We propose a conceptually simple oblivious sort and oblivious random permutation algorithms called bucket oblivious sort and bucket oblivious random permutation. Bucket oblivious sort uses $6n\log n$ time (measured by the number of memory accesses) and $2Z$ client storage with an error probability exponentially small in $Z$. The above runtime is only $3\times$ slower than a non-oblivious merge sort baseline; for $2^{30}$ elements, it is $5\times$ faster than bitonic sort, the de facto oblivious sorting algorithm in practical implementations.
Bucket sort and RADIX sort are two well-known integer sorting algorithms. This paper measures empirically what is the time usage and memory consumption for different kinds of input sequences. The algorithms are compared both from a theoretical standpoint but also on how well they do in six different use cases using randomized sequences of numbers. The measurements provide data on how good they are in different real-life situations. It was found that bucket sort was faster than RADIX sort, but that bucket sort uses more memory in most cases. The sorting algorithms performed faster with smaller …
This paper discusses about a sorting algorithm which uses the concept of buckets where each bucket represents a certain number of digits. A two dimensional data structure is used where one dimension represents buckets i. e; number of digits and each bucket's corresponding dimensions represents the input numbers that belong to that bucket. Each bucket is then individually sorted. Since every preceding bucket elements will always be smaller than the succeeding buckets no comparison between them is required. By doing this we can significantly reduced the time complexity of any sorting algorithm u…
Bucket Sort is known to run in expected linear time when the input keys are distributed independently and uniformly at random in the interval $[0,1)$. The analysis holds even when a quadratic time algorithm is used to sort the keys in each bucket. We show how to obtain linear time guarantees on the running time of Bucket Sort that hold with very high probability. Specifically, we investigate the asymptotic behavior of the exponent in the upper tail probability of the running time of Bucket Sort. We consider large additive deviations from the expectation, of the form $cn$ for large enough (cons…
Sorting is an essential operation which is widely used and is fundamental to some very basic day to day utilities like searches, databases, social networks and much more. Optimizing this basic operation in terms of complexity as well as efficiency is cardinal. Optimization is achieved with respect to space and time complexities of the algorithm. In this paper, a novel left-field N-dimensional cartesian spaced sorting method is proposed by combining the best characteristics of bucket sort, counting sort and radix sort, in addition to employing hashing and dynamic programming for making the meth…
We present data-oblivious algorithms in the external-memory model for compaction, selection, and sorting. Motivation for such problems comes from clients who use outsourced data storage services and wish to mask their data access patterns. We show that compaction and selection can be done data-obliviously using $O(N/B)$ I/Os, and sorting can be done, with a high probability of success, using $O((N/B)\log_{M/B} (N/B))$ I/Os. Our methods use a number of new algorithmic techniques, including data-oblivious uses of invertible Bloom lookup tables, a butterfly-like compression network, randomized da…
We study sorting algorithms based on randomized round-robin comparisons. Specifically, we study Spin-the-bottle sort, where comparisons are unrestricted, and Annealing sort, where comparisons are restricted to a distance bounded by a \emph{temperature} parameter. Both algorithms are simple, randomized, data-oblivious sorting algorithms, which are useful in privacy-preserving computations, but, as we show, Annealing sort is much more efficient. We show that there is an input permutation that causes Spin-the-bottle sort to require $Ω(n^2\log n)$ expected time in order to succeed, and that in $O(…
Let X[0..n-1] and Y[0..m-1] be two sorted arrays, and define the mxn matrix A by A[j][i]=X[i]+Y[j]. Frederickson and Johnson gave an efficient algorithm for selecting the k-th smallest element from A. We show how to make this algorithm IO-efficient. Our cache-oblivious algorithm performs O((m+n)/B) IOs, where B is the block size of memory transfers.
We describe and analyze Zig-zag Sort--a deterministic data-oblivious sorting algorithm running in O(n log n) time that is arguably simpler than previously known algorithms with similar properties, which are based on the AKS sorting network. Because it is data-oblivious and deterministic, Zig-zag Sort can be implemented as a simple O(n log n)-size sorting network, thereby providing a solution to an open problem posed by Incerpi and Sedgewick in 1985. In addition, Zig-zag Sort is a variant of Shellsort, and is, in fact, the first deterministic Shellsort variant running in O(n log n) time. The ex…
In this paper, we describe randomized Shellsort--a simple, randomized, data-oblivious version of the Shellsort algorithm that always runs in O(n log n) time and, as we show, succeeds in sorting any given input permutation with very high probability. Thus, randomized Shellsort is simultaneously simple, time-optimal, and data-oblivious. Taken together, these properties imply applications in the design of new efficient privacy-preserving computations based on the secure multi-party computation (SMC) paradigm. In addition, by a trivial conversion of this Monte Carlo algorithm to its Las Vegas equi…
We present a deterministic sorting algorithm, SPMS (Sample, Partition, and Merge Sort), that interleaves the partitioning of a sample sort with merging. Sequentially, it sorts $n$ elements in $O(n \log n)$ time cache-obliviously with an optimal number of cache misses. The parallel complexity (or critical path length) of the algorithm is $O(\log n \cdot \log\log n)$, which improves on previous bounds for optimal cache oblivious sorting. The algorithm also has low false sharing costs. When scheduled by a work-stealing scheduler in a multicore computing environment with a global shared memory and…
We present a simple, efficient, and secure data-oblivious randomized shuffle algorithm. This is the first secure data-oblivious shuffle that is not based on sorting. Our method can be used to improve previous oblivious storage solutions for network-based outsourcing of data.
We present and evaluate GPU Bucket Sort, a parallel deterministic sample sort algorithm for many-core GPUs. Our method is considerably faster than Thrust Merge (Satish et.al., Proc. IPDPS 2009), the best comparison-based sorting algorithm for GPUs, and it is as fast as the new randomized sample sort for GPUs by Leischner et.al. (to appear in Proc. IPDPS 2010). Our deterministic sample sort has the advantage that bucket sizes are guaranteed and therefore its running time does not have the input data dependent fluctuations that can occur for randomized sample sort.
As secure processors such as Intel SGX (with hyperthreading) become widely adopted, there is a growing appetite for private analytics on big data. Most prior works on data-oblivious algorithms adopt the classical PRAM model to capture parallelism. However, it is widely understood that PRAM does not best capture realistic multicore processors, nor does it reflect parallel programming models adopted in practice. In this paper, we initiate the study of parallel data oblivious algorithms on realistic multicores, best captured by the binary fork-join model of computation. We first show that data-ob…
In recent years the Cache-Oblivious model of external memory computation has provided an attractive theoretical basis for the analysis of algorithms on massive datasets. Much progress has been made in discovering algorithms that are asymptotically optimal or near optimal. However, to date there are still relatively few successful experimental studies. In this paper we compare two different Cache-Oblivious priority queues based on the Funnel and Bucket Heap and apply them to the single source shortest path problem on graphs with positive edge weights. Our results show that when RAM is limited a…
In this paper we present randomized algorithms for sorting and convex hull that achieves optimal performance (for speed-up and cache misses) on the multicore model with private cache model. Our algorithms are cache oblivious and generalize the randomized divide and conquer strategy given by Reischuk and Reif and Sen. Although the approach yielded optimal speed-up in the PRAM model, we require additional techniques to optimize cache-misses in an oblivious setting. Under a mild assumption on input and number of processors our algorithm will have optimal time and cache misses with high probabilit…
The computation of a peeling order in a randomly generated hypergraph is the most time-consuming step in a number of constructions, such as perfect hashing schemes, random $r$-SAT solvers, error-correcting codes, and approximate set encodings. While there exists a straightforward linear time algorithm, its poor I/O performance makes it impractical for hypergraphs whose size exceeds the available internal memory. We show how to reduce the computation of a peeling order to a small number of sequential scans and sorts, and analyze its I/O complexity in the cache-oblivious model. The resulting alg…
We analyse the average-case cache performance of distribution sorting algorithms in the case when keys are independently but not necessarily uniformly distributed. The analysis is for both `in-place' and `out-of-place' distribution sorting algorithms and is more accurate than the analysis presented in \cite{RRESA00}. In particular, this new analysis yields tighter upper and lower bounds when the keys are drawn from a uniform distribution. We use this analysis to tune the performance of the integer sorting algorithm MSB radix sort when it is used to sort independent uniform floating-point numbe…
A novel integer sorting technique was proposed replacing bucket sort, distribution counting sort and address calculation sort family of algorithms which requires only constant amount of additional memory. The technique was inspired from one of the ordinal theories of "serial order in behavior" and explained by the analogy with the three main stages in the formation and retrieval of memory in cognitive neuroscience namely (i) practicing, (ii) storing and (iii) retrieval. In this study, the technique is improved both theoretically and practically and an algorithm is obtained which is faster than…
In the first place, a novel, yet straightforward in-place integer value-sorting algorithm is presented. It sorts in linear time using constant amount of additional memory for storing counters and indices beside the input array. The technique is inspired from the principal idea behind one of the ordinal theories of "serial order in behavior" and explained by the analogy with the three main stages in the formation and retrieval of memory in cognitive neuroscience: (i) practicing, (ii) storage and (iii) retrieval. It is further improved in terms of time complexity as well as specialized for disti…
In-place associative integer sorting technique was developed, improved and specialized for distinct integers. The technique is suitable for integer sorting. Hence, given a list S of n integers S[0...n-1], the technique sorts the integers in ascending or descending order. It replaces bucket sort, distribution counting sort and address calculation sort family of algorithms and requires only constant amount of additional memory for storing counters and indices beside the input list. The technique was inspired from one of the ordinal theories of "serial order in behavior" and explained by the anal…
While a lot of work in theoretical computer science has gone into optimizing the runtime and space usage of data structures, such work very often neglects a very important component of modern computers: the cache. In doing so, very often, data structures are developed that achieve theoretically-good runtimes but are slow in practice due to a large number of cache misses. In 1999, Frigo et al. introduced the notion of a cache-oblivious algorithm: an algorithm that uses the cache to its advantage, regardless of the size or structure of said cache. Since then, various authors have designed cache-…
In-place associative integer sorting technique was proposed for integer lists which requires only constant amount of additional memory replacing bucket sort, distribution counting sort and address calculation sort family of algorithms. Afterwards, the technique was further improved and an in-place sorting algorithm is proposed where n integers S[0...n-1] each in the range [0, n-1] are sorted exactly in O(n) time while the complexity of the former technique was the recursion T(n) = T(n/2) + O(n) yielding T(n) = O(n). The technique was specialized with two variants one for read-only distinct int…
We consider the problem of doing fast and reliable estimation of the number of non-zero entries in a sparse boolean matrix product. This problem has applications in databases and computer algebra. Let n denote the total number of non-zero entries in the input matrices. We show how to compute a 1 +- epsilon approximation (with small probability of error) in expected time O(n) for any epsilon > 4/\sqrt[4]{z}. The previously best estimation algorithm, due to Cohen (JCSS 1997), uses time O(n/epsilon^2). We also present a variant using O(sort(n)) I/Os in expectation in the cache-oblivious model. In…