Video understanding is to recognize and classify different actions or activities appearing in the video. A lot of previous work, such as video captioning, has shown promising performance in producing general video understanding. However, it is still challenging to generate a fine-grained description of human actions and their interactions using state-of-the-art video captioning techniques. The detailed description of human actions and group activities is essential information, which can be used in real-time CCTV video surveillance, health care, sports video analysis, etc. This study proposes a video understanding method that mainly focused on group activity recognition by learning the pair-wise actor appearance similarity and actor positions. We propose to use Normalized cross-correlation (NCC) and the sum of absolute differences (SAD) to calculate the pair-wise appearance similarity and build the actor relationship graph to allow the graph convolution network to learn how to classify group activities. We also propose to use MobileNet as the backbone to extract features from each video frame. A visualization model is further introduced to visualize each input video frame with predicted bounding boxes on each human object and predict individual action and collective activity.
Human action recognition (HAR) in videos is one of the core tasks of video understanding. Based on video sequences, the goal is to recognize actions performed by humans. While HAR has received much attention in the visible spectrum, action recognition in infrared videos is little studied. Accurate recognition of human actions in the infrared domain is a highly challenging task because of the redundant and indistinguishable texture features present in the sequence. Furthermore, in some cases, challenges arise from the irrelevant information induced by the presence of multiple active persons not…
Actor-agnostic Multi-label Action Recognition with Multi-modal Query
University of Surrey(萨里大学);CVSSP(视觉、语音与信号处理中心);Surrey Institute for People-Centred AI(萨里以人为本人工智能研究所);iFlyTek-Surrey Joint Research Center on AI(科大讯飞-萨里人工智能联合研究中心);School of Veterinary Medicine(兽医学院)
Video action detection approaches usually conduct actor-centric action recognition over RoI-pooled features following the standard pipeline of Faster-RCNN. In this work, we first empirically find the recognition accuracy is highly correlated with the bounding box size of an actor, and thus higher resolution of actors contributes to better performance. However, video models require dense sampling in time to achieve accurate recognition. To fit in GPU memory, the frames to backbone network must be kept low-resolution, resulting in a coarse feature map in RoI-Pooling layer. Thus, we revisit RCNN …
Nanjing University(南京大学);Tencent AI Lab(腾讯人工智能实验室);Fudan University(复旦大学);Shanghai AI Lab(上海人工智能实验室)
The relation modeling between actors and scene context advances video action detection where the correlation of multiple actors makes their action recognition challenging. Existing studies model each actor and scene relation to improve action recognition. However, the scene variations and background interference limit the effectiveness of this relation modeling. In this paper, we propose to select actor-related scene context, rather than directly leverage raw video scenario, to improve relation modeling. We develop a Cycle Actor-Context Relation network (CycleACR) where there is a symmetric gr…
Action recognition in still images has seen major improvement in recent years due to advances in human pose estimation, object recognition and stronger feature representations produced by deep neural networks. However, there are still many cases in which performance remains far from that of humans. A major difficulty arises in distinguishing between transitive actions in which the overall actor pose is similar, and recognition therefore depends on details of the grasp and the object, which may be largely occluded. In this paper we demonstrate how recognition is improved by obtaining precise lo…
OccludeNet: A Causal Journey into Mixed-View Actor-Centric Video Action Recognition under Occlusions
Sanya Science and Education Innovation Park, Wuhan University of Technology, Sanya 572025, China(武汉理工大学三亚科技创新园);Hubei Key Laboratory of Transportation Internet of Things, Wuhan University of Technology, Wuhan 430070, China(武汉理工大学交通物联网重点实验室);State Key Laboratory for Multimedia Info Processing, Peking University, Beijing 100871, China(北京大学信息处理国家重点实验室);Hubei Key Laboratory of Big Data Intelligent Analysis, Hubei University, Wuhan 430062, China(湖北大学大数据智能分析重点实验室);National Engineering Research Center for Multimedia Software, Wuhan University, Wuhan 430072, China(武汉大学多媒体软件工程研究中心);Department of Electrical Engineering, National Tsing Hua University, Hsinchu 30013, Taiwan(清华大学电子工程系)
针对视频动作识别中遮挡数据不足的问题,本文构建涵盖真实与合成场景的大规模 OccludeNet 数据集,并提出基于结构因果模型、后门调整和反事实推理的 CAR 方法以增强遮挡鲁棒性。
Existing methods for open-set action recognition focus on novelty detection that assumes video clips show a single action, which is unrealistic in the real world. We propose a new method for open set action recognition and novelty detection via MUlti-Label Evidential learning (MULE), that goes beyond previous novel action detection methods by addressing the more general problems of single or multiple actors in the same scene, with simultaneous action(s) by any actor. Our Beta Evidential Neural Network estimates multi-action uncertainty with Beta densities based on actor-context-object relation…
University at Albany, State University of New York(纽约州立大学奥尔巴尼分校)
We present a bootstrapping framework to simultaneously improve multi-person tracking and activity recognition at individual, interaction and social group activity levels. The inference consists of identifying trajectories of all pedestrian actors, individual activities, pairwise interactions, and collective activities, given the observed pedestrian detections. Our method uses a graphical model to represent and solve the joint tracking and recognition problems via multi-stages: (1) activity-aware tracking, (2) joint interaction recognition and occlusion recovery, and (3) collective activity rec…
This notebook paper presents an overview and comparative analysis of our systems designed for the following three tasks in ActivityNet Challenge 2019: trimmed action recognition, dense-captioning events in videos, and spatio-temporal action localization.
Wuhan University of Technology(武汉理工大学);National University of Singapore(新加坡国立大学)
Action recognition is a critical task for social robots to meaningfully engage with their environment. 3D human skeleton-based action recognition is an attractive research area in recent years. Although, the existing approaches are good at action recognition, it is a great challenge to recognize a group of actions in an activity scene. To tackle this problem, at first, we partition the scene into several primitive actions (PAs) based upon motion attention mechanism. Then, the primitive actions are described by the trajectory vectors of corresponding joints. After that, motivated by text classi…
Moments capture a huge part of our lives. Accurate recognition of these moments is challenging due to the diverse and complex interpretation of the moments. Action recognition refers to the act of classifying the desired action/activity present in a given video. In this work, we perform experiments on Moments in Time dataset to recognize accurately activities occurring in 3 second clips. We use state of the art techniques for visual, auditory and spatio temporal localization and develop method to accurately classify the activity in the Moments in Time dataset. Our novel approach of using Visua…
University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心);Universitat Autónoma de Barcelona(巴塞罗那自治大学)
Event boundaries play a crucial role as a pre-processing step for detection, localization, and recognition tasks of human activities in videos. Typically, although their intrinsic subjectiveness, temporal bounds are provided manually as input for training action recognition algorithms. However, their role for activity recognition in the domain of egocentric photostreams has been so far neglected. In this paper, we provide insights of how automatically computed boundaries can impact activity recognition results in the emerging domain of egocentric photostreams. Furthermore, we collected a new a…
This paper presents a review of human activity recognition and behaviour understanding in video sequence. The key objective of this paper is to provide a general review on the overall process of a surveillance system used in the current trend. Visual surveillance system is directed on automatic identification of events of interest, especially on tracking and classification of moving objects. The processing step of the video surveillance system includes the following stages: Surrounding model, object representation, object tracking, activity recognition and behaviour understanding. It describes…
University of Rochester(罗切斯特大学);Salesforce MetaMind;University of Michigan(密歇根大学)
Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow viewpoint, our paper marks the first effort in the computer vision community to jointly consider algorithmic understanding of various types of actors undergoing various actions. To begin with, we collect a large annotated Actor-Action Dataset (A2D) that consists of 3782 short videos and 31 temporally untrimmed long videos. We formulate the general actor-action unde…
Vision-based human activity recognition has emerged as one of the essential research areas in video analytics domain. Over the last decade, numerous advanced deep learning algorithms have been introduced to recognize complex human actions from video streams. These deep learning algorithms have shown impressive performance for the human activity recognition task. However, these newly introduced methods either exclusively focus on model performance or the effectiveness of these models in terms of computational efficiency and robustness, resulting in a biased tradeoff in their proposals to deal w…
In this paper, we examined the zero-shot activity recognition task with the usage of videos. We introduce an auto-encoder based model to construct a multimodal joint embedding space between the visual and textual manifolds. On the visual side, we used activity videos and a state-of-the-art 3D convolutional action recognition network to extract the features. On the textual side, we worked with GloVe word embeddings. The zero-shot recognition results are evaluated by top-n accuracy. Then, the manifold learning ability is measured by mean Nearest Neighbor Overlap. In the end, we provide an extens…
CUHK-SenseTime Joint Lab, The Chinese University of Hong Kong(香港中文大学-商汤科技联合实验室,香港中文大学);Columbia University(哥伦比亚大学);SenseTime Research(商汤科技研究院);School of CST, Xidian University(西安电子科技大学计算机科学与技术学院)
Localizing persons and recognizing their actions from videos is a challenging task towards high-level video understanding. Recent advances have been achieved by modeling direct pairwise relations between entities. In this paper, we take one step further, not only model direct relations between pairs but also take into account indirect higher-order relations established upon multiple elements. We propose to explicitly model the Actor-Context-Actor Relation, which is the relation between two actors based on their interactions with the context. To this end, we design an Actor-Context-Actor Relati…
Modeling relation between actors is important for recognizing group activity in a multi-person scene. This paper aims at learning discriminative relation between actors efficiently using deep models. To this end, we propose to build a flexible and efficient Actor Relation Graph (ARG) to simultaneously capture the appearance and position relation between actors. Thanks to the Graph Convolutional Network, the connections in ARG could be automatically learned from group activity videos in an end-to-end manner, and the inference on ARG could be efficiently performed with standard matrix operations…
This paper strives to recognize individual actions and group activities from videos. While existing solutions for this challenging problem explicitly model spatial and temporal relationships based on location of individual actors, we propose an actor-transformer model able to learn and selectively extract information relevant for group activity recognition. We feed the transformer with rich actor-specific static and dynamic representations expressed by features from a 2D pose network and 3D CNN, respectively. We empirically study different ways to combine these representations and show their c…
National University of Singapore(新加坡国立大学);University of New South Wales(新南威尔士大学);RMIT University(皇家墨尔本理工大学);Shanghai AI Laboratory(上海人工智能实验室);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
Learning spatial-temporal relation among multiple actors is crucial for group activity recognition. Different group activities often show the diversified interactions between actors in the video. Hence, it is often difficult to model complex group activities from a single view of spatial-temporal actor evolution. To tackle this problem, we propose a distinct Dual-path Actor Interaction (DualAI) framework, which flexibly arranges spatial and temporal transformers in two complementary orders, enhancing actor relations by integrating merits from different spatiotemporal paths. Moreover, we introd…
Recognition of human environment with computer systems always was a big deal in artificial intelligence. In this area handwriting recognition and conceptualization of it to computer is an important area in it. In the past years with growth of machine learning in artificial intelligence, efforts to using this technique increased. In this paper is tried to using fuzzy controller, to optimizing amount of reward of reinforcement learning for recognition of handwritten digits. For this aim first a sample of every digit with 10 standard computer fonts, given to actor and then actor is trained. In th…
Singapore University of Technology and Design(新加坡科技设计大学);Institute for Infocomm Research(新加坡资讯通信研究院)
With the increasing availability of wearable devices, research on egocentric activity recognition has received much attention recently. In this paper, we build a Multimodal Egocentric Activity dataset which includes egocentric videos and sensor data of 20 fine-grained and diverse activity categories. We present a novel strategy to extract temporal trajectory-like features from sensor data. We propose to apply the Fisher Kernel framework to fuse video and temporal enhanced sensor features. Experiment results show that with careful design of feature extraction and fusion algorithm, sensor data c…
University of Washington(华盛顿大学);Microsoft Research, Microsoft Corp.(微软研究院)
This paper presents a novel approach for automatic recognition of human activities for video surveillance applications. We propose to represent an activity by a combination of category components, and demonstrate that this approach offers flexibility to add new activities to the system and an ability to deal with the problem of building models for activities lacking training data. For improving the recognition accuracy, a Confident-Frame- based Recognition algorithm is also proposed, where the video frames with high confidence for recognizing an activity are used as a specialized local model t…
Rutgers University–New Brunswick(罗格斯大学新布朗斯维克分校);Amazon Web Service(亚马逊网络服务)
Multi-label activity recognition is designed for recognizing multiple activities that are performed simultaneously or sequentially in each video. Most recent activity recognition networks focus on single-activities, that assume only one activity in each video. These networks extract shared features for all the activities, which are not designed for multi-label activities. We introduce an approach to multi-label activity recognition that extracts independent feature descriptors for each activity and learns activity correlations. This structure can be trained end-to-end and plugged into any exis…
We address the problem of generating 3D human motions in dyadic activities. In contrast to the concurrent works, which mainly focus on generating the motion of a single actor from the textual description, we generate the motion of one of the actors from the motion of the other participating actor in the action. This is a particularly challenging, under-explored problem, that requires learning intricate relationships between the motion of two actors participating in an action and also identifying the action from the motion of one actor. To address these, we propose partner conditioned motion op…
We present the Multiview Extended Video with Activities (MEVA) dataset, a new and very-large-scale dataset for human activity recognition. Existing security datasets either focus on activity counts by aggregating public video disseminated due to its content, which typically excludes same-scene background video, or they achieve persistence by observing public areas and thus cannot control for activity content. Our dataset is over 9300 hours of untrimmed, continuous video, scripted to include diverse, simultaneous activities, along with spontaneous background activity. We have annotated 144 hour…
Human activity recognition is an emerging and important area in computer vision which seeks to determine the activity an individual or group of individuals are performing. The applications of this field ranges from generating highlight videos in sports, to intelligent surveillance and gesture recognition. Most activity recognition systems rely on a combination of convolutional neural networks (CNNs) to perform feature extraction from the data and recurrent neural networks (RNNs) to determine the time dependent nature of the data. This paper proposes and designs two transformer neural networks …
A major barrier to the personalized Human Activity Recognition using wearable sensors is that the performance of the recognition model drops significantly upon adoption of the system by new users or changes in physical/ behavioral status of users. Therefore, the model needs to be retrained by collecting new labeled data in the new context. In this study, we develop a transfer learning framework using convolutional neural networks to build a personalized activity recognition model with minimal user supervision.
In group activity recognition, the temporal dynamics of the whole activity can be inferred based on the dynamics of the individual people representing the activity. We build a deep model to capture these dynamics based on LSTM (long-short term memory) models. To make use of these ob- servations, we present a 2-stage deep temporal model for the group activity recognition problem. In our model, a LSTM model is designed to represent action dynamics of in- dividual people in a sequence and another LSTM model is designed to aggregate human-level information for whole activity understanding. We eval…
In this paper, we introduce a challenging new dataset, MLB-YouTube, designed for fine-grained activity detection. The dataset contains two settings: segmented video classification as well as activity detection in continuous videos. We experimentally compare various recognition approaches capturing temporal structure in activity videos, by classifying segmented videos and extending those approaches to continuous videos. We also compare models on the extremely difficult task of predicting pitch speed and pitch type from broadcast baseball videos. We find that learning temporal structure is valua…
Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific underlying rules of sports can be used as prior knowledge for the recognition task and present a constrained environment for evaluation. This paper describes recognition of single player activities in sport with special emphasis on volleyball. Starting from a per-frame player-centered activity recognition, we incorporate geometry and contextual information via a…
This paper presents a deep neural-network-based hierarchical graphical model for individual and group activity recognition in surveillance scenes. Deep networks are used to recognize the actions of individual people in a scene. Next, a neural-network-based hierarchical graphical model refines the predicted labels for each class by considering dependencies between the classes. This refinement step mimics a message-passing step similar to inference in a probabilistic graphical model. We show that this approach can be effective in group activity recognition, with the deep graphical model improvin…
Human activity recognition serves an important part in building continuous behavioral monitoring systems, which are deployable for visual surveillance, patient rehabilitation, gaming, and even personally inclined smart homes. This paper demonstrates our efforts to develop a collaborative decision fusion mechanism for integrating the predicted scores from multiple learning algorithms trained on smartphone sensor based human activity data. We present an approach for fusing convolutional neural network, recurrent convolutional network, and support vector machine by computing and fusing the relati…
U.S. Army Research Laboratory(美国陆军研究实验室);Booz Allen Hamilton Inc.(博思艾伦汉密尔顿公司)
Many previous methods have demonstrated the importance of considering semantically relevant objects for carrying out video-based human activity recognition, yet none of the methods have harvested the power of large text corpora to relate the objects and the activities to be transferred into learning a unified deep convolutional neural network. We present a novel activity recognition CNN which co-learns the object recognition task in an end-to-end multitask learning scheme to improve upon the baseline activity recognition performance. We further improve upon the multitask learning approach by e…
Activity recognition has become a popular research branch in the field of pervasive computing in recent years. A large number of experiments can be obtained that activity sensor-based data's characteristic in activity recognition is variety, volume, and velocity. Deep learning technology, together with its various models, is one of the most effective ways of working on activity data. Nevertheless, there is no clear understanding of why it performs so well or how to make it more effective. In order to solve this problem, first, we applied convolution neural network on Human Activity Recognition…
Middle East Technical University(中东技术大学);University of Birmingham(伯明翰大学)
Activity recognition from first-person (ego-centric) videos has recently gained attention due to the increasing ubiquity of the wearable cameras. There has been a surge of efforts adapting existing feature descriptors and designing new descriptors for the first-person videos. An effective activity recognition system requires selection and use of complementary features and appropriate kernels for each feature. In this study, we propose a data-driven framework for first-person activity recognition which effectively selects and combines features and their respective kernels during the training. O…
This paper proposes a human activity recognition method which is based on features learned from 3D video data without incorporating domain knowledge. The experiments on data collected by RGBD cameras produce results outperforming other techniques. Our feature encoding method follows the bag-of-visual-word model, then we use a SVM classifier to recognise the activities. We do not use skeleton or tracking information and the same technique is applied on color and depth data.
The Australian E-Health Research Centre, CSIRO(澳大利亚联邦科学与工业研究组织(CSIRO)澳大利亚电子健康研究中心)
Increasing attention to the research on activity monitoring in smart homes has motivated the employment of ambient intelligence to reduce the deployment cost and solve the privacy issue. Several approaches have been proposed for multi-resident activity recognition, however, there still lacks a comprehensive benchmark for future research and practical selection of models. In this paper we study different methods for multi-resident activity recognition and evaluate them on same sets of data. The experimental results show that recurrent neural network with gated recurrent units is better than oth…
Group Activity Recognition (GAR) aims to detect the activity performed by multiple actors in a scene. Prior works model the spatio-temporal features based on the RGB, optical flow or keypoint data types. However, using both the temporality and these data types altogether increase the computational complexity significantly. Our hypothesis is that by only using the RGB data without temporality, the performance can be maintained with a negligible loss in accuracy. To that end, we propose a novel GAR technique for volleyball videos, DECOMPL, which consists of two complementary branches. In the vis…
Human activity recognition has gained importance in recent years due to its applications in various fields such as health, security and surveillance, entertainment, and intelligent environments. A significant amount of work has been done on human activity recognition and researchers have leveraged different approaches, such as wearable, object-tagged, and device-free, to recognize human activities. In this article, we present a comprehensive survey of the work conducted over the period 2010-2018 in various areas of human activity recognition with main focus on device-free solutions. The device…
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);Stanford University(斯坦福大学);Universidad del Norte(北方大学);Universiteit van Amsterdam(阿姆斯特丹大学)
The 3rd annual installment of the ActivityNet Large- Scale Activity Recognition Challenge, held as a full-day workshop in CVPR 2018, focused on the recognition of daily life, high-level, goal-oriented activities from user-generated videos as those found in internet video portals. The 2018 challenge hosted six diverse tasks which aimed to push the limits of semantic visual understanding of videos as well as bridge visual content with human captions. Three out of the six tasks were based on the ActivityNet dataset, which was introduced in CVPR 2015 and organized hierarchically in a semantic taxo…
Automatic surgical activity recognition enables more intelligent surgical devices and a more efficient workflow. Integration of such technology in new operating rooms has the potential to improve care delivery to patients and decrease costs. Recent works have achieved a promising performance on surgical activity recognition; however, the lack of generalizability of these models is one of the critical barriers to the wide-scale adoption of this technology. In this work, we study the generalizability of surgical activity recognition models across operating rooms. We propose a new domain adaptati…
In this work, we present a framework based on multi-stream convolutional neural networks (CNNs) for group activity recognition. Streams of CNNs are separately trained on different modalities and their predictions are fused at the end. Each stream has two branches to predict the group activity based on person and scene level representations. A new modality based on the human pose estimation is presented to add extra information to the model. We evaluate our method on the Volleyball and Collective Activity datasets. Experimental results show that the proposed framework is able to achieve state-o…
Sichuan University(四川大学);Wuhan University(武汉大学);University of Bonn(波恩大学);Indiana University-Purdue University Indianapolis(印第安纳大学-普渡大学印第安纳波利斯分校);Tulane University(杜兰大学);Sun Yat-Sen University(中山大学)
Activity recognition on extreme low-resolution videos, e.g., a resolution of 12*16 pixels, plays a vital role in far-view surveillance and privacy-preserving multimedia analysis. Low-resolution videos only contain limited information. Given the fact that one same activity may be represented by videos in both high resolution (HR) and extreme low resolution (eLR), it is worth studying to utilize the relevant HR data to improve the eLR activity recognition. In this work, we propose a novel Confident Spatial-Temporal Attention Transfer (CSTAT) for eLR activity recognition. CSTAT can acquire inform…
TU Dortmund University(多特蒙德工业大学);Department of Computer Science(计算机科学系)
Attribute representations became relevant in image recognition and word spotting, providing support under the presence of unbalance and disjoint datasets. However, for human activity recognition using sequential data from on-body sensors, human-labeled attributes are lacking. This paper introduces a search for attributes that represent favorably signal segments for recognizing human activities. It presents three deep architectures, including temporal-convolutions and an IMU centered design, for predicting attributes. An empiric evaluation of random and learned attribute representations, and as…
Group Activity Recognition detects the activity collectively performed by a group of actors, which requires compositional reasoning of actors and objects. We approach the task by modeling the video as tokens that represent the multi-scale semantic concepts in the video. We propose COMPOSER, a Multiscale Transformer based architecture that performs attention-based reasoning over tokens at each scale and learns group activity compositionally. In addition, prior works suffer from scene biases with privacy and ethical concerns. We only use the keypoint modality which reduces scene biases and preve…
In this paper we present an approach for classifying the activity performed by a group of people in a video sequence. This problem of group activity recognition can be addressed by examining individual person actions and their relations. Temporal dynamics exist both at the level of individual person actions as well as at the level of group activity. Given a video sequence as input, methods can be developed to capture these dynamics at both person-level and group-level detail. We build a deep model to capture these dynamics based on LSTM (long short-term memory) models. In order to model both p…
Group activity recognition is the task of understanding the activity conducted by a group of people as a whole in a multi-person video. Existing models for this task are often impractical in that they demand ground-truth bounding box labels of actors even in testing or rely on off-the-shelf object detectors. Motivated by this, we propose a novel model for group activity recognition that depends neither on bounding box labels nor on object detector. Our model based on Transformer localizes and encodes partial contexts of a group activity by leveraging the attention mechanism, and represents a v…