In this paper, we provide exponential rates of convergence to the interior Nash equilibrium for continuous-time dual-space game dynamics such as mirror descent (MD) and actor-critic (AC). We perform our analysis in $N$-player continuous concave games that satisfy certain monotonicity assumptions while possibly also admitting potential functions. In the first part of this paper, we provide a novel relative characterization of monotone games and show that MD and its discounted version converge with $\mathcal{O}(e^{-βt})$ in relatively strongly and relatively hypo-monotone games, respectively. In the second part of this paper, we specialize our results to games that admit a relatively strongly concave potential and show AC converges with $\mathcal{O}(e^{-βt})$. These rates extend their known convergence conditions. Simulations are performed which empirically back up our results.
We solve the stochastic generalized Nash equilibrium (SGNE) problem in merely monotone games with expected value cost functions. Specifically, we present the first distributed SGNE seeking algorithm for monotone games that requires one proximal computation (e.g., one projection step) and one pseudogradient evaluation per iteration. Our main contribution is to extend the relaxed forward-backward operator splitting by Malitsky (Mathematical Programming, 2019) to the stochastic case and in turn to show almost sure convergence to a SGNE when the expected value of the pseudogradient is approximated…
Algorithmic game theory (AGT) focuses on the design and analysis of algorithms for interacting agents, with interactions rigorously formalized within the framework of games. Results from AGT find applications in domains such as online bidding auctions for web advertisements and network routing protocols. Monotone games are games where agent strategies naturally converge to an equilibrium state. Previous results in AGT have been obtained for convex, socially-convex, or smooth games, but not monotone games. Our primary theoretical contributions are defining the monotone game setting and its exte…
A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE seeking algorithms have in fact convergence guarantees toward an arbitrary, possibly inefficient, equilibrium. In this paper, we solve this open problem by leveraging results from fixed-point selection theory and in turn derive distributed algorithms for the computation of an optimal GNE in monotone games. We then extend the technical results to the time-varyin…
We observe that a significant class of Nash equilibrium problems in non-potential games can be associated with monotone inclusion problems. We propose splitting techniques to solve such problems and establish their convergence. Applications to generalized Nash equilibria, zero-sum games, and cyclic proximity problems are demonstrated.
We consider the basic problem of approximating Nash equilibria in noncooperative games. For monotone games, we design continuous time flows which converge in an averaged sense to Nash equilibria. We also study mean field equilibria, which arise in the large player limit of symmetric noncooperative games. In this setting, we will additionally show that the approximation of mean field equilibria is possible under a suitable monotonicity hypothesis.
In this paper, we solve the problem of learning a generalized Nash equilibrium (GNE) in merely monotone games. First, we propose a novel continuous semi-decentralized solution algorithm without projections that uses first-order information to compute a GNE with a central coordinator. As the second main contribution, we design a gain adaptation scheme for the previous algorithm in order to alleviate the problem of improper scaling of the cost functions versus the constraints. Third, we propose a data-driven variant of the former algorithm, where each agent estimates their individual pseudogradi…
We consider a class of N-player stochastic games of multi-dimensional singular control, in which each player faces a minimization problem of monotone-follower type with submodular costs. We call these games "monotone-follower games". In a not necessarily Markovian setting, we establish the existence of Nash equilibria. Moreover, we introduce a sequence of approximating games by restricting, for each natural number n, the players' admissible strategies to the set of Lipschitz processes with Lipschitz constant bounded by n. We prove that, for each n, there exists a Nash equilibrium of the approx…
We address the generalized Nash equilibrium seeking problem for a population of agents playing aggregative games with affine coupling constraints. We focus on semi-decentralized communication architectures, where there is a central coordinator able to gather and broadcast signals of aggregative nature to the agents. By exploiting the framework of monotone operator theory and operator splitting, we first critically review the most relevant available algorithms and then design two novel schemes: (i) a single-layer, fixed-step algorithm with convergence guarantee for general (non cocoercive, non-…
In this work, we study the distributed Nash equilibrium seeking problem for monotone generalized noncooperative games with set constraints and shared affine inequality constraints. A distributed regularized penalty method is proposed. The idea is to use a differentiable penalty function with a time-varying penalty parameter to deal with the inequality constraints. A time-varying regularization term is used to deal with the ill-poseness caused by the monotonicity assumption and the time-varying penalty term. The asymptotic convergence to the least-norm variational equilibrium of the game is pro…
This paper considers mean field games in a multi-agent Markov decision process (MDP) framework. Each player has a continuum state and binary action. By active control, a player can bring its state to a resetting point. All players are coupled through their cost functions. The structural property of the individual strategies is characterized in terms of threshold policies when the mean field game admits a solution. We further introduce a stationary equation system of the mean field game and analyze uniqueness of its solution under positive externalities.
We derive the rate of convergence to Nash equilibria for the payoff-based algorithm proposed in \cite{tat_kam_TAC}. These rates are achieved under the standard assumption of convexity of the game, strong monotonicity and differentiability of the pseudo-gradient. In particular, we show the algorithm achieves $O(\frac{1}{T})$ in the two-point function evaluating setting and $O(\frac{1}{\sqrt{T}})$ in the one-point function evaluation under additional requirement of Lipschitz continuity of the pseudo-gradient. These rates are to our knowledge the best known rates for the corresponding problem cla…
In this paper, we present three distributed algorithms to solve a class of generalized Nash equilibrium (GNE) seeking problems in strongly monotone games. The first one (SD-GENO) is based on synchronous updates of the agents, while the second and the third (AD-GEED and AD-GENO) represent asynchronous solutions that are robust to communication delays. AD-GENO can be seen as a refinement of AD-GEED, since it only requires node auxiliary variables, enhancing the scalability of the algorithm. Our main contribution is to prove converge to a variational GNE of the game via an operator-theoretic appr…
In this paper, we investigate distributed generalized Nash equilibrium (GNE) computation of monotone games with affine coupling constraints. Each player can only utilize its local objective function, local feasible set and a local block of the coupling constraint, and can only communicate with its neighbours. We assume the game has monotone pseudo-subdifferential without Lipschitz continuity restrictions. We design novel center-free distributed GNE seeking algorithms for equality and inequality affine coupling constraints, respectively. A proximal alternating direction method of multipliers(AD…
We consider a class of hierarchical noncooperative $N$-player games where the $i$th player solves a parametrized stochastic mathematical program with equilibrium constraints (MPEC) with the caveat that the implicit form of the $i$th player's in MPEC is convex in player strategy, given rival decisions. We develop computational schemes in two distinct regimes: (a) {\em Monotone regimes.} When player-specific implicit problems are convex, then the necessary and sufficient equilibrium conditions are given by a stochastic inclusion. Under a monotonicity assumption on the operator, we develop a vari…
We study stochastic Nash equilibrium problems with expected valued cost functions whose pseudogradient satisfies restricted monotonicity properties which hold only with respect to the solution. We propose a forward-backward algorithm and prove its convergence under restricted strong monotonicity, restricted strict monotonicity and restricted cocoercivity of the pseudogradient mapping. To approximate the expected value, we use either a finite number of samples and a vanishing step size or an increasing number of samples with a constant step. Numerical simulations show that our proposed algorith…
Monotone numerical methods for finite-state mean-field games
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);KAUST SRI, Uncertainty Quantification Center in Computational Science and Engineering(KAUST战略研究创新,计算科学与工程不确定性量化中心);Carnegie Mellon University(卡内基梅隆大学)
In this work we study a constrained monotone inclusion involving the normal cone to a closed vector subspace and a priori information on primal solutions. We model this information by imposing that solutions belongs to the fixed point set of an averaged nonexpansive mapping. We characterize the solutions using an auxiliary inclusion that involves the partial inverse operator. Then, we propose the primal-dual partial inverse splitting and we prove its weak convergence to a solution of the inclusion, generalizing several methods in the literature. The efficiency of the proposed method is illustr…
We focus on the linear convergence of generalized proximal point algorithms for solving monotone inclusion problems. Under the assumption that the associated monotone operator is metrically subregular or that the inverse of the monotone operator is Lipschitz continuous, we provide Q-linear and R-linear convergence results on generalized proximal point algorithms. Comparisons between our results and related ones in the literature are presented in remarks of this work.
In this paper, we study a class of linear-quadratic (LQ) mean field games of controls with common noises and their corresponding $N$-player games. The theory of mean field game of controls considers a class of mean field games where the interaction is via the joint law of both the state and control. By the stochastic maximum principle, we first analyze the limiting behavior of the representative player and obtain his/her optimal control in a feedback form with the given distributional flow of the population and its control. The mean field equilibrium is determined by the Nash certainty equival…
It is well known that many problems in image recovery, signal processing, and machine learning can be modeled as finding zeros of the sum of maximal monotone and Lipschitz continuous monotone operators. Many papers have studied forward-backward splitting methods for finding zeros of the sum of two monotone operators in Hilbert spaces. Most of the proposed splitting methods in the literature have been proposed for the sum of maximal monotone and inverse-strongly monotone operators in Hilbert spaces. In this paper, we consider splitting methods for finding zeros of the sum of maximal monotone op…
We investigate the convergence rates of the trajectories generated by implicit first and second order dynamical systems associated to the determination of the zeros of the sum of a maximally monotone operator and a monotone and Lipschitz continuous one in a real Hilbert space. We show that these trajectories strongly converge with exponential rate to a zero of the sum, provided the latter is strongly monotone. We derive from here convergence rates for the trajectories generated by dynamical systems associated to the minimization of the sum of a proper, convex and lower semicontinuous function …
In this work we investigate dynamical systems designed to approach the solution sets of inclusion problems involving the sum of two maximally monotone operators. Our aim is to design methods which guarantee strong convergence of trajectories towards the minimum norm solution of the underlying monotone inclusion problem. To that end, we investigate in detail the asymptotic behavior of dynamical systems perturbed by a Tikhonov regularization where either the maximally monotone operators themselves, or the vector field of the dynamical system is regularized. In both cases we prove strong converge…
We propose two very simple methods, the first one with constant step sizes and the second one with self-adaptive step sizes, for finding a zero of the sum of two monotone operators in real reflexive Banach spaces. Our methods require only one evaluation of the single-valued operator at each iteration. Weak convergence results are obtained when the set-valued operator is maximal monotone and the single-valued operator is Lipschitz continuous, and strong convergence results are obtained when either one of these two operators is required, in addition, to be strongly monotone. We also obtain the r…
We propose in this paper a unifying scheme for several algorithms from the literature dedicated to the solving of monotone inclusion problems involving compositions with linear continuous operators in infinite dimensional Hilbert spaces. We show that a number of primal-dual algorithms for monotone inclusions and also the classical ADMM numerical scheme for convex optimization problems, along with some of its variants, can be embedded in this unifying scheme. While in the first part of the paper convergence results for the iterates are reported, the second part is devoted to the derivation of c…
Relying on fixed point techniques, Mahey, Oualibouch and Tao introduced the scaled proximal decomposition on the graph of a maximal monotone operator (SPDG) algorithm and analyzed its performance on inclusions for strongly monotone and Lipschitz continuous operators. The SPDG algorithm generalizes the Spingarn's partial inverse method by allowing scaling factors, a key strategy to speed up the convergence of numerical algorithms. In this note, we show that the SPDG algorithm can alternatively be analyzed by means of the original Spingarn's partial inverse framework, tracing back to the 1983 Sp…
We consider a distributed stochastic approximation (SA) scheme for computing an equilibrium of a stochastic Nash game. Standard SA schemes employ diminishing steplength sequences that are square summable but not summable. Such requirements provide a little or no guidance for how to leverage Lipschitzian and monotonicity properties of the problem and naive choices generally do not preform uniformly well on a breadth of problems. While a centralized adaptive stepsize SA scheme is proposed in [1] for the optimization framework, such a scheme provides no freedom for the agents in choosing their ow…
We show that strongly monotone systems of ordinary differential equations which have a certain translation-invariance property are so that all solutions converge to a unique equilibrium. The result may be seen as a dual of a well-known theorem of Mierczynski for systems that satisfy a conservation law. An application to a reaction of interest in biochemistry is provided as an illustration.
A variety of practical problems can be modeled by the decision-making process in multi-player games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by others. The local gradient information of each player, essential in implementing algorithms for finding game solutions, is all too often unavailable. In this paper, we focus on designing solution algorithms for multi-player games using bandit feedback, i.e., the only available feedback at each player's disposal is the realized objective values. To tackle the …
We examine a class of stochastic mirror descent dynamics in the context of monotone variational inequalities (including Nash equilibrium and saddle-point problems). The dynamics under study are formulated as a stochastic differential equation driven by a (single-valued) monotone operator and perturbed by a Brownian motion. The system's controllable parameters are two variable weight sequences that respectively pre- and post-multiply the driver of the process. By carefully tuning these parameters, we obtain global convergence in the ergodic sense, and we estimate the average rate of convergence…
In this paper, we introduce an inertial proximal method for solving a bilevel problem involving two monotone equilibrium bifunctions in Hilbert spaces. Under suitable conditions and without any restrictive assumption on the trajectories, the weak and strong convergence of the sequence generated by the iterative method are established. Two particular cases illustrating the proposed method are thereafter discussed with respect to hierarchical minimization problems and equilibrium problems under saddle point constraint. Furthermore, a numerical example is given to demonstrate the implementability…
Maastricht University(马斯特里赫特大学);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Criteo AI Lab(科韬人工智能实验室)
We examine the long-run behavior of multi-agent online learning in games that evolve over time. Specifically, we focus on a wide class of policies based on mirror descent, and we show that the induced sequence of play (a) converges to Nash equilibrium in time-varying games that stabilize in the long run to a strictly monotone limit; and (b) it stays asymptotically close to the evolving equilibrium of the sequence of stage games (assuming they are strongly monotone). Our results apply to both gradient-based and payoff-based feedback - i.e., the "bandit feedback" case where players only get to o…
We study the stable behaviour of discrete dynamical systems where the map is convex and monotone with respect to the standard positive cone. The notion of tangential stability for fixed points and periodic points is introduced, which is weaker than Lyapunov stability. Among others we show that the set of tangentially stable fixed points is isomorphic to a convex inf-semilattice, and a criterion is given for the existence of a unique tangentially stable fixed point. We also show that periods of tangentially stable periodic points are orders of permutations on $n$ letters, where $n$ is the dimen…
In this paper we introduce the concept of modulus of regularity as a tool to analyze the speed of convergence, including the finite termination, for classes of Fejér monotone sequences which appear in fixed point theory, monotone operator theory, and convex optimization. This concept allows for a unified approach to several notions such as weak sharp minima, error bounds, metric subregularity, Hölder regularity, etc., as well as to obtain rates of convergence for Picard iterates, the Mann algorithm, the proximal point algorithm and the cyclic algorithm. As a byproduct we obtain a quantitative …