arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2012.09849cs.LGcs.AI
收藏

High-Throughput Synchronous Deep RL

University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)

Iou-Jen Liu, Raymond A. Yeh, Alexander G. Schwing

英文摘要:

Deep reinforcement learning (RL) is computationally demanding and requires processing of many data points. Synchronous methods enjoy training stability while having lower data throughput. In contrast, asynchronous methods achieve high throughput but suffer from stability issues and lower sample efficiency due to `stale policies.' To combine the advantages of both methods we propose High-Throughput Synchronous Deep Reinforcement Learning (HTS-RL). In HTS-RL, we perform learning and rollouts concurrently, devise a system design which avoids `stale policies' and ensure that actors interact with environment replicas in an asynchronous manner while maintaining full determinism. We evaluate our approach on Atari games and the Google Research Football environment. Compared to synchronous baselines, HTS-RL is 2-6$\times$ faster. Compared to state-of-the-art asynchronous methods, HTS-RL has competitive throughput and consistently achieves higher average episode rewards.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑