Robotic systems are more present in our society everyday. In human-robot environments, it is crucial that end-users may correctly understand their robotic team-partners, in order to collaboratively complete a task. To increase action understanding, users demand more explainability about the decisions by the robot in particular situations. Recently, explainable robotic systems have emerged as an alternative focused not only on completing a task satisfactorily, but also on justifying, in a human-like manner, the reasons that lead to making a decision. In reinforcement learning scenarios, a great effort has been focused on providing explanations using data-driven approaches, particularly from the visual input modality in deep learning-based systems. In this work, we focus rather on the decision-making process of reinforcement learning agents performing a task in a robotic scenario. Experimental results are obtained using 3 different set-ups, namely, a deterministic navigation task, a stochastic navigation task, and a continuous visual-based sorting object task. As a way to explain the goal-driven robot's actions, we use the probability of success computed by three different proposed approaches: memory-based, learning-based, and introspection-based. The difference between these approaches is the amount of memory required to compute or estimate the probability of success as well as the kind of reinforcement learning representation where they could be used. In this regard, we use the memory-based approach as a baseline since it is obtained directly from the agent's observations. When comparing the learning-based and the introspection-based approaches to this baseline, both are found to be suitable alternatives to compute the probability of success, obtaining high levels of similarity when compared using both the Pearson's correlation and the mean squared error.
With the increasing presence of robotic systems and human-robot environments in today's society, understanding the reasoning behind actions taken by a robot is becoming more important. To increase this understanding, users are provided with explanations as to why a specific action was taken. Among other effects, these explanations improve the trust of users in their robotic partners. One option for creating these explanations is an introspection-based approach which can be used in conjunction with reinforcement learning agents to provide probabilities of success. These can in turn be used to r…
Reinforcement learning is a promising method to accomplish robotic control tasks. The task of playing musical instruments is, however, largely unexplored because it involves the challenge of achieving sequential goals - melodies - that have a temporal dimension. In this paper, we address robotic musicianship by introducing a temporal extension to goal-conditioned reinforcement learning: Time-dependent goals. We demonstrate that these can be used to train a robotic musician to play the theremin instrument. We train the robotic agent in simulation and transfer the acquired policy to a real-world…
One of the biggest hurdles robotics faces is the facet of sophisticated and hard-to-engineer behaviors. Reinforcement learning offers a set of tools, and a framework to address this problem. In parallel, the misgivings of robotics offer a solid testing ground and evaluation metric for advancements in reinforcement learning. The two disciplines go hand-in-hand, much like the fields of Mathematics and Physics. By means of this survey paper, we aim to invigorate links between the research communities of the two disciplines by focusing on the work done in reinforcement learning for locomotive and …
Institute for Development and Research in Banking Technology (IDRBT)(银行业技术发展与研究所(IDRBT));University of Hyderabad(海得拉巴大学)
Explainable Artificial Intelligence (XAI) research gained prominence in recent years in response to the demand for greater transparency and trust in AI from the user communities. This is especially critical because AI is adopted in sensitive fields such as finance, medicine etc., where implications for society, ethics, and safety are immense. Following thorough systematic evaluations, work in XAI has primarily focused on Machine Learning (ML) for categorization, decision, or action. To the best of our knowledge, no work is reported that offers an Explainable Reinforcement Learning (XRL) method…
This article surveys reinforcement learning approaches in social robotics. Reinforcement learning is a framework for decision-making problems in which an agent interacts through trial-and-error with its environment to discover an optimal behavior. Since interaction is a key component in both reinforcement learning and social robotics, it can be a well-suited approach for real-world interactions with physically embodied social robots. The scope of the paper is focused particularly on studies that include social physical robots and real-world human-robot interactions with users. We present a tho…
Reinforcement learning has shown a wide usage in robotics tasks, such as insertion and grasping. However, without a practical sim2real strategy, the policy trained in simulation could fail on the real task. There are also wide researches in the sim2real strategies, but most of those methods rely on heavy image rendering, domain randomization training, or tuning. In this work, we solve the insertion task using a pure visual reinforcement learning solution with minimum infrastructure requirement. We also propose a novel sim2real strategy, Real2Sim, which provides a novel and easier solution in p…
University of Technology Sydney(悉尼科技大学);Tongji University(同济大学);Wuhan University of Technology(武汉理工大学);University of Illinois at Chicago(伊利诺伊大学芝加哥分校)
Recent advances in path-based explainable recommendation systems have attracted increasing attention thanks to the rich information provided by knowledge graphs. Most existing explainable recommendations only utilize static knowledge graphs and ignore the dynamic user-item evolutions, leading to less convincing and inaccurate explanations. Although there are some works that realize that modelling user's temporal sequential behaviour could boost the performance and explainability of the recommender systems, most of them either only focus on modelling user's sequential interactions within a path…
We consider the problem of providing users of deep Reinforcement Learning (RL) based systems with a better understanding of when their output can be trusted. We offer an explainable artificial intelligence (XAI) framework that provides a three-fold explanation: a graphical depiction of the systems generalization and performance in the current game state, how well the agent would play in semantically similar environments, and a narrative explanation of what the graphical information implies. We created a user-interface for our XAI framework and evaluated its efficacy via a human-user experiment…
Imperial College London(伦敦帝国理工学院);University of Bristol(布里斯托尔大学)
In recent decades, the tremendous benefits surgical robots have brought to surgeons and patients have been witnessed. With the dexterous operation and the great precision, surgical robots can offer patients less recovery time and less hospital stay. However, the controls for current surgical robots in practical usage are fully carried out by surgeons via teleoperation. During the surgery process, there exists a lot of repetitive but simple manipulation, which can cause unnecessary fatigue to the surgeons. In this paper, we proposed a deep reinforcement learning-based semi-autonomous control fr…
Bayesian inference for data-efficient, explainable, and safe robotic motion planning: A review
University of Eastern Finland(东芬兰大学);School of Computing(计算机学院);Shenzhen Technology University(深圳技术大学);College of Big Data and Internet(大数据与互联网学院);Chengdu University of Information Technology(成都信息工程大学);College of Blockchain industry(区块链产业学院);College of Health Science and Environmental Engineering(健康科学与环境工程学院)
Eindhoven University of Technology(埃因霍温理工大学);Philips Research Eindhoven(飞利浦埃因霍温研究院)
Automatic programming, the task of generating computer programs compliant with a specification without a human developer, is usually tackled either via genetic programming methods based on mutation and recombination of programs, or via neural language models. We propose a novel method that combines both approaches using a concept of a virtual neuro-genetic programmer: using evolutionary methods as an alternative to gradient descent for neural network training}, or scrum team. We demonstrate its ability to provide performant and explainable solutions for various OpenAI Gym tasks, as well as inj…
Escola Politécnica de Pernambuco, Universidade de Pernambuco(伯南布哥大学伯南布哥理工学院);Deakin University(迪肯大学);Universidad Central de Chile(智利中央大学)
Explainable reinforcement learning allows artificial agents to explain their behavior in a human-like manner aiming at non-expert end-users. An efficient alternative of creating explanations is to use an introspection-based method that transforms Q-values into probabilities of success used as the base to explain the agent's decision-making process. This approach has been effectively used in episodic and discrete scenarios, however, to compute the probability of success in non-episodic and more complex environments has not been addressed yet. In this work, we adapt the introspection method to b…
We consider real-world reinforcement learning (RL) of robotic manipulation tasks that involve both visuomotor skills and contact-rich skills. We aim to train a policy that maps multimodal sensory observations (vision and force) to a manipulator's joint velocities under practical considerations. We propose to use offline samples to learn a set of general value functions (GVFs) that make counterfactual predictions from the visual inputs. We show that combining the offline learned counterfactual predictions with force feedbacks in online policy learning allows efficient reinforcement learning giv…
Tsinghua University(清华大学);University at Buffalo, State University of New York(纽约州立大学布法罗分校);Carnegie Mellon University(卡内基梅隆大学);Microsoft Research Asia(微软亚洲研究院);Chengdu University of Information Technology(成都信息工程大学)
Reinforcement learning is applied to solve actual complex tasks from high-dimensional, sensory inputs. The last decade has developed a long list of reinforcement learning algorithms. Recent progress benefits from deep learning for raw sensory signal representation. One question naturally arises: how well do they perform concerning different robotic manipulation tasks? Benchmarks use objective performance metrics to offer a scientific way to compare algorithms. In this paper, we present RMBench, the first benchmark for robotic manipulations, which have high-dimensional continuous action and sta…
Georgia Institute of Technology(佐治亚理工学院);Allen Institute for AI(艾伦人工智能研究所)
We focus on the task of creating a reinforcement learning agent that is inherently explainable -- with the ability to produce immediate local explanations by thinking out loud while performing a task and analyzing entire trajectories post-hoc to produce causal explanations. This Hierarchically Explainable Reinforcement Learning agent (HEX-RL), operates in Interactive Fictions, text-based game environments in which an agent perceives and acts upon the world using textual natural language. These games are usually structured as puzzles or quests with long-term dependencies in which an agent must …
University College Dublin(都柏林大学学院);Resero Ltd(Resero有限公司);Universidad de León(莱昂大学)
Reinforcement learning has shown great promise in robotics thanks to its ability to develop efficient robotic control procedures through self-training. In particular, reinforcement learning has been successfully applied to solving the reaching task with robotic arms. In this paper, we define a robust, reproducible and systematic experimental procedure to compare the performance of various model-free algorithms at solving this task. The policies are trained in simulation and are then transferred to a physical robotic manipulator. It is shown that augmenting the reward signal with the Hindsight …
A*STAR Artificial Intelligence Initiative (A*AI)(新加坡科技研究局人工智能倡议(A*AI));Institute of Information Research(信息研究院);Institute of High Performance Computing(高性能计算研究院)
Learning-based methods have been used to pro-gram robotic tasks in recent years. However, extensive training is usually required not only for the initial task learning but also for generalizing the learned model to the same task but in different environments. In this paper, we propose a novel Deep Reinforcement Learning algorithm for efficient task generalization and environment adaptation in the robotic task learning problem. The proposed method is able to efficiently generalize the previously learned task by model fusion to solve the environment adaptation problem. The proposed Deep Model Fu…
Deep Reinforcement Learning (DeepRL) methods have been widely used in robotics to learn about the environment and acquire behaviors autonomously. Deep Interactive Reinforcement Learning (DeepIRL) includes interactive feedback from an external trainer or expert giving advice to help learners choosing actions to speed up the learning process. However, current research has been limited to interactions that offer actionable advice to only the current state of the agent. Additionally, the information is discarded by the agent after a single use that causes a duplicate process at the same state for …
Assistive Robotics is a class of robotics concerned with aiding humans in daily care tasks that they may be inhibited from doing due to disabilities or age. While research has demonstrated that classical control methods can be used to design policies to complete these tasks, these methods can be difficult to generalize to a variety of instantiations of a task. Reinforcement learning can provide a solution to this issue, wherein robots are trained in simulation and their policies are transferred to real-world machines. In this work, we replicate a published baseline for training robots on three…
Motivated by recent advancements in Deep Reinforcement Learning (RL), we have developed an RL agent to manage the operation of storage devices in a household and is designed to maximize demand-side cost savings. The proposed technique is data-driven, and the RL agent learns from scratch how to efficiently use the energy storage device given variable tariff structures. In most of the studies, the RL agent is considered as a black box, and how the agent has learned is often ignored. We explain the learning progression of the RL agent, and the strategies it follows based on the capacity of the st…
In this paper we introduce and evaluate a distal explanation model for model-free reinforcement learning agents that can generate explanations for `why' and `why not' questions. Our starting point is the observation that causal models can generate opportunity chains that take the form of `A enables B and B causes C'. Using insights from an analysis of 240 explanations generated in a human-agent experiment, we define a distal explanation model that can analyse counterfactuals and opportunity chains using decision trees and causal models. A recurrent neural network is employed to learn opportuni…
Deakin University(迪肯大学);Federation University Australia(澳大利亚联邦大学)
Broad Explainable Artificial Intelligence moves away from interpreting individual decisions based on a single datum and aims to provide integrated explanations from multiple machine learning algorithms into a coherent explanation of an agent's behaviour that is aligned to the communication needs of the explainee. Reinforcement Learning (RL) methods, we propose, provide a potential backbone for the cognitive model required for the development of Broad-XAI. RL represents a suite of approaches that have had increasing success in solving a range of sequential decision-making problems. However, the…
Universidade de Pernambuco(伯南布哥大学);Istituto Italiano di Tecnologia(意大利理工学院)
Dealing with social tasks in robotic scenarios is difficult, as having humans in the learning loop is incompatible with most of the state-of-the-art machine learning algorithms. This is the case when exploring Incremental learning models, in particular the ones involving reinforcement learning. In this work, we discuss this problem and possible solutions by analysing a previous study on adaptive convolutional encoders for a social navigation task.
Increasing traffic demands, higher levels of automation, and communication enhancements provide novel design opportunities for future air traffic controllers (ATCs). This article presents a novel deep reinforcement learning (DRL) controller to aid conflict resolution for autonomous free flight. Although DRL has achieved important advancements in this field, the existing works pay little attention to the explainability and safety issues related to DRL controllers, particularly the safety under adversarial attacks. To address those two issues, we design a fully explainable DRL framework wherein …
We propose an explainable reinforcement learning (XRL) framework that analyzes an agent's history of interaction with the environment to extract interestingness elements that help explain its behavior. The framework relies on data readily available from standard RL algorithms, augmented with data that can easily be collected by the agent while learning. We describe how to create visual summaries of an agent's behavior in the form of short video-clips highlighting key interaction moments, based on the proposed elements. We also report on a user study where we evaluated the ability of humans to …
The purpose of this technical report is two-fold. First of all, it introduces a suite of challenging continuous control tasks (integrated with OpenAI Gym) based on currently existing robotics hardware. The tasks include pushing, sliding and pick & place with a Fetch robotic arm as well as in-hand object manipulation with a Shadow Dexterous Hand. All tasks have sparse binary rewards and follow a Multi-Goal Reinforcement Learning (RL) framework in which an agent is told what to do using an additional input. The second part of the paper presents a set of concrete research ideas for improving RL a…
University College Dublin(都柏林大学学院);Resero Ltd(雷塞罗有限公司);Universidad de León(莱昂大学)
Training reinforcement learning agents at solving a given task is highly dependent on identifying optimal sets of hyperparameters and selecting suitable environment input / output configurations. This tedious process could be eased with a straightforward toolbox allowing its user to quickly compare different training parameter sets. We present rl_reach, a self-contained, open-source and easy-to-use software package designed to run reproducible reinforcement learning experiments for customisable robotic reaching tasks. rl_reach packs together training environments, agents, hyperparameter optimi…
SafeRL-Lite: A Lightweight, Explainable, and Constrained Reinforcement Learning Library
Vision Mentors Ltd.(愿景导师有限公司);School of Computer Science & AI, SR University(计算机科学与人工智能学院,SR大学);Department of Computer Science, MANIT(计算机科学系,MANIT);University of West London(西伦敦大学)
University of Central Florida(中佛罗里达大学);Portland State University(波特兰州立大学);Nanjing University(南京大学)
Representation (feature) space is an environment where data points are vectorized, distances are computed, patterns are characterized, and geometric structures are embedded. Extracting a good representation space is critical to address the curse of dimensionality, improve model generalization, overcome data sparsity, and increase the availability of classic models. Existing literature, such as feature engineering and representation learning, is limited in achieving full automation (e.g., over heavy reliance on intensive labor and empirical experiences), explainable explicitness (e.g., traceabl…
German Aerospace Center (DLR)(德国航空航天中心);ZAL Center of Applied Aeronautical Research(ZAL应用航空研究中心)
This letter compares the performance of four different, popular simulation environments for robotics and reinforcement learning (RL) through a series of benchmarks. The benchmarked scenarios are designed carefully with current industrial applications in mind. Given the need to run simulations as fast as possible to reduce the real-world training time of the RL agents, the comparison includes not only different simulation environments but also different hardware configurations, ranging from an entry-level notebook up to a dual CPU high performance server. We show that the chosen simulation envi…
This paper contributes a preliminary report on the advantages and disadvantages of incorporating simultaneous human control and feedback signals in the training of a reinforcement learning robotic agent. While robotic human-machine interfaces have become increasingly complex in both form and function, control remains challenging for users. This has resulted in an increasing gap between user control approaches and the number of robotic motors which can be controlled. One way to address this gap is to shift some autonomy to the robot. Semi-autonomous actions of the robotic agent can then be shap…
Reinforcement learning (RL) is a promising field to enhance robotic autonomy and decision making capabilities for space robotics, something which is challenging with traditional techniques due to stochasticity and uncertainty within the environment. RL can be used to enable lunar cave exploration with infrequent human feedback, faster and safer lunar surface locomotion or the coordination and collaboration of multi-robot systems. However, there are many hurdles making research challenging for space robotic applications using RL and machine learning, particularly due to insufficient resources f…
Multi-task learning ideally allows robots to acquire a diverse repertoire of useful skills. However, many multi-task reinforcement learning efforts assume the robot can collect data from all tasks at all times. In reality, the tasks that the robot learns arrive sequentially, depending on the user and the robot's current environment. In this work, we study a practical sequential multi-task RL problem that is motivated by the practical constraints of physical robotic systems, and derive an approach that effectively leverages the data and policies learned for previous tasks to cumulatively grow t…
Prevalent theories in cognitive science propose that humans understand and represent the knowledge of the world through causal relationships. In making sense of the world, we build causal models in our mind to encode cause-effect relations of events and use these to explain why new events happen. In this paper, we use causal models to derive causal explanations of behaviour of reinforcement learning agents. We present an approach that learns a structural causal model during reinforcement learning and encodes causal relationships between variables of interest. This model is then used to generat…
We propose a novel framework for Deep Reinforcement Learning (DRL) in modular robotics to train a robot directly from joint states, using traditional robotic tools. We use an state-of-the-art implementation of the Proximal Policy Optimization, Trust Region Policy Optimization and Actor-Critic Kronecker-Factored Trust Region algorithms to learn policies in four different Modular Articulated Robotic Arm (MARA) environments. We support this process using a framework that communicates with typical tools used in robotics, such as Gazebo and Robot Operating System 2 (ROS 2). We evaluate several algo…
University of Cambridge(剑桥大学);Google DeepMind(谷歌DeepMind);UC Berkeley(加州大学伯克利分校)
Reinforcement learning holds the promise of enabling autonomous robots to learn large repertoires of behavioral skills with minimal human intervention. However, robotic applications of reinforcement learning often compromise the autonomy of the learning process in favor of achieving training times that are practical for real physical systems. This typically involves introducing hand-engineered policy representations and human-supplied demonstrations. Deep reinforcement learning alleviates this limitation by training general-purpose neural network policies, but applications of direct deep reinf…
SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks
Faculty of Computing, Harbin Institute of Technology(哈尔滨工业大学计算机学院);National Key Laboratory of Novel Software Technology, Nanjing University(南京大学新型软件技术国家实验室);School of Artificial Intelligence, Nanjing University(南京大学人工智能学院);Polixir Technologies;SenseTime Research(商汤科技研究院)
Using Part-based Representations for Explainable Deep Reinforcement Learning
School of Informatics, Aristotle University of Thessaloniki(塞萨洛尼基亚里士多德大学信息学院);Computational Intelligence and Deep Learning Research Group(计算智能与深度学习研究组)