This paper considers the problem of maximizing an expectation function over a finite set, or finite-arm bandit problem. We first propose a naive stochastic bandit algorithm for obtaining a probably approximately correct (PAC) solution to this discrete optimization problem in relative precision, that is a solution which solves the optimization problem up to a relative error smaller than a prescribed tolerance, with high probability. We also propose an adaptive stochastic bandit algorithm which provides a PAC-solution with the same guarantees. The adaptive algorithm outperforms the mean complexity of the naive algorithm in terms of number of generated samples and is particularly well suited for applications with high sampling cost.
Bosch Center for Artificial Intelligence(博世人工智能中心);University of Southern Denmark(南丹麦大学);Technische Universität Darmstadt(达姆施塔特工业大学)
We present a PAC-Bayesian analysis of lifelong learning. In the lifelong learning problem, a sequence of learning tasks is observed one-at-a-time, and the goal is to transfer information acquired from previous tasks to new learning tasks. We consider the case when each learning task is a multi-armed bandit problem. We derive lower bounds on the expected average reward that would be obtained if a given multi-armed bandit algorithm was run in a new task with a particular prior and for a set number of steps. We propose lifelong learning algorithms that use our new bounds as learning objectives. O…
Max Planck Institute(马克斯·普朗克研究所);Université Laval(拉瓦尔大学);University College London(伦敦大学学院);University of Leoben(莱奥本大学)
We present two alternative ways to apply PAC-Bayesian analysis to sequences of dependent random variables. The first is based on a new lemma that enables to bound expectations of convex functions of certain dependent random variables by expectations of the same functions of independent Bernoulli random variables. This lemma provides an alternative tool to Hoeffding-Azuma inequality to bound concentration of martingale values. Our second approach is based on integration of Hoeffding-Azuma inequality with PAC-Bayesian analysis. We also introduce a way to apply PAC-Bayesian analysis in situation …
We consider a variant of the contextual bandit problem. In standard contextual bandits, when a user arrives we get the user's complete feature vector and then assign a treatment (arm) to that user. In a number of applications (like healthcare), collecting features from users can be costly. To address this issue, we propose algorithms that avoid needless feature collection while maintaining strong regret guarantees.
Technion - Israel Institute of Technology(以色列理工学院)
We consider the Max $K$-Armed Bandit problem, where a learning agent is faced with several sources (arms) of items (rewards), and interested in finding the best item overall. At each time step the agent chooses an arm, and obtains a random real valued reward. The rewards of each arm are assumed to be i.i.d., with an unknown probability distribution that generally differs among the arms. Under the PAC framework, we provide lower bounds on the sample complexity of any $(ε,δ)$-correct algorithm, and propose algorithms that attain this bound up to logarithmic factors. We compare the performance of…
We introduce the probably approximately correct (PAC) \emph{Battling-Bandit} problem with the Plackett-Luce (PL) subset choice model--an online learning framework where at each trial the learner chooses a subset of $k$ arms from a fixed set of $n$ arms, and subsequently observes a stochastic feedback indicating preference information of the items in the chosen subset, e.g., the most preferred item or ranking of the top $m$ most preferred items etc. The objective is to identify a near-best item in the underlying PL model with high confidence. This generalizes the well-studied PAC \emph{Dueling-…
We consider the problem of identifying any $k$ out of the best $m$ arms in an $n$-armed stochastic multi-armed bandit. Framed in the PAC setting, this particular problem generalises both the problem of `best subset selection' and that of selecting `one out of the best m' arms [arcsk 2017]. In applications such as crowd-sourcing and drug-designing, identifying a single good solution is often not sufficient. Moreover, finding the best subset might be hard due to the presence of many indistinguishably close solutions. Our generalisation of identifying exactly $k$ arms out of the best $m$, where $…
We introduce vector optimization problems with stochastic bandit feedback, in which preferences among designs are encoded by a polyhedral ordering cone $C$. Our setup generalizes the best arm identification problem to vector-valued rewards by extending the concept of Pareto set beyond multi-objective optimization. We characterize the sample complexity of ($ε,δ$)-PAC Pareto set identification by defining a new cone-dependent notion of complexity, called the ordering complexity. In particular, we provide gap-dependent and worst-case lower bounds on the sample complexity and show that, in the wor…
Technion - Israel Institute of Technology(以色列理工学院)
We consider the Max $K$-Armed Bandit problem, where a learning agent is faced with several stochastic arms, each a source of i.i.d. rewards of unknown distribution. At each time step the agent chooses an arm, and observes the reward of the obtained sample. Each sample is considered here as a separate item with the reward designating its value, and the goal is to find an item with the highest possible value. Our basic assumption is a known lower bound on the {\em tail function} of the reward distributions. Under the PAC framework, we provide a lower bound on the sample complexity of any $(ε,δ)$…
Over the past decade, contextual bandit algorithms have been gaining in popularity due to their effectiveness and flexibility in solving sequential decision problems---from online advertising and finance to clinical trial design and personalized medicine. At the same time, there are, as of yet, surprisingly few options that enable researchers and practitioners to simulate and compare the wealth of new and existing bandit algorithms in a standardized way. To help close this gap between analytical research and empirical evaluation the current paper introduces the object-oriented R package "conte…
Royal Institute of Technology (KTH)(皇家理工学院(KTH));Ericsson Research(爱立信研究院)
We introduce and study a new class of stochastic bandit problems, referred to as predictive bandits. In each round, the decision maker first decides whether to gather information about the rewards of particular arms (so that their rewards in this round can be predicted). These measurements are costly, and may be corrupted by noise. The decision maker then selects an arm to be actually played in the round. Predictive bandits find applications in many areas; e.g. they can be applied to channel selection problems in radio communication systems. In this paper, we provide the first theoretical resu…
University of California, Davis(加州大学戴维斯分校);Target Corporation(塔吉特公司)
Facing growing competition from online rivals, the retail industry is increasingly investing in their online shopping platforms to win the high-stake battle of customer' loyalty. User experience is playing an essential role in this competition, and retailers are continuously experimenting and optimizing their user interface for better user experience. The cost of experimentation is dominated by the opportunity cost of providing a suboptimal service to the customers. Through this paper, we demonstrate the effectiveness of opportunistic bandits to make the experiments as inexpensive as possible …
In cooperative bandits, a framework that captures essential features of collective sequential decision making, agents can minimize group regret, and thereby improve performance, by leveraging shared information. However, sharing information can be costly, which motivates developing policies that minimize group regret while also reducing the number of messages communicated by agents. Existing cooperative bandit algorithms obtain optimal performance when agents share information with their neighbors at \textit{every time step}, i.e., full communication. This requires $Θ(T)$ number of messages, w…
Columbia University(哥伦比亚大学);Microsoft Research(微软研究院)
We consider the linear contextual bandit problem with resource consumption, in addition to reward generation. In each round, the outcome of pulling an arm is a reward as well as a vector of resource consumptions. The expected values of these outcomes depend linearly on the context of that arm. The budget/capacity constraints require that the total consumption doesn't exceed the budget for each resource. The objective is once again to maximize the total reward. This problem turns out to be a common generalization of classic linear contextual bandits (linContextual), bandits with knapsacks (BwK)…
Wharton School(沃顿商学院);Stanford Graduate School of Business(斯坦福商学院);Stanford University(斯坦福大学)
The contextual bandit literature has traditionally focused on algorithms that address the exploration-exploitation tradeoff. In particular, greedy algorithms that exploit current estimates without any exploration may be sub-optimal in general. However, exploration-free greedy algorithms are desirable in practical settings where exploration may be costly or unethical (e.g., clinical trials). Surprisingly, we find that a simple greedy algorithm can be rate optimal (achieves asymptotically optimal regret) if there is sufficient randomness in the observed contexts (covariates). We prove that this …
Ohio State University(俄亥俄州立大学);Iowa State University(爱荷华州立大学)
This paper studies the problem of identifying any $k$ distinct arms among the top $ρ$ fraction (e.g., top 5\%) of arms from a finite or infinite set with a probably approximately correct (PAC) tolerance $ε$. We consider two cases: (i) when the threshold of the top arms' expected rewards is known and (ii) when it is unknown. We prove lower bounds for the four variants (finite or infinite arms, and known or unknown threshold), and propose algorithms for each. Two of these algorithms are shown to be sample complexity optimal (up to constant factors) and the other two are optimal up to a log facto…
Dipartimento di Informatica Università degli Studi di Milano(米兰大学信息系)
Motivated by recommendation problems in music streaming platforms, we propose a nonstationary stochastic bandit model in which the expected reward of an arm depends on the number of rounds that have passed since the arm was last pulled. After proving that finding an optimal policy is NP-hard even when all model parameters are known, we introduce a class of ranking policies provably approximating, to within a constant factor, the expected reward of the optimal policy. We show an algorithm whose regret with respect to the best ranking policy is bounded by $\widetilde{\mathcal{O}}\big(\!\sqrt{kT}…
The bandit problem with graph feedback, proposed in [Mannor and Shamir, NeurIPS 2011], is modeled by a directed graph $G=(V,E)$ where $V$ is the collection of bandit arms, and once an arm is triggered, all its incident arms are observed. A fundamental question is how the structure of the graph affects the min-max regret. We propose the notions of the fractional weak domination number $δ^*$ and the $k$-packing independence number capturing upper bound and lower bound for the regret respectively. We show that the two notions are inherently connected via aligning them with the linear program of t…
Princeton University(普林斯顿大学);Università degli Studi di Milano(米兰大学)
Multi-armed bandit problems are the most basic examples of sequential decision problems with an exploration-exploitation trade-off. This is the balance between staying with the option that gave highest payoffs in the past and exploring new options that might give higher payoffs in the future. Although the study of bandit problems dates back to the Thirties, exploration-exploitation trade-offs arise in several modern applications, such as ad placement, website optimization, and packet routing. Mathematically, a multi-armed bandit is defined by the payoff process associated with each option. In …
The literature on bandit learning and regret analysis has focused on contexts where the goal is to converge on an optimal action in a manner that limits exploration costs. One shortcoming imposed by this orientation is that it does not treat time preference in a coherent manner. Time preference plays an important role when the optimal action is costly to learn relative to near-optimal actions. This limitation has not only restricted the relevance of theoretical results but has also influenced the design of algorithms. Indeed, popular approaches such as Thompson sampling and UCB can fare poorly…
Criteo AI Lab(Criteo 人工智能实验室);University of Arizona(亚利桑那大学)
Logistic Bandits have recently undergone careful scrutiny by virtue of their combined theoretical and practical relevance. This research effort delivered statistically efficient algorithms, improving the regret of previous strategies by exponentially large factors. Such algorithms are however strikingly costly as they require $Ω(t)$ operations at each round. On the other hand, a different line of research focused on computational efficiency ($\mathcal{O}(1)$ per-round cost), but at the cost of letting go of the aforementioned exponential improvements. Obtaining the best of both world is unfort…
Zalando Research(Zalando研究);OLX Berlin Hub(OLX柏林中心)
Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the environment are costly and a good simulator of the environment is not available. Further, as environments differ by application, the optimal inductive bias (architecture, hyperparameters, etc.) of a reinforcement agent depends on the application. In this work, we propose a multi-arm bandit framework that selects from a set of different reinforcement learning agents …
Pure exploration in multi-armed bandits has emerged as an important framework for modeling decision-making and search under uncertainty. In modern applications, however, one is often faced with a tremendously large number of options. Even obtaining one observation per option may be too costly rendering traditional pure exploration algorithms ineffective. Fortunately, one often has access to similar relationships amongst the options that can be leveraged. In this paper, we consider the pure exploration problem in stochastic multi-armed bandits where the similarities between the arms are capture…
Northeastern University(东北大学);CNRS & CRIStAL, UMR 9189, Université de Lille(法国国家科学研究中心与里尔大学晶体实验室(UMR 9189));Inria Lille, SequeL team(法国国家信息与自动化研究所里尔分所序列团队)
We consider the problem of near-optimal arm identification in the fixed confidence setting of the infinitely armed bandit problem when nothing is known about the arm reservoir distribution. We (1) introduce a PAC-like framework within which to derive and cast results; (2) derive a sample complexity lower bound for near-optimal arm identification; (3) propose an algorithm that identifies a nearly-optimal arm with high probability and derive an upper bound on its sample complexity which is within a log factor of our lower bound; and (4) discuss whether our log^2(1/delta) dependence is inescapabl…
University of Southern California(南加州大学);University of California, Berkeley(加州大学伯克利分校)
We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to diffe…
Thompson sampling provides a solution to bandit problems in which new observations are allocated to arms with the posterior probability that an arm is optimal. While sometimes easy to implement and asymptotically optimal, Thompson sampling can be computationally demanding in large scale bandit problems, and its performance is dependent on the model fit to the observed data. We introduce bootstrap Thompson sampling (BTS), a heuristic method for solving bandit problems which modifies Thompson sampling by replacing the posterior distribution used in Thompson sampling by a bootstrap distribution. …
The University of Sydney Business School(悉尼大学商学院);University of Southampton(南安普顿大学)
In budget-limited multi-armed bandit (MAB) problems, the learner's actions are costly and constrained by a fixed budget. Consequently, an optimal exploitation policy may not be to pull the optimal arm repeatedly, as is the case in other variants of MAB, but rather to pull the sequence of different arms that maximises the agent's total reward within the budget. This difference from existing MABs means that new approaches to maximising the total reward are required. Given this, we develop two pulling policies, namely: (i) KUBE; and (ii) fractional KUBE. Whereas the former provides better perform…
We consider a bandit problem where at any time, the decision maker can add new arms to her consideration set. A new arm is queried at a cost from an "arm-reservoir" containing finitely many "arm-types," each characterized by a distinct mean reward. The cost of query reflects in a diminishing probability of the returned arm being optimal, unbeknown to the decision maker; this feature encapsulates defining characteristics of a broad class of operations-inspired online learning problems, e.g., those arising in markets with churn, or those involving allocations subject to costly resource acquisiti…
Making an informed decision -- for example, when choosing a career or housing -- requires knowledge about the available options. Such knowledge is generally acquired through costly trial and error, but this learning process can be disrupted by competition. In this work, we study how competition affects the long-term outcomes of individuals as they learn. We build on a line of work that models this setting as a two-sided matching market with bandit learners. A recent result in this area states that it is impossible to simultaneously guarantee two natural desiderata: stability and low optimal re…
Yale University(耶鲁大学);Rutgers, The State University of New Jersey(罗格斯大学(新泽西州立大学));Bar-Ilan University(巴伊兰大学)
We study the best-arm identification problem in multi-armed bandits with stochastic, potentially private rewards, when the goal is to identify the arm with the highest quantile at a fixed, prescribed level. First, we propose a (non-private) successive elimination algorithm for strictly optimal best-arm identification, we show that our algorithm is $δ$-PAC and we characterize its sample complexity. Further, we provide a lower bound on the expected number of pulls, showing that the proposed algorithm is essentially optimal up to logarithmic factors. Both upper and lower complexity bounds depend …
We propose Streaming Bandits, a Restless Multi Armed Bandit (RMAB) framework in which heterogeneous arms may arrive and leave the system after staying on for a finite lifetime. Streaming Bandits naturally capture the health intervention planning problem, where health workers must manage the health outcomes of a patient cohort while new patients join and existing patients leave the cohort each day. Our contributions are as follows: (1) We derive conditions under which our problem satisfies indexability, a precondition that guarantees the existence and asymptotic optimality of the Whittle Index …
We study the stream-based online active learning in a contextual multi-armed bandit framework. In this framework, the reward depends on both the arm and the context. In a stream-based active learning setting, obtaining the ground truth of the reward is costly, and the conventional contextual multi-armed bandit algorithm fails to achieve a sublinear regret due to this cost. Hence, the algorithm needs to determine whether or not to request the ground truth of the reward at current time slot. In our framework, we consider a stream-based active learning setting in which a query request for the gro…
Technion, Israel Institute of Technology(以色列理工学院);Universita’ dell’Insubria(因苏布里亚大学)
We consider a bandit problem over a graph where the rewards are not directly observed. Instead, the decision maker can compare two nodes and receive (stochastic) information pertaining to the difference in their value. The graph structure describes the set of possible comparisons. Consequently, comparing between two nodes that are relatively far requires estimating the difference between every pair of nodes on the path between them. We analyze this problem from the perspective of sample complexity: How many queries are needed to find an approximately optimal node with probability more than $1-…
Department of Electrical Engineering Indian Institute of Technology Madras(电气工程系印度理工学院马德拉斯分校);Department of Artificial Intelligence Indian Institute of Technology Kharagpur(人工智能系印度理工学院Khargpur分校)
University of California, Los Angeles(加州大学洛杉矶分校);University of Miami(迈阿密大学)
Contextual bandit algorithms -- a class of multi-armed bandit algorithms that exploit the contextual information -- have been shown to be effective in solving sequential decision making problems under uncertainty. A common assumption adopted in the literature is that the realized (ground truth) reward by taking the selected action is observed by the learner at no cost, which, however, is not realistic in many practical scenarios. When observing the ground truth reward is costly, a key challenge for the learner is how to judiciously acquire the ground truth by assessing the benefits and costs i…
University of Maryland(马里兰大学);Tufts University(塔夫茨大学)
Given a huge set of applicants, how should a firm allocate sequential resume screenings, phone interviews, and in-person site visits? In a tiered interview process, later stages (e.g., in-person visits) are more informative, but also more expensive than earlier stages (e.g., resume screenings). Using accepted hiring models and the concept of structured interviews, a best practice in human resources, we cast tiered hiring as a combinatorial pure exploration (CPE) problem in the stochastic multi-armed bandit setting. The goal is to select a subset of arms (in our case, applicants) with some comb…
Indian Institute of Science(印度科学学院);Technion, Israel Institute of Technology(以色列理工学院)
We study the problem of best arm identification in linearly parameterised multi-armed bandits. Given a set of feature vectors $\mathcal{X}\subset\mathbb{R}^d,$ a confidence parameter $δ$ and an unknown vector $θ^*,$ the goal is to identify $\arg\max_{x\in\mathcal{X}}x^Tθ^*$, with probability at least $1-δ,$ using noisy measurements of the form $x^Tθ^*.$ For this fixed confidence ($δ$-PAC) setting, we propose an explicitly implementable and provably order-optimal sample-complexity algorithm to solve this problem. Previous approaches rely on access to minimax optimization oracles. The algorithm,…
Design Experiments to Compare Multi-armed Bandit Algorithms
Department of Systems Engineering and Engineering Management, The Chinese University of Hong Kong(香港中文大学系统工程与工程管理系);Rotman School of Management, University of Toronto(多伦多大学罗特曼管理学院)