The user's palm plays an important role in object detection and manipulation. The design of a robust multi-contact tactile display must consider the sensation and perception of of the stimulated area aiming to deliver the right stimuli at the correct location. To the best of our knowledge, there is no study to obtain the human palm data for this purpose. The objective of this work is to introduce the method to investigate the user's palm sensations during the interaction with objects. An array of fifteen Force Sensitive Resistors (FSRs) was located at the user's palm to get the area of interaction, and the normal force delivered to four different convex surfaces. Experimental results showed the active areas at the palm during the interaction with each of the surfaces at different forces. The obtained results can be applied in the development of multi-contact wearable tactile and haptic displays for the palm, and in training a machine-learning algorithm to predict stimuli aiming to achieve a highly immersive experience in Virtual Reality.
LinkGlide-S is a novel wearable hand-worn tactile display to deliver multi-contact and multi-modal stimuli at the user's palm.} The array of inverted five-bar linkages generates three independent contact points to cover the whole palm area. \textcolor{black} {The independent contact points generate various tactile patterns at the user's hand, providing multi-contact tactile feedback. An impedance control delivers the stiffness of objects according to different parameters. Three experiments were performed to evaluate the perception of patterns, investigate the realistic perception of object int…
Palm-based tactile displays have the potential to evolve from single motor interfaces (e.g., smartphones) to high-resolution tactile displays (e.g., back-of-device haptic interfaces) enabling richer multi-modal experiences with more information. However, we lack a systematic understanding of vibrotactile perception on the palm and the influence of various factors on the core design decisions of tactile displays (number of actuators, resolution, and intensity). In a first experiment (N=16), we investigated the effect of these factors on the users' ability to localize stationary sensations. In a…
We study the extent to which contact-less and airborne ultrasonic tactile display (AUTD) stimuli delivered to the palms of a user can serve as a platform for a brain computer interface (BCI) paradigm. Six palm positions are used to evoke combined somatosensory brain responses, in order to define a novel contact-less tactile BCI. A comparison is made with classical attached vibrotactile transducers. Experiment results of subjects performing online experiments validate the novel BCI paradigm.
Skolkovo Institute of Science and Technology (Skoltech)(斯科尔科沃科学技术研究院(Skoltech))
TouchVR is a novel wearable haptic interface which can deliver multimodal tactile stimuli on the palm by DeltaTouch haptic display and vibrotactile feedback on the fingertips by vibration motors for the Virtual Reality (VR) user. DeltaTouch display is capable of generating 3D force vector at the contact point and presenting multimodal tactile sensation of weight, slippage, encounter, softness, and texture. The VR system consists of HTC Vive Pro base stations and head-mounted display (HMD), and Leap Motion controller for tracking the user's hands motion in VR. The MatrixTouch, BallFeel, and Rob…
University of ElectroCommunications, Tokyo(东京电机大学)
For the human operator, it is often easier and faster to catch a small size quadrotor right in the midair instead of landing it on a surface. However, interaction strategies for such cases have not yet been considered properly, especially when more than one drone has to be landed at the same time. In this paper, we propose a novel interaction strategy to land multiple robots on the human hands using vibrotactile feedback. We developed a wearable tactile display that is activated by the intensity of light emitted from an LED ring on the bottom of the quadcopter. We conducted experiments, where …
This chapter presents results of our project, which studied whether contactless and airborne ultrasonic tactile display (AUTD) stimuli delivered to a user's palms could serve as a platform for a brain computer interface (BCI) paradigm. We used six palm positions to evoke combined somatosensory brain responses to implement a novel contactless tactile BCI. This achievement was awarded the top prize in the Annual BCI Research Award 2014 competition. This chapter also presents a comparison with a classical attached vibrotactile transducer-based BCI paradigm. Experiment results from subjects perfor…
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究院)
We report on the teleoperation system DronePick which provides remote object picking and delivery by a human-controlled quadcopter. The main novelty of the proposed system is that the human user continuously gets the visual and haptic feedback for accurate teleoperation. DronePick consists of a quadcopter equipped with a magnetic grabber, a tactile glove with finger motion tracking sensor, hand tracking system, and the Virtual Reality (VR) application. The human operator teleoperates the quadcopter by changing the position of the hand. The proposed vibrotactile patterns representing the locati…
Complex robotic tasks require human collaboration to benefit from their high dexterity. Frequent human-robot interaction is mentally demanding and time-consuming. Intuitive and easy-to-use robot control interfaces reduce the negative influence on workers, especially inexperienced users. In this paper, we present CobotTouch, a novel intuitive robot control interface with fingertip haptic feedback. The proposed interface consists of a projected Graphical User Interface on the robotic arm to control the position of the robot end-effector based on gesture recognition, and a wearable haptic interfa…
University of Tsukuba(筑波大学);RIKEN Brain Science Institute(日本理化学研究所脑科学研究所);The University of Tokyo(东京大学)
We report on an extended robot control application of a contact-less and airborne ultrasonic tactile display (AUTD) stimulus-based brain-computer interface (BCI) paradigm, which received last year The Annual BCI Research Award 2014. In the award winning human communication augmentation paradigm the six palm positions are used to evoke somatosensory brain responses, in order to define a novel contactless tactile BCI. An example application of a small robot management is also presented in which the users control a small robot online.
Biosensors and wearable sensor systems with transmitting capabilities are currently developed and used for the monitoring of health data, exercise activities, and other performance data. Unlike conventional approaches, these devices enable convenient, continuous, and/or unobtrusive monitoring of user behavioral signals in real time. Examples include signals relative to body motion, body temperature, blood flow parameters and a variety of biological or biochemical markers and, as will be shown in this chapter here, individual grip force data that directly translate into spatiotemporal grip forc…
A wearable haptic device for edge and surface simulation
Institute of Mechanical Intelligence, School of Advanced Studies Sant'Anna (SSSA)(圣安娜高等研究学院机械智能研究所);CAS Key Laboratory of Mechanical Behavior and Design of Materials, Institute of Humanoid Robots, School of Engineering Sciences, University of Science and Technology of China(中国科学院材料力学行为和设计重点实验室,中国科学技术大学工程科学学院仿生机器人研究所)
This paper presents our recent development on a portable and refreshable text reading and sensory substitution system for the blind or visually impaired (BVI), called Finger-eye. The system mainly consists of an opto-text processing unit and a compact electro-tactile based display that can deliver text-related electrical signals to the fingertip skin through a wearable and Braille-dot patterned electrode array and thus delivers the electro-stimulation based Braille touch sensations to the fingertip. To achieve the goal of aiding BVI to read any text not written in Braille through this portable…
Skolkovo Institute of Science and Technology (Skoltech)(斯科尔科沃科学技术研究院)
LinkRing is a novel wearable tactile display for providing multi-contact and multi-modal stimuli at the finger. The system of two five-bar linkage mechanisms is designed to operate with two independent contact points, which combined can provide such stimulation as shear force and twist stimuli, slippage, and pressure. The proposed display has a lightweight and easy to wear structure. Two experiments were carried out in order to determine the sensitivity of the finger surface, the first one aimed to determine the location of the contact points, and the other for discrimination the slippage with…
Our sense of touch is essential and permeates in interactions involving natural explorations and affective communications. For instance, we routinely judge the ripeness of fruit at the grocery store, caress the arm of a spouse to offer comfort, and stroke textiles to gauge their softness. Meanwhile, interactive displays that provide tactile feedback are becoming normal and ubiquitous in our daily lives, and are extending rich and immersive interactions into augmented and virtual reality. To replicate touch sensation and make virtual objects feel tangible, such feedback will need to relay a sen…
Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting physiological dimension since it is easy and unobtrusive to measure and gained data provide valuable insights regarding the correct execution of movements, especially when analyzed together with additional movement data in real-time. In this work, we focus on indoor rowing since it is a popular sport that's often done alone without extensive instructions. W…
Haptic devices have been employed to immerse users in VR environments. In particular, hand and finger haptic devices have been deeply developed. However, this type of device occlude the hand detection by some tracking systems, or in other tracking systems, it is uncomfortable for the users to wear two-hand devices (haptic and tracking device). We introduce RecyGlide, which is a novel wearable forearm multimodal display at the forearm. The RecyGlide is composed of inverted five-bar linkages and vibration motors. The device provides multimodal tactile feedback such as slippage, a force vector, p…
New computational devices, in particular wearable devices, offer the unique property of always being available and thus to be able to constantly update the user with information, such as by notifications. While research has been done in sophisticated notifications, devices today mainly stick to a binary level of information, while they are either attention drawing or silent. In this paper, we want to go further and propose scalable notifications, which adjust the intensity reaching from subtle to obtrusive and even going beyond that level, while forcing the user to take action. To illustrate t…
Skoltech(斯科尔科沃科技学院);Imperial College London(伦敦帝国学院)
To achieve high fidelity haptic rendering of soft objects in a high mobility virtual environment, we propose a novel haptic display DandelionTouch. The tactile actuators are delivered to the fingertips of the user by a swarm of drones. Users of DandelionTouch are capable of experiencing tactile feedback in a large space that is not limited by the device's working area. Importantly, they will not experience muscle fatigue during long interactions with virtual objects. Hand tracking and swarm control algorithm allow guiding the swarm with hand motions and avoid collisions inside the formation. S…