In recent years, reinforcement learning (RL) systems with general goals beyond a cumulative sum of rewards have gained traction, such as in constrained problems, exploration, and acting upon prior experiences. In this paper, we consider policy optimization in Markov Decision Problems, where the objective is a general concave utility function of the state-action occupancy measure, which subsumes several of the aforementioned examples as special cases. Such generality invalidates the Bellman equation. As this means that dynamic programming no longer works, we focus on direct policy search. Analogously to the Policy Gradient Theorem \cite{sutton2000policy} available for RL with cumulative rewards, we derive a new Variational Policy Gradient Theorem for RL with general utilities, which establishes that the parametrized policy gradient may be obtained as the solution of a stochastic saddle point problem involving the Fenchel dual of the utility function. We develop a variational Monte Carlo gradient estimation algorithm to compute the policy gradient based on sample paths. We prove that the variational policy gradient scheme converges globally to the optimal policy for the general objective, though the optimization problem is nonconvex. We also establish its rate of convergence of the order $O(1/t)$ by exploiting the hidden convexity of the problem, and proves that it converges exponentially when the problem admits hidden strong convexity. Our analysis applies to the standard RL problem with cumulative rewards as a special case, in which case our result improves the available convergence rate.
In this paper, we study a novel Stochastic Network Utility Maximization (NUM) problem where the utilities of agents are unknown. The utility of each agent depends on the amount of resource it receives from a network operator/controller. The operator desires to do a resource allocation that maximizes the expected total utility of the network. We consider threshold type utility functions where each agent gets non-zero utility if the amount of resource it receives is higher than a certain threshold. Otherwise, its utility is zero (hard real-time). We pose this NUM setup with unknown utilities as …
Princeton University(普林斯顿大学);US Army Research Laboratory(美国陆军研究实验室);DeepMind(深度思维)
We posit a new mechanism for cooperation in multi-agent reinforcement learning (MARL) based upon any nonlinear function of the team's long-term state-action occupancy measure, i.e., a \emph{general utility}. This subsumes the cumulative return but also allows one to incorporate risk-sensitivity, exploration, and priors. % We derive the {\bf D}ecentralized {\bf S}hadow Reward {\bf A}ctor-{\bf C}ritic (DSAC) in which agents alternate between policy evaluation (critic), weighted averaging with neighbors (information mixing), and local gradient updates for their policy parameters (actor). DSAC aug…
Inspired by the seminal work on Stein Variational Inference and Stein Variational Policy Gradient, we derived a method to generate samples from the posterior variational parameter distribution by \textit{explicitly} minimizing the KL divergence to match the target distribution in an amortize fashion. Consequently, we applied this varational inference technique into vanilla policy gradient, TRPO and PPO with Bayesian Neural Network parameterizations for reinforcement learning problems.
New York University(纽约大学);Harvard University(哈佛大学)
Off-policy Evaluation (OPE) methods are crucial tools for evaluating policies in high-stakes domains such as healthcare, where direct deployment is often infeasible, unethical, or expensive. When deployment environments are expected to undergo changes (that is, dataset shifts), it is important for OPE methods to perform robust evaluation of the policies amidst such changes. Existing approaches consider robustness against a large class of shifts that can arbitrarily change any observable property of the environment. This often results in highly pessimistic estimates of the utilities, thereby in…
Helsinki Institute for Information Technology HIIT(赫尔辛基信息技术研究所 HIIT);University of Helsinki(赫尔辛基大学)
Bayesian decision theory outlines a rigorous framework for making optimal decisions based on maximizing expected utility over a model posterior. However, practitioners often do not have access to the full posterior and resort to approximate inference strategies. In such cases, taking the eventual decision-making task into account while performing the inference allows for calibrating the posterior approximation to maximize the utility. We present an automatic pipeline that co-opts continuous utilities into variational inference algorithms to account for decision-making. We provide practical str…
Ant Financial Services Group(蚂蚁金融服务集团);Shanghai Jiao Tong University(上海交通大学);College of Computing, Georgia Institute of Technology(佐治亚理工学院计算学院)
We propose a \emph{collaborative} multi-agent reinforcement learning algorithm named variational policy propagation (VPP) to learn a \emph{joint} policy through the interactions over agents. We prove that the joint policy is a Markov Random Field under some mild conditions, which in turn reduces the policy space effectively. We integrate the variational inference as special differentiable layers in policy such that the actions can be efficiently sampled from the Markov Random Field and the overall policy is differentiable. We evaluate our algorithm on several large scale challenging tasks and …
Google Research(谷歌研究院);Facebook AI Research(脸书人工智能研究院)
Model-based reinforcement learning (RL) algorithms allow us to combine model-generated data with those collected from interaction with the real system in order to alleviate the data efficiency problem in RL. However, designing such algorithms is often challenging because the bias in simulated data may overshadow the ease of data generation. A potential solution to this challenge is to jointly learn and improve model and policy using a universal objective function. In this paper, we leverage the connection between RL and probabilistic inference, and formulate such an objective function as a var…
Policy gradient methods have been successfully applied to many complex reinforcement learning problems. However, policy gradient methods suffer from high variance, slow convergence, and inefficient exploration. In this work, we introduce a maximum entropy policy optimization framework which explicitly encourages parameter exploration, and show that this framework can be reduced to a Bayesian inference problem. We then propose a novel Stein variational policy gradient method (SVPG) which combines existing policy gradient methods and a repulsive functional to generate a set of diverse but well-b…
Soft Forward-Backward Representations for Zero-shot Reinforcement Learning with General Utilities
ETH Zurich, Zurich, Switzerland(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems, Tubingen, Germany(智能系统马克斯·普朗克研究所);University of Tubingen, Tubingen, Germany(图宾根大学)
Reinforcement Learning methods are capable of solving complex problems, but resulting policies might perform poorly in environments that are even slightly different. In robotics especially, training and deployment conditions often vary and data collection is expensive, making retraining undesirable. Simulation training allows for feasible training times, but on the other hand suffers from a reality-gap when applied in real-world settings. This raises the need of efficient adaptation of policies acting in new environments. We consider this as a problem of transferring knowledge within a family …
We consider online sequential decision problems where an agent must balance exploration and exploitation. We derive a set of Bayesian `optimistic' policies which, in the stochastic multi-armed bandit case, includes the Thompson sampling policy. We provide a new analysis showing that any algorithm producing policies in the optimistic set enjoys $\tilde O(\sqrt{AT})$ Bayesian regret for a problem with $A$ actions after $T$ rounds. We extend the regret analysis for optimistic policies to bilinear saddle-point problems which include zero-sum matrix games and constrained bandits as special cases. I…
Data Science Institute(数据科学研究所);Imperial College(帝国理工学院);Institute of Security Science and Technology(安全科学与技术研究所)
Two main families of reinforcement learning algorithms, Q-learning and policy gradients, have recently been proven to be equivalent when using a softmax relaxation on one part, and an entropic regularization on the other. We relate this result to the well-known convex duality of Shannon entropy and the softmax function. Such a result is also known as the Donsker-Varadhan formula. This provides a short proof of the equivalence. We then interpret this duality further, and use ideas of convex analysis to prove a new policy inequality relative to soft Q-learning.
University of Minho(米尼奥大学);INESC TEC(葡萄牙系统与计算机工程研究所(INESC TEC));International Nanotechnology Laboratory (INL)(国际纳米技术实验室(INL))
Variational Quantum Circuits are being used as versatile Quantum Machine Learning models. Some empirical results exhibit an advantage in supervised and generative learning tasks. However, when applied to Reinforcement Learning, less is known. In this work, we considered a Variational Quantum Circuit composed of a low-depth hardware-efficient ansatz as the parameterized policy of a Reinforcement Learning agent. We show that an $ε$-approximation of the policy gradient can be obtained using a logarithmic number of samples concerning the total number of parameters. We empirically verify that such …
Duke University(杜克大学);North Carolina State University(北卡罗来纳州立大学)
Model-based methods have recently shown great potential for off-policy evaluation (OPE); offline trajectories induced by behavioral policies are fitted to transitions of Markov decision processes (MDPs), which are used to rollout simulated trajectories and estimate the performance of policies. Model-based OPE methods face two key challenges. First, as offline trajectories are usually fixed, they tend to cover limited state and action space. Second, the performance of model-based methods can be sensitive to the initialization of their parameters. In this work, we propose the variational latent …
We propose a method for finding approximate compilations of quantum unitary transformations, based on techniques from policy gradient reinforcement learning. The choice of a stochastic policy allows us to rephrase the optimization problem in terms of probability distributions, rather than variational gates. In this framework, the optimal configuration is found by optimizing over distribution parameters, rather than over free angles. We show numerically that this approach can be more competitive than gradient-free methods, for a comparable amount of resources, both for noiseless and noisy circu…
This paper provides the details of implementing two important policy gradient methods to solve the inverted pendulum problem. These are namely the Deep Deterministic Policy Gradient (DDPG) and the Proximal Policy Optimization (PPO) algorithm. The problem is solved by using an actor-critic model where an actor-network is used to learn the policy function and a critic network is to evaluate the actor-network by learning to estimate the Q function. Apart from briefly explaining the mathematics behind these two algorithms, the details of python implementation are provided which helps in demystifyi…
We consider undiscounted reinforcement learning in Markov decision processes (MDPs) where both the reward functions and the state-transition probabilities may vary (gradually or abruptly) over time. For this problem setting, we propose an algorithm and provide performance guarantees for the regret evaluated against the optimal non-stationary policy. The upper bound on the regret is given in terms of the total variation in the MDP. This is the first variational regret bound for the general reinforcement learning setting.
University of California, San Diego(加州大学圣地亚哥分校);Stanford University(斯坦福大学)
We introduce a class of variational actor-critic algorithms based on a variational formulation over both the value function and the policy. The objective function of the variational formulation consists of two parts: one for maximizing the value function and the other for minimizing the Bellman residual. Besides the vanilla gradient descent with both the value function and the policy updates, we propose two variants, the clipping method and the flipping method, in order to speed up the convergence. We also prove that, when the prefactor of the Bellman residual is sufficiently large, the fixed …
Active Inference is a theory of action arising from neuroscience which casts action and planning as a bayesian inference problem to be solved by minimizing a single quantity - the variational free energy. Active Inference promises a unifying account of action and perception coupled with a biologically plausible process theory. Despite these potential advantages, current implementations of Active Inference can only handle small, discrete policy and state-spaces and typically require the environmental dynamics to be known. In this paper we propose a novel deep Active Inference algorithm which ap…
Applying probabilistic models to reinforcement learning (RL) enables the application of powerful optimisation tools such as variational inference to RL. However, existing inference frameworks and their algorithms pose significant challenges for learning optimal policies, e.g., the absence of mode capturing behaviour in pseudo-likelihood methods and difficulties learning deterministic policies in maximum entropy RL based approaches. We propose VIREL, a novel, theoretically grounded probabilistic inference framework for RL that utilises a parametrised action-value function to summarise future dy…
Exploration in environments with continuous control and sparse rewards remains a key challenge in reinforcement learning (RL). Recently, surprise has been used as an intrinsic reward that encourages systematic and efficient exploration. We introduce a new definition of surprise and its RL implementation named Variational Assorted Surprise Exploration (VASE). VASE uses a Bayesian neural network as a model of the environment dynamics and is trained using variational inference, alternately updating the accuracy of the agent's model and policy. Our experiments show that in continuous control spars…
University of Leeds(利兹大学);Tsinghua University(清华大学);Fujian Normal University(福建师范大学)
One stream of reinforcement learning research is exploring biologically plausible models and algorithms to simulate biological intelligence and fit neuromorphic hardware. Among them, reward-modulated spike-timing-dependent plasticity (R-STDP) is a recent branch with good potential in energy efficiency. However, current R-STDP methods rely on heuristic designs of local learning rules, thus requiring task-specific expert knowledge. In this paper, we consider a spiking recurrent winner-take-all network, and propose a new R-STDP method, spiking variational policy gradient (SVPG), whose local learn…
Carnegie Mellon University(卡内基梅隆大学);Nuro Inc.(Nuro公司);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Safe reinforcement learning (RL) aims to learn policies that satisfy certain constraints before deploying them to safety-critical applications. Previous primal-dual style approaches suffer from instability issues and lack optimality guarantees. This paper overcomes the issues from the perspective of probabilistic inference. We introduce a novel Expectation-Maximization approach to naturally incorporate constraints during the policy learning: 1) a provable optimal non-parametric variational distribution could be computed in closed form after a convex optimization (E-step); 2) the policy paramet…
University of Oxford(牛津大学);Russian-Armenian University(俄罗斯-亚美尼亚大学)
Centralised training with decentralised execution is an important setting for cooperative deep multi-agent reinforcement learning due to communication constraints during execution and computational tractability in training. In this paper, we analyse value-based methods that are known to have superior performance in complex environments [43]. We specifically focus on QMIX [40], the current state-of-the-art in this domain. We show that the representational constraints on the joint action-values introduced by QMIX and similar methods lead to provably poor exploration and suboptimality. Furthermor…
University of Oxford(牛津大学);Facebook AI Research(Facebook AI研究院);Delft University of Technology(代尔夫特理工大学)
We propose FACtored Multi-Agent Centralised policy gradients (FACMAC), a new method for cooperative multi-agent reinforcement learning in both discrete and continuous action spaces. Like MADDPG, a popular multi-agent actor-critic method, our approach uses deep deterministic policy gradients to learn policies. However, FACMAC learns a centralised but factored critic, which combines per-agent utilities into the joint action-value function via a non-linear monotonic function, as in QMIX, a popular multi-agent Q-learning algorithm. However, unlike QMIX, there are no inherent constraints on factori…
Illinois Institute of Technology(伊利诺伊理工学院);Clemson University(克莱姆森大学);Los Alamos National Laboratory(洛斯阿拉莫斯国家实验室);Argonne National Laboratory(阿贡国家实验室)
Quantum computing exploits basic quantum phenomena such as state superposition and entanglement to perform computations. The Quantum Approximate Optimization Algorithm (QAOA) is arguably one of the leading quantum algorithms that can outperform classical state-of-the-art methods in the near term. QAOA is a hybrid quantum-classical algorithm that combines a parameterized quantum state evolution with a classical optimization routine to approximately solve combinatorial problems. The quality of the solution obtained by QAOA within a fixed budget of calls to the quantum computer depends on the per…
University of California San Diego(加利福尼亚大学圣地亚哥分校);Georgia Institute of Technology(佐治亚理工学院)
We consider a problem of learning the reward and policy from expert examples under unknown dynamics. Our proposed method builds on the framework of generative adversarial networks and introduces the empowerment-regularized maximum-entropy inverse reinforcement learning to learn near-optimal rewards and policies. Empowerment-based regularization prevents the policy from overfitting to expert demonstrations, which advantageously leads to more generalized behaviors that result in learning near-optimal rewards. Our method simultaneously learns empowerment through variational information maximizati…
Vrije Universiteit Brussel(布鲁塞尔自由大学);Universiteit van Amsterdam(阿姆斯特丹大学);National University of Ireland Galway(爱尔兰国立大学戈尔韦分校);HU Univ. of Appl. Sci. Utrecht(乌得勒支HU应用科学大学)
Many real-world multi-agent interactions consider multiple distinct criteria, i.e. the payoffs are multi-objective in nature. However, the same multi-objective payoff vector may lead to different utilities for each participant. Therefore, it is essential for an agent to learn about the behaviour of other agents in the system. In this work, we present the first study of the effects of such opponent modelling on multi-objective multi-agent interactions with non-linear utilities. Specifically, we consider two-player multi-objective normal form games with non-linear utility functions under the sca…
University of Southampton(南安普顿大学);Northwestern University(西北大学);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);National Taiwan University(台湾大学);Nanyang Technological University(南洋理工大学)
In this paper, zero-sum mean-field type games (ZSMFTG) with linear dynamics and quadratic utility are studied under infinite-horizon discounted utility function. ZSMFTG are a class of games in which two decision makers whose utilities sum to zero, compete to influence a large population of agents. In particular, the case in which the transition and utility functions depend on the state, the action of the controllers, and the mean of the state and the actions, is investigated. The game is analyzed and explicit expressions for the Nash equilibrium strategies are derived. Moreover, two policy opt…
Max Planck Institute for Human Cognitive and Brain Sciences(马克斯·普朗克人类认知与脑科学研究所);Leipzig Center for Scalable Data Analytics and Artificial Intelligence (ScaDS.AI)(莱比锡可扩展数据与人工智能研究中心);Dresden/Leipzig(德累斯顿/莱比锡)
The focus of this paper is on stochastic variational inequalities (VI) under Markovian noise. A prominent application of our algorithmic developments is the stochastic policy evaluation problem in reinforcement learning. Prior investigations in the literature focused on temporal difference (TD) learning by employing nonsmooth finite time analysis motivated by stochastic subgradient descent leading to certain limitations. These encompass the requirement of analyzing a modified TD algorithm that involves projection to an a-priori defined Euclidean ball, achieving a non-optimal convergence rate a…
The aim of this paper is to study the reward based policy exploration problem in a supervised learning approach and enable robots to form complex movement trajectories in challenging reward settings and search spaces. For this, the experience of the robot, which can be bootstrapped from demonstrated trajectories, is used to train a novel Neural Processes-based deep network that samples from its latent space and generates the required trajectories given desired rewards. Our framework can generate progressively improved trajectories by sampling them from high reward landscapes, increasing the re…
Department of Operations Research and Financial Engineering, Princeton University(普林斯顿大学运筹学与金融工程系)
In this paper, zero-sum mean-field type games (ZSMFTG) with linear dynamics and quadratic cost are studied under infinite-horizon discounted utility function. ZSMFTG are a class of games in which two decision makers whose utilities sum to zero, compete to influence a large population of indistinguishable agents. In particular, the case in which the transition and utility functions depend on the state, the action of the controllers, and the mean of the state and the actions, is investigated. The optimality conditions of the game are analysed for both open-loop and closed-loop controls, and expl…
In this article, we consider modeling ranked responses from a heterogeneous population. Specifically, we analyze data from the Eurobarometer 34.1 survey regarding public policy preferences towards drugs, alcohol and AIDS. Such policy preferences are likely to exhibit substantial differences within as well as across European nations reflecting a wide variety of cultures, political affiliations, ideological perspectives and common practices. We use a mixed membership model to account for multiple subgroups with differing preferences and to allow each individual to possess partial membership in m…
Vrije Universiteit Brussel(布鲁塞尔自由大学);University of Antwerp – Flanders Make(安特卫普大学–法兰德斯制造)
We consider the challenge of policy simplification and verification in the context of policies learned through reinforcement learning (RL) in continuous environments. In well-behaved settings, RL algorithms have convergence guarantees in the limit. While these guarantees are valuable, they are insufficient for safety-critical applications. Furthermore, they are lost when applying advanced techniques such as deep-RL. To recover guarantees when applying advanced RL algorithms to more complex environments with (i) reachability, (ii) safety-constrained reachability, or (iii) discounted-reward obje…
Okinawa Institute of Science and Technology(冲绳科学技术大学院大学)
In partially observable (PO) environments, deep reinforcement learning (RL) agents often suffer from unsatisfactory performance, since two problems need to be tackled together: how to extract information from the raw observations to solve the task, and how to improve the policy. In this study, we propose an RL algorithm for solving PO tasks. Our method comprises two parts: a variational recurrent model (VRM) for modeling the environment, and an RL controller that has access to both the environment and the VRM. The proposed algorithm was tested in two types of PO robotic control tasks, those in…
Yale University(耶鲁大学);University of Virginia(弗吉尼亚大学);University of Science and Technology of China(中国科学技术大学);Google(谷歌);Northwestern University(西北大学)
In today's economy, it becomes important for Internet platforms to consider the sequential information design problem to align its long term interest with incentives of the gig service providers. This paper proposes a novel model of sequential information design, namely the Markov persuasion processes (MPPs), where a sender, with informational advantage, seeks to persuade a stream of myopic receivers to take actions that maximizes the sender's cumulative utilities in a finite horizon Markovian environment with varying prior and utility functions. Planning in MPPs thus faces the unique challeng…
DeepMind;California Institute of Technology(加州理工学院);Mila;Université de Montréal(蒙特利尔大学);University of Cambridge(剑桥大学)
Policy networks are a central feature of deep reinforcement learning (RL) algorithms for continuous control, enabling the estimation and sampling of high-value actions. From the variational inference perspective on RL, policy networks, when used with entropy or KL regularization, are a form of \textit{amortized optimization}, optimizing network parameters rather than the policy distributions directly. However, \textit{direct} amortized mappings can yield suboptimal policy estimates and restricted distributions, limiting performance and exploration. Given this perspective, we consider the more …
Shanghai Jiao Tong University(上海交通大学);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);University College London(伦敦大学学院)
Deriving a good variable selection strategy in branch-and-bound is essential for the efficiency of modern mixed-integer programming (MIP) solvers. With MIP branching data collected during the previous solution process, learning to branch methods have recently become superior over heuristics. As branch-and-bound is naturally a sequential decision making task, one should learn to optimize the utility of the whole MIP solving process instead of being myopic on each step. In this work, we formulate learning to branch as an offline reinforcement learning (RL) problem, and propose a long-sighted hyb…
Quantum computing has a superior advantage in tackling specific problems, such as integer factorization and Simon's problem. For more general tasks in machine learning, by applying variational quantum circuits, more and more quantum algorithms have been proposed recently, especially in supervised learning and unsupervised learning. However, little work has been done in reinforcement learning, arguably more important and challenging. Previous work in quantum reinforcement learning mainly focuses on discrete control tasks where the action space is discrete. In this work, we develop a quantum rei…
On the Global Optimality of Policy Gradient Methods in General Utility Reinforcement Learning
Singapore University of Technology and Design(新加坡科技设计大学);University of Maryland-College Park(马里兰大学-College Park分校);University of Central Florida(佛罗里达中央大学)