This paper strives to localize the temporal extent of an action in a long untrimmed video. Where existing work leverages many examples with their start, their ending, and/or the class of the action during training time, we propose few-shot common action localization. The start and end of an action in a long untrimmed video is determined based on just a hand-full of trimmed video examples containing the same action, without knowing their common class label. To address this task, we introduce a new 3D convolutional network architecture able to align representations from the support videos with the relevant query video segments. The network contains: (\textit{i}) a mutual enhancement module to simultaneously complement the representation of the few trimmed support videos and the untrimmed query video; (\textit{ii}) a progressive alignment module that iteratively fuses the support videos into the query branch; and (\textit{iii}) a pairwise matching module to weigh the importance of different support videos. Evaluation of few-shot common action localization in untrimmed videos containing a single or multiple action instances demonstrates the effectiveness and general applicability of our proposal.
Localizing moments in a longer video via natural language queries is a new, challenging task at the intersection of language and video understanding. Though moment localization with natural language is similar to other language and vision tasks like natural language object retrieval in images, moment localization offers an interesting opportunity to model temporal dependencies and reasoning in text. We propose a new model that explicitly reasons about different temporal segments in a video, and shows that temporal context is important for localizing phrases which include temporal language. To …
Samsung AI Center Cambridge(三星剑桥人工智能中心);Adobe Research(奥多比研究院)
Egocentric videos capture sequences of human activities from a first-person perspective and can provide rich multimodal signals. However, most current localization methods use third-person videos and only incorporate visual information. In this work, we take a deep look into the effectiveness of audiovisual context in detecting actions in egocentric videos and introduce a simple-yet-effective approach via Observing, Watching, and Listening (OWL). OWL leverages audiovisual information and context for egocentric temporal action localization (TAL). We validate our approach in two large-scale data…
University of Amsterdam(阿姆斯特丹大学);Columbia University(哥伦比亚大学)
The goal of this paper is to determine the spatio-temporal location of actions in video. Where training from hard to obtain box annotations is the norm, we propose an intuitive and effective algorithm that localizes actions from their class label only. We are inspired by recent work showing that unsupervised action proposals selected with human point-supervision perform as well as using expensive box annotations. Rather than asking users to provide point supervision, we propose fully automatic visual cues that replace manual point annotations. We call the cues pseudo-annotations, introduce fiv…
Zhejiang University(浙江大学);University of Electronic Science and Technology of China(电子科技大学)
Action localization in untrimmed videos is an important topic in the field of video understanding. However, existing action localization methods are restricted to a pre-defined set of actions and cannot localize unseen activities. Thus, we consider a new task to localize unseen activities in videos via image queries, named Image-Based Activity Localization. This task faces three inherent challenges: (1) how to eliminate the influence of semantically inessential contents in image queries; (2) how to deal with the fuzzy localization of inaccurate image queries; (3) how to determine the precise b…
Oklahoma State University(俄克拉荷马州立大学);University of South Florida(南佛罗里达大学)
Event perception tasks such as recognizing and localizing actions in streaming videos are essential for scaling to real-world application contexts. We tackle the problem of learning actor-centered representations through the notion of continual hierarchical predictive learning to localize actions in streaming videos without the need for training labels and outlines for the objects in the video. We propose a framework driven by the notion of hierarchical predictive learning to construct actor-centered features by attention-based contextualization. The key idea is that predictable features or ob…
Nanjing University(南京大学);Paradigm Inc(第四范式公司);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
Self-attention based Transformer models have demonstrated impressive results for image classification and object detection, and more recently for video understanding. Inspired by this success, we investigate the application of Transformer networks for temporal action localization in videos. To this end, we present ActionFormer -- a simple yet powerful model to identify actions in time and recognize their categories in a single shot, without using action proposals or relying on pre-defined anchor windows. ActionFormer combines a multiscale feature representation with local self-attention, and u…
University of Liège(列日大学);KAUST(阿卜杜拉国王科技大学);Aalborg University(奥尔堡大学)
In video understanding, action spotting consists in temporally localizing human-induced events annotated with single timestamps. In this paper, we propose a novel loss function that specifically considers the temporal context naturally present around each action, rather than focusing on the single annotated frame to spot. We benchmark our loss on a large dataset of soccer videos, SoccerNet, and achieve an improvement of 12.8% over the baseline. We show the generalization capability of our loss for generic activity proposals and detection on ActivityNet, by spotting the beginning and the end of…
Inria(法国国家信息与自动化研究所);École Normale Supérieure(巴黎高等师范学院);PSL Research University(巴黎文理研究大学)
This paper addresses the problem of automatically localizing dominant objects as spatio-temporal tubes in a noisy collection of videos with minimal or even no supervision. We formulate the problem as a combination of two complementary processes: discovery and tracking. The first one establishes correspondences between prominent regions across videos, and the second one associates successive similar object regions within the same video. Interestingly, our algorithm also discovers the implicit topology of frames associated with instances of the same object class across different videos, a role n…
We develop a novel framework for action localization in videos. We propose the Tube Proposal Network (TPN), which can generate generic, class-independent, video-level tubelet proposals in videos. The generated tubelet proposals can be utilized in various video analysis tasks, including recognizing and localizing actions in videos. In particular, we integrate these generic tubelet proposals into a unified temporal deep network for action classification. Compared with other methods, our generic tubelet proposal method is accurate, general, and is fully differentiable under a smoothL1 loss functi…
Boston University(波士顿大学);Baidu Research(百度研究院);University of British Columbia(英属哥伦比亚大学)
Dense video captioning is a fine-grained video understanding task that involves two sub-problems: localizing distinct events in a long video stream, and generating captions for the localized events. We propose the Joint Event Detection and Description Network (JEDDi-Net), which solves the dense video captioning task in an end-to-end fashion. Our model continuously encodes the input video stream with three-dimensional convolutional layers, proposes variable-length temporal events based on pooled features, and generates their captions. Proposal features are extracted within each proposal segment…
Recognizing and localizing events in videos is a fundamental task for video understanding. Since events may occur in auditory and visual modalities, multimodal detailed perception is essential for complete scene comprehension. Most previous works attempted to analyze videos from a holistic perspective. However, they do not consider semantic information at multiple scales, which makes the model difficult to localize events in different lengths. In this paper, we present a Multimodal Pyramid Attentional Network (\textbf{MM-Pyramid}) for event localization. Specifically, we first propose the atte…
UC, San Diego(加州大学圣地亚哥分校);Janelia Research Campus(珍妮莉亚研究园区)
In this work, we address the problem of precisely localizing key frames of an action, for example, the precise time that a pitcher releases a baseball, or the precise time that a crowd begins to applaud. Key frame localization is a largely overlooked and important action-recognition problem, for example in the field of neuroscience, in which we would like to understand the neural activity that produces the start of a bout of an action. To address this problem, we introduce a novel structured loss function that properly weights the types of errors that matter in such applications: it more heavi…
We consider retrieving a specific temporal segment, or moment, from a video given a natural language text description. Methods designed to retrieve whole video clips with natural language determine what occurs in a video but not when. To address this issue, we propose the Moment Context Network (MCN) which effectively localizes natural language queries in videos by integrating local and global video features over time. A key obstacle to training our MCN model is that current video datasets do not include pairs of localized video segments and referring expressions, or text descriptions which un…
National University of Singapore(新加坡国立大学);Chinese Academy of Sciences(中国科学院)
In this paper, we explore a novel task named visual Relation Grounding in Videos (vRGV). The task aims at spatio-temporally localizing the given relations in the form of subject-predicate-object in the videos, so as to provide supportive visual facts for other high-level video-language tasks (e.g., video-language grounding and video question answering). The challenges in this task include but not limited to: (1) both the subject and object are required to be spatio-temporally localized to ground a query relation; (2) the temporal dynamic nature of visual relations in videos is difficult to cap…
Western Washington University(西华盛顿大学);Pacific Northwest National Laboratory(太平洋西北国家实验室)
In the few-shot scenario, a learner must effectively generalize to unseen classes given a small support set of labeled examples. While a relatively large amount of research has gone into few-shot learning for image classification, little work has been done on few-shot video classification. In this work, we address the task of few-shot video action recognition with a set of two-stream models. We evaluate the performance of a set of convolutional and recurrent neural network video encoder architectures used in conjunction with three popular metric-based few-shot algorithms. We train and evaluate…
We introduce Activity Graph Transformer, an end-to-end learnable model for temporal action localization, that receives a video as input and directly predicts a set of action instances that appear in the video. Detecting and localizing action instances in untrimmed videos requires reasoning over multiple action instances in a video. The dominant paradigms in the literature process videos temporally to either propose action regions or directly produce frame-level detections. However, sequential processing of videos is problematic when the action instances have non-sequential dependencies and/or …
University of Pittsburgh(匹兹堡大学);York University(约克大学);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes. There are several major reasons: (1) The used dataset is collected from non-official providers, which naturally creates a gap between models trained on those datasets and real-world applications; (2) previously proposed methods require extensive annotation efforts (i.e., player and ball segmentation at pixel level) on localizing useful visual features to yiel…
Learning to localize the sound source in videos without explicit annotations is a novel area of audio-visual research. Existing work in this area focuses on creating attention maps to capture the correlation between the two modalities to localize the source of the sound. In a video, oftentimes, the objects exhibiting movement are the ones generating the sound. In this work, we capture this characteristic by modeling the optical flow in a video as a prior to better aid in localizing the sound source. We further demonstrate that the addition of flow-based attention substantially improves visual …
Information Technology University(信息技术大学);University of Central Florida(中佛罗里达大学)
Drones are enabling new forms of human actions surveillance due to their low cost and fast mobility. However, using deep neural networks for automatic aerial action recognition is difficult due to the need for a large number of training aerial human action videos. Collecting a large number of human action aerial videos is costly, time-consuming, and difficult. In this paper, we explore two alternative data sources to improve aerial action classification when only a few training aerial examples are available. As a first data source, we resort to video games. We collect plenty of aerial game act…
Anomaly detection in videos has been attracting an increasing amount of attention. Despite the competitive performance of recent methods on benchmark datasets, they typically lack desirable features such as modularity, cross-domain adaptivity, interpretability, and real-time anomalous event detection. Furthermore, current state-of-the-art approaches are evaluated using the standard instance-based detection metric by considering video frames as independent instances, which is not ideal for video anomaly detection. Motivated by these research gaps, we propose a modular and unified approach to th…
The goal of this work is to build flexible video-language models that can generalize to various video-to-text tasks from few examples, such as domain-specific captioning, question answering, and future event prediction. Existing few-shot video-language learners focus exclusively on the encoder, resulting in the absence of a video-to-text decoder to handle generative tasks. Video captioners have been pretrained on large-scale video-language datasets, but they rely heavily on finetuning and lack the ability to generate text for unseen tasks in a few-shot setting. We propose VidIL, a few-shot Vid…
Nanyang Technological University(南洋理工大学);Institute of High Performance Computing, A*STAR(A*STAR高性能计算研究所);Institute for Infocomm Research, A*STAR(A*STAR资讯通信研究所)
Given an untrimmed video and a text query, natural language video localization (NLVL) is to locate a matching span from the video that semantically corresponds to the query. Existing solutions formulate NLVL either as a ranking task and apply multimodal matching architecture, or as a regression task to directly regress the target video span. In this work, we address NLVL task with a span-based QA approach by treating the input video as text passage. We propose a video span localizing network (VSLNet), on top of the standard span-based QA framework, to address NLVL. The proposed VSLNet tackles …
University of Central Florida(中佛罗里达大学);Stanford University(斯坦福大学);Fudan University(复旦大学);Google Research(谷歌研究院);INRIA Paris - Rocquencourt(法国国家信息与自动化研究所巴黎-罗克库尔中心)
Automatically recognizing and localizing wide ranges of human actions has crucial importance for video understanding. Towards this goal, the THUMOS challenge was introduced in 2013 to serve as a benchmark for action recognition. Until then, video action recognition, including THUMOS challenge, had focused primarily on the classification of pre-segmented (i.e., trimmed) videos, which is an artificial task. In THUMOS 2014, we elevated action recognition to a more practical level by introducing temporally untrimmed videos. These also include `background videos' which share similar scenes and back…
Existing temporal action localization (TAL) works rely on a large number of training videos with exhaustive segment-level annotation, preventing them from scaling to new classes. As a solution to this problem, few-shot TAL (FS-TAL) aims to adapt a model to a new class represented by as few as a single video. Exiting FS-TAL methods assume trimmed training videos for new classes. However, this setting is not only unnatural actions are typically captured in untrimmed videos, but also ignores background video segments containing vital contextual cues for foreground action segmentation. In this wor…
Video-in-the-Loop: Span-Grounded Long Video QA with Interleaved Reasoning
University of Wisconsin–Madison(威斯康星大学麦迪逊分校);Microsoft Research(微软研究院);Columbia University(哥伦比亚大学);University of Southern California(南加州大学);Fudan University(复旦大学)
Columbia University(哥伦比亚大学);Amazon Alexa AI(亚马逊Alexa AI)
In Video Question Answering (VideoQA), answering general questions about a video requires its visual information. Yet, video often contains redundant information irrelevant to the VideoQA task. For example, if the task is only to answer questions similar to "Is someone laughing in the video?", then all other information can be discarded. This paper investigates how many bits are really needed from the video in order to do VideoQA by introducing a novel Few-Bit VideoQA problem, where the goal is to accomplish VideoQA with few bits of video information (e.g., 10 bits). We propose a simple yet ef…
Humans can easily recognize actions with only a few examples given, while the existing video recognition models still heavily rely on the large-scale labeled data inputs. This observation has motivated an increasing interest in few-shot video action recognition, which aims at learning new actions with only very few labeled samples. In this paper, we propose a depth guided Adaptive Meta-Fusion Network for few-shot video recognition which is termed as AMeFu-Net. Concretely, we tackle the few-shot recognition problem from three aspects: firstly, we alleviate this extremely data-scarce problem by …
Trinity College Dublin(都柏林圣三一学院);The ADAPT SFI Research Centre(ADAPT SFI研究中心);Huawei Ireland Research Center(华为爱尔兰研究中心)
Online videos have witnessed an unprecedented growth over the last decade, owing to wide range of content creation. This provides the advertisement and marketing agencies plethora of opportunities for targeted advertisements. Such techniques involve replacing an existing advertisement in a video frame, with a new advertisement. However, such post-processing of online videos is mostly done manually by video editors. This is cumbersome and time-consuming. In this paper, we propose DeepAds -- a deep neural network, based on the simple encoder-decoder architecture, that can accurately localize the…
Nanjing University of Science and Technology(南京理工大学)
Video anomaly detection under video-level labels is currently a challenging task. Previous works have made progresses on discriminating whether a video sequencecontains anomalies. However, most of them fail to accurately localize the anomalous events within videos in the temporal domain. In this paper, we propose a Weakly Supervised Anomaly Localization (WSAL) method focusing on temporally localizing anomalous segments within anomalous videos. Inspired by the appearance difference in anomalous videos, the evolution of adjacent temporal segments is evaluated for the localization of anomalous se…
Meta AI;Georgia Institute of Technology(佐治亚理工学院);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室)
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes…
Human pose is a useful feature for fine-grained sports action understanding. However, pose estimators are often unreliable when run on sports video due to domain shift and factors such as motion blur and occlusions. This leads to poor accuracy when downstream tasks, such as action recognition, depend on pose. End-to-end learning circumvents pose, but requires more labels to generalize. We introduce Video Pose Distillation (VPD), a weakly-supervised technique to learn features for new video domains, such as individual sports that challenge pose estimation. Under VPD, a student network learns to…
Temporal action localization (TAL) is a task of identifying a set of actions in a video, which involves localizing the start and end frames and classifying each action instance. Existing methods have addressed this task by using predefined anchor windows or heuristic bottom-up boundary-matching strategies, which are major bottlenecks in inference time. Additionally, the main challenge is the inability to capture long-range actions due to a lack of global contextual information. In this paper, we present a novel anchor-free framework, referred to as HTNet, which predicts a set of <start time, e…
University of Amsterdam(阿姆斯特丹大学);Delft University of Technology(代尔夫特理工大学);Qualcomm Research Netherlands(高通荷兰研究院)
The goal of this paper is to recognize actions in video without the need for examples. Different from traditional zero-shot approaches we do not demand the design and specification of attribute classifiers and class-to-attribute mappings to allow for transfer from seen classes to unseen classes. Our key contribution is objects2action, a semantic word embedding that is spanned by a skip-gram model of thousands of object categories. Action labels are assigned to an object encoding of unseen video based on a convex combination of action and object affinities. Our semantic embedding has three main…
Georgia Institute of Technology(佐治亚理工学院);Microsoft Research(微软研究院)
Detection and localization of actions in videos is an important problem in practice. State-of-the-art video analytics systems are unable to efficiently and effectively answer such action queries because actions often involve a complex interaction between objects and are spread across a sequence of frames; detecting and localizing them requires computationally expensive deep neural networks. It is also important to consider the entire sequence of frames to answer the query effectively. In this paper, we present ZEUS, a video analytics system tailored for answering action queries. We present a n…
What, when, and where? -- Self-Supervised Spatio-Temporal Grounding in Untrimmed Multi-Action Videos from Narrated Instructions
Columbia University(哥伦比亚大学);Goethe University Frankfurt(法兰克福大学);University of Bonn(波恩大学);MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Quality Match GmbH(Quality Match有限公司);IBM Research AI(IBM研究院人工智能部门);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
Shanghai Jiao Tong University(上海交通大学);Heriot-Watt University Malaysia(赫瑞-瓦特大学马来西亚分校)
A primary challenge faced in few-shot action recognition is inadequate video data for training. To address this issue, current methods in this field mainly focus on devising algorithms at the feature level while little attention is paid to processing input video data. Moreover, existing frame sampling strategies may omit critical action information in temporal and spatial dimensions, which further impacts video utilization efficiency. In this paper, we propose a novel video frame sampler for few-shot action recognition to address this issue, where task-specific spatial-temporal frame sampling …
VideoLLM Knows When to Speak: Enhancing Time-Sensitive Video Comprehension with Video-Text Duet Interaction Format
Wangxuan Institute of Computer Technology, Peking University(王炫计算机技术研究所,北京大学);Huawei Noah’s Ark Lab(华为诺亚实验室);Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院);State Key Laboratory of General Artificial Intelligence(通用人工智能国家重点实验室)
The objective of this work is to localize sound sources that are visible in a video without using manual annotations. Our key technical contribution is to show that, by training the network to explicitly discriminate challenging image fragments, even for images that do contain the object emitting the sound, we can significantly boost the localization performance. We do so elegantly by introducing a mechanism to mine hard samples and add them to a contrastive learning formulation automatically. We show that our algorithm achieves state-of-the-art performance on the popular Flickr SoundNet datas…
Sun Yat-sen University(中山大学);Microsoft Research Asia(微软亚洲研究院);Microsoft Research(微软研究院);University of Science and Technology of China(中国科学技术大学)
Automatically describing a video with natural language is regarded as a fundamental challenge in computer vision. The problem nevertheless is not trivial especially when a video contains multiple events to be worthy of mention, which often happens in real videos. A valid question is how to temporally localize and then describe events, which is known as "dense video captioning." In this paper, we present a novel framework for dense video captioning that unifies the localization of temporal event proposals and sentence generation of each proposal, by jointly training them in an end-to-end manner…
This work strives for the classification and localization of human actions in videos, without the need for any labeled video training examples. Where existing work relies on transferring global attribute or object information from seen to unseen action videos, we seek to classify and spatio-temporally localize unseen actions in videos from image-based object information only. We propose three spatial object priors, which encode local person and object detectors along with their spatial relations. On top we introduce three semantic object priors, which extend semantic matching through word embe…
ActivityForensics: A Comprehensive Benchmark for Localizing Manipulated Activity in Videos
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);School of Electrical and Electronic Engineering, Nanyang Technological University(南洋理工大学电气与电子工程学院);School of Computing and Artificial Intelligence, Jiangxi University of Finance and Economics(江西财经大学计算机与人工智能学院);Jiangxi Provincial Key Laboratory of Multimedia Intelligent Processing(江西省多媒体智能处理重点实验室);Faculty of Engineering, Shenzhen MSU-BIT University(深圳北理莫斯科大学工程系);VinUniversity
Southern University of Science and Technology(南方科技大学);University of Birmingham(伯明翰大学);The University of Hong Kong(香港大学);Shandong University(山东大学);Peng Cheng Laboratory(鹏城实验室)
Existing audio-visual event localization (AVE) handles manually trimmed videos with only a single instance in each of them. However, this setting is unrealistic as natural videos often contain numerous audio-visual events with different categories. To better adapt to real-life applications, in this paper we focus on the task of dense-localizing audio-visual events, which aims to jointly localize and recognize all audio-visual events occurring in an untrimmed video. The problem is challenging as it requires fine-grained audio-visual scene and context understanding. To tackle this problem, we in…