Can we learn how to explore unknown spaces efficiently? To answer this question, we study the problem of Online Graph Exploration, the online version of the Traveling Salesperson Problem. We reformulate graph exploration as a reinforcement learning problem and apply Direct Future Prediction (Dosovitskiy and Koltun, 2017) to solve it. As the graph is discovered online, the corresponding Markov Decision Process entails a dynamic state space, namely the observable graph and a dynamic action space, namely the nodes forming the graph's frontier. To the best of our knowledge, this is the first attempt to solve online graph exploration in a data-driven way. We conduct experiments on six data sets of procedurally generated graphs and three real city road networks. We demonstrate that our agent can learn strategies superior to many well known graph traversal algorithms, confirming that exploration can be learned.
Online tree-based search algorithms iteratively simulate trajectories and update action-values for a set of states stored in a tree structure. It works reasonably well in practice but fails to effectively utilise the information gathered from similar states. Depending upon the smoothness of the action-value function, one approach to overcoming this issue is through online learning, where information is interpolated among similar states; Policy Gradient Search provides a practical algorithm to achieve this. However, Policy Gradient Search lacks an explicit exploration mechanism, which is a key …
The Chinese University of Hong Kong(香港中文大学);Carnegie Mellon University(卡内基梅隆大学);Bytedance(字节跳动);Microsoft Research(微软研究院)
Multi-layered network exploration (MuLaNE) problem is an important problem abstracted from many applications. In MuLaNE, there are multiple network layers where each node has an importance weight and each layer is explored by a random walk. The MuLaNE task is to allocate total random walk budget $B$ into each network layer so that the total weights of the unique nodes visited by random walks are maximized. We systematically study this problem from offline optimization to online learning. For the offline optimization setting where the network structure and node weights are known, we provide gre…
The exploration--exploitation trade-off in reinforcement learning (RL) is a well-known and much-studied problem that balances greedy action selection with novel experience, and the study of exploration methods is usually only considered in the context of learning the optimal policy for a single learning task. However, in the context of online task transfer, where there is a change to the task during online operation, we hypothesize that exploration strategies that anticipate the need to adapt to future tasks can have a pronounced impact on the efficiency of transfer. As such, we re-examine the…
Binghamton University(宾汉姆顿大学);Yantai University(烟台大学);Assured Information Security(Assured Information Security(Assured Information Security公司))
We study an important yet under-addressed problem of quickly and safely improving policies in online reinforcement learning domains. As its solution, we propose a novel exploration strategy - diverse exploration (DE), which learns and deploys a diverse set of safe policies to explore the environment. We provide DE theory explaining why diversity in behavior policies enables effective exploration without sacrificing exploitation. Our empirical study shows that an online policy improvement algorithm framework implementing the DE strategy can achieve both fast policy improvement and safe online p…
Laboratoire Bordelais de Recherche en Informatique(波尔多计算机科学实验室)
This paper presents a new method to learn online policies in continuous state, continuous action, model-free Markov decision processes, with two properties that are crucial for practical applications. First, the policies are implementable with a very low computational cost: once the policy is computed, the action corresponding to a given state is obtained in logarithmic time with respect to the number of samples used. Second, our method is versatile: it does not rely on any a priori knowledge of the structure of optimal policies. We build upon the Fitted Q-iteration algorithm which represents …
Deep reinforcement learning has been applied more and more widely nowadays, especially in various complex control tasks. Effective exploration for noisy networks is one of the most important issues in deep reinforcement learning. Noisy networks tend to produce stable outputs for agents. However, this tendency is not always enough to find a stable policy for an agent, which decreases efficiency and stability during the learning process. Based on NoisyNets, this paper proposes an algorithm called NROWAN-DQN, i.e., Noise Reduction and Online Weight Adjustment NoisyNet-DQN. Firstly, we develop a n…
Data-dependent Exploration for Online Reinforcement Learning from Human Feedback
Center for Advanced Intelligence Project, RIKEN(日本理化学研究所先进智能研究中心);Graduate School of Frontier Sciences, The University of Tokyo(东京大学前沿科学研究生院);Northeastern University(东北大学);Zhejiang Gongshang University(浙江工商大学)
An important facet of reinforcement learning (RL) has to do with how the agent goes about exploring the environment. Traditional exploration strategies typically focus on efficiency and ignore safety. However, for practical applications, ensuring safety of the agent during exploration is crucial since performing an unsafe action or reaching an unsafe state could result in irreversible damage to the agent. The main challenge of safe exploration is that characterizing the unsafe states and actions is difficult for large continuous state or action spaces and unknown environments. In this paper, w…
University of Cambridge(剑桥大学);Tencent RoboticsX(腾讯机器人X实验室);Hong Kong University of Science and Technology(香港科技大学);Tsinghua University(清华大学);IDEA(粤港澳大湾区数字经济研究院);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
In this work, we study the simple yet universally applicable case of reward shaping in value-based Deep Reinforcement Learning (DRL). We show that reward shifting in the form of the linear transformation is equivalent to changing the initialization of the $Q$-function in function approximation. Based on such an equivalence, we bring the key insight that a positive reward shifting leads to conservative exploitation, while a negative reward shifting leads to curiosity-driven exploration. Accordingly, conservative exploitation improves offline RL value estimation, and optimistic value estimation …
We consider the recently proposed reinforcement learning (RL) framework of Contextual Markov Decision Processes (CMDP), where the agent interacts with a (potentially adversarial) sequence of episodic tabular MDPs. In addition, a context vector determining the MDP parameters is available to the agent at the start of each episode, thereby allowing it to learn a context-dependent near-optimal policy. In this paper, we propose a no-regret online RL algorithm in the setting where the MDP parameters are obtained from the context using generalized linear mappings (GLMs). We propose and analyze optimi…
We address policy learning with logged data in contextual bandits. Current offline-policy learning algorithms are mostly based on inverse propensity score (IPS) weighting requiring the logging policy to have \emph{full support} i.e. a non-zero probability for any context/action of the evaluation policy. However, many real-world systems do not guarantee such logging policies, especially when the action space is large and many actions have poor or missing rewards. With such \emph{support deficiency}, the offline learning fails to find optimal policies. We propose a novel approach that uses a hyb…
Modern online advertising systems inevitably rely on personalization methods, such as click-through rate (CTR) prediction. Recent progress in CTR prediction enjoys the rich representation capabilities of deep learning and achieves great success in large-scale industrial applications. However, these methods can suffer from lack of exploration. Another line of prior work addresses the exploration-exploitation trade-off problem with contextual bandit methods, which are recently less studied in the industry due to the difficulty in extending their flexibility with deep models. In this paper, we pr…
Towards Efficient Online Exploration for Reinforcement Learning with Human Feedback
Department of Statistics and Data Science, The Chinese University of Hong Kong(统计与数据科学系,香港中文大学);Department of Statistics, University of Wisconsin-Madison(统计系,威斯康星大学麦迪逊分校)
Technion Institute of Technology(以色列理工学院);DeepMind(深度思维);Nvidia Research(英伟达研究院)
We study neural-linear bandits for solving problems where {\em both} exploration and representation learning play an important role. Neural-linear bandits harnesses the representation power of Deep Neural Networks (DNNs) and combines it with efficient exploration mechanisms by leveraging uncertainty estimation of the model, designed for linear contextual bandits on top of the last hidden layer. In order to mitigate the problem of representation change during the process, new uncertainty estimations are computed using stored data from an unlimited buffer. Nevertheless, when the amount of stored…
Avoiding $\mathbf{exp(R_{max})}$ scaling in RLHF through Preference-based Exploration
Department of Electrical & Computer Engineering(电气与计算机工程系);Boston University(波士顿大学);Department of Computer Science(计算机科学系);Cornell University(康奈尔大学);Faculty of Computing & Data Sciences(计算与数据科学学院)
We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications such as multi-objective optimization, maximum entropy exploration, and constrained optimization in Markovian environments. In our general setting where a stationary policy could have multiple recurrent classes, the agent faces a subtle yet consequential trade-off in alternating among different actions for balancing the vectorial outcomes. In particular, sta…
Motivated by real-world applications such as fast fashion retailing and online advertising, the Multinomial Logit Bandit (MNL-bandit) is a popular model in online learning and operations research, and has attracted much attention in the past decade. However, it is a bit surprising that pure exploration, a basic problem in bandit theory, has not been well studied in MNL-bandit so far. In this paper we give efficient algorithms for pure exploration in MNL-bandit. Our algorithms achieve instance-sensitive pull complexities. We also complement the upper bounds by an almost matching lower bound.
Policy Optimization (PO) is a widely used approach to address continuous control tasks. In this paper, we introduce the notion of mediator feedback that frames PO as an online learning problem over the policy space. The additional available information, compared to the standard bandit feedback, allows reusing samples generated by one policy to estimate the performance of other policies. Based on this observation, we propose an algorithm, RANDomized-exploration policy Optimization via Multiple Importance Sampling with Truncation (RANDOMIST), for regret minimization in PO, that employs a randomi…
University of Cambridge(剑桥大学);Alan Turing Institute(艾伦·图灵研究所);University College London(伦敦大学学院)
The use of ensembles of neural networks (NNs) for the quantification of predictive uncertainty is widespread. However, the current justification is intuitive rather than analytical. This work proposes one minor modification to the normal ensembling methodology, which we prove allows the ensemble to perform Bayesian inference, hence converging to the corresponding Gaussian Process as both the total number of NNs, and the size of each, tend to infinity. This working paper provides early-stage results in a reinforcement learning setting, analysing the practicality of the technique for an ensemble…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
In this paper, we propose a novel neural exploration strategy in contextual bandits, EE-Net, distinct from the standard UCB-based and TS-based approaches. Contextual multi-armed bandits have been studied for decades with various applications. To solve the exploitation-exploration tradeoff in bandits, there are three main techniques: epsilon-greedy, Thompson Sampling (TS), and Upper Confidence Bound (UCB). In recent literature, linear contextual bandits have adopted ridge regression to estimate the reward function and combine it with TS or UCB strategies for exploration. However, this line of w…
University of California, San Diego(加利福尼亚大学圣迭戈分校);Twitter(推特公司)
Recommender systems trained in a continuous learning fashion are plagued by the feedback loop problem, also known as algorithmic bias. This causes a newly trained model to act greedily and favor items that have already been engaged by users. This behavior is particularly harmful in personalised ads recommendations, as it can also cause new campaigns to remain unexplored. Exploration aims to address this limitation by providing new information about the environment, which encompasses user preference, and can lead to higher long-term reward. In this work, we formulate a display advertising recom…
University of California, Los Angeles(加州大学洛杉矶分校);Purdue University(普渡大学)
We propose a new bootstrap-based online algorithm for stochastic linear bandit problems. The key idea is to adopt residual bootstrap exploration, in which the agent estimates the next step reward by re-sampling the residuals of mean reward estimate. Our algorithm, residual bootstrap exploration for stochastic linear bandit (\texttt{LinReBoot}), estimates the linear reward from its re-sampling distribution and pulls the arm with the highest reward estimate. In particular, we contribute a theoretical framework to demystify residual bootstrap-based exploration mechanisms in stochastic linear band…
University of Amsterdam(阿姆斯特丹大学);Google Research(谷歌研究院);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
In this paper, we study the problem of safe online learning to re-rank, where user feedback is used to improve the quality of displayed lists. Learning to rank has traditionally been studied in two settings. In the offline setting, rankers are typically learned from relevance labels created by judges. This approach has generally become standard in industrial applications of ranking, such as search. However, this approach lacks exploration and thus is limited by the information content of the offline training data. In the online setting, an algorithm can experiment with lists and learn from fee…
Bellemare et al. (2016) introduced the notion of a pseudo-count, derived from a density model, to generalize count-based exploration to non-tabular reinforcement learning. This pseudo-count was used to generate an exploration bonus for a DQN agent and combined with a mixed Monte Carlo update was sufficient to achieve state of the art on the Atari 2600 game Montezuma's Revenge. We consider two questions left open by their work: First, how important is the quality of the density model for exploration? Second, what role does the Monte Carlo update play in exploration? We answer the first question…
École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
This paper provides a theoretical study of deep neural function approximation in reinforcement learning (RL) with the $ε$-greedy exploration under the online setting. This problem setting is motivated by the successful deep Q-networks (DQN) framework that falls in this regime. In this work, we provide an initial attempt on theoretical understanding deep RL from the perspective of function class and neural networks architectures (e.g., width and depth) beyond the ``linear'' regime. To be specific, we focus on the value based algorithm with the $ε$-greedy exploration via deep (and two-layer) neu…
University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校);Cornell University(康奈尔大学);Microsoft Corporation(微软公司)
Reinforcement Learning (RL) and continuous nonlinear control have been successfully deployed in multiple domains of complicated sequential decision-making tasks. However, given the exploration nature of the learning process and the presence of model uncertainty, it is challenging to apply them to safety-critical control tasks due to the lack of safety guarantee. On the other hand, while combining control-theoretical approaches with learning algorithms has shown promise in safe RL applications, the sample efficiency of safe data collection process for control is not well addressed. In this pape…
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Google Research(谷歌研究院)
We study the stochastic contextual bandit problem, where the reward is generated from an unknown function with additive noise. No assumption is made about the reward function other than boundedness. We propose a new algorithm, NeuralUCB, which leverages the representation power of deep neural networks and uses a neural network-based random feature mapping to construct an upper confidence bound (UCB) of reward for efficient exploration. We prove that, under standard assumptions, NeuralUCB achieves $\tilde O(\sqrt{T})$ regret, where $T$ is the number of rounds. To the best of our knowledge, it i…
Institut de Mathématiques de Toulouse, Université de Toulouse(图卢兹大学图卢兹数学研究所);IRT Saint Exupéry(圣埃克絮佩里技术研究院)
We present a new algorithm based on an gradient ascent for a general Active Exploration bandit problem in the fixed confidence setting. This problem encompasses several well studied problems such that the Best Arm Identification or Thresholding Bandits. It consists of a new sampling rule based on an online lazy mirror ascent. We prove that this algorithm is asymptotically optimal and, most importantly, computationally efficient.