In a soccer game, the information provided by detecting and tracking brings crucial clues to further analyze and understand some tactical aspects of the game, including individual and team actions. State-of-the-art tracking algorithms achieve impressive results in scenarios on which they have been trained for, but they fail in challenging ones such as soccer games. This is frequently due to the player small relative size and the similar appearance among players of the same team. Although a straightforward solution would be to retrain these models by using a more specific dataset, the lack of such publicly available annotated datasets entails searching for other effective solutions. In this work, we propose a self-supervised pipeline which is able to detect and track low-resolution soccer players under different recording conditions without any need of ground-truth data. Extensive quantitative and qualitative experimental results are presented evaluating its performance. We also present a comparison to several state-of-the-art methods showing that both the proposed detector and the proposed tracker achieve top-tier results, in particular in the presence of small players.
In this paper we propose a system capable of tracking multiple soccer players in different types of video quality. The main goal, in contrast to most state-of-art soccer player tracking systems, is the ability of execute effectively tracking in videos of low-quality. We adapted a state-of-art Multiple Object Tracking to the task. In order to do that adaptation, we created a Detection and a Tracking Dataset for 3 different qualities of video. The results of our system are conclusive of its high performance.
Warsaw University of Technology(华沙理工大学);Sport Algorithmics and Gaming(运动算法与游戏公司)
The paper presents a multi-camera tracking method intended for tracking soccer players in long shot video recordings from multiple calibrated cameras installed around the playing field. The large distance to the camera makes it difficult to visually distinguish individual players, which adversely affects the performance of traditional solutions relying on the appearance of tracked objects. Our method focuses on individual player dynamics and interactions between neighborhood players to improve tracking performance. To overcome the difficulty of reliably merging detections from multiple cameras…
University of Washington(华盛顿大学);Facebook(脸书);Google(谷歌)
We present a system that transforms a monocular video of a soccer game into a moving 3D reconstruction, in which the players and field can be rendered interactively with a 3D viewer or through an Augmented Reality device. At the heart of our paper is an approach to estimate the depth map of each player, using a CNN that is trained on 3D player data extracted from soccer video games. We compare with state of the art body pose and depth estimation techniques, and show results on both synthetic ground truth benchmarks, and real YouTube soccer footage.
University of Liège(列日大学);EVS Broadcast Equipment(EVS广播设备公司);KAUST(阿卜杜拉国王科技大学)
Soccer broadcast video understanding has been drawing a lot of attention in recent years within data scientists and industrial companies. This is mainly due to the lucrative potential unlocked by effective deep learning techniques developed in the field of computer vision. In this work, we focus on the topic of camera calibration and on its current limitations for the scientific community. More precisely, we tackle the absence of a large-scale calibration dataset and of a public calibration network trained on such a dataset. Specifically, we distill a powerful commercial calibration tool in a …
Universitat Pompeu Fabra(庞培法布拉大学);Futbol Club Barcelona(巴塞罗那足球俱乐部)
Although orientation has proven to be a key skill of soccer players in order to succeed in a broad spectrum of plays, body orientation is a yet-little-explored area in sports analytics' research. Despite being an inherently ambiguous concept, player orientation can be defined as the projection (2D) of the normal vector placed in the center of the upper-torso of players (3D). This research presents a novel technique to obtain player orientation from monocular video recordings by mapping pose parts (shoulders and hips) in a 2D field by combining OpenPose with a super-resolution network, and merg…
Universitat Pompeu Fabra(庞培法布拉大学);Futbol Club Barcelona(巴塞罗那足球俱乐部)
Given a monocular video of a soccer match, this paper presents a computational model to estimate the most feasible pass at any given time. The method leverages offensive player's orientation (plus their location) and opponents' spatial configuration to compute the feasibility of pass events within players of the same team. Orientation data is gathered from body pose estimations that are properly projected onto the 2D game field; moreover, a geometrical solution is provided, through the definition of a feasibility measure, to determine which players are better oriented towards each other. Once …
L3S Research Center(L3S研究中心);Leibniz University Hannover(汉诺威莱布尼茨大学);TIB – Leibniz Information Centre for Science and Technology(德国科学技术莱布尼茨信息中心);German Sport University Cologne(德国科隆体育大学)
Computer-aided support and analysis are becoming increasingly important in the modern world of sports. The scouting of potential prospective players, performance as well as match analysis, and the monitoring of training programs rely more and more on data-driven technologies to ensure success. Therefore, many approaches require large amounts of data, which are, however, not easy to obtain in general. In this paper, we propose a pipeline for the fully-automated extraction of positional data from broadcast video recordings of soccer matches. In contrast to previous work, the system integrates al…
Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts
Institut de Biomécanique Humaine Georges Charpak (IBHGC), Arts et Métiers ParisTech(乔治·沙帕克人体生物力学研究所(IBHGC),巴黎高科国立高等工艺学校);French Football Federation (FFF)(法国足球联合会(FFF))
Group activity detection in soccer can be done by using either video data or player and ball trajectory data. In current soccer activity datasets, activities are labelled as atomic events without a duration. Given that the state-of-the-art activity detection methods are not well-defined for atomic actions, these methods cannot be used. In this work, we evaluated the effectiveness of activity recognition models for detecting such events, by using an intuitive non-maximum suppression process and evaluation metrics. We also considered the problem of explicitly modeling interactions between player…
Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting involves understanding the dynamics of the game, the complexity of events, and the variation of video sequences. Most approaches have focused on the latter, given that their models exploit the global visual features of the sequences. In this work, we focus on the former by (a) identifying and representing the players, referees, and goalkeepers as nodes in a graph…
Soccer ball detection is identified as one of the critical challenges in the RoboCup competition. It requires an efficient vision system capable of handling the task of detection with high precision and recall and providing robust and low inference time. In this work, we present a novel convolutional neural network (CNN) approach to detect the soccer ball in an image sequence. In contrast to the existing methods where only the current frame or an image is used for the detection, we make use of the history of frames. Using history allows to efficiently track the ball in situations where the bal…
Qatar Computing Research Institute(卡塔尔计算研究所);HBKU(哈马德·本·哈利法大学);Telefonica Research(西班牙电信研究院)
Technology offers new ways to measure the locations of the players and of the ball in sports. This translates to the trajectories the ball takes on the field as a result of the tactics the team applies. The challenge professionals in soccer are facing is to take the reverse path: given the trajectories of the ball is it possible to infer the underlying strategy/tactic of a team? We propose a method based on Dynamic Time Warping to reveal the tactics of a team through the analysis of repeating series of events. Based on the analysis of an entire season, we derive insights such as passing strate…
Offside detection in soccer has emerged as one of the most important decisions with an average of 50 offside decisions every game. False detections and rash calls adversely affect game conditions and in many cases drastically change the outcome of the game. The human eye has finite precision and can only discern a limited amount of detail in a given instance. Current offside decisions are made manually by sideline referees and tend to remain controversial in many games. This calls for automated offside detection techniques in order to assist accurate refereeing. In this work, we have explicitl…
Tracking and identifying players is an important problem in computer vision based ice hockey analytics. Player tracking is a challenging problem since the motion of players in hockey is fast-paced and non-linear. There is also significant player-player and player-board occlusion, camera panning and zooming in hockey broadcast video. Prior published research perform player tracking with the help of handcrafted features for player detection and re-identification. Although commercial solutions for hockey player tracking exist, to the best of our knowledge, no network architectures used, training …
École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by players. In this paper, we propose a generic and principled approach to modeling the interaction between the ball and the players while also imposing appropriate physical constraints on the ball's trajectory. We show that our approach, formulated in terms of a Mixed Integer Program, is more robust and more accurate than several state-of-the-art approaches on re…
Vision based player detection is important in sports applications. Accuracy, efficiency, and low memory consumption are desirable for real-time tasks such as intelligent broadcasting and automatic event classification. In this paper, we present a cascaded convolutional neural network (CNN) that satisfies all three of these requirements. Our method first trains a binary (player/non-player) classification network from labeled image patches. Then, our method efficiently applies the network to a whole image in testing. We conducted experiments on basketball and soccer games. Experimental results d…
University of Waterloo(滑铁卢大学);Stathletes Inc.(Stathletes公司)
Tracking and identifying players is a fundamental step in computer vision-based ice hockey analytics. The data generated by tracking is used in many other downstream tasks, such as game event detection and game strategy analysis. Player tracking and identification is a challenging problem since the motion of players in hockey is fast-paced and non-linear when compared to pedestrians. There is also significant camera panning and zooming in hockey broadcast video. Identifying players in ice hockey is challenging since the players of the same team look almost identical, with the jersey number the…
University of Washington(华盛顿大学);Electronics and Telecommunications Research Institute(韩国电子通信研究院)
Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging even for the state-of-the-art tracking algorithm. Current motion-based tracking algorithms often use Kalman Filter to predict the motion of an object, however, its linear movement assumption can cause failure in tracking when the target is not moving linearly. And for multi-players tracking over the sports field, because the players in the same team are usuall…
Augmented reality applications are beginning to change the way sports are broadcast, providing richer experiences and valuable insights to fans. The first step of augmented reality systems is camera calibration, possibly based on detecting the line markings of the playing field. Most existing proposals for line detection rely on edge detection and Hough transform, but radial distortion and extraneous edges cause inaccurate or spurious detections of line markings. We propose a novel strategy to automatically and accurately segment and classify line markings. First, line points are segmented tha…
Universidade da Coruña(拉科鲁尼亚大学);CITIC(CITIC(计算机技术与系统研究中心))
Tracking people in a video sequence is a challenging task that has been approached from many perspectives. This task becomes even more complicated when the person to track is a player in a broadcasted sport event, the reasons being the existence of difficulties such as frequent camera movements or switches, total and partial occlusions between players, and blurry frames due to the codification algorithm of the video. This paper introduces a player tracking solution which is both fast and accurate. This allows to track a player precisely in real-time. The approach combines several models that a…
One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public datasets such as the MOT challenge. However, the performance of these methods are not as satisfactory when applied to player tracking. Indeed, in addition to moving very quickly and often being occluded, the players wear the same jersey, which makes the task of reidentification very complex. Some recent tracking methods have been developed more specifically …
University of Pisa(比萨大学);ISTI-CNR(意大利国家研究委员会信息科学与技术研究所)
Soccer analytics is attracting increasing interest in academia and industry, thanks to the availability of data that describe all the spatio-temporal events that occur in each match. These events (e.g., passes, shots, fouls) are collected by human operators manually, constituting a considerable cost for data providers in terms of time and economic resources. In this paper, we describe PassNet, a method to recognize the most frequent events in soccer, i.e., passes, from video streams. Our model combines a set of artificial neural networks that perform feature extraction from video streams, obje…
Continuous football player tracking from discrete broadcast data
University of Oxford(牛津大学);Pandemic Sciences Institute, University of Oxford(牛津大学大流行科学研究所);University of Copenhagen(哥本哈根大学);Imperial College London(帝国理工学院)
Concurrent validity of computer-vision artificial intelligence player tracking software using broadcast footage
Australian Catholic University(澳大利亚天主教大学);Leeds Beckett University(利兹贝克特大学);Fédération Internationale de Football Association (FIFA)(国际足球联合会(FIFA));Sheffield Hallam University(谢菲尔德哈勒姆大学);Victoria University(维多利亚大学)