Several recent works have found the emergence of grounded compositional language in the communication protocols developed by mostly cooperative multi-agent systems when learned end-to-end to maximize performance on a downstream task. However, human populations learn to solve complex tasks involving communicative behaviors not only in fully cooperative settings but also in scenarios where competition acts as an additional external pressure for improvement. In this work, we investigate whether competition for performance from an external, similar agent team could act as a social influence that encourages multi-agent populations to develop better communication protocols for improved performance, compositionality, and convergence speed. We start from Task & Talk, a previously proposed referential game between two cooperative agents as our testbed and extend it into Task, Talk & Compete, a game involving two competitive teams each consisting of two aforementioned cooperative agents. Using this new setting, we provide an empirical study demonstrating the impact of competitive influence on multi-agent teams. Our results show that an external competitive influence leads to improved accuracy and generalization, as well as faster emergence of communicative languages that are more informative and compositional.
Multi-agent reinforcement learning (MARL) has shown recent success in increasingly complex fixed-team zero-sum environments. However, the real world is not zero-sum nor does it have fixed teams; humans face numerous social dilemmas and must learn when to cooperate and when to compete. To successfully deploy agents into the human world, it may be important that they be able to understand and help in our conflicts. Unfortunately, selfish MARL agents typically fail when faced with social dilemmas. In this work, we show evidence of emergent direct reciprocity, indirect reciprocity and reputation, …
Solving hard-exploration environments in an important challenge in Reinforcement Learning. Several approaches have been proposed and studied, such as Intrinsic Motivation, co-evolution of agents and tasks, and multi-agent competition. In particular, the interplay between multiple agents has proven to be capable of generating human-relevant emergent behaviour that would be difficult or impossible to learn in single-agent settings. In this work, an extensible competitive environment for multi-agent interplay was developed, which features realistic physics and human-relevant semantics. Moreover, …
Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective
Analog Devices Incorporated(亚德诺半导体公司);Artificial Intelligence Research, JP Morgan Chase & Co(摩根大通公司人工智能研究部门);School of Mathematics and Data Science, NYU Shanghai(上海纽约大学数学与数据科学学院);Coordinated Science Lab, University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校协调科学实验室)
Information sharing is key in building team cognition and enables coordination and cooperation. High-performing human teams also benefit from acting strategically with hierarchical levels of iterated communication and rationalizability, meaning a human agent can reason about the actions of their teammates in their decision-making. Yet, the majority of prior work in Multi-Agent Reinforcement Learning (MARL) does not support iterated rationalizability and only encourage inter-agent communication, resulting in a suboptimal equilibrium cooperation strategy. In this work, we show that reformulating…
Emergent communication has made strides towards learning communication from scratch, but has focused primarily on protocols that resemble human language. In nature, multi-agent cooperation gives rise to a wide range of communication that varies in structure and complexity. In this work, we recognize the full spectrum of communication that exists in nature and propose studying lower-level communication. Specifically, we study emergent implicit signaling in the context of decentralized multi-agent learning in difficult, sparse reward environments. However, learning to coordinate in such environm…
Inducing Cooperation via Team Regret Minimization based Multi-Agent Deep Reinforcement Learning
Nanyang Technological University(南洋理工大学);Sun Yat-sen University(中山大学);King’s College London(伦敦国王学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);The University of Tennessee, Knoxville(田纳西大学诺克斯维尔分校)
Only limited studies and superficial evaluations are available on agents' behaviors and roles within a Multi-Agent System (MAS). We simulate a MAS using Reinforcement Learning (RL) in a pursuit-evasion (a.k.a predator-prey pursuit) game, which shares task goals with target acquisition, and we create different adversarial scenarios by replacing RL-trained pursuers' policies with two distinct (non-RL) analytical strategies. Using heatmaps of agents' positions (state-space variable) over time, we are able to categorize an RL-trained evader's behaviors. The novelty of our approach entails the crea…
Generalizable Agent Modeling for Agent Collaboration-Competition Adaptation with Multi-Retrieval and Dynamic Generation
Beijing University of Posts and Telecommunications(北京邮电大学);Beijing Institute of Technology(北京理工大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Tsinghua University(清华大学)
Mila(米拉研究所);Université de Montréal(蒙特利尔大学);Schwartz Reisman Institute(施瓦茨·赖斯曼研究所);University of Toronto(多伦多大学);Deepmind(深度思维)
The literature in modern machine learning has only negative results for learning to communicate between competitive agents using standard RL. We introduce a modified sender-receiver game to study the spectrum of partially-competitive scenarios and show communication can indeed emerge in a competitive setting. We empirically demonstrate three key takeaways for future research. First, we show that communication is proportional to cooperation, and it can occur for partially competitive scenarios using standard learning algorithms. Second, we highlight the difference between communication and mani…
EVOCHAMBER: Test-Time Co-evolution of Multi-Agent System at Individual, Team, and Population Scales
Oregon State University(俄勒冈州立大学);University of Wisconsin–Madison(威斯康星大学麦迪逊分校);Johnson & Johnson(强生公司);Pennsylvania State University(宾夕法尼亚州立大学);AG2AI, Inc.(AG2AI公司)
PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments
Department of Mathematics and Computer Science, Eindhoven University of Technology(埃因霍温理工大学数学与计算机科学系);Department of Informatics, King’s College London(伦敦国王学院信息学系);Department of Computer Science, University of Liverpool(利物浦大学计算机科学系)
Multi agent strategies in mixed cooperative-competitive environments can be hard to craft by hand because each agent needs to coordinate with its teammates while competing with its opponents. Learning based algorithms are appealing but many scenarios require heterogeneous agent behavior for the team's success and this increases the complexity of the learning algorithm. In this work, we develop a competitive multi agent environment called FortAttack in which two teams compete against each other. We corroborate that modeling agents with Graph Neural Networks and training them with Reinforcement …
Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or TrueSkill. However, team dynamics cannot be solely captured using such linear predictors. Recently, it has been shown that nonlinear predictors that target to learn probability of winning as a function of player and team features significantly outperforms these linear skill-based methods. In this paper, we show that using final score difference provides yet a…
One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players' skills and use skill ratings to predict rank before matching players. Skill ratings of individual players can be aggregated to compute the skill level of a team. While research often aims to improve the accuracy of skill estimation and fairness of match-ups, less attention has been given to how the skill level of a team is calculated from the skill level of its …
Working together on complex collaborative tasks requires agents to coordinate their actions. Doing this explicitly or completely prior to the actual interaction is not always possible nor sufficient. Agents also need to continuously understand the current actions of others and quickly adapt their own behavior appropriately. Here we investigate how efficient, automatic coordination processes at the level of mental states (intentions, goals), which we call belief resonance, can lead to collaborative situated problem-solving. We present a model of hierarchical active inference for collaborative a…
Amidst the COVID-19 pandemic, the authors of this paper organized a Reinforcement Learning (RL) course for a graduate school in the field of data science. We describe the strategy and materials for creating an exciting learning experience despite the ubiquitous Zoom fatigue and evaluate the course qualitatively. The key organizational features are a focus on a competitive hands-on setting in teams, supported by a minimum of lectures providing the essential background on RL. The practical part of the course revolved around Hearts Gym, an RL environment for the card game Hearts that we developed…
Tsinghua University, Shenzhen International Graduate School(清华大学深圳国际研究生院);University of California, San Diego(加州大学圣地亚哥分校);Georgia Institute of Technology(佐治亚理工学院)
Inspired by organisms evolving through cooperation and competition between different populations on Earth, we study the emergence of artificial collective intelligence through massive-agent reinforcement learning. To this end, We propose a new massive-agent reinforcement learning environment, Lux, where dynamic and massive agents in two teams scramble for limited resources and fight off the darkness. In Lux, we build our agents through the standard reinforcement learning algorithm in curriculum learning phases and leverage centralized control via a pixel-to-pixel policy network. As agents co-e…
MIT Lincoln Laboratory(麻省理工学院林肯实验室);MIT Department of Electrical Engineering and Computer Science(麻省理工学院电气工程与计算机科学系);U.S. Air Force Artificial Intelligence Accelerator(美国空军人工智能加速器)
Deep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that improve objective team performance or those that improve subjective metrics of trust? In this study, we perform a single-blind evaluation of teams of humans and AI agents in the cooperative card game Hanabi, with both rule-based and learning-based agents. In addition to the game score, used as an objective metric of the human-AI team performance, we also qu…
National Yang Ming Chiao Tung University(国立阳明交通大学)
In recent years, social media has enabled users to get exposed to a myriad of misinformation and disinformation; thus, misinformation has attracted a great deal of attention in research fields and as a social issue. To address the problem, we propose a framework, Pre-CoFact, composed of two pre-trained models for extracting features from text and images, and multiple co-attention networks for fusing the same modality but different sources and different modalities. Besides, we adopt the ensemble method by using different pre-trained models in Pre-CoFact to achieve better performance. We further…
University of California Los Angeles(加利福尼亚大学洛杉矶分校);Princeton University(普林斯顿大学)
A key aspect of human intelligence is the ability to infer abstract rules directly from high-dimensional sensory data, and to do so given only a limited amount of training experience. Deep neural network algorithms have proven to be a powerful tool for learning directly from high-dimensional data, but currently lack this capacity for data-efficient induction of abstract rules, leading some to argue that symbol-processing mechanisms will be necessary to account for this capacity. In this work, we take a step toward bridging this gap by introducing the Emergent Symbol Binding Network (ESBN), a r…
Shall We Team Up: Exploring Spontaneous Cooperation of Competing LLM Agents
Osaka University(大阪大学);Kyoto University(京都大学);University of Michigan(密歇根大学);NII(信息学研究所);Fordham University(福特汉姆大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校);University at Buffalo(布法罗大学);Nagoya University(名古屋大学)