评估移动应用程序游戏《使命召唤》的可用性
Assessing the usability of the mobile application game Call of Duty
摘要:
近年来,智能手机应用市场的技术进步得到了极大的扩展(Kaya,Ozturk & Gumussoy 2019)。其中一个主要的智能手机应用程序,经常看到破纪录的下载是游戏应用程序。最近下载量最多的游戏应用程序是手机游戏《使命召唤》(Call of Duty,CoD),一周内下载量达到1亿次。随着游戏在应用商店中产生超过800万美元的收入,用户对游戏及其体验感到满意是很重要的(Cuthbertson,2019)。与其他应用程序不同,游戏玩家被游戏应用程序吸引的原因更多的是体验而不是功能。确保游戏的效率和高满意度是提高用户体验并在竞争激烈的市场中保持受欢迎的关键(Barnett,Harvey和Gatzaldom 2018)。移动应用程序在可移植性和可访问性等方面取得了重大进展,但架构的变化意味着设计和可用性的某些方面必须受到限制。因此,手机游戏需要更加以用户为中心(Nayebi、Desharnais和Abran,2012年)。
英文摘要:
The technological advances in the smartphone application market has expanded at great lengths in recent years (Kaya, Ozturk & Gumussoy 2019). One of the main smartphone applications that often sees record breaking downloads are gaming apps. The gaming application that recently received the most downloads of all time, 100 million in one week, was the mobile game Call of Duty (CoD). With the game generating revenues of over $8 million across app stores, it is important that the users are satisfied with the game and its experience (Cuthbertson, 2019). Unlike other applications, gamers are drawn to gaming applications for their experience more than their functionality. Ensuring that the game is performing with efficiency and of a high level of satisfaction, is key in enhancing the users experience and remaining popular in such a competitive market (Barnett, Harvey and Gatzidis 2018). There are significant advances of mobile applications such as portability and accessibility but the change in architecture has meant that some aspects of design and usability have had to be constrained. Therefore, mobile games need to be more user focused (Nayebi, Desharnais and Abran 2012).
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。