Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging even for the state-of-the-art tracking algorithm. Current motion-based tracking algorithms often use Kalman Filter to predict the motion of an object, however, its linear movement assumption can cause failure in tracking when the target is not moving linearly. And for multi-players tracking over the sports field, because the players in the same team are usually wearing the same color of jersey, making re-identification even harder both in the short term and long term in the tracking process. In this work, we proposed a motionbased tracking algorithm and three post-processing pipelines for three sports including basketball, football, and volleyball, we successfully handle the tracking of the non-linear movement of players on the sports fields. Experiments result on the testing set of ECCV DeeperAction Challenge SportsMOT Dataset demonstrate the effectiveness of our method, which achieves a HOTA of 73.968, ranking 3rd place on the 2022 Sportsmot workshop final leaderboard.
University of Pittsburgh(匹兹堡大学);York University(约克大学);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes. There are several major reasons: (1) The used dataset is collected from non-official providers, which naturally creates a gap between models trained on those datasets and real-world applications; (2) previously proposed methods require extensive annotation efforts (i.e., player and ball segmentation at pixel level) on localizing useful visual features to yiel…
To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works focused on datasets, novel models and learning approaches have improved video action recognition to a higher level. However, there are challenges and unsolved problems, in particular in sports analytics where data collection and labeling are more sophisticated, requiring sport professionals to annotate data. In addition, the actions could be extremely fast …
Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports and detection of players has seen robust research, understanding contextual text in video frames still remains one of the most impactful avenues of sports video understanding. In this work we study extremely accurate semantic text detection and recognition in sports clocks, and challenges therein. We observe unique properties of sports clocks, which makes it…
Nara Institute of Science and Technology(奈良先端科学技术大学院大学);University of Oulu(奥卢大学);Tampere University of Technology(坦佩雷理工大学)
Automatically generating a summary of sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that facilitate the extraction of high-level semantics. However, user-generated videos are not edited, and thus traditional methods are not suitable to generate a summary. In order to solve this problem, this work proposes a novel video summarization method that uses players' actions as a cue to determine the highlights of the original video. A deep neural network-…
This paper presents a unified framework to (i) locate the ball, (ii) predict the pose, and (iii) segment the instance mask of players in team sports scenes. Those problems are of high interest in automated sports analytics, production, and broadcast. A common practice is to individually solve each problem by exploiting universal state-of-the-art models, \eg, Panoptic-DeepLab for player segmentation. In addition to the increased complexity resulting from the multiplication of single-task models, the use of the off-the-shelf models also impedes the performance due to the complexity and specifici…
Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific underlying rules of sports can be used as prior knowledge for the recognition task and present a constrained environment for evaluation. This paper describes recognition of single player activities in sport with special emphasis on volleyball. Starting from a per-frame player-centered activity recognition, we incorporate geometry and contextual information via a…
We address the problem of unsupervised classification of players in a team sport according to their team affiliation, when jersey colours and design are not known a priori. We adopt a contrastive learning approach in which an embedding network learns to maximize the distance between representations of players on different teams relative to players on the same team, in a purely unsupervised fashion, without any labelled data. We evaluate the approach using a new hockey dataset and find that it outperforms prior unsupervised approaches by a substantial margin, particularly for real-time applicat…
One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public datasets such as the MOT challenge. However, the performance of these methods are not as satisfactory when applied to player tracking. Indeed, in addition to moving very quickly and often being occluded, the players wear the same jersey, which makes the task of reidentification very complex. Some recent tracking methods have been developed more specifically …
This paper introduces a novel self-learning framework that automates the label acquisition process for improving models for detecting players in broadcast footage of sports games. Unlike most previous self-learning approaches for improving appearance-based object detectors from videos, we allow an unknown, unconstrained number of target objects in a more generalized video sequence with non-static camera views. Our self-learning approach uses a latent SVM learning algorithm and deformable part models to represent the shape and colour information of players, constraining their motions, and learn…
University of British Columbia(不列颠哥伦比亚大学);Zhejiang University(浙江大学)
We present an online SLAM system specifically designed to track pan-tilt-zoom (PTZ) cameras in highly dynamic sports such as basketball and soccer games. In these games, PTZ cameras rotate very fast and players cover large image areas. To overcome these challenges, we propose to use a novel camera model for tracking and to use rays as landmarks in mapping. Rays overcome the missing depth in pure-rotation cameras. We also develop an online pan-tilt forest for mapping and introduce moving objects (players) detection to mitigate negative impacts from foreground objects. We test our method on both…
IBM Research AI(IBM研究人工智能);Japan Institute of Sports Sciences(日本体育科学研究所)
Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and fixed camera having minimum variability in the capturing pose. In this paper, we study the case of event detection in sports videos for unstructured environments with arbitrary camera angles. The transition from structured to unstructured video analysis produces multiple challenges that we address in our paper. Specifically, we identify and solve two major p…
National Institute of Technology, Warangal(瓦朗加尔国家理工学院);Aarhus University(奥胡斯大学)
Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports like soccer, basketball, cricket, badminton, etc., studies have focused mainly on computer vision techniques employed to carry out different tasks. This paper presents a comprehensive review of sports video analysis for various applications high-level analysis such as detection and classification of players, tracking player or ball in sports and predicting th…
Ben-Gurion University of the Negev(内盖夫本-古里安大学);The Zlotowski Center for Neuroscience, Ben-Gurion University of the Negev(内盖夫本-古里安大学兹洛托夫斯基神经科学中心);Dalhousie University(达尔豪斯大学)
We present the concept of fiber-flux density for locally quantifying white matter (WM) fiber bundles. By combining scalar diffusivity measures (e.g., fractional anisotropy) with fiber-flux measurements, we define new local descriptors called Fiber-Flux Diffusion Density (FFDD) vectors. Applying each descriptor throughout fiber bundles allows along-tract coupling of a specific diffusion measure with geometrical properties, such as fiber orientation and coherence. A key step in the proposed framework is the construction of an FFDD dissimilarity measure for sub-voxel alignment of fiber bundles, b…
Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game analysis, sports like hockey, tennis and polo may require additional detections, that include the object the player is holding (e.g. racket, stick). The baseline solution for this problem involves detecting these objects as separate classes, and matching them to player detections based on the intersection over union (IoU). This approach, however, leads to poor matc…
L3S Research Center(L3S研究中心);Leibniz University Hannover(汉诺威莱布尼茨大学);TIB – Leibniz Information Centre for Science and Technology(德国科学技术莱布尼茨信息中心);German Sport University Cologne(德国科隆体育大学)
Computer-aided support and analysis are becoming increasingly important in the modern world of sports. The scouting of potential prospective players, performance as well as match analysis, and the monitoring of training programs rely more and more on data-driven technologies to ensure success. Therefore, many approaches require large amounts of data, which are, however, not easy to obtain in general. In this paper, we propose a pipeline for the fully-automated extraction of positional data from broadcast video recordings of soccer matches. In contrast to previous work, the system integrates al…
University of the Bundeswehr Munich(慕尼黑联邦国防军大学);Institute for Distributed Intelligent Systems(分布式智能系统研究所)
Sports analytics benefits from recent advances in machine learning providing a competitive advantage for teams or individuals. One important task in this context is the performance measurement of individual players to provide reports and log files for subsequent analysis. During sport events like basketball, this involves the re-identification of players during a match either from multiple camera viewpoints or from a single camera viewpoint at different times. In this work, we investigate whether it is possible to transfer the out-standing zero-shot performance of pre-trained CLIP models to th…
Kalyani Government Engineering College(卡里亚尼政府工程学院);University of Malaya(马来亚大学);Indian Statistical Institute(印度统计研究所);Nanjing University(南京大学);University of Technology Sydney(悉尼科技大学)
Detecting text located on the torsos of marathon runners and sports players in video is a challenging issue due to poor quality and adverse effects caused by flexible/colorful clothing, and different structures of human bodies or actions. This paper presents a new unified method for tackling the above challenges. The proposed method fuses gradient magnitude and direction coherence of text pixels in a new way for detecting candidate regions. Candidate regions are used for determining the number of temporal frame clusters obtained by K-means clustering on frame differences. This process in turn …
Player-Centric Multimodal Prompt Generation for Large Language Model Based Identity-Aware Basketball Video Captioning
Beijing University of Technology(北京理工大学);Shanghai Jiao Tong University(上海交通大学);Chinese Academy of Sciences(中国科学院);The Hong Kong Polytechnic University(香港理工大学)
Budapest University of Technology(布达佩斯技术大学);MTA-BME Information Systems and Economics Research Group(MTA-BME信息系统与经济学研究组)
Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball tracking. Building on the gathered tracking data, data miners are able to perform quantitative analysis on the performance of players and teams. With this survey, our goal is to provide a basic understanding for quantitative data analysts about the process of creating the input data and the characteristics thereof. Thus, we summarize the recent methods of optica…
When humans play virtual racing games, they use visual environmental information on the game screen to understand the rules within the environments. In contrast, a state-of-the-art realistic racing game AI agent that outperforms human players does not use image-based environmental information but the compact and precise measurements provided by the environment. In this paper, a vision-based control algorithm is proposed and compared with human player performances under the same conditions in realistic racing scenarios using Gran Turismo Sport (GTS), which is known as a high-fidelity realistic …
Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time consuming and prone to errors. In this work, we propose an end-to-end framework for automatic attributes tagging and analysis of sport videos. We use commonly available broadcast videos of matches and, unlike previous approaches, does not rely on special camera setups or additional sensors. Our focus is on Badminton as the sport of interest. We propose a method…
École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by players. In this paper, we propose a generic and principled approach to modeling the interaction between the ball and the players while also imposing appropriate physical constraints on the ball's trajectory. We show that our approach, formulated in terms of a Mixed Integer Program, is more robust and more accurate than several state-of-the-art approaches on re…
Max Planck Institute for Evolutionary Anthropology(马克斯·普朗克进化人类学研究所);La Rochelle University(拉罗谢尔大学);Univ. Bordeaux(波尔多大学);CNRS(法国国家科学研究中心);Bordeaux INP(波尔多国立高等理工学院);LaBRI(波尔多计算机科学实验室);University of Bordeaux(波尔多大学)
Sports video analysis is a prevalent research topic due to the variety of application areas, ranging from multimedia intelligent devices with user-tailored digests up to analysis of athletes' performance. The Sports Video task is part of the MediaEval 2021 benchmark. This task tackles fine-grained action detection and classification from videos. The focus is on recordings of table tennis games. Running since 2019, the task has offered a classification challenge from untrimmed video recorded in natural conditions with known temporal boundaries for each stroke. This year, the dataset is extended…
The University of Western Australia(西澳大学);Griffith University(格里菲斯大学);Menzies Health Institute Queensland(昆士兰孟席斯健康研究所);Auckland University of Technology(奥克兰理工大学);Sports Performance Research Institute New Zealand(新西兰运动表现研究所)
In sports analytics, an understanding of accurate on-field 3D knee joint moments (KJM) could provide an early warning system for athlete workload exposure and knee injury risk. Traditionally, this analysis has relied on captive laboratory force plates and associated downstream biomechanical modeling, and many researchers have approached the problem of portability by extrapolating models built on linear statistics. An alternative approach would be to capitalize on recent advances in deep learning. In this study, using the pre-trained CaffeNet convolutional neural network (CNN) model, multivaria…
We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up to a total of 22111 videos has been collected using the proposed setup. The temporal convolutional neural network model developed using 2D pose estimation performs multiclass classification of these 11 table tennis strokes with a validation accuracy of 99.37%. Moreover, the neural network generalizes well over the data of a player excluded from the training a…
The National Football League and Amazon Web Services teamed up to develop the best sports injury surveillance and mitigation program via the Kaggle competition. Through which the NFL wants to assign specific players to each helmet, which would help accurately identify each player's "exposures" throughout a football play. We are trying to implement a computer vision based ML algorithms capable of assigning detected helmet impacts to correct players via tracking information. Our paper will explain the approach to automatically track player helmets and their collisions. This will also allow them …