arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2012.11538cs.LGcs.AIcs.RO

Evaluating Agents without Rewards

Vector Institute(向量研究所);University of Toronto(多伦多大学);Google Brain(谷歌大脑)

Brendon Matusch, Jimmy Ba, Danijar Hafner

英文摘要:

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been proposed for agents to learn without external supervision, but it has been unclear how well they reflect task rewards or human behavior. To accelerate the development of intrinsic objectives, we retrospectively compute potential objectives on pre-collected datasets of agent behavior, rather than optimizing them online, and compare them by analyzing their correlations. We study input entropy, information gain, and empowerment across seven agents, three Atari games, and the 3D game Minecraft. We find that all three intrinsic objectives correlate more strongly with a human behavior similarity metric than with task reward. Moreover, input entropy and information gain correlate more strongly with human similarity than task reward does, suggesting the use of intrinsic objectives for designing agents that behave similarly to human players.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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