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arXiv 2012.07082cs.GT
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计算整数规划博弈的 Nash 均衡

Computing Nash equilibria for integer programming games

Margarida Carvalho, Andrea Lodi, João Pedro Pedroso

AI总结:

本文研究整数规划博弈的 Nash 均衡判定与计算,证明存在性问题的复杂性,并提出两种在温和条件下可逼近均衡的通用算法,且在三类博弈中验证其性能。

摘要:

最近定义的整数规划博弈(integer programming games,IPG)类别刻画了多个自利决策者相互作用的情形,其策略集由有限的一组线性约束以及整数要求表示。许多现实问题都可以恰当地归入这一类别,因此预测 IPG 的结果对政策制定者和监管者具有关键价值。Nash 均衡已被广泛接受为博弈的解概念。因此,计算 Nash 均衡能够为博弈结果提供合理预测。本文中,我们首先证明判定一个 IPG 是否存在 Nash 均衡的计算复杂性。随后,利用其存在性的充分条件,我们开发了两种通用算法方法,它们在温和条件下保证能够逼近均衡。我们还展示了如何调整我们的方法,以判定其他均衡定义。通过在背包博弈、竞争性批量订货博弈和肾脏交换博弈中的计算实验,分析了所提方法的性能。据我们所知,这是首次针对一般整数规划博弈设计均衡计算方法并进行计算测试。

英文摘要:

The recently defined class of integer programming games (IPG) models situations where multiple self-interested decision makers interact, with their strategy sets represented by a finite set of linear constraints together with integer requirements. Many real-world problems can suitably be fit in this class, and hence anticipating IPG outcomes is of crucial value for policy makers and regulators. Nash equilibria have been widely accepted as the solution concept of a game. Consequently, their computation provides a reasonable prediction of the games outcome. In this paper, we start by showing the computational complexity of deciding the existence of a Nash equilibrium for an IPG. Then, using sufficient conditions for their existence, we develop two general algorithmic approaches that are guaranteed to approximate an equilibrium under mild conditions. We also showcase how our methodology can be changed to determine other equilibria definitions. The performance of our methods is analyzed through computational experiments in a knapsack game, a competitive lot-sizing game, and a kidney exchange game. To the best of our knowledge, this is the first time that equilibria computation methods for general integer programming games have been designed and computationally tested.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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