Hand segmentation and detection in truly unconstrained RGB-based settings is important for many applications. However, existing datasets are far from sufficient in terms of size and variety due to the infeasibility of manual annotation of large amounts of segmentation and detection data. As a result, current methods are limited by many underlying assumptions such as constrained environment, consistent skin color and lighting. In this work, we present Ego2Hands, a large-scale RGB-based egocentric hand segmentation/detection dataset that is semi-automatically annotated and a color-invariant compositing-based data generation technique capable of creating training data with large quantity and variety. For quantitative analysis, we manually annotated an evaluation set that significantly exceeds existing benchmarks in quantity, diversity and annotation accuracy. We provide cross-dataset evaluation as well as thorough analysis on the performance of state-of-the-art models on Ego2Hands to show that our dataset and data generation technique can produce models that generalize to unseen environments without domain adaptation.
Egocentric segmentation has attracted recent interest in the computer vision community due to their potential in Mixed Reality (MR) applications. While most previous works have been focused on segmenting egocentric human body parts (mainly hands), little attention has been given to egocentric objects. Due to the lack of datasets of pixel-wise annotations of egocentric objects, in this paper we contribute with a semantic-wise labeling of a subset of 2124 images from the RGB-D THU-READ Dataset. We also report benchmarking results using Thundernet, a real-time semantic segmentation network, that …
University of Pennsylvania(宾夕法尼亚大学);Toyota Research Institute(丰田研究所)
Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset consisting of 11,243 egocentric images with per-pixel segmentation labels of hands and objects being interacted with during a diverse array of daily activities. Our dataset is the first to label detailed hand-object contact boundaries. We introduce a context-aware compositional data augmentation technique to adapt to out-of-distribution YouTube egocentric video. We …
Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Universidad Rey Juan Carlos(胡安卡洛斯国王大学)
We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from egocentric viewpoints, common for virtual or augmented reality applications. Our approach uses two subsequently applied Convolutional Neural Networks (CNNs) to localize the hand and regress 3D joint locations. Hand localization is achieved by using a CNN to estimate the 2D position of the hand center in the input, even in the presence of clutter and occlusi…
We introduce a new pipeline for hand localization and fingertip detection. For RGB images captured from an egocentric vision mobile camera, hand and fingertip detection remains a challenging problem due to factors like background complexity and hand shape variety. To address these issues accurately and robustly, we build a large scale dataset named Ego-Fingertip and propose a bi-level cascaded pipeline of convolutional neural networks, namely, Attention-based Hand Detector as well as Multi-point Fingertip Detector. The proposed method significantly tackles challenges and achieves satisfactoril…
Color-based two-hand 3D pose estimation in the global coordinate system is essential in many applications. However, there are very few datasets dedicated to this task and no existing dataset supports estimation in a non-laboratory environment. This is largely attributed to the sophisticated data collection process required for 3D hand pose annotations, which also leads to difficulty in obtaining instances with the level of visual diversity needed for estimation in the wild. Progressing towards this goal, a large-scale dataset Ego2Hands was recently proposed to address the task of two-hand segm…
Egocentric perception has grown rapidly with the advent of immersive computing devices. Human gaze prediction is an important problem in analyzing egocentric videos and has primarily been tackled through either saliency-based modeling or highly supervised learning. We quantitatively analyze the generalization capabilities of supervised, deep learning models on the egocentric gaze prediction task on unseen, out-of-domain data. We find that their performance is highly dependent on the training data and is restricted to the domains specified in the training annotations. In this work, we tackle th…
Analysis of the hands in egocentric vision: A survey
KITE – Toronto Rehab – University Health Network(KITE – 多伦多康复 – 大学健康网络);Institute of Biomaterials and Biomedical Engineering (IBBME), University of Toronto(多伦多大学生物材料与生物医学工程研究所);Edward S. Rogers Sr. Department of Electrical and Computer Engineering, University of Toronto(多伦多大学爱德华·S·罗杰斯 Sr. 电气与计算机工程系);Rehabilitation Sciences Institute, University of Toronto(多伦多大学康复科学研究所)
Uni-Hand: Universal Hand Motion Forecasting in Egocentric Views
IRMV Lab, Shanghai Jiao Tong University(上海交通大学IMV实验室);Meta Reality Labs(Meta现实实验室);Department of Electronic Engineering, Shanghai Jiao Tong University(上海交通大学电子工程系);China University of Mining and Technology(中国矿业大学);College of Intelligence Science and Technology, National University of Defense Technology(国防科技大学智能科学与技术学院)
University of Minnesota(明尼苏达大学);Carnegie Mellon University(卡内基梅隆大学)
In this paper, we study a problem of egocentric scene understanding, i.e., predicting depths and surface normals from an egocentric image. Egocentric scene understanding poses unprecedented challenges: (1) due to large head movements, the images are taken from non-canonical viewpoints (i.e., tilted images) where existing models of geometry prediction do not apply; (2) dynamic foreground objects including hands constitute a large proportion of visual scenes. These challenges limit the performance of the existing models learned from large indoor datasets, such as ScanNet and NYUv2, which compris…
Universidad Autonoma de Madrid(马德里自治大学);Nokia Bell-Labs(诺基亚贝尔实验室)
The objective of this work is to segment human body parts from egocentric video using semantic segmentation networks. Our contribution is two-fold: i) we create a semi-synthetic dataset composed of more than 15, 000 realistic images and associated pixel-wise labels of egocentric human body parts, such as arms or legs including different demographic factors; ii) building upon the ThunderNet architecture, we implement a deep learning semantic segmentation algorithm that is able to perform beyond real-time requirements (16 ms for 720 x 720 images). It is believed that this method will enhance sen…
Universitat de Barcelona(巴塞罗那大学);University of Groningen(格罗宁根大学);Computer Vision Center(计算机视觉中心)
In this paper, we present a new method for egocentric video temporal segmentation based on integrating a statistical mean change detector and agglomerative clustering(AC) within an energy-minimization framework. Given the tendency of most AC methods to oversegment video sequences when clustering their frames, we combine the clustering with a concept drift detection technique (ADWIN) that has rigorous guarantee of performances. ADWIN serves as a statistical upper bound for the clustering-based video segmentation. We integrate both techniques in an energy-minimization framework that serves to di…
Nokia Bell Labs Spain(西班牙诺基亚贝尔实验室);Universidad Autonoma de Madrid(马德里自治大学)
In this study, we focus on the egocentric segmentation of arms to improve self-perception in Augmented Virtuality (AV). The main contributions of this work are: i) a comprehensive survey of segmentation algorithms for AV; ii) an Egocentric Arm Segmentation Dataset, composed of more than 10, 000 images, comprising variations of skin color, and gender, among others. We provide all details required for the automated generation of groundtruth and semi-synthetic images; iii) the use of deep learning for the first time for segmenting arms in AV; iv) to showcase the usefulness of this database, we re…
In this work we present our real-time egocentric body segmentation algorithm. Our algorithm achieves a frame rate of 66 fps for an input resolution of 640x480, thanks to our shallow network inspired in Thundernet's architecture. Besides, we put a strong emphasis on the variability of the training data. More concretely, we describe the creation process of our Egocentric Bodies (EgoBodies) dataset, composed of almost 10,000 images from three datasets, created both from synthetic methods and real capturing. We conduct experiments to understand the contribution of the individual datasets; compare …
Universiti Teknologi Malaysia(马来西亚理工大学);Universiti Malaysia Sarawak(马来西亚砂拉越大学)
Unsupervised segmentation of action segments in egocentric videos is a desirable feature in tasks such as activity recognition and content-based video retrieval. Reducing the search space into a finite set of action segments facilitates a faster and less noisy matching. However, there exist a substantial gap in machine understanding of natural temporal cuts during a continuous human activity. This work reports on a novel gaze-based approach for segmenting action segments in videos captured using an egocentric camera. Gaze is used to locate the region-of-interest inside a frame. By tracking two…
Object segmentation in infant's egocentric videos is a fundamental step in studying how children perceive objects in early stages of development. From the computer vision perspective, object segmentation in such videos pose quite a few challenges because the child's view is unfocused, often with large head movements, effecting in sudden changes in the child's point of view which leads to frequent change in object properties such as size, shape and illumination. In this paper, we develop a semi-automated, domain specific, method to address these concerns and facilitate the object annotation pro…
Understanding From Human Perspective: A Multi-agent System for Interactive Egocentric Medical Image Segmentation
School of Instrument Science and Engineering, Southeast University(东南大学仪器科学与工程学院);School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);Sichuan University-Pittsburgh Institute, Sichuan University(四川大学匹兹堡学院);Department of Biomedical Engineering, Case Western Reserve University(凯斯西储大学生物医学工程系)
We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To this end, we propose a novel deep generative model -- EgoGAN, which uses a 3D Fully Convolutional Network to learn a spatio-temporal video representation for pixel-wise visual anticipation, generates future head motion using Generative Adversarial Network (GAN), and then predicts the future hand masks based on the video representation and the generated future h…
University of Barcelona(巴塞罗那大学);Computer Vision Centre(计算机视觉中心)
Recently, there has been a growing interest in analyzing human daily activities from data collected by wearable cameras. Since the hands are involved in a vast set of daily tasks, detecting hands in egocentric images is an important step towards the recognition of a variety of egocentric actions. However, besides extreme illumination changes in egocentric images, hand detection is not a trivial task because of the intrinsic large variability of hand appearance. We propose a hand detector that exploits skin modeling for fast hand proposal generation and Convolutional Neural Networks for hand re…