Model-based reinforcement learning (RL) is appealing because (i) it enables planning and thus more strategic exploration, and (ii) by decoupling dynamics from rewards, it enables fast transfer to new reward functions. However, learning an accurate Markov Decision Process (MDP) over high-dimensional states (e.g., raw pixels) is extremely challenging because it requires function approximation, which leads to compounding errors. Instead, to avoid compounding errors, we propose learning an abstract MDP over abstract states: low-dimensional coarse representations of the state (e.g., capturing agent position, ignoring other objects). We assume access to an abstraction function that maps the concrete states to abstract states. In our approach, we construct an abstract MDP, which grows through strategic exploration via planning. Similar to hierarchical RL approaches, the abstract actions of the abstract MDP are backed by learned subpolicies that navigate between abstract states. Our approach achieves strong results on three of the hardest Arcade Learning Environment games (Montezuma's Revenge, Pitfall!, and Private Eye), including superhuman performance on Pitfall! without demonstrations. After training on one task, we can reuse the learned abstract MDP for new reward functions, achieving higher reward in 1000x fewer samples than model-free methods trained from scratch.
UC Berkeley(加州大学伯克利分校);UCSD(加利福尼亚大学圣地亚哥分校);CMU(卡内基梅隆大学);University of Washington(华盛顿大学);Tsinghua University(清华大学);Shanghai Qi Zhi Institute(上海期智研究院);Peking University(北京大学)
We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm, Reward-Randomized Policy Gradient (RPG). RPG is able to discover multiple distinctive human-interpretable strategies in challenging temporal trust dilemmas, including grid-world games and a real-world game Agar.io, where multiple equilibria exist but standard multi-agent policy gradient algorithms always converge to a fixed one with a sub-optimal payoff for every player …
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shanghai Jiao Tong University(上海交通大学)
Strategic behavior against sequential learning methods, such as "click framing" in real recommendation systems, have been widely observed. Motivated by such behavior we study the problem of combinatorial multi-armed bandits (CMAB) under strategic manipulations of rewards, where each arm can modify the emitted reward signals for its own interest. This characterization of the adversarial behavior is a relaxation of previously well-studied settings such as adversarial attacks and adversarial corruption. We propose a strategic variant of the combinatorial UCB algorithm, which has a regret of at mo…
STRIDE: Strategic Trajectory Reasoning via Discriminative Estimation for Verifiable Reinforcement Learning
Kean University(基恩大学);Case Western Reserve University(凯斯西储大学);University of Texas at Austin(德克萨斯大学奥斯汀分校);The Ohio State University(俄亥俄州立大学);Tongji University(同济大学);Duke Kunshan University(昆山杜克大学);Royal Melbourne Institute of Technology(皇家墨尔本理工大学)
One of the central challenges faced by a reinforcement learning (RL) agent is to effectively learn a (near-)optimal policy in environments with large state spaces having sparse and noisy feedback signals. In real-world applications, an expert with additional domain knowledge can help in speeding up the learning process via \emph{shaping the environment}, i.e., making the environment more learner-friendly. A popular paradigm in literature is \emph{potential-based reward shaping}, where the environment's reward function is augmented with additional local rewards using a potential function. Howev…
Strategic Bargaining in Multi-Buyer Markets: Reinforcement Learning from Verifiable Rewards for LLM Negotiations
Institute for Data, Systems, and Society, Massachusetts Institute of Technology(数据、系统与社会研究所,麻省理工学院);Mitch Daniels School of Business, Purdue University(米奇·丹尼尔斯商学院,普渡大学);The Division of Physics, Mathematics and Astronomy, California Institute of Technology(物理、数学与天文学部,加州理工学院);Department of Computing and Mathematical Sciences, California Institute of Technology(计算与数学科学系,加州理工学院);H. Milton Stewart School of Industrial and Systems Engineering, Georgia Institute of Technology(H. 米尔顿·斯图尔特工业与系统工程学院,佐治亚理工学院);Department of Civil and Environmental Engineering, Operations Research Center, Massachusetts Institute of Technology(土木与环境工程系、运筹学中心,麻省理工学院)
LINE Plus Corporation(LINE Plus公司);Pohang University of Science and Technology(浦项科技大学)
We consider a multi-armed bandit problem in which a set of arms is registered by each agent, and the agent receives reward when its arm is selected. An agent might strategically submit more arms with replications, which can bring more reward by abusing the bandit algorithm's exploration-exploitation balance. Our analysis reveals that a standard algorithm indeed fails at preventing replication and suffers from linear regret in time $T$. We aim to design a bandit algorithm which demotivates replications and also achieves a small cumulative regret. We devise Hierarchical UCB (H-UCB) of replicatio…
University of Toronto(多伦多大学);Vector Institute(矢量研究所);Schwartz Reisman Institute for Technology and Society(施瓦茨·赖斯曼技术与社会研究所);Pontificia Universidad Católica de Chile(智利天主教大学);Centro Nacional de Inteligencia Artificial(国家人工智能中心)
Natural and formal languages provide an effective mechanism for humans to specify instructions and reward functions. We investigate how to generate policies via RL when reward functions are specified in a symbolic language captured by Reward Machines, an increasingly popular automaton-inspired structure. We are interested in the case where the mapping of environment state to a symbolic (here, Reward Machine) vocabulary -- commonly known as the labelling function -- is uncertain from the perspective of the agent. We formulate the problem of policy learning in Reward Machines with noisy symbolic…
StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction
The Chinese University of Hong Kong(香港中文大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);University of Georgia(佐治亚大学);University of Oxford(牛津大学);Shenzhen Loop Area Institute(深圳河套学院)
Carnegie Mellon University(卡内基梅隆大学);University of Michigan(密歇根大学);Brown University(布朗大学)
We examine the problem of learning and planning on high-dimensional domains with long horizons and sparse rewards. Recent approaches have shown great successes in many Atari 2600 domains. However, domains with long horizons and sparse rewards, such as Montezuma's Revenge and Venture, remain challenging for existing methods. Methods using abstraction (Dietterich 2000; Sutton, Precup, and Singh 1999) have shown to be useful in tackling long-horizon problems. We combine recent techniques of deep reinforcement learning with existing model-based approaches using an expert-provided state abstraction…
University of California, Santa Barbara(加州大学圣巴巴拉分校);Beijing University of Posts and Telecommunications(北京邮电大学)
Deep reinforcement learning (RL) has been a commonly-used strategy for the abstractive summarization task to address both the exposure bias and non-differentiable task issues. However, the conventional reward Rouge-L simply looks for exact n-grams matches between candidates and annotated references, which inevitably makes the generated sentences repetitive and incoherent. In this paper, instead of Rouge-L, we explore the practicability of utilizing the distributional semantics to measure the matching degrees. With distributional semantics, sentence-level evaluation can be obtained, and semanti…
Mila - Quebec AI Institute(米拉-魁北克人工智能研究所);Université de Montréal(蒙特利尔大学);Carney Institute for Brain Science(卡尼脑科学研究所);Brown University(布朗大学)
Recent advances in reinforcement-learning research have demonstrated impressive results in building algorithms that can out-perform humans in complex tasks. Nevertheless, creating reinforcement-learning systems that can build abstractions of their experience to accelerate learning in new contexts still remains an active area of research. Previous work showed that reward-predictive state abstractions fulfill this goal, but have only be applied to tabular settings. Here, we provide a clustering algorithm that enables the application of such state abstractions to deep learning settings, providing…
We investigate how effective an attacker can be when it only learns from its victim's actions, without access to the victim's reward. In this work, we are motivated by the scenario where the attacker wants to behave strategically when the victim's motivations are unknown. We argue that one heuristic approach an attacker can use is to maximize the entropy of the victim's policy. The policy is generally not obfuscated, which implies it may be extracted simply by passively observing the victim. We provide such a strategy in the form of a reward-free exploration algorithm that maximizes the attack…
Although Deep Reinforcement Learning (DRL) has been popular in many disciplines including robotics, state-of-the-art DRL algorithms still struggle to learn long-horizon, multi-step and sparse reward tasks, such as stacking several blocks given only a task-completion reward signal. To improve learning efficiency for such tasks, this paper proposes a DRL exploration technique, termed A^2, which integrates two components inspired by human experiences: Abstract demonstrations and Adaptive exploration. A^2 starts by decomposing a complex task into subtasks, and then provides the correct orders of s…
Inversely Learning Transferable Rewards via Abstracted States
THINC Lab, School of Computing University of Georgia(THINC实验室,计算学院,佐治亚大学);School of Computing and Institute for AI University of Georgia(计算学院和人工智能研究所,佐治亚大学)
ConTraIRL: Factorized Contrastive Abstractions for Transferable IRL
School of Computing University of Georgia(乔治亚大学计算学院);School of Computing Sciences & Computer Engineering The University of Southern Mississippi(密西西比大学计算科学与计算机工程学院)
Stanford University(斯坦福大学);University of Washington(华盛顿大学);Meta AI;University College London(伦敦大学学院);Cohere(Cohere公司)
Reinforcement learning (RL) agents are particularly hard to train when rewards are sparse. One common solution is to use intrinsic rewards to encourage agents to explore their environment. However, recent intrinsic exploration methods often use state-based novelty measures which reward low-level exploration and may not scale to domains requiring more abstract skills. Instead, we explore natural language as a general medium for highlighting relevant abstractions in an environment. Unlike previous work, we evaluate whether language can improve over existing exploration methods by directly extend…
COBRA: Contextual Bandit Algorithm for Ensuring Truthful Strategic Agents
Singapore-MIT Alliance for Research and Technology(新加坡-麻省理工联合研究技术联盟);Faculty of ISEE, Kyushu University(九州大学信息科学系);Department of Computer Science, National University of Singapore(新加坡国立大学计算机科学系)
This paper presents a multi-agent reinforcement learning algorithm to represent strategic bidding behavior in freight transport markets. Using this algorithm, we investigate whether feasible market equilibriums arise without any central control or communication between agents. Studying behavior in such environments may serve as a stepping stone towards self-organizing logistics systems like the Physical Internet. We model an agent-based environment in which a shipper and a carrier actively learn bidding strategies using policy gradient methods, posing bid- and ask prices at the individual cont…
Building agents capable of understanding language instructions is critical to effective and robust human-AI collaboration. Recent work focuses on training these agents via reinforcement learning in environments with synthetic language; however, instructions often define long-horizon, sparse-reward tasks, and learning policies requires many episodes of experience. We introduce ELLA: Exploration through Learned Language Abstraction, a reward shaping approach geared towards boosting sample efficiency in sparse reward environments by correlating high-level instructions with simpler low-level const…
RetroReasoner: A Reasoning LLM for Strategic Retrosynthesis Prediction
Department of Artificial Intelligence, Korea University(韩国大学人工智能系);Department of Statistics, Korea University(韩国大学统计系);Materials Intelligence Lab, LG AI Research(LG人工智能研究实验室)
Instructing LLMs to Negotiate using Reinforcement Learning with Verifiable Rewards
Purdue University(普渡大学);California Institute of Technology(加州理工学院);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Massachusetts Institute of Technology(麻省理工学院)
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);IAIFI(人工智能与基础交互研究所)
Current model-based reinforcement learning methods struggle when operating from complex visual scenes due to their inability to prioritize task-relevant features. To mitigate this problem, we propose learning Task Informed Abstractions (TIA) that explicitly separates reward-correlated visual features from distractors. For learning TIA, we introduce the formalism of Task Informed MDP (TiMDP) that is realized by training two models that learn visual features via cooperative reconstruction, but one model is adversarially dissociated from the reward signal. Empirical evaluation shows that TIA lead…
Harvard University(哈佛大学);University of Virginia(弗吉尼亚大学)
Motivated by economic applications such as recommender systems, we study the behavior of stochastic bandits algorithms under \emph{strategic behavior} conducted by rational actors, i.e., the arms. Each arm is a \emph{self-interested} strategic player who can modify its own reward whenever pulled, subject to a cross-period budget constraint, in order to maximize its own expected number of times of being pulled. We analyze the robustness of three popular bandit algorithms: UCB, $\varepsilon$-Greedy, and Thompson Sampling. We prove that all three algorithms achieve a regret upper bound $\mathcal{…
Reinforcement learning (RL) has achieved tremendous success as a general framework for learning how to make decisions. However, this success relies on the interactive hand-tuning of a reward function by RL experts. On the other hand, inverse reinforcement learning (IRL) seeks to learn a reward function from readily-obtained human demonstrations. Yet, IRL suffers from two major limitations: 1) reward ambiguity - there are an infinite number of possible reward functions that could explain an expert's demonstration and 2) heterogeneity - human experts adopt varying strategies and preferences, whi…
We present an algorithm, HOMER, for exploration and reinforcement learning in rich observation environments that are summarizable by an unknown latent state space. The algorithm interleaves representation learning to identify a new notion of kinematic state abstraction with strategic exploration to reach new states using the learned abstraction. The algorithm provably explores the environment with sample complexity scaling polynomially in the number of latent states and the time horizon, and, crucially, with no dependence on the size of the observation space, which could be infinitely large. T…
Indian Institute of Science(印度科学学院);IBM India Research Labs(IBM印度研究实验室)
We study the problem of training an accurate linear regression model by procuring labels from multiple noisy crowd annotators, under a budget constraint. We propose a Bayesian model for linear regression in crowdsourcing and use variational inference for parameter estimation. To minimize the number of labels crowdsourced from the annotators, we adopt an active learning approach. In this specific context, we prove the equivalence of well-studied criteria of active learning like entropy minimization and expected error reduction. Interestingly, we observe that we can decouple the problems of iden…
University of Toronto(多伦多大学);Vector Institute for Artificial Intelligence(矢量人工智能研究所)
Many real-world reinforcement learning (RL) problems necessitate learning complex, temporally extended behavior that may only receive reward signal when the behavior is completed. If the reward-worthy behavior is known, it can be specified in terms of a non-Markovian reward function - a function that depends on aspects of the state-action history, rather than just the current state and action. Such reward functions yield sparse rewards, necessitating an inordinate number of experiences to find a policy that captures the reward-worthy pattern of behavior. Recent work has leveraged Knowledge Rep…
University College London(伦敦大学学院);University of York(约克大学)
Real-world congestion problems (e.g. traffic congestion) are typically very complex and large-scale. Multiagent reinforcement learning (MARL) is a promising candidate for dealing with this emerging complexity by providing an autonomous and distributed solution to these problems. However, there are three limiting factors that affect the deployability of MARL approaches to congestion problems. These are learning time, scalability and decentralised coordination i.e. no communication between the learning agents. In this paper we introduce Resource Abstraction, an approach that addresses these chal…
University of Maryland, Baltimore County(马里兰大学巴尔的摩县分校);Carnegie Mellon University(卡内基梅隆大学);Georgia Institute of Technology(佐治亚理工学院);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Simmons University(西蒙斯大学)
We introduce an algorithm for model-based hierarchical reinforcement learning to acquire self-contained transition and reward models suitable for probabilistic planning at multiple levels of abstraction. We call this framework Planning with Abstract Learned Models (PALM). By representing subtasks symbolically using a new formal structure, the lifted abstract Markov decision process (L-AMDP), PALM learns models that are independent and modular. Through our experiments, we show how PALM integrates planning and execution, facilitating a rapid and efficient learning of abstract, hierarchical model…
We present a novel deep recurrent neural network architecture that learns to build implicit plans in an end-to-end manner by purely interacting with an environment in reinforcement learning setting. The network builds an internal plan, which is continuously updated upon observation of the next input from the environment. It can also partition this internal representation into contiguous sub- sequences by learning for how long the plan can be committed to - i.e. followed without re-planing. Combining these properties, the proposed model, dubbed STRategic Attentive Writer (STRAW) can learn high-…
Specifying rewards for reinforcement learned (RL) agents is challenging. Preference-based RL (PbRL) mitigates these challenges by inferring a reward from feedback over sets of trajectories. However, the effectiveness of PbRL is limited by the amount of feedback needed to reliably recover the structure of the target reward. We present the PRIor Over Rewards (PRIOR) framework, which incorporates priors about the structure of the reward function and the preference feedback into the reward learning process. Imposing these priors as soft constraints on the reward learning objective reduces the amou…
Tianjin University(天津大学);Netease Fuxi AI Lab(网易伏羲人工智能实验室);Nanjing University(南京大学)
Multiagent reinforcement learning (MARL) is commonly considered to suffer from non-stationary environments and exponentially increasing policy space. It would be even more challenging when rewards are sparse and delayed over long trajectories. In this paper, we study hierarchical deep MARL in cooperative multiagent problems with sparse and delayed reward. With temporal abstraction, we decompose the problem into a hierarchy of different time scales and investigate how agents can learn high-level coordination based on the independent skills learned at the low level. Three hierarchical deep MARL …
We study offline reinforcement learning under a novel model called strategic MDP, which characterizes the strategic interactions between a principal and a sequence of myopic agents with private types. Due to the bilevel structure and private types, strategic MDP involves information asymmetry between the principal and the agents. We focus on the offline RL problem, where the goal is to learn the optimal policy of the principal concerning a target population of agents based on a pre-collected dataset that consists of historical interactions. The unobserved private types confound such a dataset …
Reward is the driving force for reinforcement-learning agents. This paper is dedicated to understanding the expressivity of reward as a way to capture tasks that we would want an agent to perform. We frame this study around three new abstract notions of "task" that might be desirable: (1) a set of acceptable behaviors, (2) a partial ordering over behaviors, or (3) a partial ordering over trajectories. Our main results prove that while reward can express many of these tasks, there exist instances of each task type that no Markov reward function can capture. We then provide a set of polynomial-t…
Multi-layer Abstraction for Nested Generation of Options (MANGO) in Hierarchical Reinforcement Learning
Human Inspired Technology Research Center, Università di Padova, Padova, PD 35121 IT(人类启发技术研究中心,帕多瓦大学,帕多瓦,PD 35121 IT);Vrije Universiteit Amsterdam, Amsterdam, Netherlands(阿姆斯特丹自由大学,阿姆斯特丹,荷兰)
Topology-Aware State Abstraction with Tangle Cores for Markov Decision Processes
Department of Computer Science, Iowa State University(计算机科学系,爱荷华州立大学);Department of Civil, Construction & Environmental Engineering, Iowa State University(土木、建设与环境工程系,爱荷华州立大学)