Reinforcement Learning (RL) is an area of machine learning concerned with enabling an agent to navigate an environment with uncertainty in order to maximize some notion of cumulative long-term reward. In this paper, we implement and analyze two different RL techniques, Sarsa and Deep QLearning, on OpenAI Gym's LunarLander-v2 environment. We then introduce additional uncertainty to the original problem to test the robustness of the mentioned techniques. With our best models, we are able to achieve average rewards of 170+ with the Sarsa agent and 200+ with the Deep Q-Learning agent on the original problem. We also show that these techniques are able to overcome the additional uncertainities and achieve positive average rewards of 100+ with both agents. We then perform a comparative analysis of the two techniques to conclude which agent peforms better.
Learning Decentralized Routing Policies via Graph Attention-based Multi-Agent Reinforcement Learning in Lunar Delay-Tolerant Networks
Telecommunications Research Institute, University of Málaga(马德里大学电信研究所);Jet Propulsion Laboratory, California Institute of Technology(加州理工学院喷气推进实验室);Department of Mechanical Engineering, Johns Hopkins University(约翰霍普金斯大学机械工程系)
This paper presents a constrained policy gradient algorithm. We introduce constraints for safe learning with the following steps. First, learning is slowed down (lazy learning) so that the episodic policy change can be computed with the help of the policy gradient theorem and the neural tangent kernel. Then, this enables us the evaluation of the policy at arbitrary states too. In the same spirit, learning can be guided, ensuring safety via augmenting episode batches with states where the desired action probabilities are prescribed. Finally, exogenous discounted sum of future rewards (returns) …
Reinforcement learning (RL) is a promising field to enhance robotic autonomy and decision making capabilities for space robotics, something which is challenging with traditional techniques due to stochasticity and uncertainty within the environment. RL can be used to enable lunar cave exploration with infrequent human feedback, faster and safer lunar surface locomotion or the coordination and collaboration of multi-robot systems. However, there are many hurdles making research challenging for space robotic applications using RL and machine learning, particularly due to insufficient resources f…
$Q$-learning is the most fundamental model-free reinforcement learning algorithm. Deployment of $Q$-learning requires approximation of the state-action value function (also known as the $Q$-function). In this work, we provide online random forests as $Q$-function approximators and propose a novel method wherein the random forest is grown as learning proceeds (through expanding forests). We demonstrate improved performance of our methods over state-of-the-art Deep $Q$-Networks in two OpenAI gyms (`blackjack' and `inverted pendulum') but not in the `lunar lander' gym. We suspect that the resilie…
Institute of Neuroinformatics, University of Zürich and ETH Zürich(苏黎世大学与苏黎世联邦理工学院神经信息学研究所);University of California, Berkeley(加州大学伯克利分校)
In artificial intelligence, we often specify tasks through a reward function. While this works well in some settings, many tasks are hard to specify this way. In deep reinforcement learning, for example, directly specifying a reward as a function of a high-dimensional observation is challenging. Instead, we present an interface for specifying tasks interactively using demonstrations. Our approach defines a set of increasingly complex policies. The interface allows the user to switch between these policies at fixed intervals to generate demonstrations of novel, more complex, tasks. We train new…
Guaranteeing Control Requirements via Reward Shaping in Reinforcement Learning
University of Naples Federico II(那不勒斯费德里科二世大学);Scuola Superiore Meridionale(南方高等学院);University of Salerno(萨勒诺大学);University College London(伦敦大学学院);University of Bologna(博洛尼亚大学)
University of Naples Federico II(那不勒斯费德里科二世大学);Scuola Superiore Meridionale(南方高等学校);University of Salerno(萨勒诺大学);University College London(伦敦大学学院);University of Bologna(博洛尼亚大学)
One of the major challenges in Deep Reinforcement Learning for control is the need for extensive training to learn the policy. Motivated by this, we present the design of the Control-Tutored Deep Q-Networks (CT-DQN) algorithm, a Deep Reinforcement Learning algorithm that leverages a control tutor, i.e., an exogenous control law, to reduce learning time. The tutor can be designed using an approximate model of the system, without any assumption about the knowledge of the system's dynamics. There is no expectation that it will be able to achieve the control objective if used stand-alone. During l…
Huawei R&D UK(华为英国研发中心);Tsinghua University(清华大学);Zhejiang Normal University(浙江师范大学);University College London(伦敦大学学院);Peking University(北京大学)
Reinforcement learning (RL) involves performing exploratory actions in an unknown system. This can place a learning agent in dangerous and potentially catastrophic system states. Current approaches for tackling safe learning in RL simultaneously trade-off safe exploration and task fulfillment. In this paper, we introduce a new generation of RL solvers that learn to minimise safety violations while maximising the task reward to the extent that can be tolerated by the safe policy. Our approach introduces a novel two-player framework for safe RL called Distributive Exploration Safety Training Alg…
We propose Deep Q-Networks (DQN) with model-based exploration, an algorithm combining both model-free and model-based approaches that explores better and learns environments with sparse rewards more efficiently. DQN is a general-purpose, model-free algorithm and has been proven to perform well in a variety of tasks including Atari 2600 games since it's first proposed by Minh et el. However, like many other reinforcement learning (RL) algorithms, DQN suffers from poor sample efficiency when rewards are sparse in an environment. As a result, most of the transitions stored in the replay memory ha…
The visuomotor system of any animal is critical for its survival, and the development of a complex one within humans is large factor in our success as a species on Earth. This system is an essential part of our ability to adapt to our environment. We use this system continuously throughout the day, when picking something up, or walking around while avoiding bumping into objects. Equipping robots with such capabilities will help produce more intelligent locomotion with the ability to more easily understand their surroundings and to move safely. In particular, such capabilities are desirable for…
This paper compares two different types of data-driven control methods, representing model-based and model-free approaches. One is a recently proposed method - Deep Koopman Representation for Control (DKRC), which utilizes a deep neural network to map an unknown nonlinear dynamical system to a high-dimensional linear system, which allows for employing state-of-the-art control strategy. The other one is a classic model-free control method based on an actor-critic architecture - Deep Deterministic Policy Gradient (DDPG), which has been proved to be effective in various dynamical systems. The com…
Honda Research Institute Japan Co., Ltd(本田日本研究所);College of Information Science and Engineering, Ocean University of China(中国海洋大学信息科学与工程学院)
Deep reinforcement learning (DRL) has achieved great successes in many simulated tasks. The sample inefficiency problem makes applying traditional DRL methods to real-world robots a great challenge. Generative Adversarial Imitation Learning (GAIL) -- a general model-free imitation learning method, allows robots to directly learn policies from expert trajectories in large environments. However, GAIL shares the limitation of other imitation learning methods that they can seldom surpass the performance of demonstrations. In this paper, to address the limit of GAIL, we propose GAN-Based Interactiv…
Spiking neuron networks have been used successfully to solve simple reinforcement learning tasks with continuous action set applying learning rules based on spike-timing-dependent plasticity (STDP). However, most of these models cannot be applied to reinforcement learning tasks with discrete action set since they assume that the selected action is a deterministic function of firing rate of neurons, which is continuous. In this paper, we propose a new STDP-based learning rule for spiking neuron networks which contains feedback modulation. We show that the STDP-based learning rule can be used to…
Learning to Plan, Planning to Learn: Adaptive Hierarchical RL-MPC for Sample-Efficient Decision Making
Toyota Research Institute(丰田研究院);Learning to Plan, Planning to Learn: Adaptive Hierarchical RL-MPC for Sample-Efficient Decision Making(学习规划,规划学习:自适应分层RL-MPC用于样本高效决策)
University of Hong Kong(香港大学);University of Alberta(阿尔伯塔大学)
Using neural networks in the reinforcement learning (RL) framework has achieved notable successes. Yet, neural networks tend to forget what they learned in the past, especially when they learn online and fully incrementally, a setting in which the weights are updated after each sample is received and the sample is then discarded. Under this setting, an update can lead to overly global generalization by changing too many weights. The global generalization interferes with what was previously learned and deteriorates performance, a phenomenon known as catastrophic interference. Many previous work…
Deakin University(迪肯大学);Medical Research Institute, Alexandria University(亚历山大大学医学研究所);Alexandria University(亚历山大大学);University of Technology Sydney(悉尼科技大学)
In this paper, we propose enhancing actor-critic reinforcement learning agents by parameterising the final actor layer which produces the actions in order to accommodate the behaviour discrepancy of different actuators, under different load conditions during interaction with the environment. We propose branching the action producing layer in the actor to learn the tuning parameter controlling the activation layer (e.g. Tanh and Sigmoid). The learned parameters are then used to create tailored activation functions for each actuator. We ran experiments on three OpenAI Gym environments, i.e. Pend…
Robots can now learn how to make decisions and control themselves, generalizing learned behaviors to unseen scenarios. In particular, AI powered robots show promise in rough environments like the lunar surface, due to the environmental uncertainties. We address this critical generalization aspect for robot locomotion in rough terrain through a training algorithm we have created called the Path Planning and Motion Control (PPMC) Training Algorithm. This algorithm is coupled with any generic reinforcement learning algorithm to teach robots how to respond to user commands and to travel to designa…
Accelerating Proximal Policy Optimization Learning Using Task Prediction for Solving Environments with Delayed Rewards
Boston University(波士顿大学);Worcester Polytechnic Institute(伍斯特理工学院);MIT Lincoln Laboratory(麻省理工学院林肯实验室);Anduril Industries(安杜里尔工业公司);Lehigh University(利哈伊大学);University of Maryland(马里兰大学)
Deep Q-Network (DQN) based multi-agent systems (MAS) for reinforcement learning (RL) use various schemes where in the agents have to learn and communicate. The learning is however specific to each agent and communication may be satisfactorily designed for the agents. As more complex Deep QNetworks come to the fore, the overall complexity of the multi-agent system increases leading to issues like difficulty in training, need for higher resources and more training time, difficulty in fine-tuning, etc. To address these issues we propose a simple but efficient DQN based MAS for RL which uses share…
Extraterrestrial rovers with a general-purpose robotic arm have many potential applications in lunar and planetary exploration. Introducing autonomy into such systems is desirable for increasing the time that rovers can spend gathering scientific data and collecting samples. This work investigates the applicability of deep reinforcement learning for vision-based robotic grasping of objects on the Moon. A novel simulation environment with procedurally-generated datasets is created to train agents under challenging conditions in unstructured scenes with uneven terrain and harsh illumination. A m…
Optimizing Earth-Moon Transfer and Cislunar Navigation: Integrating Low-Energy Trajectories, AI Techniques and GNSS-R Technologies
Beihang University(北京航空航天大学);Regional Centre for Space Science and Technology Education in Asia & the Pacific (Affiliated to the United Nations) (RCSSTEAP), Hangzhou International Innovation Institute of Beihang University(联合国附属空间科技教育亚太区域中心,北京航空航天大学杭州国际创新研究院)
Compressing Deep Reinforcement Learning Networks with a Dynamic Structured Pruning Method for Autonomous Driving
School of Automation, Guangdong University of Technology(广东工业大学自动化学院);School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院)
Computer Science and Artificial Intelligence Laboratory(计算机科学与人工智能实验室);Massachusetts Institute of Technology(麻省理工学院)
We hypothesize that curiosity is a mechanism found by evolution that encourages meaningful exploration early in an agent's life in order to expose it to experiences that enable it to obtain high rewards over the course of its lifetime. We formulate the problem of generating curious behavior as one of meta-learning: an outer loop will search over a space of curiosity mechanisms that dynamically adapt the agent's reward signal, and an inner loop will perform standard reinforcement learning using the adapted reward signal. However, current meta-RL methods based on transferring neural network weig…
Central to the design of many robot systems and their controllers is solving a constrained blackbox optimization problem. This paper presents CNMA, a new method of solving this problem that is conservative in the number of potentially expensive blackbox function evaluations; allows specifying complex, even recursive constraints directly rather than as hard-to-design penalty or barrier functions; and is resilient to the non-termination of function evaluations. CNMA leverages the ability of neural networks to approximate any continuous function, their transformation into equivalent mixed integer…