We present two elegant solutions for modeling continuous-time dynamics, in a novel model-based reinforcement learning (RL) framework for semi-Markov decision processes (SMDPs), using neural ordinary differential equations (ODEs). Our models accurately characterize continuous-time dynamics and enable us to develop high-performing policies using a small amount of data. We also develop a model-based approach for optimizing time schedules to reduce interaction rates with the environment while maintaining the near-optimal performance, which is not possible for model-free methods. We experimentally demonstrate the efficacy of our methods across various continuous-time domains.
We give a simple optimistic algorithm for which it is easy to derive regret bounds of $\tilde{O}(\sqrt{t_{\rm mix} SAT})$ after $T$ steps in uniformly ergodic Markov decision processes with $S$ states, $A$ actions, and mixing time parameter $t_{\rm mix}$. These bounds are the first regret bounds in the general, non-episodic setting with an optimal dependence on all given parameters. They could only be improved by using an alternative mixing time parameter.
Indian Institute of Technology Bombay(印度理工学院孟买分校);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Indian Institute of Technology Kanpur(印度理工学院坎普尔分校)
To overcome the curses of dimensionality and modeling of Dynamic Programming (DP) methods to solve Markov Decision Process (MDP) problems, Reinforcement Learning (RL) methods are adopted in practice. Contrary to traditional RL algorithms which do not consider the structural properties of the optimal policy, we propose a structure-aware learning algorithm to exploit the ordered multi-threshold structure of the optimal policy, if any. We prove the asymptotic convergence of the proposed algorithm to the optimal policy. Due to the reduction in the policy space, the proposed algorithm provides rema…
We consider un-discounted reinforcement learning (RL) in Markov decision processes (MDPs) under drifting non-stationarity, i.e., both the reward and state transition distributions are allowed to evolve over time, as long as their respective total variations, quantified by suitable metrics, do not exceed certain variation budgets. We first develop the Sliding Window Upper-Confidence bound for Reinforcement Learning with Confidence Widening (SWUCRL2-CW) algorithm, and establish its dynamic regret bound when the variation budgets are known. In addition, we propose the Bandit-over-Reinforcement Le…
University of Colorado Boulder(科罗拉多大学博尔德分校);University of Central Florida(中佛罗里达大学);Air Force Research Laboratory(空军研究实验室)
The success of reinforcement learning in typical settings is predicated on Markovian assumptions on the reward signal by which an agent learns optimal policies. In recent years, the use of reward machines has relaxed this assumption by enabling a structured representation of non-Markovian rewards. In particular, such representations can be used to augment the state space of the underlying decision process, thereby facilitating non-Markovian reinforcement learning. However, these reward machines cannot capture the semantics of stochastic reward signals. In this paper, we make progress on this f…
ODE-based Recurrent Model-free Reinforcement Learning for POMDPs
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Duke University(杜克大学);University of California San Diego(加州大学圣地亚哥分校);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Probabilistic Computation Tree Logic (PCTL) is frequently used to formally specify control objectives such as probabilistic reachability and safety. In this work, we focus on model checking PCTL specifications statistically on Markov Decision Processes (MDPs) by sampling, e.g., checking whether there exists a feasible policy such that the probability of reaching certain goal states is greater than a threshold. We use reinforcement learning to search for such a feasible policy for PCTL specifications, and then develop a statistical model checking (SMC) method with provable guarantees on its err…
We study minimax optimal reinforcement learning in episodic factored Markov decision processes (FMDPs), which are MDPs with conditionally independent transition components. Assuming the factorization is known, we propose two model-based algorithms. The first one achieves minimax optimal regret guarantees for a rich class of factored structures, while the second one enjoys better computational complexity with a slightly worse regret. A key new ingredient of our algorithms is the design of a bonus term to guide exploration. We complement our algorithms by presenting several structure-dependent l…
Our work aims at developing reinforcement learning algorithms that do not rely on the Markov assumption. We consider the class of Non-Markov Decision Processes where histories can be abstracted into a finite set of states while preserving the dynamics. We call it a Markov abstraction since it induces a Markov Decision Process over a set of states that encode the non-Markov dynamics. This phenomenon underlies the recently introduced Regular Decision Processes (as well as POMDPs where only a finite number of belief states is reachable). In all such kinds of decision process, an agent that uses a…
We consider the problem of finding Nash equilibrium for two-player turn-based zero-sum games. Inspired by the AlphaGo Zero (AGZ) algorithm, we develop a Reinforcement Learning based approach. Specifically, we propose Explore-Improve-Supervise (EIS) method that combines "exploration", "policy improvement"' and "supervised learning" to find the value function and policy associated with Nash equilibrium. We identify sufficient conditions for convergence and correctness for such an approach. For a concrete instance of EIS where random policy is used for "exploration", Monte-Carlo Tree Search is us…
Off-policy evaluation (OPE) in reinforcement learning allows one to evaluate novel decision policies without needing to conduct exploration, which is often costly or otherwise infeasible. We consider for the first time the semiparametric efficiency limits of OPE in Markov decision processes (MDPs), where actions, rewards, and states are memoryless. We show existing OPE estimators may fail to be efficient in this setting. We develop a new estimator based on cross-fold estimation of $q$-functions and marginalized density ratios, which we term double reinforcement learning (DRL). We show that DRL…
Université de Toulouse(图卢兹大学);ONERA - The French Aerospace Lab(法国航空航天实验室(ONERA));ISAE-SUPAERO(法国高等航空航天学院)
This work tackles the problem of robust zero-shot planning in non-stationary stochastic environments. We study Markov Decision Processes (MDPs) evolving over time and consider Model-Based Reinforcement Learning algorithms in this setting. We make two hypotheses: 1) the environment evolves continuously with a bounded evolution rate; 2) a current model is known at each decision epoch but not its evolution. Our contribution can be presented in four points. 1) we define a specific class of MDPs that we call Non-Stationary MDPs (NSMDPs). We introduce the notion of regular evolution by making an hyp…
Differential equations in general and neural ODEs in particular are an essential technique in continuous-time system identification. While many deterministic learning algorithms have been designed based on numerical integration via the adjoint method, many downstream tasks such as active learning, exploration in reinforcement learning, robust control, or filtering require accurate estimates of predictive uncertainties. In this work, we propose a novel approach towards estimating epistemically uncertain neural ODEs, avoiding the numerical integration bottleneck. Instead of modeling uncertainty …
University of Washington(华盛顿大学);University of California, Berkeley(加州大学伯克利分校)
We address the problem of inverse reinforcement learning in Markov decision processes where the agent is risk-sensitive. In particular, we model risk-sensitivity in a reinforcement learning framework by making use of models of human decision-making having their origins in behavioral psychology, behavioral economics, and neuroscience. We propose a gradient-based inverse reinforcement learning algorithm that minimizes a loss function defined on the observed behavior. We demonstrate the performance of the proposed technique on two examples, the first of which is the canonical Grid World example a…
Given $X_1,\cdot ,X_N$ random variables whose joint distribution is given as $μ$ we will use the Martingale Method to show any Lipshitz Function $f$ over these random variables is subgaussian. The Variance parameter however can have a simple expression under certain conditions. For example under the assumption that the random variables follow a Markov Chain and that the function is Lipschitz under a Weighted Hamming Metric. We shall conclude with certain well known techniques from concentration of suprema of random processes with applications in Reinforcement Learning
Model-based algorithms -- algorithms that explore the environment through building and utilizing an estimated model -- are widely used in reinforcement learning practice and theoretically shown to achieve optimal sample efficiency for single-agent reinforcement learning in Markov Decision Processes (MDPs). However, for multi-agent reinforcement learning in Markov games, the current best known sample complexity for model-based algorithms is rather suboptimal and compares unfavorably against recent model-free approaches. In this paper, we present a sharp analysis of model-based self-play algorit…
Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem to the discounted-reward version and achieves $\mathcal{O}(T^{2/3})$ regret after $T$ steps, under the minimal assumption of weakly communicating MDPs. To our knowledge, this is the first model-free algorithm for general MDPs in this setting. The second algorithm makes use of recent advances in ada…
This paper presents a theoretical framework for probably approximately correct (PAC) multi-agent reinforcement learning (MARL) algorithms for Markov games. The paper offers an extension to the well-known Nash Q-learning algorithm, using the idea of delayed Q-learning, in order to build a new PAC MARL algorithm for general-sum Markov games. In addition to guiding the design of a provably PAC MARL algorithm, the framework enables checking whether an arbitrary MARL algorithm is PAC. Comparative numerical results demonstrate performance and robustness.
Convergence of Two-Timescale Markovian Stochastic Approximations with Applications in Reinforcement Learning
Department of Computer Science, University of Virginia, Charlottesville, VA, USA(弗吉尼亚大学计算机科学系);Data Science Lab, MIT, Cambridge, MA, USA(麻省理工学院数据科学实验室);Mitch Daniels School of Business, Purdue University, West Lafayette, IN, USA(普渡大学米切尔丹尼尔斯商学院);Division Office Physics, Math and Astronomy, California Institute of Technology, Pasadena, CA, USA(加州理工学院物理、数学和天文学分校)
Software Competence Center Hagenberg(哈根贝格软件能力中心);Technological University of Dublin(都柏林理工大学)
An open research question in deep reinforcement learning is how to focus the policy learning of key decisions within a sparse domain. This paper emphasizes combining the advantages of inputoutput hidden Markov models and reinforcement learning towards interpretable maintenance decisions. We propose a novel hierarchical-modeling methodology that, at a high level, detects and interprets the root cause of a failure as well as the health degradation of the turbofan engine, while, at a low level, it provides the optimal replacement policy. It outperforms the baseline performance of deep reinforceme…
Greedy-GQ is an off-policy two timescale algorithm for optimal control in reinforcement learning. This paper develops the first finite-sample analysis for the Greedy-GQ algorithm with linear function approximation under Markovian noise. Our finite-sample analysis provides theoretical justification for choosing stepsizes for this two timescale algorithm for faster convergence in practice, and suggests a trade-off between the convergence rate and the quality of the obtained policy. Our paper extends the finite-sample analyses of two timescale reinforcement learning algorithms from policy evaluat…
In this paper, a sparse Markov decision process (MDP) with novel causal sparse Tsallis entropy regularization is proposed.The proposed policy regularization induces a sparse and multi-modal optimal policy distribution of a sparse MDP. The full mathematical analysis of the proposed sparse MDP is provided.We first analyze the optimality condition of a sparse MDP. Then, we propose a sparse value iteration method which solves a sparse MDP and then prove the convergence and optimality of sparse value iteration using the Banach fixed point theorem. The proposed sparse MDP is compared to soft MDPs wh…
University of Innsbruck(因斯布鲁克大学);Max Planck Institute of Quantum Optics(马克斯·普朗克量子光学研究所);Leiden University(莱顿大学);University of Konstanz(康斯坦茨大学)
In recent years, the interest in leveraging quantum effects for enhancing machine learning tasks has significantly increased. Many algorithms speeding up supervised and unsupervised learning were established. The first framework in which ways to exploit quantum resources specifically for the broader context of reinforcement learning were found is projective simulation. Projective simulation presents an agent-based reinforcement learning approach designed in a manner which may support quantum walk-based speed-ups. Although classical variants of projective simulation have been benchmarked agains…
The Hong Kong University of Science Technology(香港科技大学);Peking University(北京大学);University of Virginia(弗吉尼亚大学)
Offline reinforcement learning (RL) aims at learning an optimal strategy using a pre-collected dataset without further interactions with the environment. While various algorithms have been proposed for offline RL in the previous literature, the minimax optimality has only been (nearly) established for tabular Markov decision processes (MDPs). In this paper, we focus on offline RL with linear function approximation and propose a new pessimism-based algorithm for offline linear MDP. At the core of our algorithm is the uncertainty decomposition via a reference function, which is new in the litera…
The Ohio State University(俄亥俄州立大学);Southern University of Science and Technology(南方科技大学)
Despite the wide applications of Adam in reinforcement learning (RL), the theoretical convergence of Adam-type RL algorithms has not been established. This paper provides the first such convergence analysis for two fundamental RL algorithms of policy gradient (PG) and temporal difference (TD) learning that incorporate AMSGrad updates (a standard alternative of Adam in theoretical analysis), referred to as PG-AMSGrad and TD-AMSGrad, respectively. Moreover, our analysis focuses on Markovian sampling for both algorithms. We show that under general nonlinear function approximation, PG-AMSGrad with…
We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications such as multi-objective optimization, maximum entropy exploration, and constrained optimization in Markovian environments. In our general setting where a stationary policy could have multiple recurrent classes, the agent faces a subtle yet consequential trade-off in alternating among different actions for balancing the vectorial outcomes. In particular, sta…
In this paper we discuss policy iteration methods for approximate solution of a finite-state discounted Markov decision problem, with a focus on feature-based aggregation methods and their connection with deep reinforcement learning schemes. We introduce features of the states of the original problem, and we formulate a smaller "aggregate" Markov decision problem, whose states relate to the features. We discuss properties and possible implementations of this type of aggregation, including a new approach to approximate policy iteration. In this approach the policy improvement operation combines…
The combination of Formal Methods with Reinforcement Learning (RL) has recently attracted interest as a way for single-agent RL to learn multiple-task specifications. In this paper we extend this convergence to multi-agent settings and formally define Extended Markov Games as a general mathematical model that allows multiple RL agents to concurrently learn various non-Markovian specifications. To introduce this new model we provide formal definitions and proofs as well as empirical tests of RL algorithms running on this framework. Specifically, we use our model to train two different logic-bas…
Indian Institute of Science(印度科学理工学院);Indian Institute of Technology Bombay(印度理工学院孟买分校);Xerox Research Centre India(施乐印度研究中心)
A recent goal in the Reinforcement Learning (RL) framework is to choose a sequence of actions or a policy to maximize the reward collected or minimize the regret incurred in a finite time horizon. For several RL problems in operation research and optimal control, the optimal policy of the underlying Markov Decision Process (MDP) is characterized by a known structure. The current state of the art algorithms do not utilize this known structure of the optimal policy while minimizing regret. In this work, we develop new RL algorithms that exploit the structure of the optimal policy to minimize reg…
School of EECS, Oregon State University(俄勒冈州立大学电气与计算机科学学院);Huawei Noah’s Ark Lab(华为诺亚方舟实验室)
Exogenous state variables and rewards can slow down reinforcement learning by injecting uncontrolled variation into the reward signal. We formalize exogenous state variables and rewards and identify conditions under which an MDP with exogenous state can be decomposed into an exogenous Markov Reward Process involving only the exogenous state+reward and an endogenous Markov Decision Process defined with respect to only the endogenous rewards. We also derive a variance-covariance condition under which Monte Carlo policy evaluation on the endogenous MDP is accelerated compared to using the full MD…
We study multi-player general-sum Markov games with one of the players designated as the leader and the other players regarded as followers. In particular, we focus on the class of games where the followers are myopic, i.e., they aim to maximize their instantaneous rewards. For such a game, our goal is to find a Stackelberg-Nash equilibrium (SNE), which is a policy pair $(π^*, ν^*)$ such that (i) $π^*$ is the optimal policy for the leader when the followers always play their best response, and (ii) $ν^*$ is the best response policy of the followers, which is a Nash equilibrium of the followers…
Neural ODE and SDE Models for Adaptation and Planning in Model-Based Reinforcement Learning
School of Computer Science, The University of Sheffield, UK(谢菲尔德大学计算机科学学院,英国);Cancer Research UK National Biomarker Centre, The University of Manchester, UK(英国曼彻斯特大学癌症研究UK国家生物标志物中心);School of Chemical, Materials and Biological Engineering, The University of Sheffield, UK(谢菲尔德大学化学、材料和生物工程学院,英国);Machine Learning group, Centrum Wiskunde & Informatica, Amsterdam, Netherlands(荷兰阿姆斯特丹Centrum Wiskunde & Informatica机器学习组);Institute for Ecological Economics, Vienna University of Economics and Business, Austria(奥地利维也纳经济与商业大学生态经济研究所)
University of Twente(特文特大学);University of Colorado Boulder(科罗拉多大学博尔德分校);University of Liverpool(利物浦大学)
We study reinforcement learning for the optimal control of Branching Markov Decision Processes (BMDPs), a natural extension of (multitype) Branching Markov Chains (BMCs). The state of a (discrete-time) BMCs is a collection of entities of various types that, while spawning other entities, generate a payoff. In comparison with BMCs, where the evolution of a each entity of the same type follows the same probabilistic pattern, BMDPs allow an external controller to pick from a range of options. This permits us to study the best/worst behaviour of the system. We generalise model-free reinforcement l…
RISE AI Research Institutes of Sweden(瑞典RISE人工智能研究院)
In this paper, we consider reinforcement learning of Markov Decision Processes (MDP) with peak constraints, where an agent chooses a policy to optimize an objective and at the same time satisfy additional constraints. The agent has to take actions based on the observed states, reward outputs, and constraint-outputs, without any knowledge about the dynamics, reward functions, and/or the knowledge of the constraint-functions. We introduce a game theoretic approach to construct reinforcement learning algorithms where the agent maximizes an unconstrained objective that depends on the simulated act…
Reinforcement learning (RL) is a technique to learn the control policy for an agent that interacts with a stochastic environment. In any given state, the agent takes some action, and the environment determines the probability distribution over the next state as well as gives the agent some reward. Most RL algorithms typically assume that the environment satisfies Markov assumptions (i.e. the probability distribution over the next state depends only on the current state). In this paper, we propose a model-based RL technique for a system that has non-Markovian dynamics. Such environments are com…
National Research Council of Canada(加拿大国家研究委员会);University of Victoria(维多利亚大学);University of Waterloo(滑铁卢大学);Vector Institute for Artificial Intelligence(Vector人工智能研究所)
Reinforcement learning (RL) has been demonstrated to have great potential in many applications of scientific discovery and design. Recent work includes, for example, the design of new structures and compositions of molecules for therapeutic drugs. Much of the existing work related to the application of RL to scientific domains, however, assumes that the available state representation obeys the Markov property. For reasons associated with time, cost, sensor accuracy, and gaps in scientific knowledge, many scientific design and discovery problems do not satisfy the Markov property. Thus, somethi…
Tsinghua University(清华大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Reinforcement learning (RL) algorithms can be used to provide personalized services, which rely on users' private and sensitive data. To protect the users' privacy, privacy-preserving RL algorithms are in demand. In this paper, we study RL with linear function approximation and local differential privacy (LDP) guarantees. We propose a novel $(\varepsilon, δ)$-LDP algorithm for learning a class of Markov decision processes (MDPs) dubbed linear mixture MDPs, and obtains an $\tilde{\mathcal{O}}( d^{5/4}H^{7/4}T^{3/4}\left(\log(1/δ)\right)^{1/4}\sqrt{1/\varepsilon})$ regret, where $d$ is the dimen…
We study the ability of neural networks to calculate feedback control signals that steer trajectories of continuous time non-linear dynamical systems on graphs, which we represent with neural ordinary differential equations (neural ODEs). To do so, we present a neural-ODE control (NODEC) framework and find that it can learn feedback control signals that drive graph dynamical systems into desired target states. While we use loss functions that do not constrain the control energy, our results show, in accordance with related work, that NODEC produces low energy control signals. Finally, we evalu…
Princeton University(普林斯顿大学);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs -- weakly revealing POMGs -- in which sample-efficient learning is …
In applications of offline reinforcement learning to observational data, such as in healthcare or education, a general concern is that observed actions might be affected by unobserved factors, inducing confounding and biasing estimates derived under the assumption of a perfect Markov decision process (MDP) model. Here we tackle this by considering off-policy evaluation in a partially observed MDP (POMDP). Specifically, we consider estimating the value of a given target policy in a POMDP given trajectories with only partial state observations generated by a different and unknown policy that may…
Action delays degrade the performance of reinforcement learning in many real-world systems. This paper proposes a formal definition of delay-aware Markov Decision Process and proves it can be transformed into standard MDP with augmented states using the Markov reward process. We develop a delay-aware model-based reinforcement learning framework that can incorporate the multi-step delay into the learned system models without learning effort. Experiments with the Gym and MuJoCo platforms show that the proposed delay-aware model-based algorithm is more efficient in training and transferable betwe…
DRL-STAF: A Deep Reinforcement Learning Framework for State-Aware Forecasting of Complex Multivariate Hidden Markov Processes
Department of Industrial Engineering, Tsinghua University, Beijing 100084, China(清华大学工业工程系);Department of Industrial and Systems Engineering, University of Iowa, Iowa City, IA 52242, USA(爱荷华大学工业与系统工程系)