In Meta-Reinforcement Learning (meta-RL) an agent is trained on a set of tasks to prepare for and learn faster in new, unseen, but related tasks. The training tasks are usually hand-crafted to be representative of the expected distribution of test tasks and hence all used in training. We show that given a set of training tasks, learning can be both faster and more effective (leading to better performance in the test tasks), if the training tasks are appropriately selected. We propose a task selection algorithm, Information-Theoretic Task Selection (ITTS), based on information theory, which optimizes the set of tasks used for training in meta-RL, irrespectively of how they are generated. The algorithm establishes which training tasks are both sufficiently relevant for the test tasks, and different enough from one another. We reproduce different meta-RL experiments from the literature and show that ITTS improves the final performance in all of them.
Meta-reinforcement learning (meta-RL) acquires meta-policies that show good performance for tasks in a wide task distribution. However, conventional meta-RL, which learns meta-policies by randomly sampling tasks, has been reported to show meta-overfitting for certain tasks, especially for easy tasks where an agent can easily get high scores. To reduce effects of the meta-overfitting, we considered meta-RL with curriculum-based task sampling. Our method is Robust Meta Reinforcement Learning with Guided Task Sampling (RMRL-GTS), which is an effective method that restricts task sampling based on …
In meta-reinforcement learning, an agent is trained in multiple different environments and attempts to learn a meta-policy that can efficiently adapt to a new environment. This paper presents RAMP, a Reinforcement learning Agent using Model Parameters that utilizes the idea that a neural network trained to predict environment dynamics encapsulates the environment information. RAMP is constructed in two phases: in the first phase, a multi-environment parameterized dynamic model is learned. In the second phase, the model parameters of the dynamic model are used as context for the multi-environme…
Our team is proposing to run a full-scale energy demand response experiment in an office building. Although this is an exciting endeavor which will provide value to the community, collecting training data for the reinforcement learning agent is costly and will be limited. In this work, we apply a meta-learning architecture to warm start the experiment with simulated tasks, to increase sample efficiency. We present results that demonstrate a similar a step up in complexity still corresponds with better learning.
Reinforcement learning is a promising paradigm for solving sequential decision-making problems, but low data efficiency and weak generalization across tasks are bottlenecks in real-world applications. Model-based meta reinforcement learning addresses these issues by learning dynamics and leveraging knowledge from prior experience. In this paper, we take a closer look at this framework, and propose a new Thompson-sampling based approach that consists of a new model to identify task dynamics together with an amortized policy optimization step. We show that our model, called a graph structured su…
Despite the empirical success of meta reinforcement learning (meta-RL), there are still a number poorly-understood discrepancies between theory and practice. Critically, biased gradient estimates are almost always implemented in practice, whereas prior theory on meta-RL only establishes convergence under unbiased gradient estimates. In this work, we investigate such a discrepancy. In particular, (1) We show that unbiased gradient estimates have variance $Θ(N)$ which linearly depends on the sample size $N$ of the inner loop updates; (2) We propose linearized score function (LSF) gradient estima…
University of California, Berkeley(加州大学伯克利分校);Google Research(谷歌研究院)
Learning from demonstrations has made great progress over the past few years. However, it is generally data hungry and task specific. In other words, it requires a large amount of data to train a decent model on a particular task, and the model often fails to generalize to new tasks that have a different distribution. In practice, demonstrations from new tasks will be continuously observed and the data might be unlabeled or only partially labeled. Therefore, it is desirable for the trained model to adapt to new tasks that have limited data samples available. In this work, we build an adaptable…
University of British Columbia(不列颠哥伦比亚大学);Honeywell Process Solutions(霍尼韦尔过程解决方案);Backstrom Systems Engineering Ltd.(Backstrom系统工程公司)
Meta-learning is a branch of machine learning which aims to quickly adapt models, such as neural networks, to perform new tasks by learning an underlying structure across related tasks. In essence, models are being trained to learn new tasks effectively rather than master a single task. Meta-learning is appealing for process control applications because the perturbations to a process required to train an AI controller can be costly and unsafe. Additionally, the dynamics and control objectives are similar across many different processes, so it is feasible to create a generalizable controller th…
Queen Mary University of London(伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学);Yang’s Accounting Consultancy Ltd(杨氏会计咨询有限公司)
We propose a novel and flexible approach to meta-learning for learning-to-learn from only a few examples. Our framework is motivated by actor-critic reinforcement learning, but can be applied to both reinforcement and supervised learning. The key idea is to learn a meta-critic: an action-value function neural network that learns to criticise any actor trying to solve any specified task. For supervised learning, this corresponds to the novel idea of a trainable task-parametrised loss generator. This meta-critic approach provides a route to knowledge transfer that can flexibly deal with few-shot…
How to learn an effective reinforcement learning-based model for control tasks from high-level visual observations is a practical and challenging problem. A key to solving this problem is to learn low-dimensional state representations from observations, from which an effective policy can be learned. In order to boost the learning of state encoding, recent works are focused on capturing behavioral similarities between state representations or applying data augmentation on visual observations. In this paper, we propose a novel meta-learner-based framework for representation learning regarding be…
Aristotle University of Thessaloniki(塞萨洛尼基亚里士多德大学)
Deep Reinforcement Learning (Deep RL) has been in the spotlight for the past few years, due to its remarkable abilities to solve problems which were considered to be practically unsolvable using traditional Machine Learning methods. However, even state-of-the-art Deep RL algorithms have various weaknesses that prevent them from being used extensively within industry applications, with one such major weakness being their sample-inefficiency. In an effort to patch these issues, we integrated a meta-learning technique in order to shift the objective of learning to solve a task into the objective …
Arizona State University(亚利桑那州立大学);The Ohio State University(俄亥俄州立大学)
Existing offline reinforcement learning (RL) methods face a few major challenges, particularly the distributional shift between the learned policy and the behavior policy. Offline Meta-RL is emerging as a promising approach to address these challenges, aiming to learn an informative meta-policy from a collection of tasks. Nevertheless, as shown in our empirical studies, offline Meta-RL could be outperformed by offline single-task RL methods on tasks with good quality of datasets, indicating that a right balance has to be delicately calibrated between "exploring" the out-of-distribution state-a…
Meta-learning algorithms use past experience to learn to quickly solve new tasks. In the context of reinforcement learning, meta-learning algorithms acquire reinforcement learning procedures to solve new problems more efficiently by utilizing experience from prior tasks. The performance of meta-learning algorithms depends on the tasks available for meta-training: in the same way that supervised learning generalizes best to test points drawn from the same distribution as the training points, meta-learning methods generalize best to tasks from the same distribution as the meta-training tasks. In…
Westlake University(西湖大学);Westlake Institute for Advanced Study(西湖高等研究院);Nanyang Technological University(南洋理工大学)
Meta Reinforcement Learning (MRL) enables an agent to learn from a limited number of past trajectories and extrapolate to a new task. In this paper, we attempt to improve the robustness of MRL. We build upon model-agnostic meta-learning (MAML) and propose a novel method to generate adversarial samples for MRL by using Generative Adversarial Network (GAN). That allows us to enhance the robustness of MRL to adversal attacks by leveraging these attacks during meta training process.
Politecnico di Milano(米兰理工大学);Inria Lille(里尔法国国家信息与自动化研究所)
Many real-world domains are subject to a structured non-stationarity which affects the agent's goals and the environmental dynamics. Meta-reinforcement learning (RL) has been shown successful for training agents that quickly adapt to related tasks. However, most of the existing meta-RL algorithms for non-stationary domains either make strong assumptions on the task generation process or require sampling from it at training time. In this paper, we propose a novel algorithm (TRIO) that optimizes for the future by explicitly tracking the task evolution through time. At training time, TRIO learns …
Training intelligent agents through reinforcement learning is a notoriously unstable procedure. Massive parallelization on GPUs and distributed systems has been exploited to generate a large amount of training experiences and consequently reduce instabilities, but the success of training remains strongly influenced by the choice of the hyperparameters. To overcome this issue, we introduce HyperTrick, a new metaoptimization algorithm, and show its effective application to tune hyperparameters in the case of deep reinforcement learning, while learning to play different Atari games on a distribut…
Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task i…
Stanford University(斯坦福大学);University of California, Berkeley(加州大学伯克利分校)
Reinforcement learning algorithms can acquire policies for complex tasks autonomously. However, the number of samples required to learn a diverse set of skills can be prohibitively large. While meta-reinforcement learning methods have enabled agents to leverage prior experience to adapt quickly to new tasks, their performance depends crucially on how close the new task is to the previously experienced tasks. Current approaches are either not able to extrapolate well, or can do so at the expense of requiring extremely large amounts of data for on-policy meta-training. In this work, we present m…
We present a new deep meta reinforcement learner, which we call Deep Episodic Value Iteration (DEVI). DEVI uses a deep neural network to learn a similarity metric for a non-parametric model-based reinforcement learning algorithm. Our model is trained end-to-end via back-propagation. Despite being trained using the model-free Q-learning objective, we show that DEVI's model-based internal structure provides `one-shot' transfer to changes in reward and transition structure, even for tasks with very high-dimensional state spaces.
East China Normal University(华东师范大学);Shanghai Jiao Tong University(上海交通大学);Georgia Institute of Technology(佐治亚理工学院)
In spite of the success of existing meta reinforcement learning methods, they still have difficulty in learning a meta policy effectively for RL problems with sparse reward. In this respect, we develop a novel meta reinforcement learning framework called Hyper-Meta RL(HMRL), for sparse reward RL problems. It is consisted with three modules including the cross-environment meta state embedding module which constructs a common meta state space to adapt to different environments; the meta state based environment-specific meta reward shaping which effectively extends the original sparse reward traj…
Mila - McGill University(米拉 - 麦吉尔大学);Google DeepMind(谷歌DeepMind)
Due to the realization that deep reinforcement learning algorithms trained on high-dimensional tasks can strongly overfit to their training environments, there have been several studies that investigated the generalization performance of these algorithms. However, there has been no similar study that evaluated the generalization performance of algorithms that were specifically designed for generalization, i.e. meta-reinforcement learning algorithms. In this paper, we assess the generalization performance of these algorithms by leveraging high-dimensional, procedurally generated environments. W…
The Swiss AI Lab IDSIA(瑞士人工智能实验室IDSIA);USI(瑞士意大利语区大学);SUPSI(瑞士南方应用科技大学)
Biological evolution has distilled the experiences of many learners into the general learning algorithms of humans. Our novel meta reinforcement learning algorithm MetaGenRL is inspired by this process. MetaGenRL distills the experiences of many complex agents to meta-learn a low-complexity neural objective function that decides how future individuals will learn. Unlike recent meta-RL algorithms, MetaGenRL can generalize to new environments that are entirely different from those used for meta-training. In some cases, it even outperforms human-engineered RL algorithms. MetaGenRL uses off-policy…
Modern meta-reinforcement learning (Meta-RL) methods are mainly developed based on model-agnostic meta-learning, which performs policy gradient steps across tasks to maximize policy performance. However, the gradient conflict problem is still poorly understood in Meta-RL, which may lead to performance degradation when encountering distinct tasks. To tackle this challenge, this paper proposes a novel personalized Meta-RL (pMeta-RL) algorithm, which aggregates task-specific personalized policies to update a meta-policy used for all tasks, while maintaining personalized policies to maximize the a…
In recent years, there has been increasing amount of interest around meta reinforcement learning methods for traffic signal control, which have achieved better performance compared with traditional control methods. However, previous methods lack robustness in adaptation and stability in training process in complex situations, which largely limits its application in real-world traffic signal control. In this paper, we propose a novel value-based Bayesian meta-reinforcement learning framework BM-DQN to robustly speed up the learning process in new scenarios by utilizing well-trained prior knowle…
Hierarchical reinforcement learning (HRL) has seen widespread interest as an approach to tractable learning of complex modular behaviors. However, existing work either assume access to expert-constructed hierarchies, or use hierarchy-learning heuristics with no provable guarantees. To address this gap, we analyze HRL in the meta-RL setting, where a learner learns latent hierarchical structure during meta-training for use in a downstream task. We consider a tabular setting where natural hierarchical structure is embedded in the transition dynamics. Analogous to supervised meta-learning theory, …
Traffic signal control is of critical importance for the effective use of transportation infrastructures. The rapid increase of vehicle traffic and changes in traffic patterns make traffic signal control more and more challenging. Reinforcement Learning (RL)-based algorithms have demonstrated their potential in dealing with traffic signal control. However, most existing solutions require a large amount of training data, which is unacceptable for many real-world scenarios. This paper proposes a novel model-based meta-reinforcement learning framework (ModelLight) for traffic signal control. With…
ETH Zurich(苏黎世联邦理工学院);The Chinese University of Hong Kong(香港中文大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Centre for Perceptual and Interactive Intelligence(感知与交互智能研究中心)
Driving safely requires multiple capabilities from human and intelligent agents, such as the generalizability to unseen environments, the safety awareness of the surrounding traffic, and the decision-making in complex multi-agent settings. Despite the great success of Reinforcement Learning (RL), most of the RL research works investigate each capability separately due to the lack of integrated environments. In this work, we develop a new driving simulation platform called MetaDrive to support the research of generalizable reinforcement learning algorithms for machine autonomy. MetaDrive is hig…
University of Science and Technology of China(中国科学技术大学)
Most reinforcement learning (RL) methods only focus on learning a single task from scratch and are not able to use prior knowledge to learn other tasks more effectively. Context-based meta RL techniques are recently proposed as a possible solution to tackle this. However, they are usually less efficient than conventional RL and may require many trial-and-errors during training. To address this, we propose a novel meta-RL approach that achieves competitive performance comparing to existing meta-RL algorithms, while requires significantly fewer environmental interactions. By combining context va…
In Meta-Reinforcement Learning (meta-RL) an agent is trained on a set of tasks to prepare for and learn faster in new, unseen, but related tasks. The training tasks are usually hand-crafted to be representative of the expected distribution of test tasks and hence all used in training. We show that given a set of training tasks, learning can be both faster and more effective (leading to better performance in the test tasks), if the training tasks are appropriately selected. We propose a task selection algorithm, Information-Theoretic Task Selection (ITTS), based on information theory, which opt…
Meta reinforcement learning (meta RL), as a combination of meta-learning ideas and reinforcement learning (RL), enables the agent to adapt to different tasks using a few samples. However, this sampling-based adaptation also makes meta RL vulnerable to adversarial attacks. By manipulating the reward feedback from sampling processes in meta RL, an attacker can mislead the agent into building wrong knowledge from training experience, which deteriorates the agent's performance when dealing with different tasks after adaptation. This paper provides a game-theoretical underpinning for understanding …
World-class human players have been outperformed in a number of complex two person games (Go, Chess, Checkers) by Deep Reinforcement Learning systems. However, owing to tractability considerations minimax regret of a learning system cannot be evaluated in such games. In this paper we consider simple games (Noughts-and-Crosses and Hexapawn) in which minimax regret can be efficiently evaluated. We use these games to compare Cumulative Minimax Regret for variants of both standard and deep reinforcement learning against two variants of a new Meta-Interpretive Learning system called MIGO. In our ex…
APPCAIR, BITS Pilani K.K. Birla Goa Campus(BITS Pilani K.K. Birla Goa校区APPCAIR);TCS Research(塔塔咨询服务研究部);IIT Delhi(印度理工学院德里分校)
We model short-duration (e.g. day) trading in financial markets as a sequential decision-making problem under uncertainty, with the added complication of continual concept-drift. We, therefore, employ meta reinforcement learning via the RL2 algorithm. It is also known that human traders often rely on frequently occurring symbolic patterns in price series. We employ logical program induction to discover symbolic patterns that occur frequently as well as recently, and explore whether using such features improves the performance of our meta reinforcement learning algorithm. We report experiments …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tsinghua University(清华大学);HeliXon Limited(HeliXon有限公司)
Meta-reinforcement learning (meta-RL) algorithms allow for agents to learn new behaviors from small amounts of experience, mitigating the sample inefficiency problem in RL. However, while meta-RL agents can adapt quickly to new tasks at test time after experiencing only a few trajectories, the meta-training process is still sample-inefficient. Prior works have found that in the multi-task RL setting, relabeling past transitions and thus sharing experience among tasks can improve sample efficiency and asymptotic performance. We apply this idea to the meta-RL setting and devise a new relabeling …
Despite ample motivation from costly exploration and limited trajectory data, rapidly adapting to new environments with few-shot reinforcement learning (RL) can remain a challenging task, especially with respect to personalized settings. Here, we consider the problem of recommending optimal policies to a set of multiple entities each with potentially different characteristics, such that individual entities may parameterize distinct environments with unique transition dynamics. Inspired by existing literature in meta-learning, we extend previous work by focusing on the notion that certain envir…
Cornell University(康奈尔大学);Lockheed Martin Advanced Technology Laboratories(洛克希德·马丁先进技术实验室)
This paper considers meta-cognitive radars in an adversarial setting. A cognitive radar optimally adapts its waveform (response) in response to maneuvers (probes) of a possibly adversarial moving target. A meta-cognitive radar is aware of the adversarial nature of the target and seeks to mitigate the adversarial target. How should the meta-cognitive radar choose its responses to sufficiently confuse the adversary trying to estimate the radar's utility function? This paper abstracts the radar's meta-cognition problem in terms of the spectra (eigenvalues) of the state and observation noise covar…
Robotic insertion tasks are characterized by contact and friction mechanics, making them challenging for conventional feedback control methods due to unmodeled physical effects. Reinforcement learning (RL) is a promising approach for learning control policies in such settings. However, RL can be unsafe during exploration and might require a large amount of real-world training data, which is expensive to collect. In this paper, we study how to use meta-reinforcement learning to solve the bulk of the problem in simulation by solving a family of simulated industrial insertion tasks and then adapt…
College of Information and Computer Sciences(信息与计算机科学学院);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校)
In this paper we consider the problem of how a reinforcement learning agent that is tasked with solving a sequence of reinforcement learning problems (a sequence of Markov decision processes) can use knowledge acquired early in its lifetime to improve its ability to solve new problems. We argue that previous experience with similar problems can provide an agent with information about how it should explore when facing a new but related problem. We show that the search for an optimal exploration strategy can be formulated as a reinforcement learning problem itself and demonstrate that such strat…
UC Berkeley(加州大学伯克利分校);University of Toronto(多伦多大学);Carnegie Mellon University(卡内基梅隆大学);Stanford University(斯坦福大学)
In principle, meta-reinforcement learning algorithms leverage experience across many tasks to learn fast reinforcement learning (RL) strategies that transfer to similar tasks. However, current meta-RL approaches rely on manually-defined distributions of training tasks, and hand-crafting these task distributions can be challenging and time-consuming. Can "useful" pre-training tasks be discovered in an unsupervised manner? We develop an unsupervised algorithm for inducing an adaptive meta-training task distribution, i.e. an automatic curriculum, by modeling unsupervised interaction in a visual e…
University of Michigan(密歇根大学);LG AI Research(LG人工智能研究院)
Meta reinforcement learning (meta-RL) aims to learn a policy solving a set of training tasks simultaneously and quickly adapting to new tasks. It requires massive amounts of data drawn from training tasks to infer the common structure shared among tasks. Without heavy reward engineering, the sparse rewards in long-horizon tasks exacerbate the problem of sample efficiency in meta-RL. Another challenge in meta-RL is the discrepancy of difficulty level among tasks, which might cause one easy task dominating learning of the shared policy and thus preclude policy adaptation to new tasks. This work …
Meta-learning is a line of research that develops the ability to leverage past experiences to efficiently solve new learning problems. Meta-Reinforcement Learning (meta-RL) methods demonstrate a capability to learn behaviors that efficiently acquire and exploit information in several meta-RL problems. In this context, the Alchemy benchmark has been proposed by Wang et al. [2021]. Alchemy features a rich structured latent space that is challenging for state-of-the-art model-free RL methods. These methods fail to learn to properly explore then exploit. We develop a model-based algorithm. We trai…
Imperial College London(帝国理工学院);Microsoft Research(微软研究院)
Learning from small data sets is critical in many practical applications where data collection is time consuming or expensive, e.g., robotics, animal experiments or drug design. Meta learning is one way to increase the data efficiency of learning algorithms by generalizing learned concepts from a set of training tasks to unseen, but related, tasks. Often, this relationship between tasks is hard coded or relies in some other way on human expertise. In this paper, we frame meta learning as a hierarchical latent variable model and infer the relationship between tasks automatically from data. We a…
Most meta reinforcement learning (meta-RL) methods learn to adapt to new tasks by directly optimizing the parameters of policies over primitive action space. Such algorithms work well in tasks with relatively slight difference. However, when the task distribution becomes wider, it would be quite inefficient to directly learn such a meta-policy. In this paper, we propose a new meta-RL algorithm called Meta Goal-generation for Hierarchical RL (MGHRL). Instead of directly generating policies over primitive action space for new tasks, MGHRL learns to generate high-level meta strategies over subgoa…