We give the first {\sl reconstruction algorithm} for decision trees: given queries to a function $f$ that is $\mathrm{opt}$-close to a size-$s$ decision tree, our algorithm provides query access to a decision tree $T$ where:
$\circ$ $T$ has size $S = s^{O((\log s)^2/\varepsilon^3)}$;
$\circ$ $\mathrm{dist}(f,T)\le O(\mathrm{opt})+\varepsilon$;
$\circ$ Every query to $T$ is answered with $\mathrm{poly}((\log s)/\varepsilon)\cdot \log n$ queries to $f$ and in $\mathrm{poly}((\log s)/\varepsilon)\cdot n\log n$ time.
This yields a {\sl tolerant tester} that distinguishes functions that are close to size-$s$ decision trees from those that are far from size-$S$ decision trees. The polylogarithmic dependence on $s$ in the efficiency of our tester is exponentially smaller than that of existing testers.
Since decision tree complexity is well known to be related to numerous other boolean function properties, our results also provide a new algorithms for reconstructing and testing these properties.
In this paper, we consider the problem of reconstructing trees from traces in the tree edit distance model. Previous work by Davies et al. (2019) analyzed special cases of reconstructing labeled trees. In this work, we significantly expand our understanding of this problem by giving general results in the case of arbitrary trees. Namely, we give: a reduction from the tree trace reconstruction problem to the more classical string reconstruction problem when the tree topology is known, a lower bound for learning arbitrary tree topologies, and a general algorithm for learning the topology of any …
We study the problem of learning a node-labeled tree given independent traces from an appropriately defined deletion channel. This problem, tree trace reconstruction, generalizes string trace reconstruction, which corresponds to the tree being a path. For many classes of trees, including complete trees and spiders, we provide algorithms that reconstruct the labels using only a polynomial number of traces. This exhibits a stark contrast to known results on string trace reconstruction, which require exponentially many traces, and where a central open problem is to determine whether a polynomial …
We present a randomized algorithm for reconstructing directed rooted trees of $n$ nodes and node degree at most $d$, by asking at most $O(dn\log^2 n)$ path queries. Each path query takes as input an origin node and a target node, and answers whether there is a directed path from the origin to the target. Regarding lower bounds, we show that any randomized algorithm requires at least $Ω(n\log n)$ queries, while any deterministic algorithm requires at least $Ω(dn)$ queries. Additionally, we present a $O(dn\log^3 n)$ randomized algorithm for noisy queries, and a $O(dn\log^2 n)$ randomized algorit…
In this paper, we study the parallel query complexity of reconstructing biological and digital phylogenetic trees from simple queries involving their nodes. This is motivated from computational biology, data protection, and computer security settings, which can be abstracted in terms of two parties, a responder, Alice, who must correctly answer queries of a given type regarding a degree-d tree, T, and a querier, Bob, who issues batches of queries, with each query in a batch being independent of the others, so as to eventually infer the structure of T. We show that a querier can efficiently rec…
The architecture of eukaryotic coding genes allows the production of several different protein isoforms by genes. Current gene phylogeny reconstruction methods make use of a single protein product per gene, ignoring information on alternative protein isoforms. These methods often lead to inaccurate gene tree reconstructions that require to be corrected before being used in phylogenetic tree reconciliation analyses or gene products phylogeny reconstructions. Here, we propose a new approach for the reconstruction of accurate gene trees and protein trees accounting for the production of alternati…
The problem of reconstructing evolutionary trees or phylogenies is of great interest in computational biology. A popular model for this problem assumes that we are given the set of leaves (current species) of an unknown binary tree and the results of `experiments' on triples of leaves (a,b,c), which return the pair with the deepest least common ancestor. If the tree is assumed to be an ultrametric (i.e., all root-leaf paths have the same length), the experiment can be equivalently seen to return the closest pair of leaves. In this model, efficient algorithms are known for tree reconstruction. …
We give an $n^{O(\log\log n)}$-time membership query algorithm for properly and agnostically learning decision trees under the uniform distribution over $\{\pm 1\}^n$. Even in the realizable setting, the previous fastest runtime was $n^{O(\log n)}$, a consequence of a classic algorithm of Ehrenfeucht and Haussler. Our algorithm shares similarities with practical heuristics for learning decision trees, which we augment with additional ideas to circumvent known lower bounds against these heuristics. To analyze our algorithm, we prove a new structural result for decision trees that strengthens a …
Technion(以色列理工学院);Guangdong Technion Israel Institute of Technology (GTIIT)(广东以色列理工学院)
In this paper, we study learning and testing decision tree of size and depth that are significantly smaller than the number of attributes $n$. Our main result addresses the problem of poly$(n,1/ε)$ time algorithms with poly$(s,1/ε)$ query complexity (independent of $n$) that distinguish between functions that are decision trees of size $s$ from functions that are $ε$-far from any decision tree of size $ϕ(s,1/ε)$, for some function $ϕ> s$. The best known result is the recent one that follows from Blank, Lange and Tan,~\cite{BlancLT20}, that gives $ϕ(s,1/ε)=2^{O((\log^3s)/ε^3)}$. In this paper, …
We show that top-down decision tree learning heuristics are amenable to highly efficient learnability estimation: for monotone target functions, the error of the decision tree hypothesis constructed by these heuristics can be estimated with polylogarithmically many labeled examples, exponentially smaller than the number necessary to run these heuristics, and indeed, exponentially smaller than information-theoretic minimum required to learn a good decision tree. This adds to a small but growing list of fundamental learning algorithms that have been shown to be amenable to learnability estimatio…
Decision Tree is a classic formulation of active learning: given $n$ hypotheses with nonnegative weights summing to 1 and a set of tests that each partition the hypotheses, output a decision tree using the provided tests that uniquely identifies each hypothesis and has minimum (weighted) average depth. Previous works showed that the greedy algorithm achieves a $O(\log n)$ approximation ratio for this problem and it is NP-hard beat a $O(\log n)$ approximation, settling the complexity of the problem. However, for Uniform Decision Tree, i.e. Decision Tree with uniform weights, the story is more s…
We give a quasipolynomial-time algorithm for learning stochastic decision trees that is optimally resilient to adversarial noise. Given an $η$-corrupted set of uniform random samples labeled by a size-$s$ stochastic decision tree, our algorithm runs in time $n^{O(\log(s/\varepsilon)/\varepsilon^2)}$ and returns a hypothesis with error within an additive $2η+ \varepsilon$ of the Bayes optimal. An additive $2η$ is the information-theoretic minimum. Previously no non-trivial algorithm with a guarantee of $O(η) + \varepsilon$ was known, even for weaker noise models. Our algorithm is furthermore pr…
Simon Fraser University(西蒙弗雷泽大学);Boston University(波士顿大学)
Protecting the privacy of people whose data is used by machine learning algorithms is important. Differential Privacy is the appropriate mathematical framework for formal guarantees of privacy, and boosted decision trees are a popular machine learning technique. So we propose and test a practical algorithm for boosting decision trees that guarantees differential privacy. Privacy is enforced because our booster never puts too much weight on any one example; this ensures that each individual's data never influences a single tree "too much." Experiments show that this boosting algorithm can produ…
This short article presents a new implementation for decision trees. By introducing pre-sorted deques, the leaf-wise greedy tree growing strategy no longer needs to re-sort data at each node, and takes O(kn) time and O(1) extra memory locating the best split and branching. The consistent, superior performance - plus its simplicity and guarantee in producing the same classification results as the standard decision trees - makes the new implementation a drop-in replacement for depth-wise tree induction with strong performance.
Evolutionary histories for species that cross with one another or exchange genetic material can be represented by leaf-labelled, directed graphs called phylogenetic networks. A major challenge in the burgeoning area of phylogenetic networks is to develop algorithms for building such networks by amalgamating small networks into a single large network. The level of a phylogenetic network is a measure of its deviation from being a tree; the higher the level of network, the less treelike it becomes. Various algorithms have been developed for building level-1 networks from small networks. However, …