Model-based reinforcement learning (MBRL) algorithms can attain significant sample efficiency but require an appropriate network structure to represent system dynamics. Current approaches include white-box modeling using analytic parameterizations and black-box modeling using deep neural networks. However, both can suffer from a bias-variance trade-off in the learning process, and neither provides a structured method for injecting domain knowledge into the network. As an alternative, gray-box modeling leverages prior knowledge in neural network training but only for simple systems. In this paper, we devise a nested mixture of experts (NMOE) for representing and learning hybrid dynamical systems. An NMOE combines both white-box and black-box models while optimizing bias-variance trade-off. Moreover, an NMOE provides a structured method for incorporating various types of prior knowledge by training the associative experts cooperatively or competitively. The prior knowledge includes information on robots' physical contacts with the environments as well as their kinematic and dynamic properties. In this paper, we demonstrate how to incorporate prior knowledge into our NMOE in various continuous control domains, including hybrid dynamical systems. We also show the effectiveness of our method in terms of data-efficiency, generalization to unseen data, and bias-variance trade-off. Finally, we evaluate our NMOE using an MBRL setup, where the model is integrated with a model-based controller and trained online.
The quadratic computational and memory complexities of the Transformer's attention mechanism have limited its scalability for modeling long sequences. In this paper, we propose Luna, a linear unified nested attention mechanism that approximates softmax attention with two nested linear attention functions, yielding only linear (as opposed to quadratic) time and space complexity. Specifically, with the first attention function, Luna packs the input sequence into a sequence of fixed length. Then, the packed sequence is unpacked using the second attention function. As compared to a more traditiona…
By using communication between multiple agents in multi-agent environments, one can reduce the effects of partial observability by combining one agent's observation with that of others in the same dynamic environment. While a lot of successful research has been done towards communication learning in cooperative settings, communication learning in mixed cooperative-competitive settings is also important and brings its own complexities such as the opposing team overhearing the communication. In this paper, we apply differentiable inter-agent learning (DIAL), designed for cooperative settings, to…
Training a multi-agent reinforcement learning (MARL) algorithm is more challenging than training a single-agent reinforcement learning algorithm, because the result of a multi-agent task strongly depends on the complex interactions among agents and their interactions with a stochastic and dynamic environment. We propose an algorithm that boosts MARL training using the biased action information of other agents based on a friend-or-foe concept. For a cooperative and competitive environment, there are generally two groups of agents: cooperative-agents and competitive-agents. In the proposed algor…
New York University(纽约大学);Facebook AI Research(脸书人工智能研究院)
Learning when to communicate and doing that effectively is essential in multi-agent tasks. Recent works show that continuous communication allows efficient training with back-propagation in multi-agent scenarios, but have been restricted to fully-cooperative tasks. In this paper, we present Individualized Controlled Continuous Communication Model (IC3Net) which has better training efficiency than simple continuous communication model, and can be applied to semi-cooperative and competitive settings along with the cooperative settings. IC3Net controls continuous communication with a gating mecha…
Recent reinforcement learning studies extensively explore the interplay between cooperative and competitive behaviour in mixed environments. Unlike cooperative environments where agents strive towards a common goal, mixed environments are notorious for the conflicts of selfish and social interests. As a consequence, purely rational agents often struggle to achieve and maintain cooperation. A prevalent approach to induce cooperative behaviour is to assign additional rewards based on other agents' well-being. However, this approach suffers from the issue of multi-agent credit assignment, which c…
We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment, while policy gradient suffers from a variance that increases as the number of agents grows. We then present an adaptation of actor-critic methods that considers action policies of other agents and is able to successfully learn policies that require complex multi-agent coordination. Additionally, we introduce a training regimen utilizing an ensemble of policies …
State Key Laboratory of Automotive Safety and Energy, Tsinghua University(清华大学汽车安全与节能国家重点实验室);Carnegie Mellon University(卡内基梅隆大学)
Action and observation delays exist prevalently in the real-world cyber-physical systems which may pose challenges in reinforcement learning design. It is particularly an arduous task when handling multi-agent systems where the delay of one agent could spread to other agents. To resolve this problem, this paper proposes a novel framework to deal with delays as well as the non-stationary training issue of multi-agent tasks with model-free deep reinforcement learning. We formally define the Delay-Aware Markov Game that incorporates the delays of all agents in the environment. To solve Delay-Awar…
Several recent works have found the emergence of grounded compositional language in the communication protocols developed by mostly cooperative multi-agent systems when learned end-to-end to maximize performance on a downstream task. However, human populations learn to solve complex tasks involving communicative behaviors not only in fully cooperative settings but also in scenarios where competition acts as an additional external pressure for improvement. In this work, we investigate whether competition for performance from an external, similar agent team could act as a social influence that e…
University of Georgia(佐治亚大学);University of Southern Mississippi(南密西西比大学)
Consider a typical organization whose worker agents seek to collectively cooperate for its general betterment. However, each individual agent simultaneously seeks to act to secure a larger chunk than its co-workers of the annual increment in compensation, which usually comes from a {\em fixed} pot. As such, the individual agent in the organization must cooperate and compete. Another feature of many organizations is that a worker receives a bonus, which is often a fraction of previous year's total profit. As such, the agent derives a reward that is also partly dependent on historical performanc…
Multi-agent reinforcement learning has been successfully applied to fully-cooperative and fully-competitive environments, but little is currently known about mixed cooperative/competitive environments. In this paper, we focus on a particular class of multi-agent mixed cooperative/competitive stochastic games called Markov Potential Games (MPGs), which include cooperative games as a special case. Recent results have shown that independent policy gradient converges in MPGs but it was not known whether Independent Natural Policy Gradient converges in MPGs as well. We prove that Independent Natura…
Princeton University(普林斯顿大学);Massachusetts Institute of Technology(麻省理工学院)
The cooperative bandit problem is increasingly becoming relevant due to its applications in large-scale decision-making. However, most research for this problem focuses exclusively on the setting with perfect communication, whereas in most real-world distributed settings, communication is often over stochastic networks, with arbitrary corruptions and delays. In this paper, we study cooperative bandit learning under three typical real-world communication scenarios, namely, (a) message-passing over stochastic time-varying networks, (b) instantaneous reward-sharing over a network with random dela…
Communication University of China(中国传媒大学);Columbia University in the City of New York(纽约市哥伦比亚大学)
At present, attention mechanism has been widely applied to the fields of deep learning models. Structural models that based on attention mechanism can not only record the relationships between features position, but also can measure the importance of different features based on their weights. By establishing dynamically weighted parameters for choosing relevant and irrelevant features, the key information can be strengthened, and the irrelevant information can be weakened. Therefore, the efficiency of deep learning algorithms can be significantly elevated and improved. Although transformers ha…
Recently, there have been increasing demands to construct compact deep architectures to remove unnecessary redundancy and to improve the inference speed. While many recent works focus on reducing the redundancy by eliminating unneeded weight parameters, it is not possible to apply a single deep architecture for multiple devices with different resources. When a new device or circumstantial condition requires a new deep architecture, it is necessary to construct and train a new network from scratch. In this work, we propose a novel deep learning framework, called a nested sparse network, which e…
Purdue University(普渡大学);University at Buffalo (SUNY)(纽约州立大学布法罗分校);Duke University(杜克大学)
We investigate training machine learning (ML) models across a set of geo-distributed, resource-constrained clusters of devices through unmanned aerial vehicles (UAV) swarms. The presence of time-varying data heterogeneity and computational resource inadequacy among device clusters motivate four key parts of our methodology: (i) stratified UAV swarms of leader, worker, and coordinator UAVs, (ii) hierarchical nested personalized federated learning (HN-PFL), a distributed ML framework for personalized model training across the worker-leader-core network hierarchy, (iii) cooperative UAV resource p…
Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective
Analog Devices Incorporated(亚德诺半导体公司);Artificial Intelligence Research, JP Morgan Chase & Co(摩根大通公司人工智能研究部门);School of Mathematics and Data Science, NYU Shanghai(上海纽约大学数学与数据科学学院);Coordinated Science Lab, University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校协调科学实验室)
Peking University(北京大学);Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院);Purdue University(普渡大学)
Graph neural network (GNN)'s success in graph classification is closely related to the Weisfeiler-Lehman (1-WL) algorithm. By iteratively aggregating neighboring node features to a center node, both 1-WL and GNN obtain a node representation that encodes a rooted subtree around the center node. These rooted subtree representations are then pooled into a single representation to represent the whole graph. However, rooted subtrees are of limited expressiveness to represent a non-tree graph. To address it, we propose Nested Graph Neural Networks (NGNNs). NGNN represents a graph with rooted subgrap…
Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
We introduce Arena, a toolkit for multi-agent reinforcement learning (MARL) research. In MARL, it usually requires customizing observations, rewards and actions for each agent, changing cooperative-competitive agent-interaction, and playing with/against a third-party agent, etc. We provide a novel modular design, called Interface, for manipulating such routines in essentially two ways: 1) Different interfaces can be concatenated and combined, which extends the OpenAI Gym Wrappers concept to MARL scenarios. 2) During MARL training or testing, interfaces can be embedded in either wrapped OpenAI …
The cooperative bandit problem is a multi-agent decision problem involving a group of agents that interact simultaneously with a multi-armed bandit, while communicating over a network with delays. The central idea in this problem is to design algorithms that can efficiently leverage communication to obtain improvements over acting in isolation. In this paper, we investigate the stochastic bandit problem under two settings - (a) when the agents wish to make their communication private with respect to the action sequence, and (b) when the agents can be byzantine, i.e., they provide (stochastical…
In this paper, we study the generative models of sequential discrete data. To tackle the exposure bias problem inherent in maximum likelihood estimation (MLE), generative adversarial networks (GANs) are introduced to penalize the unrealistic generated samples. To exploit the supervision signal from the discriminator, most previous models leverage REINFORCE to address the non-differentiable problem of sequential discrete data. However, because of the unstable property of the training signal during the dynamic process of adversarial training, the effectiveness of REINFORCE, in this case, is hard…