We consider a pursuit-evasion differential game with a Hybrid system of dynamics in Hilbert space with integral constraints on the control functions of players. We show that the pursuer has a winning strategy.
Pursuit and evasion conflicts represent challenging problems with important applications in aerospace and robotics. In pursuit-evasion problems, synthesis of intelligent actions must consider the adversary's potential strategies. Differential game theory provides an adequate framework to analyze possible outcomes of the conflict without assuming particular behaviors by the opponent. This article presents an organized introduction of pursuit-evasion differential games with an overview of recent advances in the area. First, a summary of the seminal work is outlined, highlighting important contri…
A Numerical Analysis for Pursuit-Evasion Games under the Stackelberg Eqilibrium
Air Systems Research Center, Technical Research and Development Institute, Ministry of Defense, Japan(日本防卫省技术研究开发本部航空系统研究中心);Acquisition, Technology and Logistics Agency, Ministry of Defense, Japan(日本防卫省装备取得技术统括本部)
New strategies for some pursuit-evasion differential games with Gronwall-type constraints
Federal University Gashua(加舒阿联邦大学);Kwantlen Polytechnics University(昆特兰理工大学);Federal University of Health Sciences, Azare(阿扎雷联邦健康科学大学);Bayero University Kano(卡诺拜罗科大学)
This paper investigates obstacle-free simple motion pursuit-evasion problems where the pursuer is faster and game termination is point capture. It is well known that the interior of the Apollonius Circle (AC) is the evader's dominance region, however, it was unclear whether the evader could reach outside the initial AC without being captured. We construct a pursuit strategy that guarantees the capture of an evader within an arbitrarily close neighborhood of the initial AC. The pursuer strategy is derived by reformulating the game into a nonlinear control problem, and the guarantee holds agains…
In this paper, we address a pursuit-evasion game involving multiple players by utilizing tools and techniques from reinforcement learning and matrix game theory. In particular, we consider the problem of steering an evader to a goal destination while avoiding capture by multiple pursuers, which is a high-dimensional and computationally intractable problem in general. In our proposed approach, we first formulate the multi-agent pursuit-evasion game as a sequence of discrete matrix games. Next, in order to simplify the solution process, we transform the high-dimensional state space into a low-di…
Cooperative Nonlinear Guidance Strategies for Guaranteed Pursuit-Evasion
Intelligent Systems and Control Lab, Department of Aerospace Engineering, Indian Institute of Technology Bombay(智能系统与控制实验室,航空航天工程系,印度理工学院班加罗尔);GALACxIS Lab, Department of Aerospace Engineering and Engineering Mechanics, University of Cincinnati(GALACxIS实验室,航空航天工程与工程力学系,辛辛那提大学)
This paper studies a two-person linear-quadratic-Gaussian pursuit-evasion differential game with costly but controlled information. One player can decide when to observe the other player's state. However, one observation of another player's state comes with two costs: the direct cost of observing and the implicit cost of exposing his state. We call games of this type a Pursuit-Evasion-Exposure-Concealment (PEEC) game. The PEEC game constitutes two types of strategies: The control strategies and the observation strategies. We fully characterize the Nash control strategies of the PEEC game using…
Value of Multi-pursuer Single-evader Pursuit-evasion Game with Terminal Cost of Evader's Position: Relaxation of Convexity Condition
School of Mathematics and Statistics, Beijing Institute of Technology(北京理工大学数学与统计学院);National Key Lab of Autonomous Intelligent Unmanned Systems(自主智能无人系统全国重点实验室);College of Information Science and Technology, Beijing University of Chemical Technology(北京化工大学信息科学与技术学院);School of Automation, Beijing Institute of Technology(北京理工大学自动化学院);Beijing Institute of Technology Chongqing Innovation Center(北京理工大学重庆创新中心)
In this paper we study a linear pursuit differential game described by an infinite system of first-order differential equations in Hilbert space. The control functions of players are subject to geometric constraints. The pursuer attempts to bring the system from a given initial state to the origin for a finite time and the evader's purpose is opposite. We obtain a guaranteed pursuit time and construct a strategy for pursuer.
This paper considers a pursuit-evasion scenario among three agents -- an evader, a pursuer, and a defender. We design cooperative guidance laws for the evader and the defender team to safeguard the evader from an attacking pursuer. Unlike differential games, optimal control formulations, and other heuristic methods, we propose a novel perspective on designing effective nonlinear feedback control laws for the evader-defender team using a time-constrained guidance approach. The evader lures the pursuer on the collision course by offering itself as bait. At the same time, the defender protects th…
Surveillance-Evasion (SE) games form an important class of adversarial trajectory-planning problems. We consider time-dependent SE games, in which an Evader is trying to reach its target while minimizing the cumulative exposure to a moving enemy Observer. That Observer is simultaneously aiming to maximize the same exposure by choosing how often to use each of its predefined patrol trajectories. Following the framework introduced in Gilles and Vladimirsky (arXiv:1812.10620), we develop efficient algorithms for finding Nash Equilibrium policies for both players by blending techniques from semi-i…
Oden Institute for Computational Engineering and Sciences(奥登计算工程与科学研究所);The University of Texas at Austin(得克萨斯大学奥斯汀分校)
We consider surveillance-evasion differential games, where a pursuer must try to constantly maintain visibility of a moving evader. The pursuer loses as soon as the evader becomes occluded. Optimal controls for game can be formulated as a Hamilton-Jacobi-Isaac equation. We use an upwind scheme to compute the feedback value function, corresponding to the end-game time of the differential game. Although the value function enables optimal controls, it is prohibitively expensive to compute, even for a single pursuer and single evader on a small grid. We consider a discrete variant of the surveilla…
Two-player pursuit-evasion differential game and time optimal zero control problem in $\ell^2$ are considered. Optimal control for the corresponding zero control problem is found. A strategy for the pursuer that guarantees the solution for the pursuit problem is constructed.
Pursuit-evasion differential games using the Disturbance Attenuation approach are revisited. Under this approach, the pursuer actions are considered to be control actions, whereas all external actions, such as target maneuvers, measurement errors and initial position uncertainties, are considered to be disturbances. Two open issues have been addressed, namely the effect of noise on the control gains, and the effect of trajectory shaping on the solution. These issues are closely related to the question of the best choice for the disturbance attenuation ratio. Detailed analyses are performed for…
We study computability-theoretic aspects of differential games. Our focus is on pursuit and evasion games played in Euclidean spaces in the tradition of Rado's "Lion versus Man" game. In some ways, these games can be viewed as continuous versions of reachability games. We prove basic undecidability of differential games, and study natural classes of pursuit-evasion games in Euclidean spaces where the winners can win via computable strategies. The winning strategy for Man found by Besicovitch for the traditional "Lion versus Man" is not computable. We show how to modify it to yield a computable…
We formulate and analyze game-theoretic problems for systems governed by integral equations. For Volterra integral equations, we obtain and prove necessary and sufficient conditions for linear-quadratic problems, and for problems that are linear-quadratic in the control. Also, we obtain necessary conditions for one type of pursuit-evasion Volterra games.
The pursuit-evasion game with two persons is considered. Both players are moving in a metric space, have equal maximum speeds and complete information about the location of each other. We study the sufficient conditions for a capture (with a positive capture radius). We assume that Lion wins if he manages the capture independently of the initial positions of the players and the evader's strategy. We prove that the discrete-time simple pursuit strategy is a Lion's winning strategy in a compact geodesic space satisfying the betweenness property. In particular, it means that Lion wins in compact …
This paper studies a planar multiplayer Homicidal Chauffeur reach-avoid differential game, where each pursuer is a Dubins car and each evader has simple motion. The pursuers aim to protect a goal region cooperatively from the evaders. Due to the high-dimensional strategy space among pursuers, we decompose the whole game into multiple one-pursuer-one-evader subgames, each of which is solved in an analytical approach instead of solving Hamilton-Jacobi-Isaacs equations. For each subgame, an evasion region (ER) is introduced, based on which a pursuit strategy guaranteeing the winning of a simple-m…
This paper considers the blocking or football pursuit-evasion differential game. Two pursuers cooperate and try to capture the ball carrying evader as far as possible from the goal line. The evader wishes to be as close as possible to the goal line at the time of capture and, if possible, reach the line. In this paper the solution of the game of kind is provided: The Barrier surface that partitions the state space into two winning sets, one for the pursuer team and one for the evader, is constructed. Under optimal play, the winning team is determined by evaluating the associated Barrier functi…