Establishing common ground and maintaining shared awareness amongst participants is a key challenge in collaborative visualization. For real-time collaboration, existing work has primarily focused on synchronizing constituent visualizations - an approach that makes it difficult for users to work independently, or selectively attend to their collaborators' activity. To address this gap, we introduce a design space for representing synchronous multi-user collaboration in visualizations defined by two orthogonal axes: situatedness, or whether collaborators' interactions are overlaid on or shown outside of a user's view, and specificity, or whether collaborators are depicted through abstract, generic representations or through specific means customized for the given visualization. We populate this design space with a variety of examples including generic and custom synchronized cursors, and user legends that collect these cursors together or reproduce collaborators' views as thumbnails. To build common ground, users can interact with these representations by peeking to take a quick look at a collaborator's view, tracking to follow along with a collaborator in real-time, and forking to independently explore the visualization based on a collaborator's work. We present a reference implementation of a wrapper library that converts interactive Vega-Lite charts into collaborative visualizations. We find that our approach affords synchronous collaboration across an expressive range of visual designs and interaction techniques.
Anthropographics are human-shaped visualizations that have primarily been used within visualization research and data journalism to show humanitarian and demographic data. However, anthropographics have typically been produced by a small group of designers, researchers, and journalists, and most use homogeneous representations of marginalized populations-representations that might have problematic implications for how viewers perceive the people they represent. In this paper, we use a critical lens to examine anthropographic visualization practices in projects about marginalized populations. W…
Causal inference is a statistical paradigm for quantifying causal effects using observational data. It is a complex process, requiring multiple steps, iterations, and collaborations with domain experts. Analysts often rely on visualizations to evaluate the accuracy of each step. However, existing visualization toolkits are not designed to support the entire causal inference process within computational environments familiar to analysts. In this paper, we address this gap with Causalvis, a Python visualization package for causal inference. Working closely with causal inference experts, we adopt…
We reflect on our experiences as designers of COVID-19 data visualizations working in a distributed synchronous design space during the pandemic. This is especially relevant as the pandemic posed new challenges to distributed collaboration amidst civic lockdown measures and an increased dependency on spatially distributed teamwork across almost all sectors. Working from home being 'the new normal', we explored potential solutions for collaborating and prototyping remotely from our own homes using the existing tools at our disposal. Since members of our cross-disciplinary team had different tec…
Applied visualization researchers often work closely with domain collaborators to explore new and useful applications of visualization. The early stages of collaborations are typically time consuming for all stakeholders as researchers piece together an understanding of domain challenges from disparate discussions and meetings. A number of recent projects, however, report on the use of creative visualization-opportunities (CVO) workshops to accelerate the early stages of applied work, eliciting a wealth of requirements in a few days of focused work. Yet, there is no established guidance for ho…
Prior research on communicating with visualization has focused on public presentation and asynchronous individual consumption, such as in the domain of journalism. The visualization research community knows comparatively little about synchronous and multimodal communication around data within organizations, from team meetings to executive briefings. We conducted two qualitative interview studies with individuals who prepare and deliver presentations about data to audiences in organizations. In contrast to prior work, we did not limit our interviews to those who self-identify as data analysts o…
The State University of New York at Binghamton(纽约州立大学宾汉姆顿分校)
In human-robot collaboration domains, augmented reality (AR) technologies have enabled people to visualize the state of robots. Current AR-based visualization policies are designed manually, which requires a lot of human efforts and domain knowledge. When too little information is visualized, human users find the AR interface not useful; when too much information is visualized, they find it difficult to process the visualized information. In this paper, we develop a framework, called VARIL, that enables AR agents to learn visualization policies (what to visualize, when, and how) from demonstra…
Complex data visualization design projects often entail collaboration between people with different visualization-related skills. For example, many teams include both designers who create new visualization designs and developers who implement the resulting visualization software. We identify gaps between data characterization tools, visualization design tools, and development platforms that pose challenges for designer-developer teams working to create new data visualizations. While it is common for commercial interaction design tools to support collaboration between designers and developers, …
Gaps and requirements for multi-modal interfaces for humanities can be explored by observing the configuration of real-world environments and the tasks of visitors within them compared to digital environments. Examples include stores, museums, galleries, and stages with tasks similar to visualization tasks such as overview, zoom and detail; multi-dimensional reduction; collaboration; and comparison; with real-world environments offering much richer interactions. Some of these capabilities exist with the technology and visualization research, but not routinely available in implementations.
While seamful design has been part of discourses and work within HCI contexts for some time, it has not yet been fully explored in data visualization design. At the same time, critics of visualization have been arguing that the representation of data as contextual, contingent, relational, partial, heterogeneous, and situated is currently lacking in visualization. Seamful visualization promises a fresh perspective on visualization design as we seek to find more expressive encodings and novel approaches to representing data that acknowledge their wider qualities and limitations. By consulting se…
Distributed systems technologies supporting 3D visualization and social collaboration will be increasing in frequency and type over time. An emerging type of head-mounted display referred to as the head-mounted projection display (HMPD) was recently developed that only requires ultralight optics (i.e., less than 8 g per eye) that enables immersive multiuser, mobile augmented reality 3D visualization, as well as remote 3D collaborations. In this paper a review of the development of lightweight HMPD technology is provided, together with insight into what makes this technology timely and so uniqu…
The development and design of visualization solutions that are truly usable is essential for ensuring both their adoption and effectiveness. User-centered design principles, which focus on involving users throughout the entire development process, are well suited for visualization and have been shown to be effective in numerous information visualization endeavors. In this paper, we report a two year long collaboration with combustion scientists that, by applying these design principles, generated multiple results including an in situ visualization technique and a post hoc probability distribut…
Increased access to mobile devices motivates the need to design communicative visualizations that are responsive to varying screen sizes. However, relatively little design guidance or tooling is currently available to authors. We contribute a detailed characterization of responsive visualization strategies in communication-oriented visualizations, identifying 76 total strategies by analyzing 378 pairs of large screen (LS) and small screen (SS) visualizations from online articles and reports. Our analysis distinguishes between the Targets of responsive visualization, referring to what elements …
This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as Virtual Reality (VR) head-mounted displays, scenarios emerge when collaborators have to or prefer to use different computing environments in different places. However, we still lack an understanding of using VR in an asymmetric setting for collaborative visualization. To get an initial understanding and better inform the designs for asymmetric systems, we first co…
We report on an ongoing collaboration between epidemiological modellers and visualization researchers by documenting and reflecting upon knowledge constructs -- a series of ideas, approaches and methods taken from existing visualization research and practice -- deployed and developed to support modelling of the COVID-19 pandemic. Structured independent commentary on these efforts is synthesized through iterative reflection to develop: evidence of the effectiveness and value of visualization in this context; open problems upon which the research communities may focus; guidance for future activi…
Problem-based visualization research provides explicit guidance toward identifying and designing for the needs of users, but absent is more concrete guidance toward factors external to a user's needs that also have implications for visualization design and evaluation. This lack of more explicit guidance can leave visualization researchers and practitioners vulnerable to unforeseen constraints beyond the user's needs that can affect the validity of evaluations, or even lead to the premature termination of a project. Here we explore two types of external constraints in depth, regulatory and orga…
Background: Even though data visualizations (and underlying data) almost always contain uncertainty, it remains complex to communicate and interpret uncertainty representations. Consequently, uncertainty visualizations for non-expert audiences are rare. Objective: our aim is to rigorously define and evaluate the novel use of visual entropy as a measure of shape that allows us to construct an ordered scale of glyphs for use in representing both uncertainty and value in 2D and 3D environments. Method: We use sample entropy as a numerical measure of visual entropy to construct a set of glyphs usi…
Patient-centered visualization of multistage cancer treatment trajectories
University of Applied Sciences of the Grisons(格劳宾登应用科学大学);Universitätsklinikum Carl Gustav Carus an der Technischen Universität Dresden(德累斯顿工业大学卡尔·古斯塔夫·卡鲁斯大学附属医院)
Design study is an established approach of conducting problem-driven visualization research. The academic visualizationcommunity has produced a large body of work for reporting on design studies, informed by a handful of theoretical frameworks, andapplied to a broad range of application areas. The result is an abundance of reported insights into visualization design, with anemphasis on novel visualization techniques and systems as the primary contribution of these studies. In recent work we proposeda new, interpretivist perspective on design study and six companion criteria for rigor that high…
Visualizing time series in a dense spatial context such as a geographical map is a challenging task, which requires careful balance between the amount of depicted data and perceptual precision. Horizon graphs are a well-known technique for compactly representing time series data. They provide fine details while simultaneously giving an overview of the data where extrema are emphasized. Horizon graphs compress the vertical resolution of the individual line graphs, but they do not affect the horizontal resolution. We present two variations of a new visualization technique called collapsed horizo…
The digital transformation of work presents new opportunities to understand how informal workgroups organize around the dynamic needs of organizations, potentially in contrast to the formal, static, and idealized hierarchies depicted by org charts. We present a design study that spans multiple enabling capabilities for the visual mapping and analysis of organizational workgroups, including metrics for quantifying two dimensions of collaboration culture: the fluidity of collaborative relationships (measured using network machine learning) and the freedom with which workgroups form across organi…
Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on thes…
While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the…
In the everyday context, e.g., a household, HMD users remain a part of the social life for Non-HMD users being co-located with them. Due to the social context situations arise that demand interaction between the HMD and the Non-HMD user. We focus on the challenge that the Non-HMD user is not able to interpret the HMD user's state -- e.g., attentiveness; the need for assistance --, as the HMD covers the wearer's face. We propose a front facing display attached to the HMD that supports collaboration by showing the state. We explore the impact of abstract and realistic visualizations for such dis…
Where science, design, business and art meet, COINs13 looks at the emerging forces behind the phenomena of open-source, creative, entrepreneurial and social movements. COINs13 combines a wide range of interdisciplinary fields such as social network analysis, group dynamics, design and visualization, information systems, collective action and the psychology and sociality of collaboration. The COINs13 conference theme is Learning from the Swarm. The papers in this volume explore what is relevant with regard to the innovative powers of creative and civic swarms, what are the observable qualities …
The Industry 4.0 paradigm promises shorter development times, increased ergonomy, higher flexibility, and resource efficiency in manufacturing environments. Collaborative robots are an important tangible technology for implementing such a paradigm. A major bottleneck to effectively deploy collaborative robots to manufacturing industries is developing task planning algorithms that enable them to recognize and naturally adapt to varying and even unpredictable human actions while simultaneously ensuring an overall efficiency in terms of production cycle time. In this context, an architecture enco…