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arXiv 2011.06356cs.LGeess.IV

无线360度视频流媒体的跨层优化与分布式强化学习

Cross Layer Optimization and Distributed Reinforcement Learning for Wireless 360° Video Streaming

King Fahd University of Petroleum and Minerals (KFUPM)(法赫德国王石油与矿产大学);Telefónica Research(西班牙电信研究院);University of the Basque Country (UPV/EHU)(巴斯克大学);University of Oulu(奥卢大学);Purdue University(普渡大学)

Anis Elgabli, Mohammed S. Elbamby, Cristina Perfecto, Mounssif Krouka, Mehdi Bennis, Vaneet Aggarwal

AI总结:

提出一种跨层优化方法,通过物理层低复杂度求解下载速率与应用层actor-critic深度强化学习并行训练决策分块质量,最大化多用户无线360度视频流媒体的体验质量与公平性。

摘要:

无线传输高质量360度视频仍然是一个具有挑战性的问题。当许多用户观看不同的360度视频并竞争计算和通信资源时,手头的流媒体算法应在保证每个用户最低速率的同时,最大化平均体验质量(QoE)。在本文中,我们提出了一种跨层优化方法,该方法最大化每个用户的可用速率,并有效地利用它来最大化用户的QoE。特别是,我们考虑基于分块的360度视频流媒体,并优化一个QoE指标,该指标平衡了最大化每个用户的QoE和确保用户之间公平性之间的权衡。我们证明该问题可以解耦为两个相互关联的子问题:(i) 物理层子问题,其目标是为每个用户找到下载速率;以及(ii) 应用层子问题,其目标是使用该速率为每个分块找到质量决策,从而最大化用户的QoE。我们证明物理层子问题可以以低复杂度最优地解决,并且提出了一种actor-critic深度强化学习(DRL)来利用多个独立智能体的并行训练并解决应用层子问题。大量实验揭示了我们的方案的鲁棒性,并证明了与几种基线算法相比,其显著的性能提升。

英文摘要:

Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand should maximize the average quality of experience (QoE) while guaranteeing a minimum rate for each user. In this paper, we propose a cross layer optimization approach that maximizes the available rate to each user and efficiently uses it to maximize users' QoE. Particularly, we consider a tile based 360 degree video streaming, and we optimize a QoE metric that balances the tradeoff between maximizing each user's QoE and ensuring fairness among users. We show that the problem can be decoupled into two interrelated subproblems: (i) a physical layer subproblem whose objective is to find the download rate for each user, and (ii) an application layer subproblem whose objective is to use that rate to find a quality decision per tile such that the user's QoE is maximized. We prove that the physical layer subproblem can be solved optimally with low complexity and an actor-critic deep reinforcement learning (DRL) is proposed to leverage the parallel training of multiple independent agents and solve the application layer subproblem. Extensive experiments reveal the robustness of our scheme and demonstrate its significant performance improvement compared to several baseline algorithms.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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