This work demonstrates that natural language transformers can support more generic strategic modeling, particularly for text-archived games. In addition to learning natural language skills, the abstract transformer architecture can generate meaningful moves on a chessboard. With further fine-tuning, the transformer learns complex gameplay by training on 2.8 million chess games in Portable Game Notation. After 30,000 training steps, OpenAI's Generative Pre-trained Transformer (GPT-2) optimizes weights for 774 million parameters. This fine-tuned Chess Transformer generates plausible strategies and displays game formations identifiable as classic openings, such as English or the Slav Exchange. Finally, in live play, the novel model demonstrates a human-to-transformer interface that correctly filters illegal moves and provides a novel method to challenge the transformer's chess strategies. We anticipate future work will build on this transformer's promise, particularly in other strategy games where features can capture the underlying complex rule syntax from simple but expressive player annotations.
The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. In contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go, by tabula rasa reinforcement learning from games of self-play. In this paper, we generalise this approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance…
Representation Matters for Mastering Chess: Improved Feature Representation in AlphaZero Outperforms Switching to Transformers
TU Darmstadt(达姆施塔特工业大学);Hessian Center for Artificial Intelligence (hessian.AI)(黑森人工智能中心);Centre for Cognitive Science, TU Darmstadt(达姆施塔特工业大学认知科学中心);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);Rice University(莱斯大学);The Steingrimsson Foundation(斯泰因格里姆松基金会)
In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent break-through for generic algorithms in games such as Go, Chess, and Shogi \cite{AlphaZero}. We directly apply these breakthroughs to a novel state-representation of TM with the goal of creating an AI that will rival human players. Specifically, we present the initial results of applying AlphaZero to this state-representation and analyze the strategies develope…
Resource-constrained Amazons chess decision framework integrating large language models and graph attention
School of Mathematics, Southeast University(东南大学数学学院);Systems Research Institute of the Polish Academy of Sciences(波兰科学院系统研究所);Institute of Computer Science, AGH University of Krakow(AGH科技大学计算机科学研究所);SAN University(SAN大学)
No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement learning has resulted in numerous successes in purely adversarial games like chess, Go, and poker, self-play alone is insufficient for achieving optimal performance in domains involving cooperation with humans. We address this shortcoming by first introducing a planning algorithm we call DiL-piKL that regularizes a reward-maximizing policy toward a human imitation-learned policy. We prove that this is a no-regret lear…
We introduce OLIVAW, an AI Othello player adopting the design principles of the famous AlphaGo programs. The main motivation behind OLIVAW was to attain exceptional competence in a non-trivial board game at a tiny fraction of the cost of its illustrious predecessors. In this paper, we show how the AlphaGo Zero's paradigm can be successfully applied to the popular game of Othello using only commodity hardware and free cloud services. While being simpler than Chess or Go, Othello maintains a considerable search space and difficulty in evaluating board positions. To achieve this result, OLIVAW im…
IT University of Copenhagen(哥本哈根信息技术大学);LIACS, Universiteit Leiden(莱顿大学LIACS研究所)
This paper reviews the field of Game AI, which not only deals with creating agents that can play a certain game, but also with areas as diverse as creating game content automatically, game analytics, or player modelling. While Game AI was for a long time not very well recognized by the larger scientific community, it has established itself as a research area for developing and testing the most advanced forms of AI algorithms and articles covering advances in mastering video games such as StarCraft 2 and Quake III appear in the most prestigious journals. Because of the growth of the field, a si…
Microsoft Research Asia(微软亚洲研究院);Kyoto University(京都大学);University of Science and Technology of China(中国科学技术大学);Tsinghua University(清华大学);Nankai University(南开大学)
Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI researc…
DeepMind(深度思维);National University of Singapore(新加坡国立大学)
Recent work in deep reinforcement learning (RL) has produced algorithms capable of mastering challenging games such as Go, chess, or shogi. In these works the RL agent directly observes the natural state of the game and controls that state directly with its actions. However, when humans play such games, they do not just reason about the moves but also interact with their physical environment. They understand the state of the game by looking at the physical board in front of them and modify it by manipulating pieces using touch and fine-grained motor control. Mastering complicated physical syst…
MUSTARD: Mastering Uniform Synthesis of Theorem and Proof Data
City University of Hong Kong(香港城市大学);Shenzhen Campus of Sun Yat-sen University(中山大学深圳校区);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);DarkMatter AI Research(DarkMatter人工智能研究院);MBZUAI(穆罕默德·本·扎耶德人工智能大学);CityUSRI(香港城市大学深圳研究院)
Integrating Natural Language Prompting Tasks in Introductory Programming Courses
Simon Fraser University(西蒙菲莎大学);University of Auckland(奥克兰大学);University of Illinois(伊利诺伊大学);Abilene Christian University(阿比林基督教大学);Aalto University(阿尔托大学);Temple University(天普大学)