In this paper, a novel optimal control-based baseline function is presented for the policy gradient method in deep reinforcement learning (RL). The baseline is obtained by computing the value function of an optimal control problem, which is formed to be closely associated with the RL task. In contrast to the traditional baseline aimed at variance reduction of policy gradient estimates, our work utilizes the optimal control value function to introduce a novel aspect to the role of baseline -- providing guided exploration during policy learning. This aspect is less discussed in prior works. We validate our baseline on robot learning tasks, showing its effectiveness in guided exploration, particularly in sparse reward environments.
Florida Institute for Human and Machine Cognition (IHMC)(佛罗里达人机认知研究所(IHMC))
Despite advancements in deep reinforcement learning algorithms, developing an effective exploration strategy is still an open problem. Most existing exploration strategies either are based on simple heuristics, or require the model of the environment, or train additional deep neural networks to generate imagination-augmented paths. In this paper, a revolutionary algorithm, called Policy Augmentation, is introduced. Policy Augmentation is based on a newly developed inductive matrix completion method. The proposed algorithm augments the values of unexplored state-action pairs, helping the agent …
Massive practical works addressed by Deep Q-network (DQN) algorithm have indicated that stochastic policy, despite its simplicity, is the most frequently used exploration approach. However, most existing stochastic exploration approaches either explore new actions heuristically regardless of Q-values or inevitably introduce bias into the learning process to couple the sampling with Q-values. In this paper, we propose a novel preference-guided $ε$-greedy exploration algorithm that can efficiently learn the action distribution in line with the landscape of Q-values for DQN without introducing ad…
Stanford University(斯坦福大学);University of California, Berkeley(加州大学伯克利分校);Nvidia(英伟达);University of Toronto(多伦多大学);University of Sydney(悉尼大学);University of Washington(华盛顿大学)
Traditional robotic approaches rely on an accurate model of the environment, a detailed description of how to perform the task, and a robust perception system to keep track of the current state. On the other hand, reinforcement learning approaches can operate directly from raw sensory inputs with only a reward signal to describe the task, but are extremely sample-inefficient and brittle. In this work, we combine the strengths of model-based methods with the flexibility of learning-based methods to obtain a general method that is able to overcome inaccuracies in the robotics perception/actuatio…
Guided policy search algorithms can be used to optimize complex nonlinear policies, such as deep neural networks, without directly computing policy gradients in the high-dimensional parameter space. Instead, these methods use supervised learning to train the policy to mimic a "teacher" algorithm, such as a trajectory optimizer or a trajectory-centric reinforcement learning method. Guided policy search methods provide asymptotic local convergence guarantees by construction, but it is not clear how much the policy improves within a small, finite number of iterations. We show that guided policy s…
In this paper we apply guided policy search (GPS) based reinforcement learning framework for a high dimensional optimal control problem arising in an additive manufacturing process. The problem comprises of controlling the process parameters so that layer-wise deposition of material leads to desired geometric characteristics of the resulting part surface while minimizing the material deposited. A realistic simulation model of the deposition process along with carefully selected set of guiding distributions generated based on iterative Linear Quadratic Regulator is used to train a neural networ…
Task automation of surgical robot has the potentials to improve surgical efficiency. Recent reinforcement learning (RL) based approaches provide scalable solutions to surgical automation, but typically require extensive data collection to solve a task if no prior knowledge is given. This issue is known as the exploration challenge, which can be alleviated by providing expert demonstrations to an RL agent. Yet, how to make effective use of demonstration data to improve exploration efficiency still remains an open challenge. In this work, we introduce Demonstration-guided EXploration (DEX), an e…
We address the challenge of effective exploration while maintaining good performance in policy gradient methods. As a solution, we propose diverse exploration (DE) via conjugate policies. DE learns and deploys a set of conjugate policies which can be conveniently generated as a byproduct of conjugate gradient descent. We provide both theoretical and empirical results showing the effectiveness of DE at achieving exploration, improving policy performance, and the advantage of DE over exploration by random policy perturbations.
SHAPO: Sharpness-Aware Policy Optimization for Safe Exploration
Université de Montréal(蒙特利尔大学);Mila - Québec AI Institute(蒙特利尔人工智能研究所);Université Laval(拉瓦尔大学);IID - Institut Intelligence et Données(智能与数据研究所);LawZero;CIFAR AI Chair(CIFAR人工智能主席)
University of Southern California(南加州大学);Google Brain(谷歌大脑)
In principle, reinforcement learning and policy search methods can enable robots to learn highly complex and general skills that may allow them to function amid the complexity and diversity of the real world. However, training a policy that generalizes well across a wide range of real-world conditions requires far greater quantity and diversity of experience than is practical to collect with a single robot. Fortunately, it is possible for multiple robots to share their experience with one another, and thereby, learn a policy collectively. In this work, we explore distributed and asynchronous p…
Baidu Research(百度研究院);University of Texas at Austin(得克萨斯大学奥斯汀分校);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
The performance of off-policy learning, including deep Q-learning and deep deterministic policy gradient (DDPG), critically depends on the choice of the exploration policy. Existing exploration methods are mostly based on adding noise to the on-going actor policy and can only explore \emph{local} regions close to what the actor policy dictates. In this work, we develop a simple meta-policy gradient algorithm that allows us to adaptively learn the exploration policy in DDPG. Our algorithm allows us to train flexible exploration behaviors that are independent of the actor policy, yielding a \emp…
Reinforcement learning agents need exploratory behaviors to escape from local optima. These behaviors may include both immediate dithering perturbation and temporally consistent exploration. To achieve these, a stochastic policy model that is inherently consistent through a period of time is in desire, especially for tasks with either sparse rewards or long term information. In this work, we introduce a novel on-policy temporally consistent exploration strategy - Neural Adaptive Dropout Policy Exploration (NADPEx) - for deep reinforcement learning agents. Modeled as a global random variable fo…
Arizona State University(亚利桑那州立大学);Google DeepMind(谷歌DeepMind)
Model-free reinforcement learning algorithms such as Deep Deterministic Policy Gradient (DDPG) often require additional exploration strategies, especially if the actor is of deterministic nature. This work evaluates the use of model-based trajectory optimization methods used for exploration in Deep Deterministic Policy Gradient when trained on a latent image embedding. In addition, an extension of DDPG is derived using a value function as critic, making use of a learned deep dynamics model to compute the policy gradient. This approach leads to a symbiotic relationship between the deep reinforc…
UC Santa Barbara(加州大学圣巴巴拉分校);Georgia Institute of Technology(佐治亚理工学院);Amazon(亚马逊公司);Cruise(克鲁斯公司);Horizon Robotics(地平线机器人)
Improving the sample efficiency of reinforcement learning algorithms requires effective exploration. Following the principle of $\textit{optimism in the face of uncertainty}$ (OFU), we train a separate exploration policy to maximize the approximate upper confidence bound of the critics in an off-policy actor-critic framework. However, this introduces extra differences between the replay buffer and the target policy regarding their stationary state-action distributions. To mitigate the off-policy-ness, we adapt the recently introduced DICE framework to learn a distribution correction ratio for …
North Carolina State University(北卡罗来纳州立大学);Amazon(亚马逊)
High-quality data plays a central role in ensuring the accuracy of policy evaluation. This paper initiates the study of efficient and safe data collection for bandit policy evaluation. We formulate the problem and investigate its several representative variants. For each variant, we analyze its statistical properties, derive the corresponding exploration policy, and design an efficient algorithm for computing it. Both theoretical analysis and experiments support the usefulness of the proposed methods.
This paper introduces a method for constructing an upper bound for exploration policy using either the weighted variance of return sequences or the weighted temporal difference (TD) error. We demonstrate that the variance of the return sequence for a specific state-action pair is an important information source that can be leveraged to guide exploration in reinforcement learning. The intuition is that fluctuation in the return sequence indicates greater uncertainty in the near future returns. This divergence occurs because of the cyclic nature of value-based reinforcement learning; the evolvin…
Binghamton University(宾汉姆顿大学);Yantai University(烟台大学);Assured Information Security(Assured Information Security(Assured Information Security公司))
We study an important yet under-addressed problem of quickly and safely improving policies in online reinforcement learning domains. As its solution, we propose a novel exploration strategy - diverse exploration (DE), which learns and deploys a diverse set of safe policies to explore the environment. We provide DE theory explaining why diversity in behavior policies enables effective exploration without sacrificing exploitation. Our empirical study shows that an online policy improvement algorithm framework implementing the DE strategy can achieve both fast policy improvement and safe online p…
Virginia Tech(弗吉尼亚理工大学);University of Oslo(奥斯陆大学);DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);University of Texas at Dallas(德克萨斯大学达拉斯分校);University of the District of Columbia(哥伦比亚特区大学)
Proximal Policy Optimization (PPO) is a highly popular policy-based deep reinforcement learning (DRL) approach. However, we observe that the homogeneous exploration process in PPO could cause an unexpected stability issue in the training phase. To address this issue, we propose PPO-UE, a PPO variant equipped with self-adaptive uncertainty-aware explorations (UEs) based on a ratio uncertainty level. The proposed PPO-UE is designed to improve convergence speed and performance with an optimized ratio uncertainty level. Through extensive sensitivity analysis by varying the ratio uncertainty level,…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);The University of Chicago(芝加哥大学);Stanford University(斯坦福大学);Google Research(谷歌研究院)
Although parallelism has been extensively used in reinforcement learning (RL), the quantitative effects of parallel exploration are not well understood theoretically. We study the benefits of simple parallel exploration for reward-free RL in linear Markov decision processes (MDPs) and two-player zero-sum Markov games (MGs). In contrast to the existing literature, which focuses on approaches that encourage agents to explore a diverse set of policies, we show that using a single policy to guide exploration across all agents is sufficient to obtain an almost-linear speedup in all cases compared t…
Nankai University(南开大学);Microsoft Research Asia(微软亚洲研究院)
A fundamental issue in reinforcement learning algorithms is the balance between exploration of the environment and exploitation of information already obtained by the agent. Especially, exploration has played a critical role for both efficiency and efficacy of the learning process. However, Existing works for exploration involve task-agnostic design, that is performing well in one environment, but be ill-suited to another. To the purpose of learning an effective and efficient exploration policy in an automated manner. We formalized a feasible metric for measuring the utility of exploration bas…
We present an Imitation Learning approach for the control of dynamical systems with a known model. Our policy search method is guided by solutions from MPC. Typical policy search methods of this kind minimize a distance metric between the guiding demonstrations and the learned policy. Our loss function, however, corresponds to the minimization of the control Hamiltonian, which derives from the principle of optimality. Therefore, our algorithm directly attempts to solve the optimality conditions with a parameterized class of control laws. Additionally, the proposed loss function explicitly enco…
Indian Institute of Technology Kharagpur(印度理工学院卡哈拉格普尔分校);Google Research(谷歌研究院)
In this work we present a novel approach for transfer-guided exploration in reinforcement learning that is inspired by the human tendency to leverage experiences from similar encounters in the past while navigating a new task. Given an optimal policy in a related task-environment, we show that its bisimulation distance from the current task-environment gives a lower bound on the optimal advantage of state-action pairs in the current task-environment. Transfer-guided Exploration (ExTra) samples actions from a Softmax distribution over these lower bounds. In this way, actions with potentially hi…
We present a method for using adverb phrases to adjust skill parameters via learned adverb-skill groundings. These groundings allow an agent to use adverb feedback provided by a human to directly update a skill policy, in a manner similar to traditional local policy search methods. We show that our method can be used as a drop-in replacement for these policy search methods when dense reward from the environment is not available but human language feedback is. We demonstrate improved sample efficiency over modern policy search methods in two experiments.
Local policy search is performed by most Deep Reinforcement Learning (D-RL) methods, which increases the risk of getting trapped in a local minimum. Furthermore, the availability of a simulation model is not fully exploited in D-RL even in simulation-based training, which potentially decreases efficiency. To better exploit simulation models in policy search, we propose to integrate a kinodynamic planner in the exploration strategy and to learn a control policy in an offline fashion from the generated environment interactions. We call the resulting model-based reinforcement learning method PPS …
In a reward-free environment, what is a suitable intrinsic objective for an agent to pursue so that it can learn an optimal task-agnostic exploration policy? In this paper, we argue that the entropy of the state distribution induced by finite-horizon trajectories is a sensible target. Especially, we present a novel and practical policy-search algorithm, Maximum Entropy POLicy optimization (MEPOL), to learn a policy that maximizes a non-parametric, $k$-nearest neighbors estimate of the state distribution entropy. In contrast to known methods, MEPOL is completely model-free as it requires neithe…
Massachusetts Institute of Technology(麻省理工学院);Higher Institute for Applied Sciences and Technology(应用科学与技术高等学院)
In this work, we propose Behavior-Guided Actor-Critic (BAC), an off-policy actor-critic deep RL algorithm. BAC mathematically formulates the behavior of the policy through autoencoders by providing an accurate estimation of how frequently each state-action pair was visited while taking into consideration state dynamics that play a crucial role in determining the trajectories produced by the policy. The agent is encouraged to change its behavior consistently towards less-visited state-action pairs while attaining good performance by maximizing the expected discounted sum of rewards, resulting i…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Tubingen(蒂宾根大学)
The deep reinforcement learning (DRL) algorithm works brilliantly on solving various complex control tasks. This phenomenal success can be partly attributed to DRL encouraging intelligent agents to sufficiently explore the environment and collect diverse experiences during the agent training process. Therefore, exploration plays a significant role in accessing an optimal policy for DRL. Despite recent works making great progress in continuous control tasks, exploration in these tasks has remained insufficiently investigated. To explicitly encourage exploration in continuous control tasks, we p…
Microsoft Research(微软研究院);Facebook AI Research(Facebook 人工智能研究院);University of Washington(华盛顿大学);Cornell University(康奈尔大学)
Direct policy gradient methods for reinforcement learning are a successful approach for a variety of reasons: they are model free, they directly optimize the performance metric of interest, and they allow for richly parameterized policies. Their primary drawback is that, by being local in nature, they fail to adequately explore the environment. In contrast, while model-based approaches and Q-learning directly handle exploration through the use of optimism, their ability to handle model misspecification and function approximation is far less evident. This work introduces the the Policy Cover-Po…
Teacher-Guided Policy Optimization for On-Policy Reasoning Distillation under Large Policy Divergence
School of Computer Science and Engineering, Northeastern University, China(东北大学计算机科学与工程学院);Tsinghua University(清华大学);Meituan(美团);Meta AI;NiuTrans Research, Shenyang, China(新译研究院,沈阳,中国)
Korea Advanced Institute of Science and Technology(韩国高等科学技术研究院)
In this paper, a new population-guided parallel learning scheme is proposed to enhance the performance of off-policy reinforcement learning (RL). In the proposed scheme, multiple identical learners with their own value-functions and policies share a common experience replay buffer, and search a good policy in collaboration with the guidance of the best policy information. The key point is that the information of the best policy is fused in a soft manner by constructing an augmented loss function for policy update to enlarge the overall search region by the multiple learners. The guidance by th…
Reinforcement Learning (RL) has made remarkable achievements, but it still suffers from inadequate exploration strategies, sparse reward signals, and deceptive reward functions. To alleviate these problems, a Population-guided Novelty Search (PNS) parallel learning method is proposed in this paper. In PNS, the population is divided into multiple sub-populations, each of which has one chief agent and several exploring agents. The chief agent evaluates the policies learned by exploring agents and shares the optimal policy with all sub-populations. The exploring agents learn their policies in col…
Despite the close connection between exploration and sample efficiency, most state of the art reinforcement learning algorithms include no considerations for exploration beyond maximizing the entropy of the policy. In this work we address this seeming missed opportunity. We observe that the most common formulation of directed exploration in deep RL, known as bonus-based exploration (BBE), suffers from bias and slow coverage in the few-sample regime. This causes BBE to be actively detrimental to policy learning in many control tasks. We show that by decoupling the task policy from the explorati…
Proximal policy optimization (PPO) algorithm is a deep reinforcement learning algorithm with outstanding performance, especially in continuous control tasks. But the performance of this method is still affected by its exploration ability. For classical reinforcement learning, there are some schemes that make exploration more full and balanced with data exploitation, but they can't be applied in complex environments due to the complexity of algorithm. Based on continuous control tasks with dense reward, this paper analyzes the assumption of the original Gaussian action exploration mechanism in …
The policy gradient approach is a flexible and powerful reinforcement learning method particularly for problems with continuous actions such as robot control. A common challenge in this scenario is how to reduce the variance of policy gradient estimates for reliable policy updates. In this paper, we combine the following three ideas and give a highly effective policy gradient method: (a) the policy gradients with parameter based exploration, which is a recently proposed policy search method with low variance of gradient estimates, (b) an importance sampling technique, which allows us to reuse …
UC Berkeley(加州大学伯克利分校);University of Oxford(牛津大学);Columbia University(哥伦比亚大学);NYU(纽约大学);Google Brain Robotics(谷歌大脑机器人团队)
We introduce a new approach for comparing reinforcement learning policies, using Wasserstein distances (WDs) in a newly defined latent behavioral space. We show that by utilizing the dual formulation of the WD, we can learn score functions over policy behaviors that can in turn be used to lead policy optimization towards (or away from) (un)desired behaviors. Combined with smoothed WDs, the dual formulation allows us to devise efficient algorithms that take stochastic gradient descent steps through WD regularizers. We incorporate these regularizers into two novel on-policy algorithms, Behavior-…
Meta-Reinforcement learning approaches aim to develop learning procedures that can adapt quickly to a distribution of tasks with the help of a few examples. Developing efficient exploration strategies capable of finding the most useful samples becomes critical in such settings. Existing approaches towards finding efficient exploration strategies add auxiliary objectives to promote exploration by the pre-update policy, however, this makes the adaptation using a few gradient steps difficult as the pre-update (exploration) and post-update (exploitation) policies are often quite different. Instead…