Exploration strategies in continuous action space are often heuristic due to the infinite actions, and these kinds of methods cannot derive a general conclusion. In prior work, it has been shown that policy-based exploration is beneficial for continuous action space in deterministic policy reinforcement learning(DPRL). However, policy-based exploration in DPRL has two prominent issues: aimless exploration and policy divergence, and the policy gradient for exploration is only sometimes helpful due to inaccurate estimation. Based on the double-Q function framework, we introduce a novel exploration strategy to mitigate these issues, separate from the policy gradient. We first propose the greedy Q softmax update schema for Q value update. The expected Q value is derived by weighted summing the conservative Q value over actions, and the weight is the corresponding greedy Q value. Greedy Q takes the maximum value of the two Q functions, and conservative Q takes the minimum value of the two different Q functions. For practicality, this theoretical basis is then extended to allow us to combine action exploration with the Q value update, except for the premise that we have a surrogate policy that behaves like this exploration policy. In practice, we construct such an exploration policy with a few sampled actions, and to meet the premise, we learn such a surrogate policy by minimizing the KL divergence between the target policy and the exploration policy constructed by the conservative Q. We evaluate our method on the Mujoco benchmark and demonstrate superior performance compared to previous state-of-the-art methods across various environments, particularly in the most complex Humanoid environment.
University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Improving the sample efficiency in reinforcement learning has been a long-standing research problem. In this work, we aim to reduce the sample complexity of existing policy gradient methods. We propose a novel policy gradient algorithm called SRVR-PG, which only requires $O(1/ε^{3/2})$ episodes to find an $ε$-approximate stationary point of the nonconcave performance function $J(\boldsymbolθ)$ (i.e., $\boldsymbolθ$ such that $\|\nabla J(\boldsymbolθ)\|_2^2\leqε$). This sample complexity improves the existing result $O(1/ε^{5/3})$ for stochastic variance reduced policy gradient algorithms by a …
Reinforcement learning (RL) is one of the three basic paradigms of machine learning. It has demonstrated impressive performance in many complex tasks like Go and StarCraft, which is increasingly involved in smart manufacturing and autonomous driving. However, RL consistently suffers from the exploration-exploitation dilemma. In this paper, we investigated the problem of improving exploration in RL and introduced the intrinsically-motivated RL. In sharp contrast to the classic exploration strategies, intrinsically-motivated RL utilizes the intrinsic learning motivation to provide sustainable ex…
University of Cambridge(剑桥大学);Microsoft Research(微软研究院)
The question of how to explore, i.e., take actions with uncertain outcomes to learn about possible future rewards, is a key question in reinforcement learning (RL). Here, we show a surprising result: We show that Q-learning with nonlinear Q-function and no explicit exploration (i.e., a purely greedy policy) can learn several standard benchmark tasks, including mountain car, equally well as, or better than, the most commonly-used $ε$-greedy exploration. We carefully examine this result and show that both the depth of the Q-network and the type of nonlinearity are important to induce such determ…
Peking University(北京大学);University of California, Los Angeles(加州大学洛杉矶分校)
Although model-based reinforcement learning (RL) approaches are considered more sample efficient, existing algorithms are usually relying on sophisticated planning algorithm to couple tightly with the model-learning procedure. Hence the learned models may lack the ability of being re-used with more specialized planners. In this paper we address this issue and provide approaches to learn an RL model efficiently without the guidance of a reward signal. In particular, we take a plug-in solver approach, where we focus on learning a model in the exploration phase and demand that \emph{any planning …
Google Research(谷歌研究院);DeepMind(深度思考);University of Alberta(阿尔伯塔大学);Facebook AI Research(脸书人工智能研究院)
We propose an online algorithm for cumulative regret minimization in a stochastic multi-armed bandit. The algorithm adds $O(t)$ i.i.d. pseudo-rewards to its history in round $t$ and then pulls the arm with the highest average reward in its perturbed history. Therefore, we call it perturbed-history exploration (PHE). The pseudo-rewards are carefully designed to offset potentially underestimated mean rewards of arms with a high probability. We derive near-optimal gap-dependent and gap-free bounds on the $n$-round regret of PHE. The key step in our analysis is a novel argument that shows that ran…
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);University of California, Los Angeles(加州大学洛杉矶分校);University of Chicago(芝加哥大学)
We study pure exploration in bandits, where the dimension of the feature representation can be much larger than the number of arms. To overcome the curse of dimensionality, we propose to adaptively embed the feature representation of each arm into a lower-dimensional space and carefully deal with the induced model misspecification. Our approach is conceptually very different from existing works that can either only handle low-dimensional linear bandits or passively deal with model misspecification. We showcase the application of our approach to two pure exploration settings that were previousl…
Actor-critic style two-time-scale algorithms are one of the most popular methods in reinforcement learning, and have seen great empirical success. However, their performance is not completely understood theoretically. In this paper, we characterize the \emph{global} convergence of an online natural actor-critic algorithm in the tabular setting using a single trajectory of samples. Our analysis applies to very general settings, as we only assume ergodicity of the underlying Markov decision process. In order to ensure enough exploration, we employ an $ε$-greedy sampling of the trajectory. For a …
INRIA Lille(里尔法国国家信息与自动化研究所);Facebook AI Research(脸书人工智能研究院);Montanuniversität Leoben(莱奥本矿业大学)
We introduce SCAL, an algorithm designed to perform efficient exploration-exploitation in any unknown weakly-communicating Markov decision process (MDP) for which an upper bound $c$ on the span of the optimal bias function is known. For an MDP with $S$ states, $A$ actions and $Γ\leq S$ possible next states, we prove a regret bound of $\widetilde{O}(c\sqrt{ΓSAT})$, which significantly improves over existing algorithms (e.g., UCRL and PSRL), whose regret scales linearly with the MDP diameter $D$. In fact, the optimal bias span is finite and often much smaller than $D$ (e.g., $D=\infty$ in non-co…
Byju’s Lab(Byju实验室);Technische Universität Darmstadt(达姆施塔特工业大学);University College London(伦敦大学学院);Huawei R&D(华为研发中心)
Safe exploration is a challenging and important problem in model-free reinforcement learning (RL). Often the safety cost is sparse and unknown, which unavoidably leads to constraint violations -- a phenomenon ideally to be avoided in safety-critical applications. We tackle this problem by augmenting the state-space with a safety state, which is nonnegative if and only if the constraint is satisfied. The value of this state also serves as a distance toward constraint violation, while its initial value indicates the available safety budget. This idea allows us to derive policies for scheduling t…
We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications such as multi-objective optimization, maximum entropy exploration, and constrained optimization in Markovian environments. In our general setting where a stationary policy could have multiple recurrent classes, the agent faces a subtle yet consequential trade-off in alternating among different actions for balancing the vectorial outcomes. In particular, sta…
We present and prove properties of a new offline policy evaluator for an exploration learning setting which is superior to previous evaluators. In particular, it simultaneously and correctly incorporates techniques from importance weighting, doubly robust evaluation, and nonstationary policy evaluation approaches. In addition, our approach allows generating longer histories by careful control of a bias-variance tradeoff, and further decreases variance by incorporating information about randomness of the target policy. Empirical evidence from synthetic and realworld exploration learning problem…
University of Virginia(弗吉尼亚大学);The Hong Kong University of Science and Technology(香港科技大学)
Incentivized exploration in multi-armed bandits (MAB) has witnessed increasing interests and many progresses in recent years, where a principal offers bonuses to agents to do explorations on her behalf. However, almost all existing studies are confined to temporary myopic agents. In this work, we break this barrier and study incentivized exploration with multiple and long-term strategic agents, who have more complicated behaviors that often appear in real-world applications. An important observation of this work is that strategic agents' intrinsic needs of learning benefit (instead of harming)…
We study reinforcement learning with linear function approximation where the transition probability and reward functions are linear with respect to a feature mapping $\boldsymbolϕ(s,a)$. Specifically, we consider the episodic inhomogeneous linear Markov Decision Process (MDP), and propose a novel computation-efficient algorithm, LSVI-UCB$^+$, which achieves an $\widetilde{O}(Hd\sqrt{T})$ regret bound where $H$ is the episode length, $d$ is the feature dimension, and $T$ is the number of steps. LSVI-UCB$^+$ builds on weighted ridge regression and upper confidence value iteration with a Bernstei…
Federal Center for Technological Education Celso Suckow da Fonseca (CEFET-RJ)(塞尔索·苏科·达·丰塞卡联邦技术教育中心(里约热内卢联邦技术教育中心))
A popular computer puzzle, the game of Minesweeper requires its human players to have a mix of both luck and strategy to succeed. Analyzing these aspects more formally, in our research we assessed the feasibility of a novel methodology based on Reinforcement Learning as an adequate approach to tackle the problem presented by this game. For this purpose we employed Multi-Armed Bandit algorithms which were carefully adapted in order to enable their use to define autonomous computational players, targeting to make the best use of some game peculiarities. After experimental evaluation, results sho…
TECNALIA(泰克纳利亚);Basque Research & Technology Alliance (BRTA)(巴斯克研究与技术联盟(BRTA));University of the Basque Country (UPV/EHU)(巴斯克大学(UPV/EHU))
In the last few years, the research activity around reinforcement learning tasks formulated over environments with sparse rewards has been especially notable. Among the numerous approaches proposed to deal with these hard exploration problems, intrinsic motivation mechanisms are arguably among the most studied alternatives to date. Advances reported in this area over time have tackled the exploration issue by proposing new algorithmic ideas to generate alternative mechanisms to measure the novelty. However, most efforts in this direction have overlooked the influence of different design choice…
In Interactive Machine Learning (IML), we iteratively make decisions and obtain noisy observations of an unknown function. While IML methods, e.g., Bayesian optimization and active learning, have been successful in applications, on real-world systems they must provably avoid unsafe decisions. To this end, safe IML algorithms must carefully learn about a priori unknown constraints without making unsafe decisions. Existing algorithms for this problem learn about the safety of all decisions to ensure convergence. This is sample-inefficient, as it explores decisions that are not relevant for the o…
University of Virginia(弗吉尼亚大学);The Hong Kong University of Science and Technology(香港科技大学);The Pennsylvania State University(宾夕法尼亚州立大学)
Despite the significant interests and many progresses in decentralized multi-player multi-armed bandits (MP-MAB) problems in recent years, the regret gap to the natural centralized lower bound in the heterogeneous MP-MAB setting remains open. In this paper, we propose BEACON -- Batched Exploration with Adaptive COmmunicatioN -- that closes this gap. BEACON accomplishes this goal with novel contributions in implicit communication and efficient exploration. For the former, we propose a novel adaptive differential communication (ADC) design that significantly improves the implicit communication e…
We consider the problem of provably optimal exploration in reinforcement learning for finite horizon MDPs. We show that an optimistic modification to value iteration achieves a regret bound of $\tilde{O}( \sqrt{HSAT} + H^2S^2A+H\sqrt{T})$ where $H$ is the time horizon, $S$ the number of states, $A$ the number of actions and $T$ the number of time-steps. This result improves over the best previous known bound $\tilde{O}(HS \sqrt{AT})$ achieved by the UCRL2 algorithm of Jaksch et al., 2010. The key significance of our new results is that when $T\geq H^3S^3A$ and $SA\geq H$, it leads to a regret …
Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully shape reward function to guide policy optimization. This limits the applicability of RL in the real world since both reinforcement learning and domain-specific knowledge are required. It is therefore of great practical importance to develop algorithms which can learn from a binary signal indicating successful task completion or other unshaped, sparse reward sign…
Netflix(奈飞);Université Paris Descartes(巴黎笛卡尔大学);Cornell University(康奈尔大学);University of California, Berkeley(加州大学伯克利分校)
Empirical risk minimization (ERM) is the workhorse of machine learning, whether for classification and regression or for off-policy policy learning, but its model-agnostic guarantees can fail when we use adaptively collected data, such as the result of running a contextual bandit algorithm. We study a generic importance sampling weighted ERM algorithm for using adaptively collected data to minimize the average of a loss function over a hypothesis class and provide first-of-their-kind generalization guarantees and fast convergence rates. Our results are based on a new maximal inequality that ca…
University of Pennsylvania(宾夕法尼亚大学);JPMorgan Chase & Co.(摩根大通公司)
The spread of an undesirable contact process, such as an infectious disease (e.g. COVID-19), is contained through testing and isolation of infected nodes. The temporal and spatial evolution of the process (along with containment through isolation) render such detection as fundamentally different from active search detection strategies. In this work, through an active learning approach, we design testing and isolation strategies to contain the spread and minimize the cumulative infections under a given test budget. We prove that the objective can be optimized, with performance guarantees, by gr…
Turn Inc(Turn公司);Microsoft Inc(微软公司);Oregon State University(俄勒冈州立大学)
The problem of optimizing unknown costly-to-evaluate functions has been studied for a long time in the context of Bayesian Optimization. Algorithms in this field aim to find the optimizer of the function by asking only a few function evaluations at locations carefully selected based on a posterior model. In this paper, we assume the unknown function is Lipschitz continuous. Leveraging the Lipschitz property, we propose an algorithm with a distinct exploration phase followed by an exploitation phase. The exploration phase aims to select samples that shrink the search space as much as possible. …
Sydney AI Centre, The University of Sydney(悉尼人工智能中心,悉尼大学);Hong Kong Baptist University(香港 Baptist 大学);RIKEN Center for Advanced Intelligence Project(理化学研究所先进智能项目中心);The University of Tokyo(东京大学)
Can Tabular Foundation Models Guide Exploration in Robot Policy Learning?
Department of Mechanical Engineering, Carnegie Mellon University(卡内基梅隆大学机械工程系);Inria, Département d’informatique de l’ENS, CNRS, PSL Research University(法国国家科学研究中心(CNRS)、巴黎综合理工学院(ENS)和PSL研究大学的Inria)