arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2008.12970cs.ROcs.LG
收藏

学习策略中的结构如何影响四足动物的学习?

How does the structure embedded in learning policy affect learning quadruped locomotion?

Southern University of Science and Technology(南方科技大学);Massachusetts Institute of Technology(麻省理工学院);University of British Columbia(不列颠哥伦比亚大学);National University of Singapore(新加坡国立大学)

Kuangen Zhang, Jongwoo Lee, Zhimin Hou, Clarence W. de Silva, Chenglong Fu, Neville Hogan

摘要:

强化学习(RL)是一种流行的数据驱动方法,在机器人领域取得了巨大的成功。以前的工作通常集中在学习一个端到端(直接)的政策,直接输出关节扭矩。虽然直接政策似乎很方便,但由此产生的业绩可能无法满足我们的期望。为了提高其性能,可以利用更复杂的奖励函数或更结构化的策略。本文侧重于后者,因为结构化的政策更直观,可以继承以前的基于模型的控制器的见解。这是不足为奇的结构,如更好地选择的动作空间和运动轨迹的约束,可能有利于训练过程和最终性能的政策,在一般性的代价,但量化的效果仍然不清楚。为了定量分析结构的影响,本文研究了三种不同层次的结构策略在学习四足动物运动:直接的政策,结构化的政策,和一个高度结构化的政策。结构化的政策是训练学习任务空间阻抗控制器和高度结构化的政策学习控制器小跑运行,我们从以前的工作中采用。为了评估经过训练的策略,我们设计了一个模拟实验来跟踪力干扰下的不同期望速度。仿真结果表明,结构化策略和高度结构化策略分别比直接策略少1/3和3/4的训练步数就能获得相似的累积奖励,并且比直接策略更鲁棒、更高效.我们强调,嵌入在政策的结构显着影响学习一个复杂的任务时,涉及复杂的动态,如腿运动的整体性能。

英文摘要:

Reinforcement learning (RL) is a popular data-driven method that has demonstrated great success in robotics. Previous works usually focus on learning an end-to-end (direct) policy to directly output joint torques. While the direct policy seems convenient, the resultant performance may not meet our expectations. To improve its performance, more sophisticated reward functions or more structured policies can be utilized. This paper focuses on the latter because the structured policy is more intuitive and can inherit insights from previous model-based controllers. It is unsurprising that the structure, such as a better choice of the action space and constraints of motion trajectory, may benefit the training process and the final performance of the policy at the cost of generality, but the quantitative effect is still unclear. To analyze the effect of the structure quantitatively, this paper investigates three policies with different levels of structure in learning quadruped locomotion: a direct policy, a structured policy, and a highly structured policy. The structured policy is trained to learn a task-space impedance controller and the highly structured policy learns a controller tailored for trot running, which we adopt from previous work. To evaluate trained policies, we design a simulation experiment to track different desired velocities under force disturbances. Simulation results show that structured policy and highly structured policy require 1/3 and 3/4 fewer training steps than the direct policy to achieve a similar level of cumulative reward, and seem more robust and efficient than the direct policy. We highlight that the structure embedded in the policies significantly affects the overall performance of learning a complicated task when complex dynamics are involved, such as legged locomotion.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑