We introduce and study a new class of stochastic bandit problems, referred to as predictive bandits. In each round, the decision maker first decides whether to gather information about the rewards of particular arms (so that their rewards in this round can be predicted). These measurements are costly, and may be corrupted by noise. The decision maker then selects an arm to be actually played in the round. Predictive bandits find applications in many areas; e.g. they can be applied to channel selection problems in radio communication systems. In this paper, we provide the first theoretical results about predictive bandits, and focus on scenarios where the decision maker is allowed to measure at most one arm per round. We derive asymptotic instance-specific regret lower bounds for these problems, and develop algorithms whose regret match these fundamental limits. We illustrate the performance of our algorithms through numerical experiments. In particular, we highlight the gains that can be achieved by using reward predictions, and investigate the impact of the noise in the corresponding measurements.
Technion(以色列理工学院);Microsoft Research New England(微软新英格兰研究院)
We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he would have obtained had he chosen some of the other actions. The observation structure is encoded as a graph, where node i is linked to node j if sampling i provides information on the reward of j. This setting naturally interpolates between the well-known "experts" setting, where the decision maker can view all rewards, and the multi-armed bandits setting, …
We study the sequential resource allocation problem where a decision maker repeatedly allocates budgets between resources. Motivating examples include allocating limited computing time or wireless spectrum bands to multiple users (i.e., resources). At each timestep, the decision maker should distribute its available budgets among different resources to maximize the expected reward, or equivalently to minimize the cumulative regret. In doing so, the decision maker should learn the value of the resources allocated for each user from feedback on each user's received reward. For example, users may…
University of Tübingen(蒂宾根大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Applications of machine learning inform human decision makers in a broad range of tasks. The resulting problem is usually formulated in terms of a single decision maker. We argue that it should rather be described as a two-player learning problem where one player is the machine and the other the human. While both players try to optimize the final decision, the setup is often characterized by (1) the presence of private information and (2) opacity, that is imperfect understanding between the decision makers. We prove that both properties can complicate decision making considerably. A lower boun…
The Multi-Armed Bandits (MAB) framework highlights the tension between acquiring new knowledge (Exploration) and leveraging available knowledge (Exploitation). In the classical MAB problem, a decision maker must choose an arm at each time step, upon which she receives a reward. The decision maker's objective is to maximize her cumulative expected reward over the time horizon. The MAB problem has been studied extensively, specifically under the assumption of the arms' rewards distributions being stationary, or quasi-stationary, over time. We consider a variant of the MAB framework, which we ter…
We consider a version of the continuum armed bandit where an action induces a filtered realisation of a non-homogeneous Poisson process. Point data in the filtered sample are then revealed to the decision-maker, whose reward is the total number of revealed points. Using knowledge of the function governing the filtering, but without knowledge of the Poisson intensity function, the decision-maker seeks to maximise the expected number of revealed points over T rounds. We propose an upper confidence bound algorithm for this problem utilising data-adaptive discretisation of the action space. This a…
Bandits with knapsacks (BwK) is an influential model of sequential decision-making under uncertainty that incorporates resource consumption constraints. In each round, the decision-maker observes an outcome consisting of a reward and a vector of nonnegative resource consumptions, and the budget of each resource is decremented by its consumption. In this paper we introduce a natural generalization of the stochastic BwK problem that allows non-monotonic resource utilization. In each round, the decision-maker observes an outcome consisting of a reward and a vector of resource drifts that can be p…
Université Paris Est(巴黎东大学);CNRS(法国国家科学研究中心);ENS(巴黎高等师范学院);INRIA(法国国家信息与自动化研究所);Princeton University(普林斯顿大学);ICREA(加泰罗尼亚研究与高等教育机构);Pompeu Fabra University(庞培法布拉大学)
We address online linear optimization problems when the possible actions of the decision maker are represented by binary vectors. The regret of the decision maker is the difference between her realized loss and the best loss she would have achieved by picking, in hindsight, the best possible action. Our goal is to understand the magnitude of the best possible (minimax) regret. We study the problem under three different assumptions for the feedback the decision maker receives: full information, and the partial information models of the so-called "semi-bandit" and "bandit" problems. Combining th…
Tan Tao University(新陶大学);Stanford University(斯坦福大学);Technion(以色列理工学院)
We consider a multi-armed bandit setting that is inspired by real-world applications in e-commerce. In our setting, there are a few types of users, each with a specific response to the different arms. When a user enters the system, his type is unknown to the decision maker. The decision maker can either treat each user separately ignoring the previously observed users, or can attempt to take advantage of knowing that only few types exist and cluster the users according to their response to the arms. We devise algorithms that combine the usual exploration-exploitation tradeoff with clustering o…
We consider a novel variant of the contextual bandit problem (i.e., the multi-armed bandit with side-information, or context, available to a decision-maker) where the context used at each decision may be corrupted ("useless context"). This new problem is motivated by certain on-line settings including clinical trial and ad recommendation applications. In order to address the corrupted-context setting,we propose to combine the standard contextual bandit approach with a classical multi-armed bandit mechanism. Unlike standard contextual bandit methods, we are able to learn from all iteration, eve…
Non-Stationary Bandit Learning via Predictive Sampling
Jones Graduate School of Business, Rice University(里士满大学沃森商学院研究生院);Stanford Graduate School of Business(斯坦福商学院);Department of Management Science and Engineering, Department of Electrical Engineering, Stanford University(斯坦福大学管理科学与工程系、电气工程系)
University of Cambridge(剑桥大学);University of California, Los Angeles(加州大学洛杉矶分校)
Understanding a decision-maker's priorities by observing their behavior is critical for transparency and accountability in decision processes, such as in healthcare. Though conventional approaches to policy learning almost invariably assume stationarity in behavior, this is hardly true in practice: Medical practice is constantly evolving as clinical professionals fine-tune their knowledge over time. For instance, as the medical community's understanding of organ transplantations has progressed over the years, a pertinent question is: How have actual organ allocation policies been evolving? To …
We consider a bandit problem where at any time, the decision maker can add new arms to her consideration set. A new arm is queried at a cost from an "arm-reservoir" containing finitely many "arm-types," each characterized by a distinct mean reward. The cost of query reflects in a diminishing probability of the returned arm being optimal, unbeknown to the decision maker; this feature encapsulates defining characteristics of a broad class of operations-inspired online learning problems, e.g., those arising in markets with churn, or those involving allocations subject to costly resource acquisiti…
We present a formal model of human decision-making in explore-exploit tasks using the context of multi-armed bandit problems, where the decision-maker must choose among multiple options with uncertain rewards. We address the standard multi-armed bandit problem, the multi-armed bandit problem with transition costs, and the multi-armed bandit problem on graphs. We focus on the case of Gaussian rewards in a setting where the decision-maker uses Bayesian inference to estimate the reward values. We model the decision-maker's prior knowledge with the Bayesian prior on the mean reward. We develop the…
Technion(以色列理工学院);Microsoft Research New England(微软新英格兰研究院)
We consider a multi-armed bandit problem where the decision maker can explore and exploit different arms at every round. The exploited arm adds to the decision maker's cumulative reward (without necessarily observing the reward) while the explored arm reveals its value. We devise algorithms for this setup and show that the dependence on the number of arms, k, can be much better than the standard square root of k dependence, depending on the behavior of the arms' reward sequences. For the important case of piecewise stationary stochastic bandits, we show a significant improvement over existing …
The Ohio State University(俄亥俄州立大学);Tulane University(杜兰大学)
We study multi-armed bandit problems with graph feedback, in which the decision maker is allowed to observe the neighboring actions of the chosen action, in a setting where the graph may vary over time and is never fully revealed to the decision maker. We show that when the feedback graphs are undirected, the original Thompson Sampling achieves the optimal (within logarithmic factors) regret $\tilde{O}\left(\sqrt{β_0(G)T}\right)$ over time horizon $T$, where $β_0(G)$ is the average independence number of the latent graphs. To the best of our knowledge, this is the first result showing that the…
The Ohio State University(俄亥俄州立大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Time-constrained decision processes have been ubiquitous in many fundamental applications in physics, biology and computer science. Recently, restart strategies have gained significant attention for boosting the efficiency of time-constrained processes by expediting the completion times. In this work, we investigate the bandit problem with controlled restarts for time-constrained decision processes, and develop provably good learning algorithms. In particular, we consider a bandit setting where each decision takes a random completion time, and yields a random and correlated reward at the end, …
Stanford University(斯坦福大学);University of Oxford(牛津大学);New York University(纽约大学)
In this paper, we consider online learning in generalized linear contextual bandits where rewards are not immediately observed. Instead, rewards are available to the decision-maker only after some delay, which is unknown and stochastic. We study the performance of two well-known algorithms adapted to this delayed setting: one based on upper confidence bounds, and the other based on Thompson sampling. We describe modifications on how these two algorithms should be adapted to handle delays and give regret characterizations for both algorithms. Our results contribute to the broad landscape of con…
In this paper we present a model for the hidden Markovian bandit problem with linear rewards. As opposed to current work on Markovian bandits, we do not assume that the state is known to the decision maker before making the decision. Furthermore, we assume structural side information where the decision maker knows in advance that there are two types of hidden states; one is common to all arms and evolves according to a Markovian distribution, and the other is unique to each arm and is distributed according to an i.i.d. process that is unique to each arm. We present an algorithm and regret anal…
We consider a stochastic bandit problem with countably many arms that belong to a finite set of types, each characterized by a unique mean reward. In addition, there is a fixed distribution over types which sets the proportion of each type in the population of arms. The decision maker is oblivious to the type of any arm and to the aforementioned distribution over types, but perfectly knows the total number of types occurring in the population of arms. We propose a fully adaptive online learning algorithm that achieves O(log n) distribution-dependent expected cumulative regret after any number …
An extension of the traditional two-armed bandit problem is considered, in which the decision maker has access to some side information before deciding which arm to pull. At each time t, before making a selection, the decision maker is able to observe a random variable X_t that provides some information on the rewards to be obtained. The focus is on finding uniformly good rules (that minimize the growth rate of the inferior sampling time) and on quantifying how much the additional information helps. Various settings are considered and for each setting, lower bounds on the achievable inferior s…
The paper addresses the Multiplayer Multi-Armed Bandit (MMAB) problem, where $M$ decision makers or players collaborate to maximize their cumulative reward. When several players select the same arm, a collision occurs and no reward is collected on this arm. Players involved in a collision are informed about this collision. We present DPE (Decentralized Parsimonious Exploration), a decentralized algorithm that achieves the same regret as that obtained by an optimal centralized algorithm. Our algorithm has better regret guarantees than the state-of-the-art algorithm SIC-MMAB \cite{boursier2019}.…
We consider a novel variant of the contextual bandit problem (i.e., the multi-armed bandit with side-information, or context, available to a decision-maker) where the reward associated with each context-based decision may not always be observed("missing rewards"). This new problem is motivated by certain online settings including clinical trial and ad recommendation applications. In order to address the missing rewards setting, we propose to combine the standard contextual bandit approach with an unsupervised learning mechanism such as clustering. Unlike standard contextual bandit methods, by …
Columbia University(哥伦比亚大学);Columbia Business School(哥伦比亚商学院)
We consider a sequential subset selection problem under parameter uncertainty, where at each time step, the decision maker selects a subset of cardinality $K$ from $N$ possible items (arms), and observes a (bandit) feedback in the form of the index of one of the items in said subset, or none. Each item in the index set is ascribed a certain value (reward), and the feedback is governed by a Multinomial Logit (MNL) choice model whose parameters are a priori unknown. The objective of the decision maker is to maximize the expected cumulative rewards over a finite horizon $T$, or alternatively, min…
Consider a decision-maker that can pick one out of $K$ actions to control an unknown system, for $T$ turns. The actions are interpreted as different configurations or policies. Holding the same action fixed, the system asymptotically converges to a unique equilibrium, as a function of this action. The dynamics of the system are unknown to the decision-maker, which can only observe a noisy reward at the end of every turn. The decision-maker wants to maximize its accumulated reward over the $T$ turns. Learning what equilibria are better results in higher rewards, but waiting for the system to co…
This paper considers stochastic bandits with side observations, a model that accounts for both the exploration/exploitation dilemma and relationships between arms. In this setting, after pulling an arm i, the decision maker also observes the rewards for some other actions related to i. We will see that this model is suited to content recommendation in social networks, where users' reactions may be endorsed or not by their friends. We provide efficient algorithms based on upper confidence bounds (UCBs) to leverage this additional information and derive new bounds improving on standard regret gu…
University of California, Los Angeles(加州大学洛杉矶分校);Yale University(耶鲁大学);Google Research NYC(谷歌研究院纽约分部)
In many sequential decision-making problems, the individuals are split into several batches and the decision-maker is only allowed to change her policy at the end of batches. These batch problems have a large number of applications, ranging from clinical trials to crowdsourcing. Motivated by this, we study the stochastic contextual bandit problem for general reward distributions under the batched setting. We propose the BatchNeuralUCB algorithm which combines neural networks with optimism to address the exploration-exploitation tradeoff while keeping the total number of batches limited. We stu…
Continuum-armed Bandit Optimization with Batch Pairwise Comparison Oracles
Department of Information Systems and Intelligence Business, Xi’an Jiaotong University, Xi’an 710049, China(西安交通大学信息系统与智能商业系);Stern School of Business, New York University, New York, NY 10012, USA(纽约大学斯特恩商学院);Naveen Jindal School of Management, University of Texas at Dallas, Richardson, TX 75080, USA(德克萨斯大学达拉斯分校奈维恩·金达管理学院)
We consider a remote contextual multi-armed bandit (CMAB) problem, in which the decision-maker observes the context and the reward, but must communicate the actions to be taken by the agents over a rate-limited communication channel. This can model, for example, a personalized ad placement application, where the content owner observes the individual visitors to its website, and hence has the context information, but must convey the ads that must be shown to each visitor to a separate entity that manages the marketing content. In this remote CMAB (R-CMAB) problem, the constraint on the communic…
Restless multi-armed bandits with partially observable states has applications in communication systems, age of information and recommendation systems. In this paper, we study multi-state partially observable restless bandit models. We consider three different models based on information observable to decision maker -- 1) no information is observable from actions of a bandit 2) perfect information from bandit is observable only for one action on bandit, there is a fixed restart state, i.e., transition occurs from all other states to that state 3) perfect state information is available to decis…
This paper studies a multi-armed bandit problem where the decision-maker is loss averse, in particular she is risk averse in the domain of gains and risk loving in the domain of losses. The focus is on large horizons. Consequences of loss aversion for asymptotic (large horizon) properties are derived in a number of analytical results. The analysis is based on a new central limit theorem for a set of measures under which conditional variances can vary in a largely unstructured history-dependent way subject only to the restriction that they lie in a fixed interval.
University of Texas at Dallas(德克萨斯大学达拉斯分校);Singapore University of Technology and Design(新加坡科技设计大学)
In this paper, we investigate a largely extended version of classical MAB problem, called networked combinatorial bandit problems. In particular, we consider the setting of a decision maker over a networked bandits as follows: each time a combinatorial strategy, e.g., a group of arms, is chosen, and the decision maker receives a reward resulting from her strategy and also receives a side bonus resulting from that strategy for each arm's neighbor. This is motivated by many real applications such as on-line social networks where friends can provide their feedback on shared content, therefore if …
Tel Aviv University(特拉维夫大学);Institute for Advanced Study(高等研究院);Microsoft Research(微软研究院);Università degli Studi di Milano(米兰大学);University of Insubria(因苏布里亚大学);Technion(以色列理工学院);Weizmann Institute of Science(魏茨曼科学研究所)
We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where the losses of different actions are related, and knowing the loss of one action provides information on the loss of other actions. Moreover, it generalizes and interpolates between the well studied full-information setting (where all losses are revealed) and the bandit setting (where only the loss of the action chosen by the player is revealed). We provide se…
DeepMind(深度思维);Columbia Business School, Columbia University(哥伦比亚大学哥伦比亚商学院)
A fundamental challenge for any intelligent system is prediction: given some inputs, can you predict corresponding outcomes? Most work on supervised learning has focused on producing accurate marginal predictions for each input. However, we show that for a broad class of decision problems, accurate joint predictions are required to deliver good performance. In particular, we establish several results pertaining to combinatorial decision problems, sequential predictions, and multi-armed bandits to elucidate the essential role of joint predictive distributions. Our treatment of multi-armed bandi…
We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. The decision maker is oblivious to the statistical properties of reward distributions as well as the population-level distribution of different arm-types, and is precluded also from observing the type of an arm after play. We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-t…
Penn State University(宾夕法尼亚州立大学);University at Buffalo(布法罗大学)
We propose a minimax concave penalized multi-armed bandit algorithm under generalized linear model (G-MCP-Bandit) for a decision-maker facing high-dimensional data in an online learning and decision-making process. We demonstrate that the G-MCP-Bandit algorithm asymptotically achieves the optimal cumulative regret in the sample size dimension T , O(log T), and further attains a tight bound in the covariate dimension d, O(log d). In addition, we develop a linear approximation method, the 2-step weighted Lasso procedure, to identify the MCP estimator for the G-MCP-Bandit algorithm under non-iid …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
In this paper, we propose a novel neural exploration strategy in contextual bandits, EE-Net, distinct from the standard UCB-based and TS-based approaches. Contextual multi-armed bandits have been studied for decades with various applications. To solve the exploitation-exploration tradeoff in bandits, there are three main techniques: epsilon-greedy, Thompson Sampling (TS), and Upper Confidence Bound (UCB). In recent literature, linear contextual bandits have adopted ridge regression to estimate the reward function and combine it with TS or UCB strategies for exploration. However, this line of w…
We consider stochastic multi-armed bandit problems with complex actions over a set of basic arms, where the decision maker plays a complex action rather than a basic arm in each round. The reward of the complex action is some function of the basic arms' rewards, and the feedback observed may not necessarily be the reward per-arm. For instance, when the complex actions are subsets of the arms, we may only observe the maximum reward over the chosen subset. Thus, feedback across complex actions may be coupled due to the nature of the reward function. We prove a frequentist regret bound for Thomps…
Technion, Israel Institute of Technology(以色列理工学院);Universita’ dell’Insubria(因苏布里亚大学)
We consider a bandit problem over a graph where the rewards are not directly observed. Instead, the decision maker can compare two nodes and receive (stochastic) information pertaining to the difference in their value. The graph structure describes the set of possible comparisons. Consequently, comparing between two nodes that are relatively far requires estimating the difference between every pair of nodes on the path between them. We analyze this problem from the perspective of sample complexity: How many queries are needed to find an approximately optimal node with probability more than $1-…
Recent growing adoption of experimentation in practice has led to a surge of attention to multiarmed bandits as a technique to reduce the opportunity cost of online experiments. In this setting, a decision-maker sequentially chooses among a set of given actions, observes their noisy rewards, and aims to maximize her cumulative expected reward (or minimize regret) over a horizon of length $T$. In this paper, we introduce a general analysis framework and a family of algorithms for the stochastic linear bandit problem that includes well-known algorithms such as the optimism-in-the-face-of-uncerta…
Tel Aviv University(特拉维夫大学);Technion, Israel Institute of Technology(以色列理工学院);Nvidia Research(英伟达研究院);Columbia University(哥伦比亚大学)
The stochastic multi-armed bandit (MAB) problem is a common model for sequential decision problems. In the standard setup, a decision maker has to choose at every instant between several competing arms, each of them provides a scalar random variable, referred to as a "reward." Nearly all research on this topic considers the total cumulative reward as the criterion of interest. This work focuses on other natural objectives that cannot be cast as a sum over rewards, but rather more involved functions of the reward stream. Unlike the case of cumulative criteria, in the problems we study here the …
University of Michigan(密歇根大学);Microsoft Research(微软研究院)
Contextual bandits are a form of multi-armed bandit in which the agent has access to predictive side information (known as the context) for each arm at each time step, and have been used to model personalized news recommendation, ad placement, and other applications. In this work, we propose a multi-task learning framework for contextual bandit problems. Like multi-task learning in the batch setting, the goal is to leverage similarities in contexts for different arms so as to improve the agent's ability to predict rewards from contexts. We propose an upper confidence bound-based multi-task lea…
University of Padova(帕多瓦大学);Imperial College London(帝国理工学院)
We consider a rate-constrained contextual multi-armed bandit (RC-CMAB) problem, in which a group of agents are solving the same contextual multi-armed bandit (CMAB) problem. However, the contexts are observed by a remotely connected entity, i.e., the decision-maker, that updates the policy to maximize the returned rewards, and communicates the arms to be sampled by the agents to a controller over a rate-limited communications channel. This framework can be applied to personalized ad placement, whenever the content owner observes the website visitors, and hence has the context, but needs to tra…
In the classical multi-armed bandit problem, d arms are available to the decision maker who pulls them sequentially in order to maximize his cumulative reward. Guarantees can be obtained on a relative quantity called regret, which scales linearly with d (or with sqrt(d) in the minimax sense). We here consider the sparse case of this classical problem in the sense that only a small number of arms, namely s < d, have a positive expected reward. We are able to leverage this additional assumption to provide an algorithm whose regret scales with s instead of d. Moreover, we prove that this algorith…
TTIC(丰田技术研究所);Microsoft Research(微软研究院);University of Michigan(密歇根大学)
We consider a Markov decision process with deterministic state transition dynamics, adversarially generated rewards that change arbitrarily from round to round, and a bandit feedback model in which the decision maker only observes the rewards it receives. In this setting, we present a novel and efficient online decision making algorithm named MarcoPolo. Under mild assumptions on the structure of the transition dynamics, we prove that MarcoPolo enjoys a regret of O(T^(3/4)sqrt(log(T))) against the best deterministic policy in hindsight. Specifically, our analysis does not rely on the stringent …
Computationally efficient contextual bandits are often based on estimating a predictive model of rewards given contexts and arms using past data. However, when the reward model is not well-specified, the bandit algorithm may incur unexpected regret, so recent work has focused on algorithms that are robust to misspecification. We propose a simple family of contextual bandit algorithms that adapt to misspecification error by reverting to a good safe policy when there is evidence that misspecification is causing a regret increase. Our algorithm requires only an offline regression oracle to ensure…
University of Oxford(牛津大学);Bytedance AI Lab(字节跳动人工智能实验室)
Most off-policy evaluation methods for contextual bandits have focused on the expected outcome of a policy, which is estimated via methods that at best provide only asymptotic guarantees. However, in many applications, the expectation may not be the best measure of performance as it does not capture the variability of the outcome. In addition, particularly in safety-critical settings, stronger guarantees than asymptotic correctness may be required. To address these limitations, we consider a novel application of conformal prediction to contextual bandits. Given data collected under a behaviora…