor and critic learning plays a significant role in the overall robot's learning, the performance of the DDPG approach is relatively sensitive and unstable as a result. We propose a multi-actor-critic DDPG for reliable actor-critic learning to further enhance the performance and stability of DDPG. This multi-actor-critic DDPG is then integrated with Hindsight Experience Replay (HER) to form our new deep learning framework call…
Actor-Critic Pretraining for Proximal Policy Optimization
Institute for Control Engineering of Machine Tools and Manufacturing Units ISW, University of Stuttgart(斯图加特大学机床与制造装置控制工程研究所ISW);Materials Testing Institute MPA, University of Stuttgart(斯图加特大学材料测试研究所MPA)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);ETH Zurich(苏黎世联邦理工学院)
Natural actor-critic (NAC) and its variants, equipped with the representation power of neural networks, have demonstrated impressive empirical success in solving Markov decision problems with large state spaces. In this paper, we present a finite-time analysis of NAC with neural network approximation, and identify the roles of neural networks, regularization and optimization techniques (e.g., gradient clipping and averaging) to achieve provably good performance in terms of sample complexity, iteration complexity and overparametrization bounds for the actor and the critic. In particular, we pro…
University of Pennsylvania(宾夕法尼亚大学);JPMorgan AI Research(摩根大通人工智能研究院)
Reinforcement learning, mathematically described by Markov Decision Problems, may be approached either through dynamic programming or policy search. Actor-critic algorithms combine the merits of both approaches by alternating between steps to estimate the value function and policy gradient updates. Due to the fact that the updates exhibit correlated noise and biased gradient updates, only the asymptotic behavior of actor-critic is known by connecting its behavior to dynamical systems. This work puts forth a new variant of actor-critic that employs Monte Carlo rollouts during the policy search …
Technische Universität Darmstadt(达姆施塔特工业大学);RIKEN Center for Advanced Intelligence Project(理化学研究所先进智能项目中心);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Actor-critic methods can achieve incredible performance on difficult reinforcement learning problems, but they are also prone to instability. This is partly due to the interaction between the actor and critic during learning, e.g., an inaccurate step taken by one of them might adversely affect the other and destabilize the learning. To avoid such issues, we propose to regularize the learning objective of the actor by penalizing the temporal difference (TD) error of the critic. This improves stability by avoiding large steps in the actor update whenever the critic is highly inaccurate. The resu…
The development of quantum machine learning (QML) has received a lot of interest recently thanks to developments in both quantum computing (QC) and machine learning (ML). One of the ML paradigms that can be utilized to address challenging sequential decision-making issues is reinforcement learning (RL). It has been demonstrated that classical RL can successfully complete many difficult tasks. A leading method of building quantum RL agents relies on the variational quantum circuits (VQC). However, training QRL algorithms with VQCs requires significant amount of computational resources. This iss…
The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep reinforcement learning often deals with interpreting visual information, a large part of the train and inference time is spent performing convolutions. In this work we present our results on learning strategies in Atari games using a Convolutional Neural Network, the Math Kernel Library and TensorFlow 0.11rc0 machine learning framework. We also analyze effects of asy…
This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several continuous control problems. To achieve this, the paper introduces several innovations, including truncated importance sampling with bias correction, stochastic dueling network architectures, and a new trust region policy optimization method.
Xiamen University(厦门大学);University of Technology Sydney(悉尼科技大学);Yuan Ze University(元智大学);Northumbria University(诺森比亚大学);Aberystwyth University(阿伯里斯特威斯大学)
On error of value function inevitably causes an overestimation phenomenon and has a negative impact on the convergence of the algorithms. To mitigate the negative effects of the approximation error, we propose Error Controlled Actor-critic which ensures confining the approximation error in value function. We present an analysis of how the approximation error can hinder the optimization process of actor-critic methods.Then, we derive an upper boundary of the approximation error of Q function approximator and find that the error can be lowered by restricting on the KL-divergence between every tw…
University of Oxford(牛津大学);Microsoft Research Montreal(微软研究院蒙特利尔分院)
We investigate the discounting mismatch in actor-critic algorithm implementations from a representation learning perspective. Theoretically, actor-critic algorithms usually have discounting for both actor and critic, i.e., there is a $γ^t$ term in the actor update for the transition observed at time $t$ in a trajectory and the critic is a discounted value function. Practitioners, however, usually ignore the discounting ($γ^t$) for the actor while using a discounted critic. We investigate this mismatch in two scenarios. In the first scenario, we consider optimizing an undiscounted objective $(γ…
Quasi-Newton Compatible Actor-Critic for Deterministic Policies
Max Planck Institute for Software Systems(马克斯·普朗克软件系统研究所);University of Birmingham(伯明翰大学);Norwegian University of Science and Technology(挪威科学技术大学);TU Dortmund(德累斯顿技术大学)
Carnegie Mellon University(卡内基梅隆大学);MIT Media Lab(麻省理工学院媒体实验室);Adobe(奥多比公司)
The two-time scale nature of SAC, which is an actor-critic algorithm, is characterised by the fact that the critic estimate has not converged for the actor at any given time, but since the critic learns faster than the actor, it ensures eventual consistency between the two. Various strategies have been introduced in literature to learn better gradient estimates to help achieve better convergence. Since gradient estimates depend upon the critic, we posit that improving the critic can provide a better gradient estimate for the actor at each time. Utilizing this, we propose Soft Actor Retrospecti…
Department of Mechanical Engineering and Materials Science, Duke University(杜克大学机械工程与材料科学系);Duke University(杜克大学)
In this paper, we propose a distributed off-policy actor critic method to solve multi-agent reinforcement learning problems. Specifically, we assume that all agents keep local estimates of the global optimal policy parameter and update their local value function estimates independently. Then, we introduce an additional consensus step to let all the agents asymptotically achieve agreement on the global optimal policy function. The convergence analysis of the proposed algorithm is provided and the effectiveness of the proposed algorithm is validated using a distributed resource allocation exampl…
University of Oxford(牛津大学);Auburn University(奥本大学);Huawei Technologies(华为技术有限公司)
We present the first provably convergent two-timescale off-policy actor-critic algorithm (COF-PAC) with function approximation. Key to COF-PAC is the introduction of a new critic, the emphasis critic, which is trained via Gradient Emphasis Learning (GEM), a novel combination of the key ideas of Gradient Temporal Difference Learning and Emphatic Temporal Difference Learning. With the help of the emphasis critic and the canonical value function critic, we show convergence for COF-PAC, where the critics are linear and the actor can be nonlinear.
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
The oscillating performance of off-policy learning and persisting errors in the actor-critic (AC) setting call for algorithms that can conservatively learn to suit the stability-critical applications better. In this paper, we propose a novel off-policy AC algorithm cautious actor-critic (CAC). The name cautious comes from the doubly conservative nature that we exploit the classic policy interpolation from conservative policy iteration for the actor and the entropy-regularization of conservative value iteration for the critic. Our key observation is the entropy-regularized critic facilitates an…
Microsoft Research(微软研究院);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Google Research(谷歌研究院)
We propose Adversarially Trained Actor Critic (ATAC), a new model-free algorithm for offline reinforcement learning (RL) under insufficient data coverage, based on the concept of relative pessimism. ATAC is designed as a two-player Stackelberg game: A policy actor competes against an adversarially trained value critic, who finds data-consistent scenarios where the actor is inferior to the data-collection behavior policy. We prove that, when the actor attains no regret in the two-player game, running ATAC produces a policy that provably 1) outperforms the behavior policy over a wide range of hy…
After presenting Actor Critic Methods (ACM), we show ACM are control variate estimators. Using the projection theorem, we prove that the Q and Advantage Actor Critic (A2C) methods are optimal in the sense of the $L^2$ norm for the control variate estimators spanned by functions conditioned by the current state and action. This straightforward application of Pythagoras theorem provides a theoretical justification of the strong performance of QAC and AAC most often referred to as A2C methods in deep policy gradient methods. This enables us to derive a new formulation for Advantage Actor Critic m…