We introduce Point2Skeleton, an unsupervised method to learn skeletal representations from point clouds. Existing skeletonization methods are limited to tubular shapes and the stringent requirement of watertight input, while our method aims to produce more generalized skeletal representations for complex structures and handle point clouds. Our key idea is to use the insights of the medial axis transform (MAT) to capture the intrinsic geometric and topological natures of the original input points. We first predict a set of skeletal points by learning a geometric transformation, and then analyze the connectivity of the skeletal points to form skeletal mesh structures. Extensive evaluations and comparisons show our method has superior performance and robustness. The learned skeletal representation will benefit several unsupervised tasks for point clouds, such as surface reconstruction and segmentation.
The curve skeleton is an important shape descriptor that has been utilized in various applications in computer graphics, machine vision, and artificial intelligence. In this study, the endpoint-based part-aware curve skeleton (EPCS) extraction method for low-quality point clouds is proposed. The novel random center shift (RCS) method is first proposed for detecting the endpoints on point clouds. The endpoints are used as the initial seed points for dividing each part into layers, and then the skeletal points are obtained by computing the center points of the oriented bounding box (OBB) of the …
We present Neural Marionette, an unsupervised approach that discovers the skeletal structure from a dynamic sequence and learns to generate diverse motions that are consistent with the observed motion dynamics. Given a video stream of point cloud observation of an articulated body under arbitrary motion, our approach discovers the unknown low-dimensional skeletal relationship that can effectively represent the movement. Then the discovered structure is utilized to encode the motion priors of dynamic sequences in a latent structure, which can be decoded to the relative joint rotations to repres…
In this paper we presented mmPose-NLP, a novel Natural Language Processing (NLP) inspired Sequence-to-Sequence (Seq2Seq) skeletal key-point estimator using millimeter-wave (mmWave) radar data. To the best of the author's knowledge, this is the first method to precisely estimate upto 25 skeletal key-points using mmWave radar data alone. Skeletal pose estimation is critical in several applications ranging from autonomous vehicles, traffic monitoring, patient monitoring, gait analysis, to defense security forensics, and aid both preventative and actionable decision making. The use of mmWave radar…
PhysSFI-Net: Physics-informed Geometric Learning of Skeletal and Facial Interactions for Orthognathic Surgical Outcome Prediction
National Center for Stomatology & National Clinical Research Center for Oral Diseases(国家口腔医学中心&国家口腔疾病临床医学研究中心);Shanghai Key Laboratory of Stomatology & Shanghai Research Institute of Stomatology(上海市口腔医学重点实验室&上海市口腔医学研究所);School of Electronic Information and Electrical Engineering, Shanghai Jiao Tong University(上海交通大学电子信息与电气工程学院);School of Mathematics and Statistics, Lanzhou University(兰州大学数学与统计学院);Faculty of Dentistry, The University of Hong Kong(香港大学牙医学院);School of Biomedical Engineering, Shanghai Jiao Tong University(上海交通大学生物医学工程学院)
Skeleton-based Robust Registration Framework for Corrupted 3D Point Clouds
Engineering Research Center for Metallurgical Automation(冶金自动化工程研究中心);Measurement Technology Ministry of Education, Wuhan University of Science(测量技术教育部武汉科技大学);School of Information Management(信息管理学院);Institute of Big Data(大数据研究院);Digital Economy, Hubei University of Economics, Wuhan, 430205, China(数字经济,湖北经济学院,武汉,430205,中国)
We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point cloud motion. MoRig's neural network encodes motion cues from the point clouds into features that are informative about the articulated parts of the performing character. These motion-aware features guide the inference of an appropriate skeletal rig for the input mesh, which is then animated based on the point cloud motion. Our method can rig and animate diver…
TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Saarbrücken Research Center for Visual Computing, Interaction and AI(萨尔布吕肯视觉计算、交互与人工智能研究中心)
Point completion refers to complete the missing geometries of objects from partial point clouds. Existing works usually estimate the missing shape by decoding a latent feature encoded from the input points. However, real-world objects are usually with diverse topologies and surface details, which a latent feature may fail to represent to recover a clean and complete surface. To this end, we propose a skeleton-bridged point completion network (SK-PCN) for shape completion. Given a partial scan, our method first predicts its 3D skeleton to obtain the global structure, and completes the surface b…
Northwestern Polytechnical University(西北工业大学);Baidu Research(百度研究院);National Engineering Laboratory of Deep Learning Technology and Application(深度学习技术及应用国家工程实验室)
3D point cloud registration in remote sensing field has been greatly advanced by deep learning based methods, where the rigid transformation is either directly regressed from the two point clouds (correspondences-free approaches) or computed from the learned correspondences (correspondences-based approaches). Existing correspondences-free methods generally learn the holistic representation of the entire point cloud, which is fragile for partial and noisy point clouds. In this paper, we propose a correspondences-free unsupervised point cloud registration (UPCR) method from the representation se…
The point cloud is gaining prominence as a method for representing 3D shapes, but its irregular format poses a challenge for deep learning methods. The common solution of transforming the data into a 3D voxel grid introduces its own challenges, mainly large memory size. In this paper we propose a novel 3D point cloud representation called 3D Modified Fisher Vectors (3DmFV). Our representation is hybrid as it combines the discrete structure of a grid with continuous generalization of Fisher vectors, in a compact and computationally efficient way. Using the grid enables us to design a new CNN ar…
Spatiotemporal human representation based on 3D visual perception data is a rapidly growing research area. Based on the information sources, these representations can be broadly categorized into two groups based on RGB-D information or 3D skeleton data. Recently, skeleton-based human representations have been intensively studied and kept attracting an increasing attention, due to their robustness to variations of viewpoint, human body scale and motion speed as well as the realtime, online performance. This paper presents a comprehensive survey of existing space-time representations of people b…
Topology matters. Despite the recent success of point cloud processing with geometric deep learning, it remains arduous to capture the complex topologies of point cloud data with a learning model. Given a point cloud dataset containing objects with various genera, or scenes with multiple objects, we propose an autoencoder, TearingNet, which tackles the challenging task of representing the point clouds using a fixed-length descriptor. Unlike existing works directly deforming predefined primitives of genus zero (e.g., a 2D square patch) to an object-level point cloud, our TearingNet is character…
Worcester Polytechnic Institute(伍斯特理工学院);Volvo Car Technology USA(沃尔沃汽车技术美国公司)
Point cloud patterns are hard to learn because of the implicit local geometry features among the orderless points. In recent years, point cloud representation in 2D space has attracted increasing research interest since it exposes the local geometry features in a 2D space. By projecting those points to a 2D feature map, the relationship between points is inherited in the context between pixels, which are further extracted by a 2D convolutional neural network. However, existing 2D representing methods are either accuracy limited or time-consuming. In this paper, we propose a novel 2D representa…
VinAI Research(VinAI 研究院);Woven Planet North America, Level 5(Woven Planet 北美公司 Level 5);RIKEN AIP(理化学研究所革新智能综合研究中心);University of Texas, Austin(德克萨斯大学奥斯汀分校);VinUniversity(Vin大学)
Learning an effective representation of 3D point clouds requires a good metric to measure the discrepancy between two 3D point sets, which is non-trivial due to their irregularity. Most of the previous works resort to using the Chamfer discrepancy or Earth Mover's distance, but those metrics are either ineffective in measuring the differences between point clouds or computationally expensive. In this paper, we conduct a systematic study with extensive experiments on distance metrics for 3D point clouds. From this study, we propose to use sliced Wasserstein distance and its variants for learnin…
Beijing Jiaotong University(北京交通大学);National University of Defense Technology(国防科技大学)
Pseudo-LiDAR point cloud interpolation is a novel and challenging task in the field of autonomous driving, which aims to address the frequency mismatching problem between camera and LiDAR. Previous works represent the 3D spatial motion relationship induced by a coarse 2D optical flow, and the quality of interpolated point clouds only depends on the supervision of depth maps. As a result, the generated point clouds suffer from inferior global distributions and local appearances. To solve the above problems, we propose a Pseudo-LiDAR point cloud interpolation network to generates temporally and …
Recent work on 4D point cloud sequences has attracted a lot of attention. However, obtaining exhaustively labeled 4D datasets is often very expensive and laborious, so it is especially important to investigate how to utilize raw unlabeled data. However, most existing self-supervised point cloud representation learning methods only consider geometry from a static snapshot omitting the fact that sequential observations of dynamic scenes could reveal more comprehensive geometric details. And the video representation learning frameworks mostly model motion as image space flows, let alone being 3D-…
University of Science and Technology of China(中国科学技术大学);Guilin University Of Electronic Technology(桂林电子科技大学)
In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local plane in the 3D space, each point in Neural Points represents a local continuous geometric shape via neural fields. Therefore, Neural Points contain more shape information and thus have a stronger representation ability. Neural Points is trained with surface containing rich geometric details, such that the trained model has enough expression ability for var…
Australian National University(澳大利亚国立大学);Data61, CSIRO(澳大利亚联邦科学与工业研究组织Data61)
This paper tackles the problem of parts-aware point cloud generation. Unlike existing works which require the point cloud to be segmented into parts a priori, our parts-aware editing and generation are performed in an unsupervised manner. We achieve this with a simple modification of the Variational Auto-Encoder which yields a joint model of the point cloud itself along with a schematic representation of it as a combination of shape primitives. In particular, we introduce a latent representation of the point cloud which can be decomposed into a disentangled representation for each part of the …
LiDAR is an important method for autonomous driving systems to sense the environment. The point clouds obtained by LiDAR typically exhibit sparse and irregular distribution, thus posing great challenges to the detection of 3D objects, especially those that are small and distant. To tackle this difficulty, we propose Reconfigurable Voxels, a new approach to constructing representations from 3D point clouds. Specifically, we devise a biased random walk scheme, which adaptively covers each neighborhood with a fixed number of voxels based on the local spatial distribution and produces a representa…
Tsinghua University(清华大学);Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院)
Local and global patterns of an object are closely related. Although each part of an object is incomplete, the underlying attributes about the object are shared among all parts, which makes reasoning the whole object from a single part possible. We hypothesize that a powerful representation of a 3D object should model the attributes that are shared between parts and the whole object, and distinguishable from other objects. Based on this hypothesis, we propose to learn point cloud representation by bidirectional reasoning between the local structures at different abstraction hierarchies and the…
Bridging Domain Gap of Point Cloud Representations via Self-Supervised Geometric Augmentation
School of Computer Science, Nanjing University of Information Science & Technology(南京信息工程大学计算机科学与学院);Jiangsu Collaborative Innovation Center of Atmospheric Environment and Equipment Technology (CICAEET), Nanjing University of Information Science & Technology(南京信息工程大学江苏省大气环境与装备技术协同创新中心);School of Electronic and Information Engineering, South China University of Technology(华南理工大学电子与信息工程学院);Peng Cheng Laboratory(鹏城实验室);College of Computer Science and Technology, Nanjing University of Aeronautics and Astronautics(南京航空航天大学计算机科学与技术学院)
PointMoment:Mixed-Moment-based Self-Supervised Representation Learning for 3D Point Clouds
School of Information Science and Technology, Northwest University(西北大学信息科学与技术学院);National and Local Joint Engineering Research Center for Cultural Heritage Digitization(文化遗产数字化国家地方联合工程研究中心)
Learning universal representations across different applications domain is an open research problem. In fact, finding universal architecture within the same application but across different types of datasets is still unsolved problem too, especially in applications involving processing 3D point clouds. In this work we experimentally test several state-of-the-art learning-based methods for 3D point cloud registration against the proposed non-learning baseline registration method. The proposed method either outperforms or achieves comparable results w.r.t. learning based methods. In addition, we…
Decomposing a point cloud into its components and extracting curve skeletons from point clouds are two related problems. Decomposition of a shape into its components is often obtained as a byproduct of skeleton extraction. In this work, we propose to extract curve skeletons, from unorganized point clouds, by decomposing the object into its parts, identifying part skeletons and then linking these part skeletons together to obtain the complete skeleton. We believe it is the most natural way to extract skeletons in the sense that this would be the way a human would approach the problem. Our parts…
Point cloud analysis is an area of increasing interest due to the development of 3D sensors that are able to rapidly measure the depth of scenes accurately. Unfortunately, applying deep learning techniques to perform point cloud analysis is non-trivial due to the inability of these methods to generalize to unseen rotations. To address this limitation, one usually has to augment the training data, which can lead to extra computation and require larger model complexity. This paper proposes a new neural network called the Aligned Edge Convolutional Neural Network (AECNN) that learns a feature rep…
University of California, Los Angeles(加州大学洛杉矶分校);Shanghai Jiao Tong University(上海交通大学);Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院);Peking University(北京大学);Tsinghua University(清华大学)
To date, various 3D scene understanding tasks still lack practical and generalizable pre-trained models, primarily due to the intricate nature of 3D scene understanding tasks and their immense variations introduced by camera views, lighting, occlusions, etc. In this paper, we tackle this challenge by introducing a spatio-temporal representation learning (STRL) framework, capable of learning from unlabeled 3D point clouds in a self-supervised fashion. Inspired by how infants learn from visual data in the wild, we explore the rich spatio-temporal cues derived from the 3D data. Specifically, STRL…
We present a novel compact point cloud representation that is inherently invariant to scale, coordinate change and point permutation. The key idea is to parametrize a distance field around an individual shape into a unique, canonical, and compact vector in an unsupervised manner. We firstly project a distance field to a $4$D canonical space using singular value decomposition. We then train a neural network for each instance to non-linearly embed its distance field into network parameters. We employ a bias-free Extreme Learning Machine (ELM) with ReLU activation units, which has scale-factor co…
We propose a local-to-global representation learning algorithm for 3D point cloud data, which is appropriate to handle various geometric transformations, especially rotation, without explicit data augmentation with respect to the transformations. Our model takes advantage of multi-level abstraction based on graph convolutional neural networks, which constructs a descriptor hierarchy to encode rotation-invariant shape information of an input object in a bottom-up manner. The descriptors in each level are obtained from a neural network based on a graph via stochastic sampling of 3D points, which…
City University of Hong Kong(香港城市大学);University of Science and Technology of China(中国科学技术大学);Nanyang Technological University(南洋理工大学)
Although convolutional neural networks have achieved remarkable success in analyzing 2D images/videos, it is still non-trivial to apply the well-developed 2D techniques in regular domains to the irregular 3D point cloud data. To bridge this gap, we propose ParaNet, a novel end-to-end deep learning framework, for representing 3D point clouds in a completely regular and nearly lossless manner. To be specific, ParaNet converts an irregular 3D point cloud into a regular 2D color image, named point geometry image (PGI), where each pixel encodes the spatial coordinates of a point. In contrast to con…
Fudan University(复旦大学);Shanghai AI Lab(上海人工智能实验室);The Chinese University of Hong Kong(香港中文大学);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
In this paper, we propose a simple and general framework for self-supervised point cloud representation learning. Human beings understand the 3D world by extracting two levels of information and establishing the relationship between them. One is the global shape of an object, and the other is the local structures of it. However, few existing studies in point cloud representation learning explored how to learn both global shapes and local-to-global relationships without a specified network architecture. Inspired by how human beings understand the world, we utilize knowledge distillation to lear…
HippMetric: A skeletal-representation-based framework for cross-sectional and longitudinal hippocampal substructural morphometry
Shenzhen Bay Laboratory(深圳湾实验室);Harbin Institute of Technology (Shenzhen)(哈尔滨工业大学(深圳));University Hospital Tübingen(图宾根大学医院);German Center for Mental Health (DZPG)(德国心理健康中心(DZPG));University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);Peng Cheng Laboratory(鹏城实验室)
The University of Texas at Dallas(德克萨斯大学达拉斯分校);Kitware, Inc(Kitware公司)
Skeletonization has been a popular shape analysis technique that models both the interior and exterior of an object. Existing template-based calculations of skeletal models from anatomical structures are a time-consuming manual process. Recently, learning-based methods have been used to extract skeletons from 3D shapes. In this work, we propose novel additional geometric terms for calculating skeletal structures of objects. The results are similar to traditional fitted s-reps but but are produced much more quickly. Evaluation on real clinical data shows that the learned model predicts accurate…
Istituto Italiano di Tecnologia(意大利技术研究院);Università degli Studi di Genova(热那亚大学);Università di Verona(维罗纳大学)
Human action recognition from skeletal data is a hot research topic and important in many open domain applications of computer vision, thanks to recently introduced 3D sensors. In the literature, naive methods simply transfer off-the-shelf techniques from video to the skeletal representation. However, the current state-of-the-art is contended between to different paradigms: kernel-based methods and feature learning with (recurrent) neural networks. Both approaches show strong performances, yet they exhibit heavy, but complementary, drawbacks. Motivated by this fact, our work aims at combining …
King Abdullah University of Science Technology (KAUST)(阿卜杜拉国王科技大学)
Multi-view projection methods have demonstrated promising performance on 3D understanding tasks like 3D classification and segmentation. However, it remains unclear how to combine such multi-view methods with the widely available 3D point clouds. Previous methods use unlearned heuristics to combine features at the point level. To this end, we introduce the concept of the multi-view point cloud (Voint cloud), representing each 3D point as a set of features extracted from several view-points. This novel 3D Voint cloud representation combines the compactness of 3D point cloud representation with …
Recent approaches to Sign Language Production (SLP) have adopted spoken language Neural Machine Translation (NMT) architectures, applied without sign-specific modifications. In addition, these works represent sign language as a sequence of skeleton pose vectors, projected to an abstract representation with no inherent skeletal structure. In this paper, we represent sign language sequences as a skeletal graph structure, with joints as nodes and both spatial and temporal connections as edges. To operate on this graphical structure, we propose Skeletal Graph Self-Attention (SGSA), a novel graphic…
Carlos III University of Madrid(马德里卡洛斯三世大学);Cerema Research Center(Cerema研究中心);Institut de Recherche en Informatique de Toulouse(图卢兹计算机科学研究所);Université de Toulouse(图卢兹大学)
We propose a novel skeleton-based representation for 3D action recognition in videos using Deep Convolutional Neural Networks (D-CNNs). Two key issues have been addressed: First, how to construct a robust representation that easily captures the spatial-temporal evolutions of motions from skeleton sequences. Second, how to design D-CNNs capable of learning discriminative features from the new representation in a effective manner. To address these tasks, a skeletonbased representation, namely, SPMF (Skeleton Pose-Motion Feature) is proposed. The SPMFs are built from two of the most important pro…
Unsupervised Point Cloud Representation Learning with Deep Neural Networks: A Survey
Nanyang Technological University(南洋理工大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);Wenzhou University(温州大学);UCAS(中国科学院大学)
Representation-Centric Survey of Supervised Skeletal Action Recognition and the New Benchmark
School of Computing, Australian National University(澳大利亚国立大学计算学院);University of Alabama at Birmingham(阿拉巴马大学伯明翰分校);OPPO US Research Center(OPPO美国研究中心);Carnegie Mellon University(卡内基梅隆大学);University of Western Australia(西澳大利亚大学);Curtin University(Curtin大学);School of Engineering and Built Environment, Griffith University(格里菲斯大学工程与环境学院);School of Medicine, Yale University(耶鲁大学医学院)