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arXiv 2007.14358cs.GTcs.AIcs.LGcs.MAmath.OC
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Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent

Carnegie Mellon University(卡内基梅隆大学);Columbia University(哥伦比亚大学);Strategic Machine, Inc.(Strategic Machine 公司);Strategy Robot, Inc.(Strategy Robot 公司);Optimized Markets, Inc.(Optimized Markets 公司)

Gabriele Farina, Christian Kroer, Tuomas Sandholm

英文摘要:

Blackwell approachability is a framework for reasoning about repeated games with vector-valued payoffs. We introduce predictive Blackwell approachability, where an estimate of the next payoff vector is given, and the decision maker tries to achieve better performance based on the accuracy of that estimator. In order to derive algorithms that achieve predictive Blackwell approachability, we start by showing a powerful connection between four well-known algorithms. Follow-the-regularized-leader (FTRL) and online mirror descent (OMD) are the most prevalent regret minimizers in online convex optimization. In spite of this prevalence, the regret matching (RM) and regret matching+ (RM+) algorithms have been preferred in the practice of solving large-scale games (as the local regret minimizers within the counterfactual regret minimization framework). We show that RM and RM+ are the algorithms that result from running FTRL and OMD, respectively, to select the halfspace to force at all times in the underlying Blackwell approachability game. By applying the predictive variants of FTRL or OMD to this connection, we obtain predictive Blackwell approachability algorithms, as well as predictive variants of RM and RM+. In experiments across 18 common zero-sum extensive-form benchmark games, we show that predictive RM+ coupled with counterfactual regret minimization converges vastly faster than the fastest prior algorithms (CFR+, DCFR, LCFR) across all games but two of the poker games, sometimes by two or more orders of magnitude.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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