Joint Goal and Strategy Inference across Heterogeneous Demonstrators via Reward Network Distillation
Georgia Institute of Technology(佐治亚理工学院)
Letian Chen, Rohan Paleja, Muyleng Ghuy, Matthew Gombolay
备注:
In Proceedings of the 2020 ACM/IEEE In-ternational Conference on Human-Robot Interaction (HRI '20), March 23 to 26, 2020, Cambridge, United Kingdom.ACM, New York, NY, USA, 10 pages
Reinforcement learning (RL) has achieved tremendous success as a general framework for learning how to make decisions. However, this success relies on the interactive hand-tuning of a reward function by RL experts. On the other hand, inverse reinforcement learning (IRL) seeks to learn a reward function from readily-obtained human demonstrations. Yet, IRL suffers from two major limitations: 1) reward ambiguity - there are an infinite number of possible reward functions that could explain an expert's demonstration and 2) heterogeneity - human experts adopt varying strategies and preferences, which makes learning from multiple demonstrators difficult due to the common assumption that demonstrators seeks to maximize the same reward. In this work, we propose a method to jointly infer a task goal and humans' strategic preferences via network distillation. This approach enables us to distill a robust task reward (addressing reward ambiguity) and to model each strategy's objective (handling heterogeneity). We demonstrate our algorithm can better recover task reward and strategy rewards and imitate the strategies in two simulated tasks and a real-world table tennis task.
University of California, Berkeley(加州大学伯克利分校);UCLA(加州大学洛杉矶分校);Georgia Institute of Technology(佐治亚理工学院)
We introduce the "inverse bandit" problem of estimating the rewards of a multi-armed bandit instance from observing the learning process of a low-regret demonstrator. Existing approaches to the related problem of inverse reinforcement learning assume the execution of an optimal policy, and thereby suffer from an identifiability issue. In contrast, we propose to leverage the demonstrator's behavior en route to optimality, and in particular, the exploration phase, for reward estimation. We begin by establishing a general information-theoretic lower bound under this paradigm that applies to any d…
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
Extrapolating beyond-demonstrator (BD) performance through the imitation learning (IL) algorithm aims to learn from and subsequently outperform the demonstrator. To that end, a representative approach is to leverage inverse reinforcement learning (IRL) to infer a reward function from demonstrations before performing RL on the learned reward function. However, most existing reward extrapolation methods require massive demonstrations, making it difficult to be applied in tasks of limited training data. To address this problem, one simple solution is to perform data augmentation to artificially g…
The performance of imitation learning is typically upper-bounded by the performance of the demonstrator. While recent empirical results demonstrate that ranked demonstrations allow for better-than-demonstrator performance, preferences over demonstrations may be difficult to obtain, and little is known theoretically about when such methods can be expected to successfully extrapolate beyond the performance of the demonstrator. To address these issues, we first contribute a sufficient condition for better-than-demonstrator imitation learning and provide theoretical results showing why preferences…
Australian Artificial Intelligence Institute, University of Technology Sydney(悉尼科技大学澳大利亚人工智能研究院)
Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this challenge, we propose a novel reward learning module to generate intrinsic reward signals via a generative model. Our generative method can perform better forward state transition and backward action encoding, which improves the module's dynamics modeling ability in the environment. Thus, our module provides the imitation agent both the intrinsic intention of the dem…
In this paper, we study a transfer reinforcement learning problem where the state transitions and rewards are affected by the environmental context. Specifically, we consider a demonstrator agent that has access to a context-aware policy and can generate transition and reward data based on that policy. These data constitute the experience of the demonstrator. Then, the goal is to transfer this experience, excluding the underlying contextual information, to a learner agent that does not have access to the environmental context, so that they can learn a control policy using fewer samples. It is …
This work handles the inverse reinforcement learning (IRL) problem where only a small number of demonstrations are available from a demonstrator for each high-dimensional task, insufficient to estimate an accurate reward function. Observing that each demonstrator has an inherent reward for each state and the task-specific behaviors mainly depend on a small number of key states, we propose a meta IRL algorithm that first models the reward function for each task as a distribution conditioned on a baseline reward function shared by all tasks and dependent only on the demonstrator, and then finds …
University of Texas at Austin(德克萨斯大学奥斯汀分校);Preferred Networks(首选网络)
A critical flaw of existing inverse reinforcement learning (IRL) methods is their inability to significantly outperform the demonstrator. This is because IRL typically seeks a reward function that makes the demonstrator appear near-optimal, rather than inferring the underlying intentions of the demonstrator that may have been poorly executed in practice. In this paper, we introduce a novel reward-learning-from-observation algorithm, Trajectory-ranked Reward EXtrapolation (T-REX), that extrapolates beyond a set of (approximately) ranked demonstrations in order to infer high-quality reward funct…
University of Cambridge(剑桥大学);University College London(伦敦大学学院)
Existing offline reinforcement learning (RL) algorithms typically assume that training data is either: 1) generated by a known policy, or 2) of entirely unknown origin. We consider multi-demonstrator offline RL, a middle ground where we know which demonstrators generated each dataset, but make no assumptions about the underlying policies of the demonstrators. This is the most natural setting when collecting data from multiple human operators, yet remains unexplored. Since different demonstrators induce different data distributions, we show that this can be naturally framed as a domain generali…
McGill University(麦吉尔大学);Mila(米拉人工智能研究所);MIT(麻省理工学院);Université de Montréal(蒙特利尔大学);École CentraleSupélec(中央理工-高等电力学院);DeepMind(深度思维)
Imitation learning seeks to learn an expert policy from sampled demonstrations. However, in the real world, it is often difficult to find a perfect expert and avoiding dangerous behaviors becomes relevant for safety reasons. We present the idea of \textit{learning to avoid}, an objective opposite to imitation learning in some sense, where an agent learns to avoid a demonstrator policy given an environment. We define avoidance learning as the process of optimizing the agent's reward while avoiding dangerous behaviors given by a demonstrator. In this work we develop a framework of avoidance lear…
Our goal is for agents to optimize the right reward function, despite how difficult it is for us to specify what that is. Inverse Reinforcement Learning (IRL) enables us to infer reward functions from demonstrations, but it usually assumes that the expert is noisily optimal. Real people, on the other hand, often have systematic biases: risk-aversion, myopia, etc. One option is to try to characterize these biases and account for them explicitly during learning. But in the era of deep learning, a natural suggestion researchers make is to avoid mathematical models of human behavior that are fraug…
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent's exact environment setup and the demonstrator's action and reward trajectories. Here we propose a two-stage method that overcomes these limitations by relying on noisy, unaligned footage without access to such data. First, we learn to map una…
Integration of reinforcement learning and imitation learning is an important problem that has been studied for a long time in the field of intelligent robotics. Reinforcement learning optimizes policies to maximize the cumulative reward, whereas imitation learning attempts to extract general knowledge about the trajectories demonstrated by experts, i.e., demonstrators. Because each of them has their own drawbacks, methods combining them and compensating for each set of drawbacks have been explored thus far. However, many of the methods are heuristic and do not have a solid theoretical basis. I…
RAPiD: Reward-Guided Consistency Distillation of Diffusion Planners for Real-Time Autonomous Driving
School of Information Technology, Monash University, Malaysia(墨尔本大学信息科技学院);Faculty of Information Technology, Monash University, Australia(墨尔本大学信息技术学院);TCS Research, India(印度TCS研究)
In this paper, we describe NeurIPS 2019 Learning to Move - Walk Around challenge physics-based environment and present our solution to this competition which scored 1303.727 mean reward points and took 3rd place. Our method combines recent advances from both continuous- and discrete-action space reinforcement learning, such as Soft Actor-Critic and Recurrent Experience Replay in Distributed Reinforcement Learning. We trained our agent in two stages: to move somewhere at the first stage and to follow the target velocity field at the second stage. We also introduce novel Q-function split techniq…
Google Brain(谷歌大脑);Zhejiang University(浙江大学);Institut Mines-TELECOM(法国国立高等矿业电信学校联盟);TELECOM SudParis(南巴黎电信学院)
We consider the problem of learning to behave optimally in a Markov Decision Process when a reward function is not specified, but instead we have access to a set of demonstrators of varying performance. We assume the demonstrators are classified into one of k ranks, and use ideas from ordinal regression to find a reward function that maximizes the margin between the different ranks. This approach is based on the idea that agents should not only learn how to behave from experts, but also how not to behave from non-experts. We show there are MDPs where important differences in the reward functio…
Learning from demonstrations is a popular tool for accelerating and reducing the exploration requirements of reinforcement learning. When providing expert demonstrations to human students, we know that the demonstrations must fall within a particular range of difficulties called the "Zone of Proximal Development (ZPD)". If they are too easy the student learns nothing, but if they are too difficult the student is unable to follow along. This raises the question: Given a set of potential demonstrators, which among them is best suited for teaching any particular learner? Prior work, such as the p…
Behavior cloning (BC) is often practical for robot learning because it allows a policy to be trained offline without rewards, by supervised learning on expert demonstrations. However, BC does not effectively leverage what we will refer to as unlabeled experience: data of mixed and unknown quality without reward annotations. This unlabeled data can be generated by a variety of sources such as human teleoperation, scripted policies and other agents on the same robot. Towards data-driven offline robot learning that can use this unlabeled experience, we introduce Offline Reinforced Imitation Learn…
We consider the problem of imitation learning from a finite set of expert trajectories, without access to reinforcement signals. The classical approach of extracting the expert's reward function via inverse reinforcement learning, followed by reinforcement learning is indirect and may be computationally expensive. Recent generative adversarial methods based on matching the policy distribution between the expert and the agent could be unstable during training. We propose a new framework for imitation learning by estimating the support of the expert policy to compute a fixed reward function, whi…
AlignDistil: Token-Level Language Model Alignment as Adaptive Policy Distillation
Key Laboratory of Big Data & Artificial Intelligence in Transportation, (Beijing Jiaotong University), Ministry of Education(大数据与人工智能交通运输联合实验室,(北京交通大学)教育部);School of Computer Science and Technology, Beijing Jiaotong University, Beijing, China(计算机科学与技术学院,北京交通大学,北京,中国);Tencent Inc, China(腾讯公司,中国)
Random Network Distillation Based Deep Reinforcement Learning for AGV Path Planning
School of Electronic and Information Engineering, Tongji University(同济大学电子与信息工程学院);Virtual Vehicle Research GmbH(虚拟车辆研究有限公司);Graz University of Technology(格拉茨工业大学)
University of Texas(德克萨斯大学);Department of Electrical and Computer Engineering(电气与计算机工程系);San Antonio, TX 78249(圣安东尼奥,德克萨斯州78249)
In this paper, we study the problem of obtaining a control policy that can mimic and then outperform expert demonstrations in Markov decision processes where the reward function is unknown to the learning agent. One main relevant approach is the inverse reinforcement learning (IRL), which mainly focuses on inferring a reward function from expert demonstrations. The obtained control policy by IRL and the associated algorithms, however, can hardly outperform expert demonstrations. To overcome this limitation, we propose a novel method that enables the learning agent to outperform the demonstrato…
Solving the Goal-Conditioned Reward Sparse (GCRS) task is a challenging reinforcement learning problem due to the sparsity of reward signals. In this work, we propose a new formulation of GCRS tasks from the perspective of the drifted random walk on the state space, and design a novel method called Evolutionary Stochastic Policy Distillation (ESPD) to solve them based on the insight of reducing the First Hitting Time of the stochastic process. As a self-imitate approach, ESPD enables a target policy to learn from a series of its stochastic variants through the technique of policy distillation …
Bayesian inverse reinforcement learning (IRL) methods are ideal for safe imitation learning, as they allow a learning agent to reason about reward uncertainty and the safety of a learned policy. However, Bayesian IRL is computationally intractable for high-dimensional problems because each sample from the posterior requires solving an entire Markov Decision Process (MDP). While there exist non-Bayesian deep IRL methods, these methods typically infer point estimates of reward functions, precluding rigorous safety and uncertainty analysis. We propose Bayesian Reward Extrapolation (B-REX), a high…
University of Washington(华盛顿大学);Meta AI Research(Meta人工智能研究院);Stanford University(斯坦福大学);University College London(伦敦大学学院);Cohere
Recent work has shown that augmenting environments with language descriptions improves policy learning. However, for environments with complex language abstractions, learning how to ground language to observations is difficult due to sparse, delayed rewards. We propose Language Dynamics Distillation (LDD), which pretrains a model to predict environment dynamics given demonstrations with language descriptions, and then fine-tunes these language-aware pretrained representations via reinforcement learning (RL). In this way, the model is trained to both maximize expected reward and retain knowledg…
University of California, Berkeley(加州大学伯克利分校);University of New Hampshire(新罕布什尔大学)
The difficulty in specifying rewards for many real-world problems has led to an increased focus on learning rewards from human feedback, such as demonstrations. However, there are often many different reward functions that explain the human feedback, leaving agents with uncertainty over what the true reward function is. While most policy optimization approaches handle this uncertainty by optimizing for expected performance, many applications demand risk-averse behavior. We derive a novel policy gradient-style robust optimization approach, PG-BROIL, that optimizes a soft-robust objective that b…
OpenAI;University of California, Berkeley(加州大学伯克利分校)
Exploration in environments with sparse rewards has been a persistent problem in reinforcement learning (RL). Many tasks are natural to specify with a sparse reward, and manually shaping a reward function can result in suboptimal performance. However, finding a non-zero reward is exponentially more difficult with increasing task horizon or action dimensionality. This puts many real-world tasks out of practical reach of RL methods. In this work, we use demonstrations to overcome the exploration problem and successfully learn to perform long-horizon, multi-step robotics tasks with continuous con…
Deep reinforcement learning has achieved great successes in recent years, however, one main challenge is the sample inefficiency. In this paper, we focus on how to use action guidance by means of a non-expert demonstrator to improve sample efficiency in a domain with sparse, delayed, and possibly deceptive rewards: the recently-proposed multi-agent benchmark of Pommerman. We propose a new framework where even a non-expert simulated demonstrator, e.g., planning algorithms such as Monte Carlo tree search with a small number rollouts, can be integrated within asynchronous distributed deep reinfor…